TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
2 artilleries moved from 37 Sea Zone to Siam
5 fighters moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
3 armour moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 4,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Siam
Americans attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 6 fighters and 2 tactical_bombers
Americans roll dice for 2 battleships and 3 cruisers in Siam, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Siam, round 2 : 4/12 hits, 5,17 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in Siam, round 2 : 5/8 hits, 5,00 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Siam
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Siam, round 3 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Japanese: 6 fighters and 2 tactical_bombers
Battle in Holland Belgium
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 armour
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4,33 expected hits
Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Cleaning up after air battles
Non Combat Move - Americans
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Germany to Western Ukraine
4 fighters moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Guam to 37 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1,00
Defenders Fire, : : -0,17
Americans : -1,00
Attackers Fire, : : -0,50
Japanese : -0,33
AA fire in Germany : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
2 artilleries moved from 37 Sea Zone to Siam
5 fighters moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
3 armour moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 4,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Siam
Americans attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 6 fighters and 2 tactical_bombers
Americans roll dice for 2 battleships and 3 cruisers in Siam, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Siam, round 2 : 4/12 hits, 5,17 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in Siam, round 2 : 5/8 hits, 5,00 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Siam
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Siam, round 3 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Japanese: 6 fighters and 2 tactical_bombers
Battle in Holland Belgium
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 armour
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4,33 expected hits
Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Cleaning up after air battles
Non Combat Move - Americans
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Germany to Western Ukraine
4 fighters moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Guam to 37 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry moved from India to Burma
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
Japanese defend with 6 armour
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry in Burma, round 2 : 2/13 hits, 3,67 expected hits
Japanese roll dice for 6 armour in Burma, round 2 : 2/6 hits, 3,00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Burma, round 3 : 5/11 hits, 3,33 expected hits
Japanese roll dice for 4 armour in Burma, round 3 : 2/4 hits, 2,00 expected hits
4 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for British: 4 infantry
Casualties for Japanese: 6 armour
Non Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 108 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour placed in Union of South Africa
3 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1,00
Defenders Fire, : : -0,17
British : 0,00
Americans : -1,00
Chinese : -1,00
Attackers Fire, : : -0,50
Japanese : -1,67
AA fire in Germany : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Northern Italy
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Tobruk to Egypt
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Siam
2 fighters moved from 42 Sea Zone to Siam
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Siam
2 fighters moved from 42 Sea Zone to Siam
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 65 PUs;
Germans buy 9 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Germany to Western Germany
2 armour moved from Germany to France
1 infantry moved from Baltic States to Poland
2 armour moved from Germany to Poland
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 armour and 2 infantry moved from Volgograd to Rostov
4 fighters moved from Normandy Bordeaux to France
4 fighters moved from France to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Archangel
Germans attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Archangel, round 2 : 3/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 2 infantry in Rostov, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
9 armour and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 4,00
AA fire in Ukraine : : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Urals
2 armour moved from Russia to Volgograd
5 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
4 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Western Ukraine to Eastern Poland
10 infantry moved from Ukraine to Western Ukraine
4 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
3 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Eastern Poland to Bulgaria
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Volgograd
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Volgograd, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Volgograd
Russians roll dice for 3 armour and 1 fighter in Volgograd, round 3 : 4/4 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 2 infantry
Casualties for Germans: 1 artillery, 1 bomber and 1 infantry
Battle in Rostov
Russians attack with 2 armour, 2 artilleries, 1 fighter and 5 infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in Rostov, round 2 : 3/10 hits, 3,33 expected hits
Germans roll dice for 3 armour and 1 infantry in Rostov, round 2 : 2/4 hits, 1,83 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Rostov, round 3 : 4/8 hits, 3,00 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour and 1 infantry
Battle in Belarus
Russians attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 fighter in Belarus, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Volgograd to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,83
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 30 PUs;
Russians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
5 armour moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Russia to Belarus
1 infantry moved from Samara to Vologda
6 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
12 infantry moved from Ukraine to Western Ukraine
2 armour moved from Russia to Rostov
1 armour moved from Kazakhstan to Volgograd
2 artilleries moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
2 infantry moved from Ukraine to Rostov
1 fighter moved from Bryansk to Belarus
2 fighters moved from Bryansk to Volgograd
1 tactical_bomber moved from Yenisey to Sakha
2 infantry moved from Amur to Siberia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Siberia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Volgograd, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery, 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 armour, 2 artilleries and 2 infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 3 armour, 2 artilleries and 2 infantry in Rostov, round 2 : 4/7 hits, 2,83 expected hits
Germans roll dice for 3 armour and 1 infantry in Rostov, round 2 : 2/4 hits, 1,83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 3 armour and 1 infantry
Battle in Belarus
Russians attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 fighter in Belarus, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 2 submarines and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
2 submarines owned by the Germans Submerged
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
2 fighters moved from Volgograd to Bryansk
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 bombers moved from Kwangtung to India
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 battleship and 2 destroyers moved from 38 Sea Zone to 79 Sea Zone
1 armour moved from Hopei to Shensi
1 fighter moved from Kiangsu to Kwangtung
1 armour moved from Hopei to Suiyuyan
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 submarine moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Malaya to Shan State
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0,33 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
2 bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
Place Units - Japanese
3 armour placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,3,1,2,6,3,5,4,4,6,1,6,1,3,5,1,1,3,3,2,1,1
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
Americans : 0,33
Chinese : -1,67
Attackers Fire, : : -0,33
AA fire in India : : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 cruiser, 8 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Holland Belgium to France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to France
1 tactical_bomber moved from 110 Sea Zone to France
3 bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 armour, 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
Combat - Americans
Air Battle in Novgorod
Americans attacks with 3 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
AA fire in Novgorod : 0/2 hits, 0,33 expected hits
Bombing raid in Novgorod rolls: 7,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Novgorod causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in France
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 2 armour and 1 factory_minor; Italians defend with 1 infantry
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 5/10 hits, 4,33 expected hits
Germans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Americans win, taking Sumatra from Japanese, taking France from Germans with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Casualties for Italians: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Novgorod to Western Ukraine
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Place Units - Americans
4 armour, 1 artillery and 5 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 90 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 0,67
Defenders Fire, : : -0,17
Italians : -0,33
Americans : 1,67
Attackers Fire, : : -0,50
AA fire in Novgorod : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 cruiser, 8 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Holland Belgium to France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to France
1 tactical_bomber moved from 110 Sea Zone to France
3 bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 armour, 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
Combat - Americans
Air Battle in Novgorod
Americans attacks with 3 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
AA fire in Novgorod : 0/2 hits, 0,33 expected hits
Bombing raid in Novgorod rolls: 7,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Novgorod causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in France
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 2 armour and 1 factory_minor; Italians defend with 1 infantry
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 5/10 hits, 4,33 expected hits
Germans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Americans win, taking Sumatra from Japanese, taking France from Germans with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Casualties for Italians: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Novgorod to Western Ukraine
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Place Units - Americans
4 armour, 1 artillery and 5 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 90 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 bomber moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to India
1 infantry moved from India to Burma
1 transport moved from 108 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 4 artilleries, 3 fighters and 5 infantry
Germans defend with 4 fighters; Italians defend with 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 battleships and 5 cruisers in Normandy Bordeaux, round 2 : 4/7 hits, 3,83 expected hits
British roll dice for 1 armour, 4 artilleries, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/13 hits, 4,83 expected hits
Italians roll dice for 3 armour, 2 artilleries, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/11 hits, 5,50 expected hits
3 fighters owned by the Germans, 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 5 infantry owned by the British and 3 armour owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 armour, 4 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 4/8 hits, 3,33 expected hits
Italians roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 53
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 3 armour, 2 artilleries and 2 infantry
Casualties for Germans: 4 fighters
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Yunnan, round 2 : 2/8 hits, 2,83 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
2 bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 3 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits, 2,33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 artillery and 4 infantry
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Non Combat Move - British
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0,67
Defenders Fire, : : -0,17
Italians : -0,50
British : -0,17
Americans : 1,67
Chinese : 0,17
Attackers Fire, : : -0,50
Japanese : 1,50
AA fire in Novgorod : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 armour
Russians defend with 1 armour
Italians roll dice for 3 armour in Yugoslavia, round 2 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Battle in Southern Italy
Italians attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 artilleries, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/9 hits, 2,83 expected hits
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits
Americans roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,00
Americans : 0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
5 fighters moved from Siam to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Malaya, round 2 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Malaya to Siam
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
5 fighters moved from Siam to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Malaya, round 2 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Malaya to Siam
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Non Combat Move - French
Turn Complete - French
French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 7 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Western Germany to Northern Italy
3 armour moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
Combat - Germans
Non Combat Move - Germans
3 aaGuns moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Novgorod
4 armour and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
3 armour moved from Bulgaria to Yugoslavia
3 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
14 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Ukraine to Bessarabia
3 armour moved from Rostov to Bessarabia
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
2 armour moved from Russia to Nenetsia
1 infantry moved from Vologda to Nenetsia
3 armour and 1 infantry moved from Russia to Smolensk
1 artillery moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
2 fighters moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Yugoslavia
Russians attack with 3 armour
Italians defend with 2 armour
Russians roll dice for 3 armour in Yugoslavia, round 2 : 3/3 hits, 1,50 expected hits
Italians roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 3 armour remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Romania
Russians attack with 3 armour
Germans defend with 1 infantry
Russians roll dice for 3 armour in Romania, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 2 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 infantry in Nenetsia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 14 infantry
Germans defend with 1 infantry
Russians roll dice for 14 infantry in Eastern Poland, round 2 : 4/14 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Bryansk
Place Units - Russians
6 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1,33
Italians : -1,00
Russians : 3,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Manchuria to Amur
4 infantry moved from Manchuria to Amur
1 artillery moved from Korea to Amur
4 infantry moved from Korea to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Japan to Amur
1 infantry moved from Shan State to Malaya
1 armour moved from Hunan to Burma
1 artillery moved from French Indo China to Siam
1 tactical_bomber moved from Yunnan to Siam
1 armour moved from Kweichow to Burma
2 armour moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Burma
2 fighters moved from Kwangtung to Siam
2 tactical_bombers moved from Kwangtung to Siam
Combat - Japanese
Battle in Malaya
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Malaya
Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Battle in Siam
Japanese attack with 1 artillery, 2 fighters and 3 tactical_bombers
ANZAC defend with 4 fighters
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Siam, round 2 : 1/6 hits, 3,17 expected hits
Americans roll dice for 4 fighters in Siam, round 2 : 2/4 hits, 2,67 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
Japanese roll dice for 2 fighters and 2 tactical_bombers in Siam, round 3 : 4/4 hits, 2,33 expected hits
Americans roll dice for 3 fighters in Siam, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 4 fighters
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters and 8 infantry
Russians defend with 2 aaGuns and 10 infantry
AA fire in Amur : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Amur, round 2 : 2/12 hits, 3,33 expected hits
Russians roll dice for 2 aaGuns and 10 infantry in Amur, round 2 : 2/10 hits, 3,33 expected hits
2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
6 infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Manchuria
Russians win with 10 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns
Battle in Burma
Japanese attack with 2 armour and 1 fighter
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Burma, round 2 : 1/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from Siam to Shan State
2 fighters moved from Amur to Manchuria
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 battleship and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,1
Japanese collect 40 PUs (4 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0,50
Americans : -0,67
UK_Pacific : 1,00
Russians : -1,33
Japanese : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 transports moved from 41 Sea Zone to 60 Sea Zone
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
Americans take 39 Sea Zone from Japanese
3 armour and 1 infantry moved from France to Southern France
1 armour, 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
4 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 bombers moved from Western Ukraine to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 3/7 hits, 1,17 expected hits
Defenders Fire, : 0/3 hits, 0,50 expected hits
3 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 18 damage total. Damaged units is as follows: factory_major = 14, airfield = 4
Battle in Malaya
Americans attack with 1 armour and 1 fighter
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 fighter in Malaya, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 armour and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 armour and 1 infantry in Southern France, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour in Southern France, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 armour in Southern France, round 4 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is -9
Casualties for Americans: 2 armour and 1 infantry
Casualties for Italians: 2 infantry
Battle in 79 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/11 hits, 5,83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Japanese lost in 79 Sea Zone
Americans roll dice for 2 submarines in 79 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 : 6/11 hits, 5,83 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 3 : 3/6 hits, 2,83 expected hits
Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 89
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/7 hits, 3,00 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Southern Italy, round 2 : 0/6 hits, 2,00 expected hits
2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 3 : 5/7 hits, 3,00 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Southern Italy, round 3 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
3 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to France
4 fighters moved from 79 Sea Zone to India
1 tactical_bomber moved from 79 Sea Zone to India
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Western Germany to France
Place Units - Americans
Turning on Edit Mode
1 factory_minor placed in Holland Belgium
2 fighters and 2 tactical_bombers placed in Central United States
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
EDIT: Turning off Edit Mode
Turning on Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,50
Italians : 1,33
AA fire in Western Germany : : 0,17
Americans : -3,67
Attackers Fire, : : 1,83
Japanese : -1,33