Game History
Round: 16 Purchase Units - British British buy 8 infantry; Remaining resources: 2 PUs; Non Combat Move - British 1 aaGun, 2 armour, 1 bomber, 2 fighters and 39 infantry moved from Syria Jordan to Persia 2 infantry moved from Anglo Sudan Egypt to Syria Jordan 4 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 3 infantry moved from South Africa to Kenya-Rhodesia 23 infantry moved from Caucasus to Persia 2 armour moved from Karelia S.S.R. to Persia 5 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Caucasus 2 armour and 6 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Persia 8 infantry moved from United Kingdom to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 1 transport moved from North Sea Zone to East US Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 27 PUsNerd Group
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 fighter moved from Philippines to Gilbert Islands 1 bomber moved from Eastern United States to United Kingdom Non Combat Move - Americans 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 12 infantry moved from Szechwan to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 23 PUs; British buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 1 armour moved from Italian Somaliland to 76 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory 2 armour moved from Union of South Africa to Tanganyika Territory 1 battleship moved from 79 Sea Zone to 76 Sea Zone 2 mech_infantrys moved from India to West India 1 tactical_bomber moved from India to West India 1 fighter moved from India to West India 6 infantry moved from Burma to India 1 fighter moved from India to West India 1 fighter moved from West India to India 1 bomber moved from Gibraltar to Egypt 2 cruisers and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 battleships, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Place Units - British 2 transports placed in 109 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,1,6,1,5,1,1,1,1,6 UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 fighter moved from Northern Italy to Alexandria 1 bomber moved from Northern Italy to United Kingdom 1 armour moved from Southern France to Southern Italy 2 infantry moved from Northern Italy to Southern France Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Italians 1 armour moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 infantry placed in Northern Italy 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 3 fighters moved from Queensland to Western Australia 1 artillery moved from Northern Territory to Western Australia 1 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Western Australia Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 3 fighters moved from Queensland to Western Australia 1 artillery moved from Northern Territory to Western Australia 1 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Western Australia Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 3 infantry moved from Algeria to Tunisia 1 destroyer moved from 91 Sea Zone to 117 Sea Zone 1 cruiser moved from 110 Sea Zone to 117 Sea Zone 1 cruiser moved from 91 Sea Zone to 117 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 3 fighters; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 bomber moved from France to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter and 2 tactical_bombers moved from France to Tunisia 6 infantry moved from Romania to Bessarabia 2 armour moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 2 fighters moved from Yugoslavia to Bessarabia 2 armour moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Baltic States 1 armour moved from Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Baltic States 2 fighters moved from Southern Italy to Alexandria 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Albania 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Holland Belgium to France 1 armour moved from Germany to France 1 fighter and 2 tactical_bombers moved from Germany to Yugoslavia 3 armour moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 infantry moved from Western Germany to Germany 2 submarines moved from 123 Sea Zone to 125 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: harbour = 5, factory_major = 4 Battle in Bessarabia Germans attack with 2 armour, 1 artillery, 2 fighters and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 6 infantry in Bessarabia, round 2 : 6/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 6/17 hits, 5,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Germans attack with 1 fighter and 2 tactical_bombers French defend with 3 infantry Germans roll dice for 1 fighter and 2 tactical_bombers in Tunisia, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 3 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the French lost in Tunisia Germans roll dice for 1 fighter and 1 tactical_bomber in Tunisia, round 3 : 0/2 hits, 1,17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Tunisia, round 4 : 2/2 hits, 1,17 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 tactical_bomber Casualties for French: 3 infantry Battle in Eastern Poland Germans attack with 8 armour, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 8 armour, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 6/17 hits, 6,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tunisia to Libya 2 bombers moved from United Kingdom to Western Germany 1 armour moved from 113 Sea Zone to Norway 2 fighters moved from Bessarabia to Romania 1 fighter moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Poland 1 tactical_bomber moved from Eastern Poland to Poland Place Units - Germans 3 armour and 3 fighters placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2,83 French : -0,67 Russians : 0,00 AA fire in United Kingdom : : -0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Yenisey to Evenkiyskiy Non Combat Move - Russians 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Novgorod 1 fighter moved from Russia to Belarus 1 infantry moved from Vyborg to Novgorod 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 2 armour, 1 fighter and 6 infantry moved from Ukraine to Bryansk 2 armour moved from Russia to Belarus 1 artillery moved from Smolensk to Belarus 5 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Amur to Siberia 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 44 Sea Zone 1 battleship moved from 20 Sea Zone to 44 Sea Zone 1 cruiser moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes 1 submarine moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from Siam to Shan State 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Kweichow to Szechwan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Chahar to Hopei 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Anhwe 1 fighter moved from Chahar to Hopei 1 fighter moved from Korea to Hopei 1 fighter moved from Hunan to Hopei 2 artilleries moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Siam to Burma 1 fighter moved from Siam to Burma 2 fighters moved from Kwangsi to Hopei 3 tactical_bombers moved from Hunan to Hopei 1 tactical_bomber moved from Manchuria to Hopei 1 fighter moved from Manchuria to Hopei 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 bomber moved from Siam to India 1 fighter moved from Siam to India 1 bomber moved from Siam to India 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from Suiyuyan to Hopei 1 mech_infantry moved from Suiyuyan to Hopei 1 fighter moved from Japan to Hopei Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 2/3 hits, 0,50 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the British lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Borneo Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/6 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 2/5 hits, 2,17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 armour and 3 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter could not land in India and was removed 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 bomber moved from India to Malaya 1 bomber moved from India to Malaya 1 fighter moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 armour placed in Kiangsu 1 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 ANZAC : 0,00 Chinese : -0,67 Attackers Fire, : : 1,50 UK_Pacific : -0,67 AA fire in India : : -0,33 Japanese : -1,17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Gilbert Islands to Wake Island 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17 Americans : 0,17 Japanese : 0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries, 1 fighter and 15 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries, 1 fighter and 15 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Szechwan, round 2 : 5/18 hits, 4,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Gilbert Islands to Wake Island 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries, 1 fighter and 15 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries, 1 fighter and 15 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Szechwan, round 2 : 5/18 hits, 4,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 24 PUs; British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 11x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 98 Sea Zone to 96 Sea Zone 3 destroyers moved from 98 Sea Zone to 96 Sea Zone 2 cruisers moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 battleship moved from 76 Sea Zone to 80 Sea Zone 3 infantry moved from Persia to Eastern Persia 2 infantry moved from Tanganyika Territory to Kenya 2 armour moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from India to Burma 2 armour moved from India to Burma 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from West India to Burma 1 fighter moved from West India to Burma 4 infantry moved from India to Burma 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 mech_infantry moved from Egypt to 98 Sea Zone 3 artilleries moved from Egypt to Anglo Egyptian Sudan 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Egypt to India 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 4/6 hits, 3,00 expected hits Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British, 2 transports owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone British win with 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for British: 3 destroyers Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Burma British attack with 2 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries and 2 infantry British roll dice for 2 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/11 hits, 3,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 armour moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from 96 Sea Zone to Trans-Jordan Place Units - British 1 transport placed in 106 Sea Zone 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
British : 5,00 Italians : 0,17 AA fire in Western Germany : : -0,17 Americans : 0,17 Chinese : 1,00 Japanese : -1,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Tunisia Italians take Tunisia from French 6 infantry moved from Alexandria to Egypt 2 artilleries moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Holland Belgium to United Kingdom 1 armour moved from Southern Italy to Northern Italy 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Egypt Italians attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 3,67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from United Kingdom to France 1 infantry moved from Albania to Yugoslavia 2 fighters moved from Egypt to Alexandria Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : 0,33 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Queensland 1 artillery moved from Western Australia to Northern Territory 4 fighters moved from Western Australia to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Queensland 1 artillery moved from Western Australia to Northern Territory 4 fighters moved from Western Australia to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia 1 artillery moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 infantry moved from Norway to Finland 4 infantry moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Poland to Novgorod 1 armour and 1 infantry moved from Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 armour and 1 infantry moved from 111 Sea Zone to Scotland 2 submarines moved from 125 Sea Zone to 111 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Libya to Tunisia 2 fighters moved from Alexandria to Egypt 2 armour moved from Baltic States to Novgorod 2 armour moved from Germany to Baltic States 5 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 2 armour moved from Bessarabia to Ukraine 1 fighter and 1 tactical_bomber moved from Yugoslavia to Ukraine 1 artillery moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Ukraine 1 fighter moved from Germany to Normandy Bordeaux 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 fighter moved from Romania to Northern Italy 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Poland to Northern Italy 1 fighter and 1 tactical_bomber moved from Tunisia to Southern Italy 1 armour moved from France to Southern France 1 artillery moved from France to Normandy Bordeaux 1 armour moved from France to Southern France 1 mech_infantry moved from France to Southern France 1 armour moved from Eastern Poland to Baltic States Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Gibraltar causes 0 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Scotland Germans attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 airfield Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Novgorod Germans attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2,83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 1 armour, 1 artillery and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia, round 2 : 3/8 hits, 2,00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/11 hits, 4,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Poland 1 fighter moved from Eastern Poland to Poland 2 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to Bulgaria 1 fighter moved from Northern Italy to Holland Belgium 1 fighter moved from Southern Italy to Northern Italy Place Units - Germans 2 armour and 1 infantry placed in Normandy Bordeaux 2 armour and 1 infantry placed in France 2 armour and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1,00 AA fire in Gibraltar : : 0,83 Russians : -1,33 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 5 armour and 1 artillery; Remaining resources: 1 PUs; Combat Move - Russians 4 armour, 3 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys moved from Belarus to Smolensk 2 armour, 1 artillery, 1 fighter and 12 infantry moved from Bryansk to Tambov 3 infantry moved from Volgograd to Tambov 1 infantry moved from Caucasus to Volgograd Non Combat Move - Russians 2 aaGuns moved from Belarus to Smolensk 6 infantry moved from Evenkiyskiy to Urals Place Units - Russians 3 armour placed in Volgograd 2 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Hopei to Kweichow 3 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 fighter moved from Hopei to Burma 1 fighter moved from Hopei to Suiyuyan 2 tactical_bombers moved from Hopei to Burma 2 fighters moved from Hopei to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 armour moved from Shan State to Burma 2 fighters moved from Hopei to Burma 2 tactical_bombers moved from Hopei to Burma 1 infantry moved from Sumatra to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 bombers moved from Malaya to Burma 3 armour moved from Kiangsu to Kweichow 1 armour moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow 1 carrier moved from 44 Sea Zone to 20 Sea Zone 1 battleship moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 2 cruisers moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 2 destroyers moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Burma 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 78 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 4 infantry and 6 tactical_bombers British defend with 2 armour, 3 infantry and 3 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 4 infantry and 6 tactical_bombers in Burma, round 2 : 13/20 hits, 10,00 expected hits UK_Pacific roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Burma, round 2 : 2/8 hits, 3,00 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 3 infantry owned by the British and 2 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 2 infantry Casualties for British: 2 armour, 3 infantry and 3 mech_infantrys Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuyan to Kweichow 1 fighter moved from Burma to Kweichow 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 bomber moved from Burma to 37 Sea Zone 1 bomber moved from Burma to Siam 1 tactical_bomber moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from 20 Sea Zone to Kwangtung 2 artilleries moved from 20 Sea Zone to Kwangtung 2 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from 37 Sea Zone to Siam Place Units - Japanese 1 battleship and 1 submarine placed in 6 Sea Zone 2 armour and 1 fighter placed in Kiangsu Japanese undo move 2. 2 armour and 1 mech_infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -1,00 Japanese : 3,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 1 carrier, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa 1 artillery moved from 20 Sea Zone to Formosa 1 artillery moved from 20 Sea Zone to Formosa 1 armour moved from 20 Sea Zone to Formosa 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to United Kingdom 1 bomber moved from United Kingdom to France 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 20 Sea Zone Americans attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 7/14 hits, 7,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 2 battleships owned by the Americans 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 6/14 hits, 7,00 expected hits Japanese roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 20 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 destroyers owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 93 Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Casualties for Americans: 2 destroyers Battle in Formosa Non Combat Move - Americans 1 fighter moved from Wake Island to Guam 1 bomber moved from France to United Kingdom 5 infantry moved from 91 Sea Zone to Morocco 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 armour, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17 Americans : -2,33 Japanese : -1,50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 15 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Yunnan Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 1 carrier, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa 1 artillery moved from 20 Sea Zone to Formosa 1 artillery moved from 20 Sea Zone to Formosa 1 armour moved from 20 Sea Zone to Formosa 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to United Kingdom 1 bomber moved from United Kingdom to France 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 20 Sea Zone Americans attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 7/14 hits, 7,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 2 battleships owned by the Americans 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 6/14 hits, 7,00 expected hits Japanese roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 20 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 destroyers owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 93 Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Casualties for Americans: 2 destroyers Battle in Formosa Non Combat Move - Americans 1 fighter moved from Wake Island to Guam 1 bomber moved from France to United Kingdom 5 infantry moved from 91 Sea Zone to Morocco 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 armour, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 15 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Yunnan Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 15x factory_major; Remaining resources: 16 PUs; British buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 armour moved from Ethiopia to Anglo Egyptian Sudan 1 tactical_bomber moved from 96 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Trans-Jordan to West India 4 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from India to Burma 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Eastern Persia to India 4 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 cruisers moved from 91 Sea Zone to 110 Sea Zone 2 battleships moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 2 cruisers moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from 110 Sea Zone to Holland Belgium 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Holland Belgium British attack with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 fighter and 3 infantry British roll dice for 2 battleships and 3 cruisers in Holland Belgium, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/8 hits, 2,33 expected hits Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for British: 2 infantry Casualties for Germans: 1 artillery, 1 fighter and 3 infantry Battle in Scotland British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 airfield, 1 armour and 1 infantry British roll dice for 1 armour, 1 artillery and 3 infantry in Scotland, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 infantry in Scotland, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Scotland, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Burma British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 4 infantry moved from 39 Sea Zone to India 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Burma to India 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to India Place Units - British 1 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0,33 British : 0,33 AA fire in France : : -0,17 Americans : -2,33 Japanese : -1,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Alexandria to Egypt 2 fighters moved from Alexandria to Trans-Jordan 1 bomber moved from France to United Kingdom 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Northern Italy to Southern France 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Tobruk Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom British launches 2 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 1/2 hits, 0,33 expected hits 1 bomber owned by the Italians lost in United Kingdom Air Battle is over, the attackers have all died Battle in Trans-Jordan Italians attack with 2 fighters and 2 infantry French defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for French: 1 infantry Cleaning up after air battles Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0,67 Italians : -2,67 British : 1,00 Attackers Fire, : : -0,17