TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Amur to Manchuria
3 infantry moved from Amur to Manchuria
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 infantry moved from Samara to Kazakhstan
3 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Belarus to Slovakia Hungary
Russians take Eastern Poland from Germans
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Belarus to Russia
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
1 fighter moved from Vyborg to Russia
2 fighters moved from Finland to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 armour placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,3,4,2,1,2,2,2,6,5,4,3,2,2
Russians collect 36 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 cruisers, 8 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Suiyuyan to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
6 armour moved from Shantung to Hunan
2 armour and 1 infantry moved from Yunnan to Szechwan
1 armour, 2 artilleries and 4 infantry moved from Sikang to Szechwan
2 fighters and 2 tactical_bombers moved from Hopei to Kwangtung
2 artilleries and 7 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 armour moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 bombers moved from Japan to Szechwan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 3 fighters and 3 tactical_bombers
British defend with 1 infantry; Americans defend with 4 fighters; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4,50 expected hits
UK_Pacific roll dice for 4 fighters and 1 infantry in Kwangtung, round 2 : 3/5 hits, 3,00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Americans: 4 fighters
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 8 destroyers and 2 submarines
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 cruisers and 8 destroyers in 33 Sea Zone, round 2 : 6/12 hits, 5,00 expected hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 3/8 hits, 3,50 expected hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers and 6 destroyers in 33 Sea Zone, round 3 : 6/10 hits, 4,33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 93
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
Battle in Jehol
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
4 fighters and 1 tactical_bomber moved from Jehol to Hunan
1 fighter moved from Kwangtung to Kwangsi
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 40 PUs (1 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : 0,00
Russians : -0,33
Japanese : 6,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Guam to Philippines
1 fighter moved from Wake Island to Guam
1 bomber moved from Morocco to Northern Italy
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Eastern United States to 89 Sea Zone
2 fighters moved from 89 Sea Zone to West Indies
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 fighter moved from Wake Island to Guam
1 bomber moved from Northern Italy to Spain
Place Units - Americans
1 factory_minor placed in Spain
3 armour, 1 artillery and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,50
AA fire in Northern Italy : : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 28 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Guam to Philippines
1 fighter moved from Wake Island to Guam
1 bomber moved from Morocco to Northern Italy
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Eastern United States to 89 Sea Zone
2 fighters moved from 89 Sea Zone to West Indies
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 fighter moved from Wake Island to Guam
1 bomber moved from Northern Italy to Spain
Place Units - Americans
1 factory_minor placed in Spain
3 armour, 1 artillery and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 28 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 31 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 117 Sea Zone
1 fighter moved from United Kingdom to Spain
3 fighters moved from Malta to Spain
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 cruiser and 2 destroyers moved from 72 Sea Zone to 76 Sea Zone
1 bomber moved from Malta to Western Germany
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Burma to Siam
1 artillery and 1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Siam
1 battleship moved from 37 Sea Zone to 38 Sea Zone
Combat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Siam
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Siam to Burma
2 infantry moved from 76 Sea Zone to Ethiopia
1 bomber moved from Western Germany to Norway
Place Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Place Units - UK_Pacific
3 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 3 armour and 1 artillery
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
British : 0,33
Americans : -0,50
AA fire in Western Germany : : -0,17
AA fire in Northern Italy : : -0,17
Attackers Fire, : : -0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 25 PUs;
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Rostov
1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 artillery moved from 100 Sea Zone to Rostov
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 armour moved from Syria to Egypt
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 fighter moved from Egypt to Libya
1 artillery moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 cruiser in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Gibraltar from British, taking Rostov from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Libya, round 2 : 2/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Persia
Italians attack with 1 artillery, 1 fighter and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1,33 expected hits
Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Persia
Italians win, taking Persia from Neutral_Allies with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 fighter moved from Libya to Tobruk
Place Units - Italians
1 armour and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0,67
French : -0,33
Neutral_Allies : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 66 PUs;
Germans buy 4 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from France to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
6 armour moved from Ukraine to Rostov
1 armour moved from Rostov to Volgograd
1 armour moved from Western Germany to Slovakia Hungary
3 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from France to 104 Sea Zone
1 fighter moved from France to 104 Sea Zone
1 armour moved from Rostov to Volgograd
4 armour moved from Rostov to Volgograd
1 fighter moved from Bessarabia to Volgograd
1 tactical_bomber moved from Bessarabia to Volgograd
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
2 armour moved from Novgorod to Karelia
2 infantry moved from Baltic States to Belarus
2 artilleries moved from Baltic States to Belarus
2 armour moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Volgograd
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Western Germany to France
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Karelia
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/9 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 7 armour, 1 fighter and 1 tactical_bomber
Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 7 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,67 expected hits
Russians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for Russians: 3 armour
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 4/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 104 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship and 1 destroyer; Americans defend with 1 transport
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone
1 transport owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 bombers moved from 104 Sea Zone to France
1 bomber moved from United Kingdom to France
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Slovakia Hungary to France
Place Units - Germans
3 infantry placed in Southern France
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 armour and 1 fighter placed in France
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 3,33
British : 1,00
Russians : 0,67
AA fire in United Kingdom : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Samara to Urals
Russians take Novosibirsk from Japanese
3 fighters moved from Russia to Urals
1 infantry moved from Vyborg to Finland
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
11 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 3 fighters
Japanese defend with 1 armour
Russians roll dice for 1 armour and 3 fighters in Urals, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Jehol
Russians attack with 12 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 12 infantry in Jehol, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians roll dice for 11 infantry in Jehol, round 3 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 11 infantry in Jehol, round 4 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Urals to Russia
Place Units - Russians
7 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -1,67
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
2 battleships, 2 cruisers and 6 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 armour moved from Kwangtung to Yunnan
6 armour, 1 artillery and 2 infantry moved from Hunan to Yunnan
3 armour, 2 artilleries and 5 infantry moved from Szechwan to Yunnan
2 bombers moved from Szechwan to India
5 fighters moved from Hunan to Burma
2 tactical_bombers moved from Hunan to Burma
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Kazakhstan to Tsinghai
3 artilleries and 8 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangsi to Burma
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Yunnan
Japanese attack with 11 armour, 3 artilleries and 7 infantry
British defend with 1 infantry
Japanese roll dice for 11 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 6/21 hits, 8,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 11 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 6 fighters and 2 tactical_bombers
British defend with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Japanese roll dice for 6 fighters and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 4,33 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Burma, round 2 : 0/5 hits, 2,00 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 6 fighters and 2 tactical_bombers in Burma, round 3 : 6/8 hits, 4,33 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Burma
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 2 fighters, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 2,67 expected hits
Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 2,00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 fighters and 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
6 fighters and 2 tactical_bombers moved from Burma to Hunan
2 bombers moved from India to Szechwan
2 tactical_bombers moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1
Japanese collect 40 PUs (1 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Americans : 0,00
Chinese : -0,33
UK_Pacific : -2,67
AA fire in India : : -0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 cruiser and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to Western United States
1 bomber moved from Spain to Western Germany
4 fighters moved from Eastern United States to Spain
2 fighters moved from West Indies to Spain
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 infantry placed in Spain
1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17
AA fire in Japan : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 cruiser and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to Western United States
1 bomber moved from Spain to Western Germany
4 fighters moved from Eastern United States to Spain
2 fighters moved from West Indies to Spain
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 infantry placed in Spain
1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 14x factory_major; Remaining resources: 1 PUs;
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Ethiopia
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Ethiopia to West India
1 fighter moved from Union of South Africa to Ethiopia
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 118 Sea Zone
1 battleship moved from 110 Sea Zone to 118 Sea Zone
1 bomber moved from Norway to Normandy Bordeaux
1 armour moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 battleship moved from 38 Sea Zone to 37 Sea Zone
Combat - British
Air Battle in Normandy Bordeaux
British attacks with 1 units heading to Normandy Bordeaux
Germans launches 1 interceptors out of Normandy Bordeaux
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in French Indo China
British attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
2 fighters moved from French Indo China to Siam
1 artillery moved from Shan State to Burma
1 infantry moved from India to Burma
1 artillery moved from Siam to Shan State
1 bomber moved from Normandy Bordeaux to United Kingdom
1 cruiser moved from 110 Sea Zone to 118 Sea Zone
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
1 artillery placed in Quebec
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
British : 1,33
AA fire in Western Germany : : -0,17
AA fire in Japan : : -0,17
AA fire in Normandy Bordeaux : : -0,17
Attackers Fire, : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 fighter moved from Tobruk to Tunisia
1 armour moved from Egypt to Tobruk
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from Greece to 100 Sea Zone
1 cruiser moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Northern Italy to Southern France
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 armour moved from Rostov to Tambov
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tambov
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery moved from 98 Sea Zone to Egypt
1 fighter moved from Tunisia to Libya
Place Units - Italians
2 armour placed in Egypt
3 infantry placed in Northern Italy
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 0,33
French : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
2 fighters placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
2 fighters placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_major; Remaining resources: 64 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Bryansk to Smolensk
2 armour moved from Bryansk to Smolensk
3 mech_infantrys moved from Bryansk to Smolensk
2 armour moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Ukraine to Tambov
6 armour moved from Volgograd to Tambov
1 mech_infantry moved from Novgorod to Smolensk
1 artillery moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
2 armour moved from Karelia to Finland
2 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Finland
2 artilleries moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Baltic States to Finland
2 infantry moved from Denmark to Western Germany
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
4 infantry moved from Southern France to Spain
5 infantry moved from Normandy Bordeaux to Spain
2 artilleries moved from Southern France to Spain
5 artilleries moved from Normandy Bordeaux to Spain
4 armour moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
5 armour moved from France to Spain
1 artillery moved from France to Southern France
3 bombers moved from France to Spain
2 fighters moved from France to Spain
1 tactical_bomber moved from France to Spain
1 fighter moved from Normandy Bordeaux to Spain
3 infantry moved from Holland Belgium to France
1 armour moved from Slovakia Hungary to Belarus
Combat - Germans
Battle in Finland
Germans attack with 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Germans roll dice for 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/8 hits, 3,83 expected hits
Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Smolensk
Germans attack with 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 9/15 hits, 6,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 9 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 4 fighters; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 6 fighters, 6 infantry and 4 mech_infantrys
Germans roll dice for 9 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 14/34 hits, 14,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 10 fighters, 6 infantry and 4 mech_infantrys in Spain, round 2 : 13/22 hits, 10,83 expected hits
4 artilleries owned by the Germans, 9 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the British and 4 mech_infantrys owned by the Americans lost in Spain
Germans roll dice for 9 armour, 3 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 7/21 hits, 10,33 expected hits
Americans roll dice for 8 fighters in Spain, round 3 : 5/8 hits, 5,33 expected hits
3 artilleries owned by the Germans, 5 fighters owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Spain
Germans roll dice for 9 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Spain, round 4 : 7/16 hits, 8,67 expected hits
Americans roll dice for 1 fighter in Spain, round 4 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 8 armour, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 6 fighters, 6 infantry and 4 mech_infantrys
Casualties for British: 4 fighters
Non Combat Move - Germans
3 fighters moved from Spain to France
1 tactical_bomber moved from Spain to France
3 bombers moved from Spain to France
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Smolensk to Belarus
Place Units - Germans
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
Germans undo move 1.
2 armour and 1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in France
3 artilleries, 1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1,83
Americans : 2,17
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Yenisey
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
7 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Jehol to Anhwe
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
1 armour, 4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries and 8 infantry moved from Kweichow to Anhwe
6 armour moved from Shantung to Anhwe
6 fighters and 2 tactical_bombers moved from Hunan to Chahar
1 armour moved from Yunnan to Sikang
2 bombers moved from Szechwan to India
1 infantry moved from Philippines to 35 Sea Zone
2 battleships, 2 cruisers and 6 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 6 destroyers
British defend with 1 battleship; ANZAC defend with 1 cruiser, 2 destroyers and 2 submarines
Japanese roll dice for 2 battleships, 2 cruisers and 6 destroyers in 37 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers and 5 destroyers in 37 Sea Zone, round 3 : 5/9 hits, 4,00 expected hits
ANZAC roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 44
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 submarines
Casualties for British: 1 battleship
Battle in Chahar
Japanese attack with 6 fighters and 2 tactical_bombers
Russians defend with 7 infantry
Japanese roll dice for 6 fighters and 2 tactical_bombers in Chahar, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 2,33 expected hits
2 fighters owned by the Japanese and 5 infantry owned by the Russians lost in Chahar
Japanese roll dice for 4 fighters and 2 tactical_bombers in Chahar, round 3 : 2/6 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 3 fighters
Casualties for Russians: 7 infantry
Battle in Anhwe
Japanese attack with 6 armour, 3 artilleries and 8 infantry
Russians defend with 3 infantry
Japanese roll dice for 6 armour, 3 artilleries and 8 infantry in Anhwe, round 2 : 1/17 hits, 5,83 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Japanese roll dice for 6 armour, 3 artilleries and 6 infantry in Anhwe, round 3 : 5/15 hits, 5,50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Cleaning up after air battles
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Chahar to Kweichow
2 bombers moved from India to Szechwan
Place Units - Japanese
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Japanese undo move 1.
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
Japanese undo move 2.
3 armour placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : 0,33
AA fire in India : : -0,33
Japanese : -5,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Shantung
1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 3 cruisers, 3 destroyers and 2 fighters
Japanese defend with 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers, 1 submarine and 2 transports
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
1 bomber moved from Shantung to Korea
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Western United States
1 aaGun placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17
Americans : -2,67
Japanese : -0,17