Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
7 infantry moved from France to Normandy Bordeaux
4 artilleries moved from France to Normandy Bordeaux
1 fighter moved from France to 104 Sea Zone
4 fighters moved from Western Germany to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
5 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
1 bomber moved from Eastern Poland to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
3 armour moved from Finland to Norway
3 artilleries moved from Karelia to Finland
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
3 armour moved from Russia to Western Ukraine
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Smolensk to Russia
6 armour moved from Smolensk to Baltic States
1 tactical_bomber moved from Belarus to Western Germany
1 fighter moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Bryansk to Yugoslavia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry
British defend with 1 armour and 5 fighters; Americans defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 9 armour, 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 17/25 hits, 9,83 expected hits
Americans roll dice for 3 armour, 1 artillery and 5 fighters in Normandy Bordeaux, round 2 : 5/9 hits, 5,17 expected hits
5 infantry owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans, 5 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 9 armour, 4 artilleries, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 57
Casualties for Germans: 5 infantry
Casualties for Americans: 2 armour and 1 artillery
Casualties for British: 1 armour and 5 fighters
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
French defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
French win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Norway
Germans attack with 3 armour
Russians defend with 2 infantry
Germans roll dice for 3 armour in Norway, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Norway
Germans roll dice for 3 armour in Norway, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter could not land in 104 Sea Zone and was removed
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
5 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 bomber and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 6,17
French : 1,33
Americans : -0,17
Russians : -1,00
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 105 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from West Indies to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Ontario
4 fighters moved from Eastern United States to West Indies
1 fighter moved from Ontario to West Indies
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 105 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from West Indies to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Ontario
4 fighters moved from Eastern United States to West Indies
1 fighter moved from Ontario to West Indies
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour
Italians defend with 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
1 armour owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Place Units - Americans
2 fighters and 3 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,00
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Denmark
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 120 Sea Zone to 116 Sea Zone
1 mech_infantry moved from South West Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from South West Africa to Rhodesia
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 transports
Germans defend with 3 fighters
British roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 transports owned by the British lost in 112 Sea Zone
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Denmark
Germans win with 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer and 2 transports
Casualties for Germans: 1 fighter
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
Place Units - British
2 armour, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
3 armour moved from Egypt to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Tobruk to Tunisia
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern France to Algeria
1 fighter moved from Southern France to Algeria
1 armour moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 tactical_bomber moved from Libya to Algeria
1 bomber moved from Libya to Algeria
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from West India to Persia
1 infantry moved from West India to Eastern Persia
1 fighter moved from Gibraltar to Southern Italy
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 fighter; French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Algeria, round 2 : 3/7 hits, 3,67 expected hits
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits
2 infantry owned by the French, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery
Casualties for British: 1 fighter
Casualties for French: 2 infantry
Battle in Belgian Congo
Italians attack with 3 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry; French defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery, 2 fighters and 2 infantry in Belgian Congo, round 2 : 2/8 hits, 3,33 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/4 hits, 1,50 expected hits
1 infantry owned by the French, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 3 armour, 1 artillery and 2 fighters in Belgian Congo, round 3 : 0/6 hits, 2,83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 3 : 2/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Belgian Congo
Italians roll dice for 2 armour and 2 fighters in Belgian Congo, round 4 : 2/4 hits, 2,00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 4 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 destroyer; French defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 81 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 2 destroyers in 81 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 81 Sea Zone
Italians roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Algeria to Tunisia
1 bomber moved from Algeria to Southern France
1 tactical_bomber moved from Algeria to Tunisia
Place Units - Italians
1 armour and 1 bomber placed in Southern France
2 armour, 1 bomber and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -4,67
British : 0,83
French : 0,67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
5 armour moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery moved from France to Holland Belgium
6 armour moved from Baltic States to Germany
1 infantry moved from Russia to Vologda
3 armour moved from Western Ukraine to Poland
1 armour moved from Tambov to Caucasus
2 artilleries moved from Belarus to Novgorod
2 infantry moved from France to Holland Belgium
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 113 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 bomber and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 1 battleship, 1 fighter and 1 transport; French defend with 1 cruiser; Americans defend with 2 transports
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 fighter and 3 transports in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
1 transport owned by the British, 1 cruiser owned by the French, 3 fighters owned by the Germans, 1 transport owned by the Americans, 1 artillery owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
1 transport owned by the Americans and 1 armour owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 3 fighters
Casualties for British: 1 armour, 1 artillery, 1 battleship, 1 fighter and 1 transport
Casualties for French: 1 cruiser
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 5 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/11 hits, 4,67 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 5 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 110 Sea Zone to France
1 bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
1 bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 1,17
French : 0,33
Russians : 0,50
AA fire in United Kingdom : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 fighter moved from Western Germany to Southern France
6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
2 armour moved from Holland Belgium to France
1 tactical_bomber moved from Germany to France
1 fighter moved from Western Germany to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
3 tactical_bombers moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 fighter moved from Holland Belgium to France
2 bombers moved from Germany to France
1 artillery moved from Western Germany to France
1 armour moved from Poland to Romania
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Norway to France
1 infantry moved from Romania to Yugoslavia
3 infantry moved from Poland to Slovakia Hungary
11 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 2/13 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Yugoslavia, round 3 : 4/11 hits, 3,17 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 2 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 6/23 hits, 9,67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 11/19 hits, 9,00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2,67 expected hits
1 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 2 armour, 1 artillery, 2 bombers, 4 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 3 armour and 1 fighter
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 3/4 hits, 2,00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
1 submarine owned by the Germans retreated to 119 Sea Zone
British win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Southern France to Western Germany
4 fighters moved from France to Western Germany
2 bombers moved from France to Western Germany
5 tactical_bombers moved from France to Western Germany
Place Units - Germans
1 infantry placed in Western Germany
2 armour, 1 artillery and 1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 41 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -3,17
British : -0,33
French : -0,33
AA fire in France : : -0,50
Neutral_Allies : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Novgorod
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
4 infantry moved from Sakha to Amur
5 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Sakha
Combat - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Ukraine
Place Units - Russians
1 armour and 1 artillery placed in Ukraine
1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Hunan
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 2/8 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 factory_minor placed in Kiangsu
Japanese undo move 1.
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 29 PUs; end with 43 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 bomber moved from Central United States to 89 Sea Zone
1 bomber moved from 89 Sea Zone to West Indies
1 fighter moved from Eastern United States to West Indies
3 mech_infantrys moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
Non Combat Move - Americans
Place Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 bomber moved from Central United States to 89 Sea Zone
1 bomber moved from 89 Sea Zone to West Indies
1 fighter moved from Eastern United States to West Indies
3 mech_infantrys moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
Non Combat Move - Americans
Place Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 12 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 9 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
1 transport moved from 109 Sea Zone to 116 Sea Zone
1 armour and 1 infantry moved from Quebec to Newfoundland Labrador
1 artillery and 1 infantry moved from Ontario to Quebec
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
2 infantry moved from Malaya to Shan State
Combat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 5 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/5 hits, 0,83 expected hits
1 bomber owned by the British lost in Western Germany
Air Battle is over, the attackers have all died
Battle in 119 Sea Zone
British attack with 2 battleships, 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 1 fighter placed in Union of South Africa
1 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : -0,33
Defenders Fire, : : 0,17
British : 2,00
Attackers Fire, : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to Egypt
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 43
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 2/7 hits, 2,33 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 4 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5,5,2
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,83
British : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Syria to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Bulgaria
2 armour moved from France to Greater Southern Germany
3 mech_infantrys moved from France to Greater Southern Germany
2 armour moved from Germany to Slovakia Hungary
2 artilleries moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
1 armour moved from Southern France to Greater Southern Germany
7 infantry moved from Yugoslavia to Romania
1 battleship moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to Egypt
2 tactical_bombers moved from Western Germany to Egypt
3 tactical_bombers moved from Western Germany to Egypt
1 fighter moved from Germany to Normandy Bordeaux
1 bomber moved from Western Germany to France
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 1/3 hits, 0,50 expected hits
Defenders Fire, : 0/2 hits, 0,33 expected hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 artillery moved from 115 Sea Zone to Finland
Place Units - Germans
1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
4 armour, 2 infantry and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,33
Attackers Fire, : : 0,50
AA fire in United Kingdom : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Belarus
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 armour moved from Belarus to Novgorod
1 armour moved from Bryansk to Novgorod
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 2 artilleries placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 8 armour; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
6 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 armour, 2 artilleries and 3 infantry moved from Korea to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 6 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 tactical_bombers moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Hopei
1 fighter moved from Manchuria to Suiyuyan
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to Anhwe
1 fighter moved from Formosa to Anhwe
1 fighter moved from Okinawa to Anhwe
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 2/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/10 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 tactical_bombers moved from Kweichow to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Chahar
Place Units - Japanese
3 armour placed in Shantung
5 armour placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 38 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : -2,00
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Wake Island to Guam
2 fighters moved from Wake Island to Guam
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 31 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to West Indies
2 cruisers moved from 101 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Western United States
1 cruiser placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Wake Island to Guam
2 fighters moved from Wake Island to Guam
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 31 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to West Indies
2 cruisers moved from 101 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Western United States
1 cruiser placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 27 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
4 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 32 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 27 PUs;
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 artillery, 1 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
2 armour moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Union of South Africa to Kenya
2 battleships, 2 cruisers and 1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 armour moved from Newfoundland Labrador to 116 Sea Zone
1 infantry moved from Newfoundland Labrador to 116 Sea Zone
1 armour, 1 infantry and 1 transport moved from 116 Sea Zone to 123 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Scotland to United Kingdom
Combat - British
Battle in Kenya
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British lost in Kenya
British roll dice for 1 fighter and 1 tactical_bomber in Kenya, round 4 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Kenya
Italians win with 1 artillery remaining. Battle score for attacker is -19
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Malta
Place Units - British
1 transport placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,4,5,5,3
British collect 24 PUs (1 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry
Combat Hit Differential Summary :
British : -1,50
Italians : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 100 Sea Zone
1 bomber moved from Tobruk to 92 Sea Zone
2 fighters moved from Tobruk to Alexandria
1 armour moved from Egypt to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 3 : 1/5 hits, 1,83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 5/10 hits, 3,67 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 3/5 hits, 1,83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
French defend with 2 cruisers and 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
French roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French, 2 cruisers owned by the French and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26
Casualties for Italians: 1 submarine
Casualties for French: 2 cruisers and 1 destroyer
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
Place Units - Italians
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5,1,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : 1,17
French : 0,67
Neutral_Allies : -0,33