The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry, 1 mech_infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 102 Sea Zone to 91 Sea Zone
2 cruisers moved from 102 Sea Zone to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from West Indies to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from West Indies to 91 Sea Zone
Non Combat Move - Americans
Place Units - Americans
3 fighters and 1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Non Combat Move - British
4 fighters moved from United Kingdom to Normandy Bordeaux
4 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 100 Sea Zone
1 destroyer moved from 95 Sea Zone to 100 Sea Zone
1 cruiser moved from 95 Sea Zone to 100 Sea Zone
1 armour moved from Greece to 100 Sea Zone
1 infantry moved from Greece to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Caucasus
1 armour moved from 100 Sea Zone to Caucasus
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to Persia
1 armour moved from Egypt to Alexandria
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Persia
1 fighter moved from Tobruk to Egypt
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Battle in Caucasus
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 2 bombers
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 0,33 expected hits
2 bombers owned by the Americans lost in Gibraltar
Italians win, taking Caucasus from Russians, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Persia
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Persia, round 2 : 1/5 hits, 2,00 expected hits
Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Allies lost in Persia
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Persia, round 3 : 3/5 hits, 2,00 expected hits
Neutral_Allies roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Persia
Italians win, taking Persia from Neutral_Allies with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 bomber moved from Persia to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 0,83
British : -0,33
Neutral_Allies : -1,00
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Libya to Tunisia
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
5 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
5 infantry moved from Belarus to Novgorod
4 artilleries moved from Belarus to Novgorod
4 armour moved from Belarus to Novgorod
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from France to Normandy Bordeaux
4 artilleries moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 armour moved from Germany to France
4 armour moved from Germany to Poland
4 armour moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Belarus to Archangel
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Tambov
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Bessarabia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Poland
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 4 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/11 hits, 4,17 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 4 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 5/11 hits, 4,17 expected hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 armour, 4 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 9 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Novgorod : 0/5 hits, 0,83 expected hits
Germans roll dice for 9 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Novgorod, round 2 : 10/23 hits, 10,33 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 4,83 expected hits
8 infantry owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 9 armour, 4 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 8/18 hits, 8,83 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits, 2,17 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 3 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Bryansk
Germans attack with 4 armour, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 fighter and 3 infantry in Bryansk, round 2 : 2/8 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 armour and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 4 armour and 1 tactical_bomber in Poland, round 2 : 5/5 hits, 2,67 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 fighter moved from Bryansk to Western Ukraine
2 fighters moved from Novgorod to Belarus
1 bomber moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Poland to Western Ukraine
Place Units - Germans
2 armour placed in Ukraine
1 fighter and 4 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -1,67
Russians : 0,17
AA fire in Novgorod : : -0,83
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter moved from Karelia to Russia
1 infantry moved from Norway to Finland
Non Combat Move - Russians
Place Units - Russians
1 armour, 3 artilleries, 2 fighters and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
4 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 armour moved from 105 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 fighters moved from Eastern United States to West Indies
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Germans defend with 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/11 hits, 3,50 expected hits
Germans roll dice for 2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits, 3,67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/8 hits, 3,00 expected hits
Germans roll dice for 2 armour and 3 artilleries in Normandy Bordeaux, round 3 : 3/5 hits, 2,00 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 2,33 expected hits
Germans roll dice for 2 armour in Normandy Bordeaux, round 4 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 4 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 battleship and 1 transport placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 0,17
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 transport moved from 106 Sea Zone to 120 Sea Zone
1 armour moved from Quebec to 120 Sea Zone
1 infantry moved from Quebec to 120 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 fighter moved from Union of South Africa to South West Africa
Combat - British
Battle in South West Africa
British attack with 1 fighter
Italians defend with 1 infantry
British roll dice for 1 fighter in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in South West Africa, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in South West Africa, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in South West Africa, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in South West Africa, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in South West Africa, round 5 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in South West Africa, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in South West Africa
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
1 infantry moved from Tanganyika Territory to Rhodesia
5 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
British : -2,00
Italians : -0,33
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Alexandria to Tobruk
1 armour moved from Tobruk to Libya
Italians take Libya from French
1 artillery moved from Tobruk to Libya
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Bulgaria to 100 Sea Zone
1 infantry moved from Greece to 100 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 cruiser moved from 100 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Egypt to Persia
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 armour and 2 artilleries placed in Southern France
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Kenya to Tanganyika Territory
2 infantry moved from Tunisia to Algeria
2 infantry moved from United Kingdom to 110 Sea Zone
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 armour moved from Archangel to Vologda
1 armour moved from Vologda to Russia
3 artilleries moved from Novgorod to Karelia
Germans take Karelia from Russians
4 armour moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 armour moved from Tambov to Russia
1 armour moved from Volgograd to Russia
3 mech_infantrys moved from Rostov to Russia
2 armour moved from Ukraine to Russia
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
3 armour moved from Novgorod to Finland
6 armour moved from Novgorod to Smolensk
2 infantry moved from Belarus to Smolensk
2 artilleries moved from Rostov to Bryansk
4 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 mech_infantry moved from Germany to France
3 armour moved from Poland to Western Germany
1 infantry moved from Northern Italy to 95 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 11 armour, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 3 fighters and 12 infantry
AA fire in Russia : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 11/22 hits, 10,00 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 4 artilleries, 3 fighters and 12 infantry in Russia, round 2 : 5/21 hits, 8,33 expected hits
9 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Russia, round 3 : 10/17 hits, 9,17 expected hits
Russians roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Russia, round 3 : 6/12 hits, 5,33 expected hits
1 fighter owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 6 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Russia, round 4 : 7/11 hits, 6,17 expected hits
Russians roll dice for 2 fighters in Russia, round 4 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 7 armour, 1 fighter, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 3 fighters and 12 infantry
Battle in Finland
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 6 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour and 2 infantry in Smolensk, round 2 : 4/8 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Eastern Poland
2 tactical_bombers moved from Russia to Belarus
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Place Units - Germans
3 artilleries placed in France
3 armour, 3 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00
Germans : 2,83
Russians : -2,67
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Combat Move - Russians
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 transports moved from 105 Sea Zone to 110 Sea Zone
3 transports moved from 105 Sea Zone to 102 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to Gibraltar
1 cruiser and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters could not land in Gibraltar and were removed
Place Units - Americans
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 1,33
Americans : -0,67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to South West Africa
1 infantry moved from Rhodesia to South West Africa
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Malta to Algeria
Combat - British
Battle in South West Africa
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 mech_infantry in South West Africa, round 2 : 1/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa
British win, taking South West Africa from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Place Units - British
1 armour placed in Union of South Africa
2 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
British : 0,50
Italians : 0,67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 fighter moved from Persia to Egypt
1 bomber moved from Egypt to Libya
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to Tunisia
1 fighter moved from Northern Italy to Gibraltar
4 artilleries moved from Southern France to France
1 tactical_bomber moved from Northern Italy to Tunisia
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in West India
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in West India, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Italians win, taking West India from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Tunisia to Libya
Place Units - Italians
2 armour placed in Egypt
1 fighter and 2 infantry placed in Southern France
1 mech_infantry and 1 tactical_bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : -0,33
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Combat Move - French
1 infantry moved from Tanganyika Territory to Belgian Congo
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - French
Battle in Holland Belgium
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
7 infantry moved from France to Normandy Bordeaux
4 artilleries moved from France to Normandy Bordeaux
1 fighter moved from France to 104 Sea Zone
4 fighters moved from Western Germany to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
5 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
1 bomber moved from Eastern Poland to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
3 armour moved from Finland to Norway
3 artilleries moved from Karelia to Finland
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
3 armour moved from Russia to Western Ukraine
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Smolensk to Russia
6 armour moved from Smolensk to Baltic States
1 tactical_bomber moved from Belarus to Western Germany
1 fighter moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Bryansk to Yugoslavia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry
British defend with 1 armour and 5 fighters; Americans defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 9 armour, 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 17/25 hits, 9,83 expected hits
Americans roll dice for 3 armour, 1 artillery and 5 fighters in Normandy Bordeaux, round 2 : 5/9 hits, 5,17 expected hits
5 infantry owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans, 5 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 9 armour, 4 artilleries, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 57
Casualties for Germans: 5 infantry
Casualties for Americans: 2 armour and 1 artillery
Casualties for British: 1 armour and 5 fighters
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
French defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
French win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Norway
Germans attack with 3 armour
Russians defend with 2 infantry
Germans roll dice for 3 armour in Norway, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Norway
Germans roll dice for 3 armour in Norway, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter could not land in 104 Sea Zone and was removed
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
5 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 bomber and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 6,17
French : 1,33
Americans : -0,17
Russians : -1,00
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 105 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from West Indies to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Ontario
4 fighters moved from Eastern United States to West Indies
1 fighter moved from Ontario to West Indies
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 105 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from West Indies to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Ontario
4 fighters moved from Eastern United States to West Indies
1 fighter moved from Ontario to West Indies
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour
Italians defend with 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
1 armour owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Place Units - Americans
2 fighters and 3 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,00
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Denmark
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 120 Sea Zone to 116 Sea Zone
1 mech_infantry moved from South West Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from South West Africa to Rhodesia
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 transports
Germans defend with 3 fighters
British roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 transports owned by the British lost in 112 Sea Zone
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Denmark
Germans win with 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer and 2 transports
Casualties for Germans: 1 fighter
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
Place Units - British
2 armour, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67