TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 3 tactical_bombers; Remaining resources: 3 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
1 infantry moved from 115 Sea Zone to Baltic States
6 infantry moved from Poland to Baltic States
3 fighters moved from Western Germany to Baltic States
1 tactical_bomber moved from Greater Southern Germany to Baltic States
1 bomber moved from Northern Italy to Baltic States
1 bomber moved from Northern Italy to Baltic States
4 armour moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
5 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 armour moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 bomber moved from Northern Italy to Baltic States
1 artillery moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Algeria to Germany
Combat - Germans
Battle in Baltic States
Germans attack with 5 armour, 3 artilleries, 3 bombers, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 9/26 hits, 10,67 expected hits
Russians roll dice for 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Baltic States, round 2 : 6/13 hits, 4,67 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 11/20 hits, 9,67 expected hits
Russians roll dice for 2 armour and 1 artillery in Baltic States, round 3 : 0/3 hits, 1,33 expected hits
2 armour owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 3 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 6 infantry
Casualties for Russians: 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 7 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 5 infantry
Germans roll dice for 7 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 8/20 hits, 7,50 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 2,33 expected hits
5 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Non Combat Move - Germans
2 fighters moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Baltic States to Poland
1 fighter moved from Baltic States to Germany
1 bomber moved from Baltic States to Germany
1 bomber moved from Baltic States to Poland
1 fighter moved from Baltic States to Germany
1 tactical_bomber moved from Baltic States to Poland
1 fighter moved from Baltic States to Slovakia Hungary
1 bomber moved from Baltic States to Germany
Place Units - Germans
1 armour, 1 infantry and 1 tactical_bomber placed in Germany
1 infantry and 2 tactical_bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 38 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Vyborg to Finland
4 infantry moved from Karelia to Finland
4 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Romania
1 mech_infantry moved from Bessarabia to Romania
4 armour moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Romania
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 armour moved from Volgograd to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Russia
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
4 infantry moved from Yenisey to Timguska
6 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Sakha
1 fighter moved from Novgorod to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
Combat - Russians
Battle in Romania
Russians attack with 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 4 armour, 2 fighters and 6 infantry
Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Romania, round 2 : 2/13 hits, 4,50 expected hits
Germans roll dice for 4 armour, 2 fighters and 6 infantry in Romania, round 2 : 5/12 hits, 5,33 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 5 armour, 2 artilleries and 1 mech_infantry in Romania, round 3 : 3/8 hits, 3,50 expected hits
Germans roll dice for 4 armour, 2 fighters and 4 infantry in Romania, round 3 : 4/10 hits, 4,67 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians roll dice for 4 armour in Romania, round 4 : 0/4 hits, 2,00 expected hits
Germans roll dice for 4 armour, 2 fighters and 1 infantry in Romania, round 4 : 1/7 hits, 3,67 expected hits
1 armour owned by the Russians lost in Romania
Russians roll dice for 3 armour in Romania, round 5 : 0/3 hits, 1,50 expected hits
Germans roll dice for 4 armour, 2 fighters and 1 infantry in Romania, round 5 : 4/7 hits, 3,67 expected hits
3 armour owned by the Russians lost in Romania
Germans win with 4 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -43
Casualties for Russians: 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Germans: 5 infantry
Battle in Finland
Russians attack with 1 fighter, 8 infantry and 1 tactical_bomber
Neutral_Axis defend with 4 infantry
Russians roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 2 : 2/10 hits, 2,50 expected hits
Neutral_Axis roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Finland
Russians roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 2,33 expected hits
Neutral_Axis roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Finland
Russians win, taking Finland from Neutral_Axis with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Neutral_Axis: 4 infantry
Battle in 115 Sea Zone
Russians attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Russians
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Novgorod
Place Units - Russians
1 armour, 1 artillery and 1 fighter placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -3,83
Russians : -8,17
Neutral_Axis : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Japanese
2 fighters moved from Jehol to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 tactical_bomber moved from Suiyuyan to Yunnan
2 tactical_bombers moved from 20 Sea Zone to Yunnan
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Sikang to Szechwan
1 artillery moved from Sikang to Szechwan
2 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
1 artillery moved from Tsinghai to Sikang
1 mech_infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Kiangsu to Kwangtung
1 fighter moved from Anhwe to Kwangtung
2 fighters moved from Anhwe to Yunnan
1 fighter moved from Shantung to Yunnan
2 tactical_bombers moved from Japan to Kwangtung
1 battleship moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 6 infantry
Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/11 hits, 6,00 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 2/7 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 fighters and 5 tactical_bombers in Yunnan, round 3 : 5/9 hits, 5,17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 artillery and 6 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Kwangtung, round 2 : 3/5 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters moved from Yunnan to Shensi
2 fighters moved from Yunnan to Szechwan
3 tactical_bombers moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Szechwan
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 submarines placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : 0,33
UK_Pacific : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 transport moved from 122 Sea Zone to 118 Sea Zone
1 destroyer moved from 122 Sea Zone to 118 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 tactical_bomber moved from Eastern United States to Iceland
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to New Guinea
1 fighter moved from 33 Sea Zone to New Guinea
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 tactical_bombers placed in Eastern United States
2 armour placed in Eastern United States
1 artillery placed in Eastern United States
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,67
Americans : 1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 transport moved from 122 Sea Zone to 118 Sea Zone
1 destroyer moved from 122 Sea Zone to 118 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 tactical_bomber moved from Eastern United States to Iceland
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to New Guinea
1 fighter moved from 33 Sea Zone to New Guinea
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 tactical_bombers placed in Eastern United States
2 armour placed in Eastern United States
1 artillery placed in Eastern United States
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 carrier, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 bomber; Remaining resources: 5 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 artilleries, 7 infantry and 1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to Tobruk
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 battleships, 3 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Siam to French Indo China
1 infantry moved from India to Burma
1 artillery moved from Burma to Shan State
3 armour moved from India to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from United Kingdom to 109 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
Combat - British
Non Combat Move - British
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
Place Units - British
1 carrier placed in 109 Sea Zone
2 transports placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 armour and 1 bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
UK_Pacific collect 22 PUs (2 lost to blockades); end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 1 bomber
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,67
Americans : 1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 fighter moved from Algeria to Tunisia
2 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from Alexandria to Tobruk
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Queensland to Celebes
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 43 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
4 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 tactical_bombers moved from Germany to Novgorod
2 fighters moved from Poland to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
3 bombers moved from Germany to Novgorod
2 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Novgorod
2 armour moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 fighter moved from Germany to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Germany to Western Germany
4 armour moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Novgorod
1 fighter moved from Romania to Novgorod
1 bomber moved from Poland to Novgorod
1 fighter moved from Germany to Western Ukraine
2 infantry moved from Southern France to France
2 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Novgorod
Germans attack with 10 armour, 3 artilleries, 4 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
AA fire in Novgorod : 0/6 hits, 1,00 expected hits
Germans roll dice for 10 armour, 3 artilleries, 4 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 14/30 hits, 14,67 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 4/12 hits, 5,67 expected hits
1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 10 armour, 2 artilleries, 4 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in Bessarabia
Germans attack with 4 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 fighter and 1 infantry in Bessarabia, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/9 hits, 4,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
4 fighters moved from Novgorod to Baltic States
4 tactical_bombers moved from Novgorod to Baltic States
4 bombers moved from Novgorod to Poland
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : -1,67
AA fire in Novgorod : : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Novosibirsk to Kazakhstan
6 infantry moved from Finland to Norway
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
1 infantry moved from Sakha to Amur
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 aaGun and 3 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 3 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Norway
Russians attack with 6 infantry
Germans defend with 3 infantry
Russians roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 1,00 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 5 infantry in Norway, round 3 : 0/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 5 infantry in Norway, round 4 : 3/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Place Units - Russians
1 artillery and 1 infantry placed in Ukraine
2 armour, 3 artilleries, 1 fighter and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,4,6,2,5,5,6,2,3,3,5,4,1
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 3,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Manchuria
2 fighters moved from 21 Sea Zone to Manchuria
2 tactical_bombers moved from Kiangsi to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 carrier moved from 21 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/2 hits, 0,33 expected hits
Bombing raid in Kwangtung rolls: 7,6 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Kwangtung
Battle in Manchuria
Japanese attack with 3 fighters and 2 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Manchuria, round 2 : 3/5 hits, 2,83 expected hits
Chinese roll dice for 9 infantry in Manchuria, round 2 : 3/9 hits, 3,00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
retreated to Manchuria
Chinese win, taking Kwangtung from UK_Pacific with 6 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 4 : 2/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Jehol
1 artillery moved from Sikang to Szechwan
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangtung to Anhwe
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,33
Chinese : -0,33
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 2 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 2 transports in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from New Guinea to Caroline Islands
1 fighter moved from New Guinea to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone
1 armour and 1 transport moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 tactical_bomber moved from Eastern United States to Iceland
1 tactical_bomber moved from Iceland to United Kingdom
1 tactical_bomber moved from Eastern United States to Iceland
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 2 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 2 transports in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from New Guinea to Caroline Islands
1 fighter moved from New Guinea to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone
1 armour and 1 transport moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 tactical_bomber moved from Eastern United States to Iceland
1 tactical_bomber moved from Iceland to United Kingdom
1 tactical_bomber moved from Eastern United States to Iceland
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 armour moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
2 artilleries and 8 infantry moved from Tobruk to Libya
1 armour moved from Alexandria to Libya
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Shan State to Yunnan
4 armour moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 armour moved from Siam to Kwangsi
1 armour moved from Siam to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 bomber moved from India to Yunnan
Combat - British
Battle in Morocco
Battle in Kwangsi
British attack with 3 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 fighter and 1 infantry in Kwangsi, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Morocco from Italians, taking Kwangsi from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 7 armour, 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 artillery and 4 infantry
British roll dice for 7 armour, 1 artillery, 1 bomber and 3 infantry in Yunnan, round 2 : 5/12 hits, 5,17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 7 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - British
1 infantry moved from Malta to 96 Sea Zone
2 battleships, 3 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 battleships, 3 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 mech_infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Alexandria to Egypt
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Kwangsi to Burma
1 bomber moved from Yunnan to India
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 109 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
3 armour and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour and 1 bomber
Combat Hit Differential Summary :
British : 3,00
Americans : 1,00
Neutral_Axis : 1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 14 PUs;
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
4 infantry moved from Algeria to Morocco
1 artillery moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 fighter moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Morocco, round 2 : 2/10 hits, 3,33 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1,50 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/9 hits, 3,17 expected hits
British roll dice for 1 armour and 1 artillery in Morocco, round 3 : 2/2 hits, 0,83 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -2,50
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
1 fighter moved from Celebes to Malaya
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Western Ukraine to Ukraine
4 armour moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 bombers moved from Poland to Ukraine
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
3 fighters moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Finland
6 armour moved from Novgorod to Smolensk
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Smolensk
1 artillery moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 fighter moved from Baltic States to Smolensk
1 armour moved from Novgorod to Smolensk
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
2 fighters moved from Baltic States to Ukraine
2 tactical_bombers moved from Baltic States to Ukraine
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to Denmark
1 bomber moved from Poland to Western Germany
1 bomber moved from Poland to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
Combat - Germans
Battle in Ukraine
Germans attack with 7 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 14/24 hits, 12,00 expected hits
Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Ukraine, round 2 : 1/8 hits, 2,83 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 2 artilleries, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 3 artilleries and 4 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 tactical_bomber in Bryansk, round 2 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 8 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 1 fighter and 3 mech_infantrys in Smolensk, round 2 : 9/12 hits, 5,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 8 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Western Ukraine
1 fighter moved from Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 bomber moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Smolensk to Novgorod
Place Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
1 armour, 1 fighter and 1 tactical_bomber placed in Germany
3 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 6,83
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Manchuria to Jehol
1 fighter moved from Sakha to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Korea
1 infantry moved from Kazakhstan to Volgograd
4 infantry moved from Novosibirsk to Samara
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Jehol
Russians attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry and 1 tactical_bomber
Russians roll dice for 1 fighter and 6 infantry in Jehol, round 2 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1,17 expected hits
2 infantry owned by the Japanese lost in Jehol
Russians roll dice for 1 fighter and 6 infantry in Jehol, round 3 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 1 tactical_bomber in Jehol, round 3 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter could not land in Jehol and was removed
1 fighter moved from Archangel to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 armour and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,1,5,3,4,1,1,6,3,3,5,4,6,5,2,5,1,2,4,4,3
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,33
Japanese : -1,67
Test summary from TripleA, engine version: 1.9, time: 13.33.17
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 cruisers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 19 Sea Zone to 35 Sea Zone
2 cruisers moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
8 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from Szechwan to 35 Sea Zone
2 tactical_bombers moved from Szechwan to 35 Sea Zone
2 bombers moved from Anhwe to 35 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
2 fighters moved from Shensi to Yunnan
3 tactical_bombers moved from Szechwan to Yunnan
1 fighter moved from Chahar to Yunnan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 12 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 8/22 hits, 10,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 5/12 hits, 5,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 12 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 9/20 hits, 8,83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers and 2 transports in 35 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 2 cruisers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 96
Casualties for Japanese: 2 fighters, 4 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 7 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4,50 expected hits
Chinese roll dice for 7 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 5/9 hits, 4,17 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 4 armour owned by the British lost in Yunnan
Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 3 : 1/5 hits, 2,83 expected hits
Chinese roll dice for 3 armour in Yunnan, round 3 : 2/3 hits, 1,50 expected hits
2 tactical_bombers owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1,67 expected hits
Chinese roll dice for 2 armour in Yunnan, round 4 : 2/2 hits, 1,00 expected hits
2 fighters owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 1 tactical_bomber in Yunnan, round 5 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -28
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for British: 7 armour, 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 4 infantry
British defend with 3 armour
Japanese roll dice for 1 armour and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1,17 expected hits
Chinese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Japanese and 2 armour owned by the British lost in Kwangsi
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 3 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 4 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 3 armour
Non Combat Move - Japanese
2 bombers moved from 35 Sea Zone to Shantung
Place Units - Japanese
2 cruisers placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : -0,00
Chinese : 2,33
Japanese : -3,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 submarine
Japanese defend with 1 armour, 2 cruisers, 2 infantry and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
2 infantry owned by the Japanese, 2 transports owned by the Japanese and 1 armour owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 bomber remaining. Battle score for attacker is 44
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 armour, 2 cruisers, 2 infantry and 2 transports
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
5 transports moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Iceland to United Kingdom
1 tactical_bomber moved from Iceland to United Kingdom
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 cruiser, 5 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,2,5,6,3,3,2,5,6,4,4,3,3,1,1,2,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : 1,00