The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 51 PUs;
Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
7 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 armour moved from Slovakia Hungary to Bessarabia
3 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Bulgaria to Bessarabia
2 fighters moved from Germany to Bessarabia
1 tactical_bomber moved from Greater Southern Germany to Bessarabia
2 artilleries moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Albania to 97 Sea Zone
5 armour moved from Greater Southern Germany to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
5 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
3 infantry moved from Germany to Poland
1 mech_infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from France to Baltic States
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Germany to Baltic States
1 bomber moved from Germany to Eastern Poland
1 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
2 armour moved from France to Greater Southern Germany
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Southern France to France
Combat - Germans
Battle in Baltic States
Germans attack with 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour, 2 artilleries and 6 infantry
Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 4/17 hits, 6,83 expected hits
Russians roll dice for 2 armour, 2 artilleries and 6 infantry in Baltic States, round 2 : 3/10 hits, 3,67 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 5/14 hits, 6,33 expected hits
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Baltic States, round 3 : 1/6 hits, 2,33 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 9/13 hits, 6,17 expected hits
Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 2 artilleries and 6 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 9/18 hits, 7,50 expected hits
Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/10 hits, 3,50 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 8/15 hits, 7,00 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 6 armour, 6 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Bessarabia, round 2 : 11/19 hits, 7,50 expected hits
Russians roll dice for 6 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 6/13 hits, 5,33 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 4 armour owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 5/13 hits, 6,33 expected hits
Russians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 7 infantry
Casualties for Russians: 6 armour, 6 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Germany
1 fighter moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Germany
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
Place Units - Germans
1 fighter placed in Western Germany
2 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Southern France
1 armour placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3,33
Russians : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
6 infantry moved from Amur to Manchuria
5 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 armour moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 bomber moved from Novgorod to Germany
5 infantry moved from Vyborg to Finland
4 infantry moved from Karelia to Finland
1 tactical_bomber moved from Belarus to Finland
1 fighter moved from Belarus to Finland
1 armour moved from Novgorod to Finland
1 submarine moved from 127 Sea Zone to 112 Sea Zone
Combat - Russians
Air Battle in Germany
Russians attacks with 1 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 aaGun and 3 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 6 infantry in Manchuria, round 5 : 3/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 4 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 5 infantry
Casualties for Japanese: 4 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/12 hits, 3,17 expected hits
Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 6/11 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 4 infantry
Cleaning up after air battles
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Finland to Karelia
1 tactical_bomber moved from Finland to Karelia
6 infantry moved from Siberia to Amur
1 bomber moved from Germany to Archangel
Place Units - Russians
1 armour and 1 infantry placed in Ukraine
3 armour placed in Novgorod
1 armour placed in Ukraine
1 armour placed in Russia
Russians undo move 4.
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0,33
Defenders Fire, : : -0,17
Attackers Fire, : : -0,17
Russians : 5,83
Japanese : -0,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Kwangsi to Tsinghai
1 bomber moved from Kwangsi to Tsinghai
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from Kwangsi to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangsi to Shan State
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 44 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea Zone
2 artilleries moved from Malaya to Shan State
1 armour moved from Kiangsu to Kwangsi
2 armour moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Shantung
2 bombers moved from Tsinghai to Hopei
Place Units - Japanese
1 destroyer and 5 transports placed in 6 Sea Zone
3 armour placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to France
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Central America to Gibraltar
1 fighter moved from Central America to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 106 Sea Zone to 102 Sea Zone
1 battleship moved from 102 Sea Zone to 64 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
2 fighters moved from Wake Island to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
1 cruiser moved from 94 Sea Zone to 93 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in France : : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to France
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Central America to Gibraltar
1 fighter moved from Central America to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 106 Sea Zone to 102 Sea Zone
1 battleship moved from 102 Sea Zone to 64 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
2 fighters moved from Wake Island to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
1 cruiser moved from 94 Sea Zone to 93 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 4 armour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 bomber moved from Algeria to Southern France
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Kenya to 72 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
Combat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
Place Units - British
2 armour placed in United Kingdom
1 armour placed in Union of South Africa
1 armour placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
AA fire in France : : 0,67
AA fire in Western Germany : : -0,17
AA fire in Southern France : : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 29 PUs;
Italians buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
3 artilleries moved from Alexandria to Tobruk
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Albania to Sardinia
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Alexandria to Egypt
1 armour moved from Greece to Yugoslavia
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
Combat - Italians
Non Combat Move - Italians
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
Place Units - Italians
2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from Queensland to Western Australia
2 fighters moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to New Guinea
1 fighter moved from Northern Territory to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from Queensland to Western Australia
2 fighters moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to New Guinea
1 fighter moved from Northern Territory to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Libya to Tunisia
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 1x factory_major; Remaining resources: 46 PUs;
Germans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
6 armour moved from Baltic States to Novgorod
2 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
6 armour moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Slovakia Hungary to Ukraine
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Poland to Eastern Poland
2 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Archangel
1 tactical_bomber moved from Poland to Novgorod
1 armour moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Western Germany
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Archangel
Germans attack with 2 armour
Russians defend with 1 bomber
Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Ukraine
Germans attack with 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers
Russians defend with 2 armour, 1 factory_minor and 2 infantry
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Ukraine, round 2 : 5/11 hits, 5,50 expected hits
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 armour and 2 infantry
Battle in Novgorod
Germans attack with 8 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
AA fire in Novgorod : 2/4 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 8 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 8/14 hits, 6,17 expected hits
Russians roll dice for 2 aaGuns, 3 armour, 1 fighter and 2 infantry in Novgorod, round 2 : 2/6 hits, 2,83 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 3 armour, 1 fighter and 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 2 artilleries, 1 fighter and 2 infantry; French defend with 2 infantry; Americans defend with 1 fighter and 3 transports
Germans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
British roll dice for 1 fighter and 3 transports in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
3 transports owned by the Americans, 2 infantry owned by the French, 2 artilleries owned by the British and 2 infantry owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 bomber and 2 fighters
Casualties for Americans: 1 fighter and 3 transports
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for French: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/13 hits, 4,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Bessarabia
2 tactical_bombers moved from Ukraine to Bessarabia
1 bomber moved from 110 Sea Zone to Greater Southern Germany
Place Units - Germans
1 fighter and 3 infantry placed in Western Germany
2 armour placed in Germany
1 armour placed in Western Germany
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Germans collect 50 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : 1,00
Americans : -0,17
Russians : -0,67
AA fire in Novgorod : : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Amur to Korea
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Manchuria to Korea
1 bomber moved from Russia to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
7 infantry moved from Finland to Norway
1 armour moved from Finland to Norway
1 fighter moved from Karelia to Novosibirsk
1 tactical_bomber moved from Karelia to Novosibirsk
1 armour moved from Western Ukraine to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Norway
Russians attack with 1 armour and 7 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 7 infantry in Norway, round 2 : 3/8 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Novosibirsk
Place Units - Russians
7 armour and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,3,5
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,17
Japanese : -0,33
AA fire in Novgorod : : -0,17
Test summary from TripleA, engine version: 1.9, time: 10.48.19
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 cruisers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from 19 Sea Zone to Jehol
2 armour moved from Kiangsu to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Burma
2 artilleries moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 mech_infantry moved from Shan State to Burma
4 artilleries moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
3 armour moved from Kwangsi to Burma
1 bomber moved from Hopei to Jehol
1 fighter moved from Shantung to Manchuria
1 bomber moved from Hopei to Manchuria
1 armour moved from Kiangsu to Kwangsi
6 fighters moved from French Indo China to Burma
5 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 36 Sea Zone to Burma
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 13/28 hits, 12,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 fighters moved from Burma to Shan State
2 fighters moved from Burma to Shan State
5 tactical_bombers moved from Burma to Shan State
1 armour moved from Sikang to Yunnan
1 artillery moved from Tsinghai to Kansu
1 bomber moved from Jehol to Kansu
1 bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
2 cruisers placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,67
UK_Pacific : -0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,17
Americans : -1,33
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 79 Sea Zone to 41 Sea Zone
2 destroyers moved from 79 Sea Zone to 41 Sea Zone
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Air Battle in Northern Italy
British attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Sumatra
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - British
1 bomber moved from Germany to Norway
Place Units - British
1 armour and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -0,67
Italians : 1,33
AA fire in Japan : : -0,17
Americans : -1,33
AA fire in Northern Italy : : 0,83
Japanese : 3,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Nigeria to Ethiopia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Air Battle in Northern Italy
British attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Sumatra
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Northern Italy to Algeria
1 fighter moved from Ethiopia to British Somaliland
Place Units - British
1 armour and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
AA fire in Japan : : -0,17
Americans : -1,33
AA fire in Northern Italy : : -0,17
Japanese : 3,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 6x factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Greece to 100 Sea Zone
1 infantry moved from Greece to 100 Sea Zone
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 artillery moved from 100 Sea Zone to Rostov
1 infantry moved from 100 Sea Zone to Rostov
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
3 artilleries moved from Tobruk to Libya
2 armour moved from Tobruk to Libya
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 fighter moved from Egypt to Libya
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Sardinia to Southern Italy
Combat - Italians
Battle in Rostov
Battle in Libya
Italians attack with 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 3,17 expected hits
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/7 hits, 2,83 expected hits
French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking Rostov from Russians, taking Libya from French with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 2 infantry
Battle in Ethiopia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Ethiopia, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
Italians win, taking Ethiopia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; Americans defend with 2 fighters
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Northern Italy
1 fighter moved from Libya to Tobruk
1 fighter moved from Ethiopia to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 factory_minor placed in Egypt
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -2,50
British : 1,33
French : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Western Australia
1 fighter moved from New Guinea to Western Australia
1 cruiser moved from 62 Sea Zone to 60 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 60 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory_major, 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 6 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 artilleries moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
3 armour moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
6 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
8 armour moved from Novgorod to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Greater Southern Germany to 110 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from France to 104 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour moved from Germany to Romania
2 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 carrier
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 104 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 8 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 110 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
2 armour placed in Ukraine
2 armour placed in Novgorod
2 armour and 1 fighter placed in Western Germany
1 fighter placed in Germany
1 fighter placed in Southern France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -4,50
British : 1,00
Americans : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Smolensk
1 tactical_bomber moved from Novosibirsk to Smolensk
1 bomber moved from Novosibirsk to Smolensk
7 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Smolensk
Russians attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,83 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 3/10 hits, 4,17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 bomber owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Russians: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 armour
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,5
Russians collect 23 PUs (1 lost to blockades); end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : 0,00
Japanese : 0,33