Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNerd Group
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 13 Sea Zone 2 destroyers and 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 3 fighters moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone Non Combat Move - Americans 2 fighters and 1 tactical_bomber could not land in 31 Sea Zone and were removed 1 fighter moved from Philippines to 31 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from Gibraltar to Nigeria 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from West India to India 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Algeria Place Units - British 1 transport placed in 110 Sea Zone 2 artilleries, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 British collect 22 PUs (3 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,83 Chinese : -0,50 AA fire in Northern Italy : : -0,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 11 PUs; Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Italians 3 infantry moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 3 infantry moved from Alexandria to Egypt 2 fighters moved from Tobruk to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 2 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Kenya to Ethiopia Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/15 hits, 4,83 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2,83 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/11 hits, 4,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 4 : 4/10 hits, 4,00 expected hits British roll dice for 1 armour and 2 artilleries in Egypt, round 4 : 0/3 hits, 1,17 expected hits 2 artilleries owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Italians: 5 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 fighter moved from Egypt to Tobruk 1 fighter moved from Egypt to Alexandria Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6,1,2,2 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -4,00 British : -0,83
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Germans 1 infantry moved from Bulgaria to Albania 4 infantry moved from Bulgaria to Greece 2 tactical_bombers moved from Bulgaria to Greece 2 artilleries moved from Bulgaria to Romania 2 armour moved from Bulgaria to Romania 4 infantry moved from Bulgaria to Romania 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Germany to Poland 2 armour moved from Germany to Poland 1 artillery moved from Germany to Poland 2 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Western Germany to Poland 3 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from France to Western Germany 5 armour moved from Southern France to Greater Southern Germany 2 artilleries moved from Southern France to France 1 artillery moved from Southern France to France 2 armour moved from Southern France to France 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from France to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 bomber moved from France to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Germans attack with 4 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 4 infantry and 2 tactical_bombers in Greece, round 2 : 0/6 hits, 1,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Greece 3 infantry owned by the Germans retreated to Bulgaria Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers British defend with 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 2 transports; French defend with 1 cruiser and 1 fighter Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 8/13 hits, 7,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 2 battleships, 3 cruisers, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the French, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits British roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 2 transports owned by the British, 1 artillery owned by the British, 1 battleship owned by the British and 1 infantry owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Germans: 1 battleship, 1 cruiser and 2 fighters Casualties for British: 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 2 transports Casualties for French: 1 cruiser and 1 fighter Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Germany 1 fighter moved from 110 Sea Zone to Germany 1 tactical_bomber moved from Greece to Greater Southern Germany 1 tactical_bomber moved from Greece to Bulgaria Place Units - Germans 1 infantry placed in France 1 infantry placed in Western Germany 5 armour, 1 artillery and 2 infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : 0,50 Neutral_Allies : -0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Baltic States 1 armour moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 3 armour moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Rostov to Ukraine 4 infantry moved from Rostov to Ukraine 1 armour moved from Rostov to Bessarabia 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Bessarabia 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Russia to Belarus Combat - Russians Non Combat Move - Russians 1 fighter moved from Russia to Belarus Place Units - Russians 1 armour and 2 infantry placed in Novgorod 1 armour and 2 infantry placed in Ukraine 1 bomber placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 2 artilleries moved from Kweichow to Yunnan 2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to Malaya 1 fighter moved from Kiangsi to Yunnan 1 mech_infantry moved from Hopei to Szechwan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 4 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 armour moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kwangsi to Yunnan 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in Java Battle in Celebes Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/14 hits, 7,00 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 infantry Casualties for Chinese: 8 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Anhwe to Kwangsi 1 tactical_bomber moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to French Indo China 4 fighters moved from Yunnan to French Indo China 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : 0,67 Japanese : 1,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 battleship moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 destroyer, 2 infantry and 1 transport moved from 13 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Eastern United States to 101 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber, 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 89 Sea Zone to Central America 1 fighter moved from 89 Sea Zone to Central America 1 bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 0,50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 battleship moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 destroyer, 2 infantry and 1 transport moved from 13 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Eastern United States to 101 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber, 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 106 Sea Zone to 89 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 89 Sea Zone to Central America 1 fighter moved from 89 Sea Zone to Central America 1 bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 bomber moved from Algeria to Southern Italy 1 mech_infantry moved from Belgian Congo to Kenya 1 armour moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from India to Burma 2 tactical_bombers moved from India to Szechwan Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Southern Italy causes 6 damage total. Battle in Szechwan British attack with 2 tactical_bombers Japanese defend with 1 mech_infantry British roll dice for 2 tactical_bombers in Szechwan, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the British lost in Szechwan British roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -18 Casualties for British: 2 tactical_bombers Casualties for Japanese: 1 mech_infantry Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Cleaning up after air battles Non Combat Move - British 1 fighter moved from Burma to India 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - British 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0,33 British : 0,33 Americans : 0,50 AA fire in Western Germany : : -0,17 AA fire in Southern Italy : : -0,17 Japanese : 1,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 1x harbour, 3x factory_major; Remaining resources: 19 PUs; Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries moved from Northern Italy to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 2 artilleries moved from 97 Sea Zone to Greece 1 bomber moved from Southern Italy to Greece 1 fighter moved from Tobruk to Greece 1 armour moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 3 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Syria Italians take Syria from French 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 tactical_bomber moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/12 hits, 4,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 5/10 hits, 4,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 fighter moved from Greece to Albania 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1,67 Neutral_Allies : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 artillery and 1 infantry moved from South Australia to Western Australia Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 artillery and 1 infantry moved from South Australia to Western Australia Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French French takes Political Action: Political Action Allies To War With TrueNeutrals French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 51 PUs; Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 7 infantry moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 3 armour moved from Slovakia Hungary to Bessarabia 3 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Bulgaria to Bessarabia 2 fighters moved from Germany to Bessarabia 1 tactical_bomber moved from Greater Southern Germany to Bessarabia 2 artilleries moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Albania to 97 Sea Zone 5 armour moved from Greater Southern Germany to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 5 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 1 mech_infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from France to Baltic States 1 armour moved from Germany to Baltic States 1 mech_infantry moved from Poland to Baltic States 1 bomber moved from Germany to Baltic States 1 bomber moved from Germany to Eastern Poland 1 armour moved from Germany to Baltic States 1 artillery moved from Germany to Poland 2 armour moved from France to Greater Southern Germany 1 infantry moved from France to Southern France 1 infantry moved from Western Germany to France 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Southern France to France Combat - Germans Battle in Baltic States Germans attack with 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour, 2 artilleries and 6 infantry Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 4/17 hits, 6,83 expected hits Russians roll dice for 2 armour, 2 artilleries and 6 infantry in Baltic States, round 2 : 3/10 hits, 3,67 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 5/14 hits, 6,33 expected hits Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Baltic States, round 3 : 1/6 hits, 2,33 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 9/13 hits, 6,17 expected hits Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 4 infantry Casualties for Russians: 2 armour, 2 artilleries and 6 infantry Battle in Eastern Poland Germans attack with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 9/18 hits, 7,50 expected hits Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/10 hits, 3,50 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 8/15 hits, 7,00 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Battle in Bessarabia Germans attack with 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers Russians defend with 6 armour, 6 infantry and 1 mech_infantry Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Bessarabia, round 2 : 11/19 hits, 7,50 expected hits Russians roll dice for 6 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 6/13 hits, 5,33 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 4 armour owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 5/13 hits, 6,33 expected hits Russians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 7 infantry Casualties for Russians: 6 armour, 6 infantry and 1 mech_infantry Non Combat Move - Germans 2 fighters moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Germany 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Germany 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland Place Units - Germans 1 fighter placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany 1 infantry placed in Southern France 1 armour placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3,33 Russians : -1,83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 6 infantry moved from Amur to Manchuria 5 infantry moved from Amur to Korea 1 infantry moved from Amur to Manchuria 1 armour moved from Ukraine to Western Ukraine 4 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 bomber moved from Novgorod to Germany 5 infantry moved from Vyborg to Finland 4 infantry moved from Karelia to Finland 1 tactical_bomber moved from Belarus to Finland 1 fighter moved from Belarus to Finland 1 armour moved from Novgorod to Finland 1 submarine moved from 127 Sea Zone to 112 Sea Zone Combat - Russians Air Battle in Germany Russians attacks with 1 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Manchuria Russians attack with 7 infantry Japanese defend with 1 aaGun and 3 infantry Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 6 infantry in Manchuria, round 5 : 3/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in Korea Russians attack with 5 infantry Japanese defend with 4 infantry Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 5 infantry Casualties for Japanese: 4 infantry Battle in Finland Russians attack with 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 1 artillery and 4 infantry Russians roll dice for 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/12 hits, 3,17 expected hits Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 6/11 hits, 3,00 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 4 infantry Cleaning up after air battles Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Finland to Karelia 1 tactical_bomber moved from Finland to Karelia 6 infantry moved from Siberia to Amur 1 bomber moved from Germany to Archangel Place Units - Russians 1 armour and 1 infantry placed in Ukraine 3 armour placed in Novgorod 1 armour placed in Ukraine 1 armour placed in Russia Russians undo move 4. 1 armour placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0,33 Defenders Fire, : : -0,17 Attackers Fire, : : -0,17 Russians : 5,83 Japanese : -0,33 AA fire in Germany : : -0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 armour moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery moved from Hunan to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kwangsi to Shan State 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 44 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 2 artilleries moved from Malaya to Shan State 1 armour moved from Kiangsu to Kwangsi 2 armour moved from Kiangsu to Kwangsi Combat - Japanese Battle in Tsinghai Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Shantung 2 bombers moved from Tsinghai to Hopei Place Units - Japanese 1 destroyer and 5 transports placed in 6 Sea Zone 3 armour placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to France 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from Central America to Gibraltar 1 fighter moved from Central America to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 106 Sea Zone to 102 Sea Zone 1 battleship moved from 102 Sea Zone to 64 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone 2 fighters moved from 31 Sea Zone to Wake Island 2 fighters moved from Wake Island to 24 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Wake Island 1 cruiser moved from 94 Sea Zone to 93 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Normandy Bordeaux Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in France : : 0,83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Combat Move - Americans 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to France 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from Central America to Gibraltar 1 fighter moved from Central America to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 106 Sea Zone to 102 Sea Zone 1 battleship moved from 102 Sea Zone to 64 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone 2 fighters moved from 31 Sea Zone to Wake Island 2 fighters moved from Wake Island to 24 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Wake Island 1 cruiser moved from 94 Sea Zone to 93 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Normandy Bordeaux Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 4 armour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 bomber moved from Algeria to Southern France 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 infantry and 1 mech_infantry moved from Kenya to 72 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Cleaning up after air battles Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 2 armour placed in United Kingdom 1 armour placed in Union of South Africa 1 armour placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 24 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
AA fire in France : : 0,67 AA fire in Western Germany : : -0,17 AA fire in Southern France : : 0,83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 29 PUs; Italians buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 infantry moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 3 artilleries moved from Alexandria to Tobruk 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Albania to Sardinia 1 fighter moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Southern France 1 fighter moved from Alexandria to Egypt 1 armour moved from Greece to Yugoslavia 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France Combat - Italians Non Combat Move - Italians 2 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt Place Units - Italians 2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 1. 1 armour, 1 fighter and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :