Hi,
I see that you used dice in the settings. I thought that the normal settings were LL for this map, hope you dont mind if we use that?!
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 27 to SZ 33
1 ballista and 3 legionaires moved from Verona to Mediolanum
13 legionaires, 2 onagers and 6 velitess moved from Genua to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 6 biremes, 4 cavalrys, 1 trireme and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista and 3 legionaires
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 ballista and 3 legionaires in Mediolanum, round 2 : 1/4 hits, 1.83 expected hits
Carthage roll dice for 1 spearman in Mediolanum, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Mediolanum
RomanRepublic win, taking Mediolanum from Carthage with 1 ballista and 3 legionaires remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Massilia
RomanRepublic attack with 13 legionaires, 2 onagers and 6 velitess
Carthage defend with 1 cavalry
RomanRepublic roll dice for 13 legionaires, 2 onagers and 6 velitess in Massilia, round 2 : 7/21 hits, 7.00 expected hits
Carthage roll dice for 1 cavalry in Massilia, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Massilia
RomanRepublic win, taking Massilia from Carthage with 13 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4
Casualties for Carthage: 1 cavalry
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
5 biremes placed in SZ 33
1 bireme and 1 trireme placed in SZ 28
4 cavalrys placed in Genua
1 velites placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Carthage : -0.50
RomanRepublic : -0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - GreekCityStates
1 trireme moved from SZ 53 to SZ 67
6 slingerss moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 2 biremes and 6 slingerss; Remaining resources: 1 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 slingerss placed in Corinth
2 biremes placed in SZ 67
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Macedonia
1 peltasts moved from Dodona to Delphi
1 hoplite moved from Athens to Delphi
1 swordman moved from Athens to SZ 69
6 peltastss moved from Thessalonica to SZ 69
6 peltastss and 1 swordman moved from SZ 69 to Sardis
Purchase Units - Macedonia
Macedonia buy 1 bireme, 1 hoplite, 2 peltastss and 7 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Sardis
Macedonia attack with 6 peltastss and 1 swordman
Egypt defend with 1 axeman
Macedonia roll dice for 6 peltastss and 1 swordman in Sardis, round 2 : 1/7 hits, 1.33 expected hits
Egypt roll dice for 1 axeman in Sardis, round 2 : 1/1 hits, 0.17 expected hits
1 axeman owned by the Egypt and 1 peltasts owned by the Macedonia lost in Sardis
Macedonia win, taking Sardis from Egypt with 5 peltastss and 1 swordman remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 peltasts
Casualties for Egypt: 1 axeman
Non Combat Move - Macedonia
Place Units - Macedonia
1 hoplite and 6 swordmen placed in Athens
2 peltastss and 1 swordman placed in Thessalonica
1 bireme placed in SZ 69
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Egypt : 0.83
Macedonia : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Egypt
7 archers and 2 spearmen moved from Paliurus to Siwa
3 spearmen moved from Paraetonium to Siwa
7 axemen moved from Tarsus to Antioch
3 archers, 4 axemen and 3 spearmen moved from Sidon to Antioch
2 archers, 4 axemen and 5 spearmen moved from Damascus to Antioch
4 archers moved from Jerusalem to Sidon
4 archers moved from Jerusalem to Damascus
1 bireme and 2 triremes moved from SZ 61 to SZ 62
Purchase Units - Egypt
Egypt buy 6 archers, 9 axemen, 3 chariots and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Antioch
Egypt attack with 5 archers, 15 axemen and 8 spearmen
Seleucid defend with 1 city, 16 hoplites, 1 legionaire and 7 peltastss
Egypt roll dice for 5 archers, 15 axemen and 8 spearmen in Antioch, round 2 : 8/28 hits, 7.17 expected hits
Seleucid roll dice for 16 hoplites, 1 legionaire and 7 peltastss in Antioch, round 2 : 13/24 hits, 9.50 expected hits
1 legionaire owned by the Seleucid, 7 peltastss owned by the Seleucid, 8 spearmen owned by the Egypt and 5 archers owned by the Egypt lost in Antioch
Egypt roll dice for 15 axemen in Antioch, round 3 : 3/15 hits, 5.00 expected hits
Seleucid roll dice for 16 hoplites in Antioch, round 3 : 8/16 hits, 8.00 expected hits
8 axemen owned by the Egypt and 3 hoplites owned by the Seleucid lost in Antioch
Egypt roll dice for 7 axemen in Antioch, round 4 : 4/7 hits, 2.33 expected hits
Seleucid roll dice for 13 hoplites in Antioch, round 4 : 7/13 hits, 6.50 expected hits
7 axemen owned by the Egypt and 4 hoplites owned by the Seleucid lost in Antioch
Seleucid win with 9 hoplites remaining. Battle score for attacker is -36
Casualties for Egypt: 5 archers, 15 axemen and 8 spearmen
Casualties for Seleucid: 7 hoplites, 1 legionaire and 7 peltastss
Non Combat Move - Egypt
3 archers and 9 spearmen moved from Alexandria to Paraetonium
1 archer moved from Memphis to Alexandria
Place Units - Egypt
6 archers placed in Salamis
3 chariots and 1 spearman placed in Memphis
9 axemen placed in Alexandria
Turn Complete - Egypt
Egypt collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Egypt : 0.50
Seleucid : 4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Seleucid
1 hoplite moved from Antioch to Tarsus
Seleucid take Tarsus from Egypt
1 hoplite moved from Antioch to Emesa
Purchase Units - Seleucid
Seleucid buy 1 hoplite and 3 legionaires; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Emesa
Seleucid attack with 1 hoplite
Parthia defend with 1 cavalry
Seleucid roll dice for 1 hoplite in Emesa, round 2 : 0/1 hits, 0.33 expected hits
Parthia roll dice for 1 cavalry in Emesa, round 2 : 0/1 hits, 0.17 expected hits
Seleucid roll dice for 1 hoplite in Emesa, round 3 : 0/1 hits, 0.33 expected hits
Parthia roll dice for 1 cavalry in Emesa, round 3 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the Seleucid lost in Emesa
Parthia win with 1 cavalry remaining. Battle score for attacker is -5
Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
Place Units - Seleucid
1 hoplite and 3 legionaires placed in Antioch
Turn Complete - Seleucid
Seleucid collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Parthia : 0.67
Seleucid : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Parthia
1 cavalry moved from Melitene to Tarsus
2 horsearchers moved from Edessa to Tarsus
4 horsearchers moved from Seleucia to Antioch
1 horsearcher moved from Hatra to Antioch
1 cavalry moved from Emesa to Antioch
2 cavalrys moved from Edessa to Tarsus
4 cataphracts and 4 cavalrys moved from Edessa to Antioch
6 cataphracts and 7 cavalrys moved from Edessa to Antioch
2 cavalrys moved from Seleucia to Edessa
Purchase Units - Parthia
Parthia buy 17 cavalrys; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Tarsus
Parthia attack with 3 cavalrys and 2 horsearchers
Seleucid defend with 1 hoplite
Parthia roll dice for 3 cavalrys and 2 horsearchers in Tarsus, round 2 : 2/5 hits, 1.67 expected hits
Seleucid roll dice for 1 hoplite in Tarsus, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Tarsus
Parthia win, taking Tarsus from Seleucid with 3 cavalrys and 2 horsearchers remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 hoplite
Battle in Antioch
Parthia attack with 10 cataphracts, 12 cavalrys and 5 horsearchers
Seleucid defend with 1 city, 8 hoplites and 3 legionaires
Parthia roll dice for 10 cataphracts, 12 cavalrys and 5 horsearchers in Antioch, round 2 : 11/27 hits, 10.67 expected hits
Seleucid roll dice for 8 hoplites and 3 legionaires in Antioch, round 2 : 6/11 hits, 5.00 expected hits
3 legionaires owned by the Seleucid, 8 hoplites owned by the Seleucid and 6 cavalrys owned by the Parthia lost in Antioch
Parthia captures 23PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 10 cataphracts, 6 cavalrys and 5 horsearchers remaining. Battle score for attacker is 28
Casualties for Parthia: 6 cavalrys
Casualties for Seleucid: 8 hoplites and 3 legionaires
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
5 cavalrys placed in Edessa
2 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 83 PUs; end with 107 PUs
Combat Hit Differential Summary :
Parthia : 0.67
Seleucid : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Numidia
7 archers and 10 spearmen moved from Leptis Magna to Berenice
1 cavalry and 1 spearman moved from Berenice to Paliurus
6 cavalrys moved from Theveste to Thenae
4 cavalrys moved from Cirta to Capsa
3 swordmen moved from Auzia to Cirta
Purchase Units - Numidia
Numidia buy 2 cavalrys and 6 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Paliurus
Numidia attack with 1 cavalry and 1 spearman
Egypt defend with 1 spearman
Numidia roll dice for 1 cavalry and 1 spearman in Paliurus, round 2 : 0/2 hits, 0.50 expected hits
Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
Numidia roll dice for 1 cavalry and 1 spearman in Paliurus, round 3 : 1/2 hits, 0.50 expected hits
Egypt roll dice for 1 spearman in Paliurus, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Paliurus
Numidia win, taking Paliurus from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 spearmen placed in Leptis Magna
2 cavalrys and 2 spearmen placed in Cirta
Turn Complete - Numidia
Numidia collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Numidia : 0.00
Egypt : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - Carthage
6 cavalrys and 8 swordmen moved from Narbo to Barcino
1 hoplite moved from Carthago Nova to Valentia
1 bireme moved from SZ 20 to SZ 21
Purchase Units - Carthage
Carthage buy 2 biremes, 1 cavalry, 8 hoplites, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Carthage
Place Units - Carthage
2 biremes placed in SZ 36
8 hoplites placed in Carthago
1 cavalry, 2 spearmen and 2 swordmen placed in Corduba
Turn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - RomanRepublic
1 velites moved from Massilia to Narbo
RomanRepublic take Narbo from Carthage
1 ballista and 3 legionaires moved from Mediolanum to Nemausus
4 cavalrys moved from Genua to Nemausus
13 legionaires, 2 onagers and 5 velitess moved from Massilia to Narbo
1 bireme and 1 trireme moved from SZ 28 to SZ 25
1 velites moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 6 biremes and 8 cavalrys; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Nemausus
RomanRepublic attack with 1 ballista, 4 cavalrys and 3 legionaires
Neutral defend with 4 cavalrys and 1 swordman
RomanRepublic roll dice for 1 ballista, 4 cavalrys and 3 legionaires in Nemausus, round 2 : 4/8 hits, 3.17 expected hits
Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 2/5 hits, 1.00 expected hits
4 cavalrys owned by the Neutral and 2 cavalrys owned by the RomanRepublic lost in Nemausus
RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Nemausus, round 3 : 2/6 hits, 2.50 expected hits
Neutral roll dice for 1 swordman in Nemausus, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Nemausus
RomanRepublic loses 0 PUs for violating Nemaususs neutrality.
RomanRepublic win, taking Nemausus from Neutral with 1 ballista, 2 cavalrys and 3 legionaires remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 cavalrys
Casualties for Neutral: 4 cavalrys and 1 swordman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme placed in SZ 25
5 biremes placed in SZ 33
4 cavalrys placed in Genua
4 cavalrys placed in Ariminum
Turn Complete - RomanRepublic
RomanRepublic collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Neutral : 0.67
RomanRepublic : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - GreekCityStates
1 bireme moved from SZ 45 to SZ 50
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers, 1 hoplite and 3 slingerss; Remaining resources: 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
3 archers, 1 hoplite and 3 slingerss placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - Macedonia
1 peltasts moved from Sardis to Attalia
Macedonia take Attalia from Egypt
33 hoplites, 12 peltastss and 8 swordmen moved from Athens to Corinth
1 hoplite moved from Delphi to Athens
1 peltasts and 1 swordman moved from Dodona to Delphi
4 peltastss and 1 swordman moved from Sardis to Halicarnassus
2 peltastss and 1 swordman moved from Thessalonica to SZ 69
5 biremes, 2 peltastss, 1 swordman and 2 triremes moved from SZ 69 to SZ 68
2 peltastss and 1 swordman moved from SZ 68 to Halicarnassus
Purchase Units - Macedonia
Macedonia buy 4 hoplites, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Corinth
Macedonia attack with 33 hoplites, 12 peltastss and 8 swordmen
GreekCityStates defend with 16 archers, 3 cavalrys, 1 city, 12 hoplites and 29 slingerss
Macedonia roll dice for 33 hoplites, 12 peltastss and 8 swordmen in Corinth, round 2 : 16/53 hits, 15.67 expected hits
GreekCityStates roll dice for 16 archers, 3 cavalrys, 12 hoplites and 29 slingerss in Corinth, round 2 : 20/60 hits, 19.33 expected hits
8 swordmen owned by the Macedonia, 16 slingerss owned by the GreekCityStates and 12 peltastss owned by the Macedonia lost in Corinth
Macedonia roll dice for 33 hoplites in Corinth, round 3 : 9/33 hits, 11.00 expected hits
GreekCityStates roll dice for 16 archers, 3 cavalrys, 12 hoplites and 13 slingerss in Corinth, round 3 : 14/44 hits, 16.67 expected hits
14 hoplites owned by the Macedonia and 9 slingerss owned by the GreekCityStates lost in Corinth
Macedonia roll dice for 19 hoplites in Corinth, round 4 : 2/19 hits, 6.33 expected hits
GreekCityStates roll dice for 16 archers, 3 cavalrys, 12 hoplites and 4 slingerss in Corinth, round 4 : 12/35 hits, 15.17 expected hits
12 hoplites owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
7 hoplites owned by the Macedonia retreated to Athens
GreekCityStates win with 16 archers, 3 cavalrys, 12 hoplites and 2 slingerss remaining. Battle score for attacker is -132
Casualties for Macedonia: 26 hoplites, 12 peltastss and 8 swordmen
Casualties for GreekCityStates: 27 slingerss
Battle in Halicarnassus
Macedonia attack with 6 peltastss and 2 swordmen
Neutral defend with 3 archers and 5 spearmen
Macedonia roll dice for 6 peltastss and 2 swordmen in Halicarnassus, round 2 : 4/8 hits, 1.67 expected hits
Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 2 : 2/8 hits, 3.17 expected hits
4 spearmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Halicarnassus
Macedonia roll dice for 4 peltastss and 2 swordmen in Halicarnassus, round 3 : 2/6 hits, 1.33 expected hits
Neutral roll dice for 3 archers and 1 spearman in Halicarnassus, round 3 : 2/4 hits, 1.83 expected hits
1 archer owned by the Neutral, 1 spearman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Halicarnassus
Macedonia roll dice for 2 peltastss and 2 swordmen in Halicarnassus, round 4 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 archers in Halicarnassus, round 4 : 1/2 hits, 1.00 expected hits
1 peltasts owned by the Macedonia lost in Halicarnassus
Macedonia roll dice for 1 peltasts and 2 swordmen in Halicarnassus, round 5 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 2 archers in Halicarnassus, round 5 : 0/2 hits, 1.00 expected hits
2 archers owned by the Neutral lost in Halicarnassus
Macedonia loses 0 PUs for violating Halicarnassuss neutrality.
Macedonia win, taking Halicarnassus from Neutral with 1 peltasts and 2 swordmen remaining. Battle score for attacker is 17
Casualties for Macedonia: 5 peltastss
Casualties for Neutral: 3 archers and 5 spearmen
Non Combat Move - Macedonia
Place Units - Macedonia
4 hoplites, 1 peltasts and 2 swordmen placed in Athens
6 peltastss placed in Thessalonica
1 peltasts were produced but were not placed
Turn Complete - Macedonia
Macedonia collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : -2.00
Macedonia : -2.83
GreekCityStates : -5.17
@Whackamatt this 1 is done