@mike64 no
270 BC whack vs dawg
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and a here we go
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Carthage 1 warelephant moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 36 1 spearman moved from Melita to SZ 36 4 spearmen moved from Carthago to SZ 32 2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 33 4 spearmen moved from SZ 33 to Lilybaeum 1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33 1 hoplite, 1 spearman and 1 warelephant moved from SZ 33 to Lilybaeum 2 spearmen and 1 swordman moved from Hispatis to Salmantica 2 spearmen and 1 swordman moved from Corduba to Castulo 1 spearman moved from Corduba to Castulo 1 spearman moved from Corduba to Salmantica 1 swordman moved from Corduba to Castulo 1 swordman moved from Corduba to Salmantica 3 spearmen and 2 swordmen moved from Carthago Nova to Castulo 2 cavalrys moved from Corduba to Salmantica 1 swordman moved from Acci to Carthago Nova 1 spearman and 1 swordman moved from Gades to SZ 14 2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15 1 spearman and 1 swordman moved from SZ 15 to Carthago Nova 1 spearman moved from Gades to Acci 3 spearmen moved from Thapsus to Carthago Purchase Units - Carthage Carthage buy 1 bireme, 2 citys, 1 swordman and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 6 spearmen and 4 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 6 spearmen and 4 swordmen in Castulo, round 2 : 4/10 hits, 2.33 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 5 spearmen and 4 swordmen in Castulo, round 3 : 3/9 hits, 2.17 expected hits Neutral roll dice for 1 swordman in Castulo, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Salmantica Carthage attack with 2 cavalrys, 3 spearmen and 2 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral lost in Salmantica Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 3 : 3/7 hits, 1.83 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 0/3 hits, 0.67 expected hits 2 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 2 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 1 bireme and 1 trireme placed in SZ 32 1 city placed in Corduba 1 swordman placed in Carthago Turn Complete - Carthage Carthage collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 2.83 Neutral : -1.17 -
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 1 ballista moved from Roma to SZ 28 1 cavalry moved from Roma to SZ 28 3 legionaires moved from Capua to SZ 28 3 legionaires moved from Roma to SZ 28 1 ballista, 2 biremes, 1 cavalry, 6 legionaires and 2 triremes moved from SZ 28 to SZ 34 4 legionaires and 5 velitess moved from Messana to Lilybaeum 1 ballista, 1 cavalry and 6 legionaires moved from SZ 34 to Lilybaeum 3 legionaires and 4 velitess moved from Arretium to Genua 1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua 1 cavalry moved from Roma to Genua 1 cavalry moved from Capua to Arretium 2 legionaires and 3 velitess moved from Salapia to Capua 1 bireme moved from SZ 44 to SZ 35 2 legionaires and 1 velites moved from Tarentum to Capua 2 legionaires and 3 velitess moved from Croton to Capua 1 legionaire and 5 velitess moved from Roma to Capua Purchase Units - RomanRepublic RomanRepublic buy 2 biremes and 2 triremes; Remaining resources: 5 PUs; Combat - RomanRepublic Battle in Genua RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 7 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 7 velitess in Genua, round 2 : 4/14 hits, 4.00 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 2/6 hits, 1.50 expected hits 3 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 5 velitess in Genua, round 3 : 3/12 hits, 3.67 expected hits Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits 1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 4 velitess remaining. Battle score for attacker is 15 Casualties for RomanRepublic: 3 velitess Casualties for Neutral: 3 cavalrys and 3 swordmen Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 cavalry, 10 legionaires and 5 velitess Carthage defend with 1 city, 1 hoplite, 13 spearmen and 2 warelephants RomanRepublic roll dice for 1 ballista, 1 cavalry, 10 legionaires and 5 velitess in Lilybaeum, round 2 : 7/17 hits, 5.33 expected hits Units damaged: 2 warelephants owned by the Carthage Carthage roll dice for 1 hoplite, 13 spearmen and 2 warelephants in Lilybaeum, round 2 : 5/16 hits, 6.17 expected hits 5 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 cavalry and 10 legionaires in Lilybaeum, round 3 : 5/12 hits, 4.50 expected hits Carthage roll dice for 1 hoplite, 8 spearmen and 2 warelephants in Lilybaeum, round 3 : 7/11 hits, 4.50 expected hits 1 cavalry owned by the RomanRepublic, 5 spearmen owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 4 : 2/5 hits, 2.17 expected hits Carthage roll dice for 1 hoplite, 3 spearmen and 2 warelephants in Lilybaeum, round 4 : 1/6 hits, 2.83 expected hits 2 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 3 legionaires in Lilybaeum, round 5 : 3/4 hits, 1.83 expected hits Carthage roll dice for 1 hoplite, 1 spearman and 2 warelephants in Lilybaeum, round 5 : 2/4 hits, 1.83 expected hits 1 spearman owned by the Carthage, 2 legionaires owned by the RomanRepublic and 2 warelephants owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 1 legionaire in Lilybaeum, round 6 : 2/2 hits, 1.17 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 legionaire remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 ballista, 1 cavalry, 9 legionaires and 5 velitess Casualties for Carthage: 1 hoplite, 13 spearmen and 2 warelephants Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 2 triremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 52 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 0.17 Neutral : 0.83 RomanRepublic : 3.33 -
TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum 6 hoplites and 3 slingerss moved from Sparta to Corinth 2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth 3 biremes and 1 trireme moved from SZ 67 to SZ 68 1 hoplite and 1 slingers moved from Rhodos to SZ 68 1 hoplite and 1 slingers moved from SZ 68 to Sardis 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis Purchase Units - GreekCityStates GreekCityStates buy 6 archers; Remaining resources: 10 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 2/20 hits, 5.33 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits 2 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 2 peltastss and 2 swordmen in Corinth, round 3 : 6/11 hits, 3.83 expected hits 1 hoplite owned by the GreekCityStates, 2 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 2 peltastss owned by the Macedonia, 1 cavalry owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 10 hoplites in Corinth, round 4 : 3/10 hits, 3.33 expected hits Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 4 : 4/7 hits, 3.17 expected hits 2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 4 hoplites owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 6 hoplites in Corinth, round 5 : 2/6 hits, 2.00 expected hits Macedonia roll dice for 4 hoplites in Corinth, round 5 : 3/4 hits, 2.00 expected hits 2 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 3 hoplites in Corinth, round 6 : 3/3 hits, 1.00 expected hits Macedonia roll dice for 2 hoplites in Corinth, round 6 : 0/2 hits, 1.00 expected hits 2 hoplites owned by the Macedonia lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -15 Casualties for GreekCityStates: 2 archers, 1 cavalry, 8 hoplites and 6 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Battle in Sardis GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss Seleucid defend with 4 hoplites and 3 peltastss GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 3/11 hits, 2.50 expected hits Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 3/7 hits, 2.50 expected hits 3 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Sardis, round 3 : 1/8 hits, 2.00 expected hits Seleucid roll dice for 4 hoplites in Sardis, round 3 : 3/4 hits, 2.00 expected hits 1 hoplite owned by the Seleucid, 1 archer owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 4 : 3/5 hits, 1.50 expected hits Seleucid roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8 Casualties for GreekCityStates: 2 archers and 5 slingerss Casualties for Seleucid: 4 hoplites and 3 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 archers placed in Sparta Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from SZ 67: 1 trireme EDIT: Adding units owned by GreekCityStates to SZ 68: 1 trireme EDIT: Turning off Edit Mode Turn Complete - GreekCityStates GreekCityStates collect 48 PUs; end with 58 PUsCombat Hit Differential Summary :
Macedonia : 2.83 Seleucid : 1.00 GreekCityStates : -1.33 -
TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 1 peltasts moved from Thessalonica to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 1 bireme and 1 trireme moved from SZ 70 to SZ 69 1 cavalry moved from Pella to Delphi 2 hoplites and 4 peltastss moved from Dodona to Delphi 1 hoplite and 3 peltastss moved from Pella to Dodona 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens Macedonia take Athens from GreekCityStates 2 cavalrys moved from Thessalonica to Athens 3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Larissa 1 cavalry moved from Philippopolis to Larissa 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica Purchase Units - Macedonia Macedonia buy 3 hoplites, 1 peltasts and 1 trireme; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 0/7 hits, 1.67 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 2 : 3/6 hits, 2.00 expected hits 3 peltastss owned by the Macedonia lost in Delphi Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Delphi, round 3 : 0/4 hits, 1.17 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 3 : 2/6 hits, 2.00 expected hits 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Delphi 2 hoplites owned by the Macedonia retreated to Dodona GreekCityStates win with 1 archer, 2 hoplites and 3 slingerss remaining. Battle score for attacker is -12 Casualties for Macedonia: 1 cavalry and 4 peltastss Non Combat Move - Macedonia Place Units - Macedonia 1 trireme placed in SZ 69 3 hoplites and 1 peltasts placed in Thessalonica Turn Complete - Macedonia Macedonia collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Macedonia : -2.83 GreekCityStates : 1.00 -
TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus 2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus 3 archers moved from Hermopolis to Paraetonium 2 archers moved from Alexandria to Paraetonium 2 spearmen moved from Hermopolis to Paraetonium 4 spearmen moved from Alexandria to Paraetonium 2 axemen moved from Hermopolis to Paraetonium 2 chariots moved from Alexandria to Paraetonium 1 chariot moved from Memphis to Paraetonium 3 axemen moved from Alexandria to SZ 57 1 archer and 2 axemen moved from Memphis to SZ 58 2 spearmen moved from Memphis to SZ 57 2 axemen moved from Hermopolis to Paraetonium 3 spearmen moved from Memphis to Pharan 3 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 57 to SZ 63 1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 63 Purchase Units - Egypt Egypt buy 8 archers and 1 city; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 4 axemen, 3 chariots and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 4 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 4/18 hits, 4.17 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 9 Casualties for Neutral: 3 spearmen Battle in Damascus Egypt attack with 5 axemen, 3 chariots and 10 spearmen Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 4/18 hits, 4.33 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 1/8 hits, 2.17 expected hits 1 cavalry owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 5 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 5/17 hits, 4.17 expected hits Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 1/4 hits, 1.50 expected hits 1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid, 1 cavalry owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 4 axemen, 3 chariots and 9 spearmen remaining. Battle score for attacker is 22 Casualties for Egypt: 1 axeman and 1 spearman Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Non Combat Move - Egypt Turning on Edit Mode EDIT: Removing units owned by Egypt from Damascus: 1 axeman EDIT: Adding units owned by Egypt to Damascus: 1 spearman EDIT: Turning off Edit Mode Place Units - Egypt 1 city placed in Memphis 8 archers placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Neutral : -1.00 Egypt : 0.33 Seleucid : -1.67 -
TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 2 hoplites moved from Tarsus to SZ 61 2 hoplites and 1 peltasts moved from Attalia to Sardis 1 hoplite moved from Antioch to SZ 61 1 legionaire moved from Antioch to SZ 61 2 peltastss moved from Antioch to Sidon 1 legionaire moved from Antioch to Sidon 1 cataphract, 2 cavalrys, 3 hoplites and 4 peltastss moved from Antioch to Damascus 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus 1 cavalry moved from Edessa to Damascus 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra 1 cataphract and 1 cavalry moved from Hatra to Damascus 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida 2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Amida 3 hoplites and 1 legionaire moved from SZ 61 to Salamis Purchase Units - Seleucid Seleucid buy 11 hoplites; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 legionaire and 2 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 1/3 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Battle in Salamis Seleucid attack with 3 hoplites and 1 legionaire Egypt defend with 2 spearmen Seleucid roll dice for 3 hoplites and 1 legionaire in Salamis, round 2 : 2/4 hits, 1.33 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits 1 legionaire owned by the Seleucid and 2 spearmen owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 legionaire Casualties for Egypt: 2 spearmen Battle in Amida Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss Neutral defend with 2 archers and 4 spearmen Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Amida, round 2 : 4/14 hits, 4.50 expected hits Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 1/6 hits, 2.33 expected hits 1 peltasts owned by the Seleucid and 4 spearmen owned by the Neutral lost in Amida Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 4 peltastss in Amida, round 3 : 2/13 hits, 4.33 expected hits Neutral roll dice for 2 archers in Amida, round 3 : 2/2 hits, 1.00 expected hits 2 peltastss owned by the Seleucid and 2 archers owned by the Neutral lost in Amida Seleucid loses 0 PUs for violating Amidas neutrality. Seleucid win, taking Amida from Neutral with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 14 Casualties for Seleucid: 3 peltastss Casualties for Neutral: 2 archers and 4 spearmen Battle in Damascus Seleucid attack with 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss Egypt defend with 3 axemen, 3 chariots and 10 spearmen Seleucid roll dice for 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss in Damascus, round 2 : 6/17 hits, 5.17 expected hits Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 8/16 hits, 5.83 expected hits 3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 3 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 2 cavalrys, 4 hoplites and 1 legionaire in Damascus, round 3 : 1/9 hits, 3.50 expected hits Egypt roll dice for 3 chariots and 7 spearmen in Damascus, round 3 : 3/10 hits, 4.33 expected hits 1 legionaire owned by the Seleucid, 2 cavalrys owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus 2 cataphracts owned by the Seleucid and 4 hoplites owned by the Seleucid retreated to Emesa Egypt win with 3 chariots and 6 spearmen remaining. Battle score for attacker is -11 Casualties for Seleucid: 4 cavalrys, 1 legionaire and 6 peltastss Casualties for Egypt: 3 axemen and 4 spearmen Battle in Sardis Seleucid attack with 2 hoplites and 1 peltasts GreekCityStates defend with 4 hoplites Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 2 : 0/3 hits, 0.83 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 3/4 hits, 2.00 expected hits 2 hoplites owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis GreekCityStates win with 4 hoplites remaining. Battle score for attacker is -12 Casualties for Seleucid: 2 hoplites and 1 peltasts Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Neutral : -0.33 Egypt : 1.83 Seleucid : -4.33 GreekCityStates : 1.00 -
TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 2 archers and 4 spearmen moved from Persepolis to Babylon 1 horsearcher moved from Ecbatana to Seleucia 2 horsearchers moved from Cyropolis to Seleucia 1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon 1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon 3 archers and 7 spearmen moved from Susa to Seleucia 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 3 archers and 7 spearmen moved from Ctesiphon to Seleucia 1 cataphract and 1 cavalry moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 6 archers and 1 spearman; Remaining resources: 3 PUs; Combat - Parthia Battle in Babylon Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen in Babylon, round 2 : 4/14 hits, 4.17 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits 3 spearmen owned by the Parthia and 4 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 1 spearman in Babylon, round 3 : 3/11 hits, 3.67 expected hits Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 3 : 1/6 hits, 2.50 expected hits 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys and 2 horsearchers in Babylon, round 4 : 3/10 hits, 3.50 expected hits Neutral roll dice for 3 archers in Babylon, round 4 : 1/3 hits, 1.50 expected hits 1 archer owned by the Parthia and 3 archers owned by the Neutral lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 1 archer, 3 cataphracts, 3 cavalrys and 2 horsearchers remaining. Battle score for attacker is 17 Casualties for Parthia: 1 archer and 4 spearmen Casualties for Neutral: 3 archers and 7 spearmen Battle in Seleucia Parthia attack with 6 archers, 3 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 horsearchers and 14 spearmen in Seleucia, round 2 : 3/23 hits, 4.33 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 6 archers, 3 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 6 archers and 1 spearman placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 51 PUsCombat Hit Differential Summary :
Neutral : -2.83 Parthia : -2.67 Seleucid : -0.17 -
TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 2 archers and 4 spearmen moved from Siwa to Berenice 1 cavalry and 2 spearmen moved from Paliurus to Berenice 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice 2 cavalrys moved from Cirta to Cartenna 2 cavalrys and 1 spearman moved from Igilgili to Cartenna 2 cavalrys moved from Hippo Regius to Cartenna 2 cavalrys moved from Zama to Cartenna 1 archer and 1 spearman moved from Zama to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Zama 1 cavalry moved from Theveste to Igilgili 3 swordmen moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 archer and 3 spearmen moved from Cirta to Theveste 2 spearmen moved from Theveste to Capsa 1 spearman moved from Cirta to Auzia 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 1 PUs; Combat - Numidia Battle in Cartenna Numidia attack with 8 cavalrys and 1 spearman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 4/9 hits, 2.83 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 8 cavalrys remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Auzia Numidia attack with 2 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 2 spearmen and 3 swordmen in Auzia, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Neutral : -0.50 Numidia : 1.83 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 32 to SZ 33 2 cavalrys, 3 spearmen and 2 swordmen moved from Salmantica to Toletum 4 spearmen and 4 swordmen moved from Castulo to Toletum 1 spearman moved from Acci to Carthago Nova 2 biremes moved from SZ 15 to SZ 16 Purchase Units - Carthage Carthage buy 1 bireme, 4 cavalrys, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Toletum Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Toletum, round 2 : 6/15 hits, 3.83 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits 4 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 2 cavalrys, 7 spearmen and 6 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Non Combat Move - Carthage Place Units - Carthage 1 bireme and 2 triremes placed in SZ 36 4 cavalrys placed in Corduba 2 spearmen placed in Carthago 1 swordman placed in Carthago Turn Complete - Carthage Carthage collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Carthage : 2.17 Neutral : -0.67 -
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 bireme moved from SZ 35 to SZ 34 2 biremes and 2 triremes moved from SZ 28 to SZ 34 7 legionaires and 10 velitess moved from Capua to SZ 34 7 legionaires and 10 velitess moved from SZ 34 to Lilybaeum 1 ballista, 1 cavalry, 5 legionaires and 4 velitess moved from Genua to Massilia 1 cavalry moved from Arretium to Massilia Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 city and 2 triremes; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Massilia RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess Neutral defend with 1 archer and 4 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess in Massilia, round 2 : 3/12 hits, 3.83 expected hits Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits 2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Massilia RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 2 velitess in Massilia, round 3 : 1/10 hits, 3.50 expected hits Neutral roll dice for 1 archer and 1 swordman in Massilia, round 3 : 1/2 hits, 0.83 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Massilia RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 1 velites in Massilia, round 4 : 5/9 hits, 3.33 expected hits Neutral roll dice for 1 archer in Massilia, round 4 : 1/1 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 archer owned by the Neutral lost in Massilia RomanRepublic loses 0 PUs for violating Massilias neutrality. RomanRepublic win, taking Massilia from Neutral with 1 ballista, 2 cavalrys and 5 legionaires remaining. Battle score for attacker is 8 Casualties for RomanRepublic: 4 velitess Casualties for Neutral: 1 archer and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 2 triremes placed in SZ 34 1 city placed in Genua Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 60 PUsCombat Hit Differential Summary :
Neutral : 0.83 RomanRepublic : -1.67 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens 3 hoplites moved from Corinth to Athens 4 hoplites moved from Sardis to SZ 68 4 hoplites moved from SZ 68 to Athens Purchase Units - GreekCityStates GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 13 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 archer, 9 hoplites and 3 slingerss Macedonia defend with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman GreekCityStates roll dice for 1 archer, 9 hoplites and 3 slingerss in Athens, round 2 : 3/13 hits, 3.67 expected hits Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 1/11 hits, 2.67 expected hits 3 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 archer, 9 hoplites and 2 slingerss in Athens, round 3 : 3/12 hits, 3.50 expected hits Macedonia roll dice for 3 cavalrys, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 3 : 3/8 hits, 2.17 expected hits 1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 2 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 9 hoplites in Athens, round 4 : 5/9 hits, 3.00 expected hits Macedonia roll dice for 2 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 1/5 hits, 1.67 expected hits 1 swordman owned by the Macedonia, 2 hoplites owned by the Macedonia, 1 hoplite owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 8 hoplites remaining. Battle score for attacker is 21 Casualties for GreekCityStates: 1 archer, 1 hoplite and 3 slingerss Casualties for Macedonia: 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Corinth 6 hoplites placed in Sparta Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from Sparta: 6 archers EDIT: Adding units owned by GreekCityStates to Corinth: 6 archers EDIT: Turning off Edit Mode Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 55 PUsCombat Hit Differential Summary :
Macedonia : -1.50 GreekCityStates : 0.83 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 peltasts moved from Dodona to Delphi Macedonia take Delphi from GreekCityStates 1 bireme moved from SZ 70 to SZ 69 5 hoplites moved from Thessalonica to SZ 69 3 peltastss moved from Thessalonica to SZ 69 5 hoplites and 3 peltastss moved from SZ 69 to Athens 1 cavalry, 3 hoplites, 3 peltastss and 2 swordmen moved from Larissa to Athens 3 hoplites and 2 peltastss moved from Dodona to Larissa 2 peltastss moved from Thessalonica to Larissa 1 peltasts moved from Pergamum to Sardis Seleucid take Sardis from GreekCityStates Purchase Units - Macedonia Macedonia buy 2 biremes, 3 hoplites and 3 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen GreekCityStates defend with 8 hoplites Macedonia roll dice for 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen in Athens, round 2 : 5/17 hits, 4.67 expected hits GreekCityStates roll dice for 8 hoplites in Athens, round 2 : 4/8 hits, 4.00 expected hits 5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry, 8 hoplites, 2 peltastss and 2 swordmen in Athens, round 3 : 0/13 hits, 4.00 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 1/3 hits, 1.50 expected hits 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry, 8 hoplites, 1 peltasts and 2 swordmen in Athens, round 4 : 2/12 hits, 3.83 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 3/3 hits, 1.50 expected hits 1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 8 hoplites and 1 swordman in Athens, round 5 : 1/9 hits, 3.00 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 8 hoplites and 1 swordman remaining. Battle score for attacker is 20 Casualties for Macedonia: 1 cavalry, 6 peltastss and 1 swordman Casualties for GreekCityStates: 8 hoplites Non Combat Move - Macedonia Place Units - Macedonia 2 biremes placed in SZ 69 1 hoplite and 3 peltastss placed in Thessalonica Macedonia undo move 2. 3 hoplites and 1 peltasts placed in Thessalonica 2 peltastss were produced but were not placed Turn Complete - Macedonia Macedonia collect 39 PUs; end with 39 PUs Turning on Edit Mode EDIT: Changing PUs for Macedonia from 39 to 43 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Macedonia : -7.50 GreekCityStates : 0.50 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 1 chariot moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Siwa Egypt take Siwa from Numidia 5 archers, 4 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa 8 archers moved from Alexandria to Paraetonium 3 spearmen moved from Pharan to Jerusalem 3 chariots and 5 spearmen moved from Damascus to Sidon 2 spearmen and 1 trireme moved from SZ 63 to SZ 62 2 spearmen moved from SZ 62 to Attalia Egypt take Attalia from Seleucid 1 archer, 2 axemen and 1 trireme moved from SZ 63 to SZ 62 1 archer and 2 axemen moved from SZ 62 to Salamis 2 axemen and 2 biremes moved from SZ 63 to SZ 62 2 axemen moved from SZ 62 to Salamis 1 axeman and 1 bireme moved from SZ 63 to SZ 62 1 axeman moved from SZ 62 to Attalia Purchase Units - Egypt Egypt buy 5 archers and 10 spearmen; Remaining resources: 2 PUs; Combat - Egypt Battle in Salamis Egypt attack with 1 archer and 4 axemen Seleucid defend with 3 hoplites Egypt roll dice for 1 archer and 4 axemen in Salamis, round 2 : 2/5 hits, 1.50 expected hits Seleucid roll dice for 3 hoplites in Salamis, round 2 : 2/3 hits, 1.50 expected hits 1 axeman owned by the Egypt, 2 hoplites owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis Egypt roll dice for 3 axemen in Salamis, round 3 : 2/3 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Salamis Egypt win, taking Salamis from Seleucid with 3 axemen remaining. Battle score for attacker is 8 Casualties for Egypt: 1 archer and 1 axeman Casualties for Seleucid: 3 hoplites Battle in Sidon Egypt attack with 3 chariots and 5 spearmen Seleucid defend with 1 legionaire and 1 peltasts Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 2/8 hits, 1.33 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 2 : 0/2 hits, 0.50 expected hits 1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 3 chariots and 5 spearmen remaining. Battle score for attacker is 6 Casualties for Seleucid: 1 legionaire and 1 peltasts Non Combat Move - Egypt Place Units - Egypt 8 spearmen placed in Memphis 5 archers and 2 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 58 PUs; end with 60 PUsCombat Hit Differential Summary :
Egypt : 2.17 Seleucid : -0.50 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 11 hoplites moved from Antioch to Sidon 2 cataphracts moved from Emesa to Sidon 4 hoplites moved from Emesa to Damascus 5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Edessa 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss moved from Amida to Melitene Purchase Units - Seleucid Seleucid buy 1 city, 2 hoplites and 9 legionaires; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 2 cataphracts and 11 hoplites Egypt defend with 3 chariots and 5 spearmen Seleucid roll dice for 2 cataphracts and 11 hoplites in Sidon, round 2 : 5/13 hits, 4.67 expected hits Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 5/8 hits, 3.67 expected hits 5 hoplites owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon Seleucid roll dice for 2 cataphracts and 6 hoplites in Sidon, round 3 : 2/8 hits, 3.00 expected hits Egypt roll dice for 3 chariots in Sidon, round 3 : 2/3 hits, 2.00 expected hits 2 chariots owned by the Egypt and 2 hoplites owned by the Seleucid lost in Sidon Seleucid roll dice for 2 cataphracts and 4 hoplites in Sidon, round 4 : 3/6 hits, 2.33 expected hits Egypt roll dice for 1 chariot in Sidon, round 4 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 2 cataphracts and 3 hoplites remaining. Battle score for attacker is -7 Casualties for Seleucid: 8 hoplites Casualties for Egypt: 3 chariots and 5 spearmen Battle in Damascus Seleucid attack with 4 hoplites Egypt defend with 1 spearman Seleucid roll dice for 4 hoplites in Damascus, round 2 : 2/4 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 3 hoplites remaining. Battle score for attacker is -2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 spearman Battle in Melitene Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss Neutral defend with 2 archers and 3 spearmen Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss in Melitene, round 2 : 5/11 hits, 4.00 expected hits Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits 1 cavalry owned by the Seleucid, 2 peltastss owned by the Seleucid, 3 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Melitene Seleucid loses 0 PUs for violating Melitenes neutrality. Seleucid win, taking Melitene from Neutral with 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 cavalry and 2 peltastss Casualties for Neutral: 2 archers and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 city placed in Edessa 2 hoplites and 9 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Neutral : 1.00 Egypt : 2.33 Seleucid : 1.67 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 3 cataphracts, 3 cavalrys and 2 horsearchers moved from Babylon to Hatra 6 archers, 3 horsearchers and 14 spearmen moved from Seleucia to Hatra 6 archers and 1 spearman moved from Persepolis to Babylon 1 archer moved from Babylon to Seleucia 1 archer and 4 spearmen moved from Ctesiphon to Seleucia 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon Purchase Units - Parthia Parthia buy 7 cavalrys and 1 city; Remaining resources: 8 PUs; Combat - Parthia Battle in Hatra Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Hatra, round 2 : 4/31 hits, 7.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 13 spearmen remaining. Battle score for attacker is -1 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 61 PUsCombat Hit Differential Summary :
Parthia : -3.50 Seleucid : 0.83 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 4 archers moved from Leptis Magna to Berenice 1 spearman moved from Berenice to Paliurus Numidia take Paliurus from Egypt 2 spearmen and 3 swordmen moved from Auzia to Siga 4 cavalrys moved from Cartenna to Siga 2 cavalrys moved from Cartenna to Siga 1 cavalry moved from Igilgili to Capsa 1 archer and 3 spearmen moved from Zama to Capsa 1 archer and 3 spearmen moved from Theveste to Capsa 2 cavalrys moved from Cartenna to Zama 2 biremes moved from SZ 30 to SZ 31 Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 4 PUs; Combat - Numidia Battle in Siga Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 2 : 1/11 hits, 3.33 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Neutral lost in Siga Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 3 : 3/11 hits, 3.33 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 6 Casualties for Neutral: 2 spearmen Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 18 PUs; end with 22 PUsCombat Hit Differential Summary :
Neutral : -1.00 Numidia : -2.67 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 1 bireme and 2 triremes moved from SZ 36 to SZ 32 3 spearmen moved from Caralis to SZ 32 3 spearmen moved from SZ 32 to Carthago 2 spearmen and 2 swordmen moved from Carthago Nova to Valentia 4 cavalrys moved from Corduba to Valentia 2 cavalrys, 7 spearmen and 6 swordmen moved from Toletum to Valentia Purchase Units - Carthage Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 2 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Valentia, round 2 : 7/23 hits, 6.17 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 2 archers owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 6 cavalrys, 8 spearmen and 8 swordmen remaining. Battle score for attacker is 18 Casualties for Carthage: 1 spearman Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 bireme and 1 trireme placed in SZ 32 4 cavalrys, 1 hoplite, 2 spearmen and 1 swordman placed in Carthago 1 cavalry placed in Corduba Turn Complete - Carthage Carthage collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 0.83 Neutral : -0.83 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 7 biremes and 6 triremes moved from SZ 34 to SZ 33 1 ballista, 2 cavalrys and 5 legionaires moved from Massilia to Mediolanum 6 velitess moved from Capua to Salapia Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 legionaire, 3 triremes and 2 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 ballista, 2 cavalrys and 5 legionaires Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 2 cavalrys and 5 legionaires in Mediolanum, round 2 : 3/8 hits, 3.17 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 cavalry owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 ballista, 1 cavalry and 5 legionaires in Mediolanum, round 3 : 4/7 hits, 2.83 expected hits Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 5 legionaires remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 cavalry Casualties for Neutral: 4 axemen and 1 swordman Battle in SZ 33 RomanRepublic attack with 7 biremes and 6 triremes Carthage defend with 4 biremes and 3 triremes RomanRepublic roll dice for 7 biremes and 6 triremes in SZ 33, round 2 : 2/13 hits, 4.17 expected hits Carthage roll dice for 4 biremes and 3 triremes in SZ 33, round 2 : 2/7 hits, 2.33 expected hits 2 biremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 33 RomanRepublic roll dice for 5 biremes and 6 triremes in SZ 33, round 3 : 5/11 hits, 3.83 expected hits Carthage roll dice for 2 biremes and 3 triremes in SZ 33, round 3 : 0/5 hits, 1.67 expected hits 3 triremes owned by the Carthage and 2 biremes owned by the Carthage lost in SZ 33 RomanRepublic win with 5 biremes and 6 triremes remaining. Battle score for attacker is 50 Casualties for RomanRepublic: 2 biremes Casualties for Carthage: 4 biremes and 3 triremes Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 legionaire and 2 velitess placed in Genua 2 biremes and 3 triremes placed in SZ 33 Turn Complete - RomanRepublic RomanRepublic collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Carthage : -2.00 Neutral : -0.50 RomanRepublic : -0.00 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth 3 biremes and 2 triremes moved from SZ 68 to SZ 67 Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 6 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 5 hoplites and 1 slingers placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :





