TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Macedonia
3 hoplites and 4 peltastss moved from Larissa to Athens
1 peltasts moved from Delphi to Athens
3 hoplites and 1 peltasts moved from Thessalonica to SZ 69
3 hoplites and 1 peltasts moved from SZ 69 to Athens
Purchase Units - Macedonia
Macedonia buy 1 city, 4 hoplites and 2 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Athens
4 hoplites and 2 swordmen placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Egypt
8 archers moved from Paraetonium to Paliurus
5 archers and 2 spearmen moved from Alexandria to Memphis
8 spearmen moved from Memphis to Pharan
3 axemen moved from Salamis to SZ 62
3 axemen, 3 biremes and 2 triremes moved from SZ 62 to SZ 61
1 axeman and 2 spearmen moved from Attalia to Sardis
3 axemen moved from SZ 61 to Tarsus
Purchase Units - Egypt
Egypt buy 8 axemen, 1 city and 7 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Paliurus
Egypt attack with 8 archers
Numidia defend with 1 spearman
Egypt roll dice for 8 archers in Paliurus, round 2 : 2/8 hits, 1.33 expected hits
Numidia roll dice for 1 spearman in Paliurus, round 2 : 1/1 hits, 0.33 expected hits
1 archer owned by the Egypt and 1 spearman owned by the Numidia lost in Paliurus
Egypt win, taking Paliurus from Numidia with 7 archers remaining. Battle score for attacker is -1
Casualties for Egypt: 1 archer
Casualties for Numidia: 1 spearman
Battle in SZ 61
Egypt attack with 3 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
1 bireme owned by the Seleucid lost in SZ 61
Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 1/5 hits, 1.50 expected hits
Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits
1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61
Egypt win with 2 biremes and 2 triremes remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 bireme and 1 trireme
Casualties for Egypt: 1 bireme
Battle in Tarsus
Egypt attack with 3 axemen
Seleucid defend with 2 peltastss
Egypt roll dice for 3 axemen in Tarsus, round 2 : 2/3 hits, 1.00 expected hits
Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 1/2 hits, 0.33 expected hits
1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Tarsus
Egypt win, taking Tarsus from Seleucid with 2 axemen remaining. Battle score for attacker is 1
Casualties for Egypt: 1 axeman
Casualties for Seleucid: 2 peltastss
Battle in Sardis
Egypt attack with 1 axeman and 2 spearmen
Macedonia defend with 1 peltasts
Egypt roll dice for 1 axeman and 2 spearmen in Sardis, round 2 : 1/3 hits, 0.67 expected hits
Seleucid roll dice for 1 peltasts in Sardis, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Sardis
Egypt win, taking Sardis from Seleucid with 1 axeman and 2 spearmen remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Salamis
7 spearmen placed in Alexandria
8 axemen placed in Memphis
Turn Complete - Egypt
Egypt collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Egypt : 1.00
Numidia : 0.67
Seleucid : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Seleucid
2 hoplites and 9 legionaires moved from Antioch to Edessa
3 hoplites moved from Sidon to Jerusalem
1 peltasts moved from Edessa to Emesa
3 hoplites moved from Damascus to Jerusalem
2 cataphracts moved from Sidon to Tarsus
1 legionaire moved from Melitene to Tarsus
1 peltasts moved from Edessa to Amida
2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire moved from Melitene to Sinope
Purchase Units - Seleucid
Seleucid buy 8 hoplites and 8 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Tarsus
Seleucid attack with 2 cataphracts and 1 legionaire
Egypt defend with 2 axemen
Seleucid roll dice for 2 cataphracts and 1 legionaire in Tarsus, round 2 : 2/3 hits, 1.50 expected hits
Egypt roll dice for 2 axemen in Tarsus, round 2 : 1/2 hits, 0.33 expected hits
2 axemen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Tarsus
Seleucid win, taking Tarsus from Egypt with 2 cataphracts remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 legionaire
Casualties for Egypt: 2 axemen
Battle in Jerusalem
Seleucid attack with 6 hoplites
Egypt defend with 3 spearmen
Seleucid roll dice for 6 hoplites in Jerusalem, round 2 : 2/6 hits, 2.00 expected hits
Egypt roll dice for 3 spearmen in Jerusalem, round 2 : 0/3 hits, 1.00 expected hits
2 spearmen owned by the Egypt lost in Jerusalem
Seleucid roll dice for 6 hoplites in Jerusalem, round 3 : 3/6 hits, 2.00 expected hits
Egypt roll dice for 1 spearman in Jerusalem, round 3 : 1/1 hits, 0.33 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 5 hoplites remaining. Battle score for attacker is 4
Casualties for Egypt: 3 spearmen
Casualties for Seleucid: 1 hoplite
Battle in Sinope
Seleucid attack with 2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire
Neutral defend with 3 archers, 1 axeman and 5 spearmen
Seleucid roll dice for 2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire in Sinope, round 2 : 3/7 hits, 2.83 expected hits
Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 2 : 4/9 hits, 3.33 expected hits
1 cavalry owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 axeman owned by the Neutral and 2 spearmen owned by the Neutral lost in Sinope
1 legionaire owned by the Seleucid and 2 cataphracts owned by the Seleucid retreated to Melitene
Neutral win with 3 archers and 3 spearmen remaining. Battle score for attacker is -10
Casualties for Seleucid: 1 cavalry and 3 hoplites
Casualties for Neutral: 1 axeman and 2 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
5 hoplites placed in Edessa
3 hoplites and 8 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Egypt : 0.33
Seleucid : 1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Parthia
7 cavalrys moved from Persepolis to Seleucia
6 archers and 1 spearman moved from Babylon to Seleucia
2 archers and 4 spearmen moved from Seleucia to Hatra
1 archer and 3 spearmen moved from Ctesiphon to Seleucia
Purchase Units - Parthia
Parthia buy 7 cataphracts and 3 cavalrys; Remaining resources: 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
7 cataphracts and 3 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Numidia
4 archers moved from Leptis Magna to Berenice
3 archers, 1 cavalry and 12 spearmen moved from Capsa to Thenae
2 cavalrys moved from Zama to Thenae
6 cavalrys, 2 spearmen and 3 swordmen moved from Siga to Tingis
2 biremes moved from SZ 31 to SZ 32
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 6 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Tingis, round 2 : 6/11 hits, 3.33 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 0/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 15
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Battle in Thenae
Numidia attack with 3 archers, 3 cavalrys and 12 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 archers, 3 cavalrys and 12 spearmen in Thenae, round 2 : 3/18 hits, 3.50 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 3 archers, 3 cavalrys and 11 spearmen remaining. Battle score for attacker is 7
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer and 2 spearmen
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 22 PUs; end with 28 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Numidia : 2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Carthage
6 cavalrys, 8 spearmen and 8 swordmen moved from Valentia to Tarraco
1 cavalry moved from Corduba to Valentia
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Tarraco
Purchase Units - Carthage
Carthage buy 4 biremes, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Tarraco
Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Tarraco, round 2 : 9/23 hits, 6.17 expected hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 3/6 hits, 1.50 expected hits
3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 6 cavalrys, 6 spearmen and 8 swordmen remaining. Battle score for attacker is 12
Casualties for Carthage: 3 spearmen
Casualties for Neutral: 3 axemen and 3 swordmen
Non Combat Move - Carthage
Place Units - Carthage
4 biremes placed in SZ 32
1 hoplite and 5 swordmen placed in Carthago
1 swordman placed in Corduba
Turn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Carthage : 2.83
Neutral : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - RomanRepublic
1 legionaire and 2 velitess moved from Genua to Verona
1 ballista, 1 cavalry and 5 legionaires moved from Mediolanum to Verona
6 velitess moved from Salapia to Ariminum
3 legionaires moved from Lilybaeum to SZ 33
7 biremes, 3 legionaires and 9 triremes moved from SZ 33 to SZ 32
3 legionaires moved from SZ 32 to Caralis
Purchase Units - RomanRepublic
RomanRepublic buy 13 legionaires and 2 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 1 cavalry, 6 legionaires and 2 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 2 velitess in Verona, round 2 : 3/10 hits, 3.50 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 1/5 hits, 1.33 expected hits
1 velites owned by the RomanRepublic, 2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona
RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 1 velites in Verona, round 3 : 2/9 hits, 3.33 expected hits
Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 6 legionaires and 1 velites remaining. Battle score for attacker is 15
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 2 axemen and 3 swordmen
Battle in SZ 32
RomanRepublic attack with 7 biremes and 9 triremes
Carthage defend with 6 biremes and 3 triremes; Numidia defend with 2 biremes
RomanRepublic roll dice for 7 biremes and 9 triremes in SZ 32, round 2 : 5/16 hits, 5.67 expected hits
Carthage roll dice for 8 biremes and 3 triremes in SZ 32, round 2 : 4/11 hits, 3.67 expected hits
3 biremes owned by the Carthage, 2 biremes owned by the Numidia and 4 biremes owned by the RomanRepublic lost in SZ 32
RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 32, round 3 : 3/12 hits, 5.00 expected hits
Carthage roll dice for 3 biremes and 3 triremes in SZ 32, round 3 : 3/6 hits, 2.00 expected hits
3 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 32
RomanRepublic roll dice for 9 triremes in SZ 32, round 4 : 5/9 hits, 4.50 expected hits
Carthage roll dice for 3 triremes in SZ 32, round 4 : 3/3 hits, 1.00 expected hits
3 triremes owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 32
RomanRepublic win with 6 triremes remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 7 biremes and 3 triremes
Casualties for Carthage: 6 biremes and 3 triremes
Casualties for Numidia: 2 biremes
Battle in Caralis
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 legionaires and 2 velitess placed in Genua
9 legionaires placed in Roma
2 legionaires placed in Lilybaeum
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 3.33
Neutral : -1.00
RomanRepublic : -4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - GreekCityStates
6 cavalrys moved from Sparta to SZ 67
1 hoplite moved from Corinth to SZ 67
6 cavalrys and 1 hoplite moved from SZ 67 to Cydonia
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 bireme and 6 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Cydonia
GreekCityStates attack with 6 cavalrys and 1 hoplite
Neutral defend with 2 archers and 2 spearmen
GreekCityStates roll dice for 6 cavalrys and 1 hoplite in Cydonia, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 : 2/4 hits, 1.67 expected hits
1 archer owned by the Neutral, 2 spearmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Cydonia
GreekCityStates roll dice for 4 cavalrys and 1 hoplite in Cydonia, round 3 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 archer in Cydonia, round 3 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Cydonia
GreekCityStates loses 0 PUs for violating Cydonias neutrality.
GreekCityStates win, taking Cydonia from Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 3 cavalrys
Casualties for Neutral: 2 archers and 2 spearmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer and 6 slingerss placed in Corinth
1 bireme placed in SZ 53
Turn Complete - GreekCityStates
GreekCityStates collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Neutral : 0.83
GreekCityStates : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Macedonia
4 hoplites and 2 swordmen moved from Thessalonica to SZ 69
4 hoplites and 2 swordmen moved from SZ 69 to Sardis
Purchase Units - Macedonia
Macedonia buy 7 hoplites and 1 swordman; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Sardis
Macedonia attack with 4 hoplites and 2 swordmen
Egypt defend with 1 axeman and 2 spearmen
Macedonia roll dice for 4 hoplites and 2 swordmen in Sardis, round 2 : 2/6 hits, 2.00 expected hits
Egypt roll dice for 1 axeman and 2 spearmen in Sardis, round 2 : 2/3 hits, 0.83 expected hits
2 swordmen owned by the Macedonia, 1 axeman owned by the Egypt and 1 spearman owned by the Egypt lost in Sardis
Macedonia roll dice for 4 hoplites in Sardis, round 3 : 0/4 hits, 1.33 expected hits
Egypt roll dice for 1 spearman in Sardis, round 3 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 4 hoplites in Sardis, round 4 : 1/4 hits, 1.33 expected hits
Egypt roll dice for 1 spearman in Sardis, round 4 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Sardis
Macedonia win, taking Sardis from Egypt with 4 hoplites remaining. Battle score for attacker is 1
Casualties for Macedonia: 2 swordmen
Casualties for Egypt: 1 axeman and 2 spearmen
Non Combat Move - Macedonia
Place Units - Macedonia
7 hoplites placed in Athens
1 swordman placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Egypt : 0.50
Macedonia : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Egypt
5 archers, 8 axemen and 2 spearmen moved from Memphis to Pharan
7 spearmen moved from Alexandria to Paraetonium
1 bireme and 2 triremes moved from SZ 61 to SZ 60
Purchase Units - Egypt
Egypt buy 9 archers and 6 axemen; Remaining resources: 2 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
6 axemen placed in Salamis
1 archer placed in Alexandria
8 archers placed in Memphis
Turn Complete - Egypt
Egypt collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Seleucid
1 cataphract moved from Tarsus to Attalia
Seleucid take Attalia from Egypt
1 cataphract moved from Attalia to Tavium
4 hoplites moved from Jerusalem to Damascus
1 peltasts moved from Antioch to Sidon
3 hoplites and 7 peltastss moved from Antioch to Edessa
2 cataphracts and 1 legionaire moved from Melitene to Edessa
1 cataphract moved from Tarsus to Edessa
Purchase Units - Seleucid
Seleucid buy 6 hoplites, 1 legionaire and 9 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Tavium
Seleucid attack with 1 cataphract
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 1 cataphract in Tavium, round 2 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral and 1 cataphract owned by the Seleucid lost in Tavium
Neutral win with 3 spearmen remaining. Battle score for attacker is -3
Casualties for Seleucid: 1 cataphract
Casualties for Neutral: 1 cavalry
Non Combat Move - Seleucid
Place Units - Seleucid
5 hoplites placed in Edessa
1 hoplite, 1 legionaire and 9 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Neutral : -0.17
Seleucid : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Parthia
7 cataphracts and 10 cavalrys moved from Seleucia to Edessa
8 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 17 spearmen moved from Hatra to Edessa
7 archers and 4 spearmen moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 10 cavalrys and 2 horsearchers; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Edessa
Parthia attack with 8 archers, 10 cataphracts, 13 cavalrys, 5 horsearchers and 17 spearmen
Seleucid defend with 3 cataphracts, 1 city, 20 hoplites, 12 legionaires and 8 peltastss
Parthia roll dice for 8 archers, 10 cataphracts, 13 cavalrys, 5 horsearchers and 17 spearmen in Edessa, round 2 : 17/53 hits, 15.17 expected hits
Seleucid roll dice for 3 cataphracts, 20 hoplites, 12 legionaires and 8 peltastss in Edessa, round 2 : 18/43 hits, 16.83 expected hits
9 legionaires owned by the Seleucid, 1 archer owned by the Parthia, 17 spearmen owned by the Parthia and 8 peltastss owned by the Seleucid lost in Edessa
Parthia roll dice for 7 archers, 10 cataphracts, 13 cavalrys and 5 horsearchers in Edessa, round 3 : 5/35 hits, 12.17 expected hits
Seleucid roll dice for 3 cataphracts, 20 hoplites and 3 legionaires in Edessa, round 3 : 17/26 hits, 12.50 expected hits
3 legionaires owned by the Seleucid, 7 archers owned by the Parthia, 2 hoplites owned by the Seleucid and 10 cavalrys owned by the Parthia lost in Edessa
Parthia roll dice for 10 cataphracts, 3 cavalrys and 5 horsearchers in Edessa, round 4 : 10/18 hits, 7.67 expected hits
Seleucid roll dice for 3 cataphracts and 18 hoplites in Edessa, round 4 : 13/21 hits, 10.50 expected hits
5 horsearchers owned by the Parthia, 10 hoplites owned by the Seleucid, 5 cataphracts owned by the Parthia and 3 cavalrys owned by the Parthia lost in Edessa
5 cataphracts owned by the Parthia retreated to Hatra
Seleucid win with 3 cataphracts and 8 hoplites remaining. Battle score for attacker is -76
Casualties for Parthia: 8 archers, 5 cataphracts, 13 cavalrys, 5 horsearchers and 17 spearmen
Casualties for Seleucid: 12 hoplites, 12 legionaires and 8 peltastss
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
2 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : -3.00
Seleucid : 8.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Numidia
3 archers, 3 cavalrys and 11 spearmen moved from Thenae to Sabrata
6 cavalrys, 2 spearmen and 3 swordmen moved from Tingis to Banasa
4 archers moved from Leptis Magna to Berenice
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 12 PUs;
Combat - Numidia
Battle in Banasa
Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Banasa, round 2 : 4/11 hits, 3.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 6 cavalrys and 3 swordmen remaining. Battle score for attacker is 1
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer and 1 spearman
Battle in Sabrata
Numidia attack with 3 archers, 3 cavalrys and 11 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 3 archers, 3 cavalrys and 11 spearmen in Sabrata, round 2 : 5/17 hits, 3.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 3 archers, 3 cavalrys and 10 spearmen remaining. Battle score for attacker is 4
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer and 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 25 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Numidia : 2.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Carthage
6 cavalrys, 6 spearmen and 8 swordmen moved from Tarraco to Barcino
1 cavalry moved from Valentia to Barcino
1 swordman moved from Corduba to Carthago Nova
Purchase Units - Carthage
Carthage buy 8 biremes and 1 hoplite; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Barcino
Carthage attack with 7 cavalrys, 6 spearmen and 8 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 7 cavalrys, 6 spearmen and 8 swordmen in Barcino, round 2 : 7/21 hits, 6.00 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits
1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Barcino
Carthage loses 0 PUs for violating Barcinos neutrality.
Carthage win, taking Barcino from Neutral with 7 cavalrys, 3 spearmen and 8 swordmen remaining. Battle score for attacker is 10
Casualties for Carthage: 3 spearmen
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Non Combat Move - Carthage
Place Units - Carthage
8 biremes placed in SZ 36
1 hoplite placed in Carthago
Turn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 17: 2 biremes
EDIT: Adding units owned by Carthage to SZ 18: 2 biremes
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Carthage : 1.00
Neutral : 1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - RomanRepublic
6 velitess moved from Ariminum to Patavium
1 ballista, 1 cavalry, 6 legionaires and 1 velites moved from Verona to Patavium
9 legionaires moved from Roma to Arretium
6 triremes moved from SZ 32 to SZ 33
Purchase Units - RomanRepublic
RomanRepublic buy 6 biremes, 1 trireme and 4 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 1 cavalry, 6 legionaires and 7 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 7 velitess in Patavium, round 2 : 4/15 hits, 4.33 expected hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits
4 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 3 velitess in Patavium, round 3 : 4/11 hits, 3.67 expected hits
Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 4/8 hits, 3.00 expected hits
3 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista and 6 legionaires in Patavium, round 4 : 3/7 hits, 2.83 expected hits
Neutral roll dice for 3 archers and 1 swordman in Patavium, round 4 : 2/4 hits, 1.83 expected hits
2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista and 4 legionaires in Patavium, round 5 : 1/5 hits, 2.17 expected hits
Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic loses 0 PUs for violating Pataviums neutrality.
RomanRepublic win, taking Patavium from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 cavalry, 3 legionaires and 7 velitess
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
5 biremes placed in SZ 33
1 bireme and 1 trireme placed in SZ 28
4 velitess placed in Genua
Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : 2.00
RomanRepublic : -1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - GreekCityStates
3 cavalrys and 1 hoplite moved from Cydonia to SZ 67
3 cavalrys and 1 hoplite moved from SZ 67 to Corinth
1 bireme moved from SZ 53 to SZ 50
1 archer moved from Corinth to SZ 50
1 archer moved from SZ 50 to Delphi
GreekCityStates take Delphi from Macedonia
Purchase Units - GreekCityStates
GreekCityStates buy 7 archers; Remaining resources: 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
7 archers placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Macedonia
1 hoplite moved from Sardis to SZ 69
1 bireme and 1 hoplite moved from SZ 69 to SZ 68
1 hoplite moved from SZ 68 to Rhodos
Macedonia take Rhodos from GreekCityStates
3 hoplites moved from Sardis to SZ 69
1 swordman moved from Thessalonica to SZ 69
2 peltastss and 1 swordman moved from Athens to Delphi
3 hoplites and 1 swordman moved from SZ 69 to Athens
Purchase Units - Macedonia
Macedonia buy 3 hoplites, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 2 peltastss and 1 swordman
GreekCityStates defend with 1 archer
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 2 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 1/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 archer
Non Combat Move - Macedonia
Place Units - Macedonia
3 hoplites, 2 peltastss and 2 swordmen placed in Athens
6 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
GreekCityStates : -1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Egypt
5 archers, 8 axemen and 10 spearmen moved from Pharan to Jerusalem
3 axemen moved from Salamis to SZ 60
3 axemen moved from SZ 60 to Sidon
3 axemen moved from Salamis to SZ 60
3 axemen, 1 bireme and 1 trireme moved from SZ 60 to SZ 61
1 bireme moved from SZ 61 to SZ 60
1 axeman moved from SZ 61 to Tarsus
Egypt take Tarsus from Seleucid
2 axemen moved from SZ 61 to Attalia
Egypt take Attalia from Seleucid
4 spearmen moved from Paraetonium to Siwa
3 spearmen moved from Paraetonium to Paliurus
1 archer moved from Alexandria to Paraetonium
8 archers moved from Memphis to Pharan
Purchase Units - Egypt
Egypt buy 6 axemen and 6 spearmen; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 3 axemen
Seleucid defend with 1 peltasts
Egypt roll dice for 3 axemen in Sidon, round 2 : 2/3 hits, 1.00 expected hits
Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 3 axemen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Jerusalem
Egypt attack with 5 archers, 8 axemen and 10 spearmen
Seleucid defend with 1 hoplite
Egypt roll dice for 5 archers, 8 axemen and 10 spearmen in Jerusalem, round 2 : 6/23 hits, 5.17 expected hits
Seleucid roll dice for 1 hoplite in Jerusalem, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 5 archers, 8 axemen and 9 spearmen remaining. Battle score for attacker is 2
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
Place Units - Egypt
6 axemen placed in Salamis
3 spearmen placed in Alexandria
3 spearmen placed in Memphis
Turn Complete - Egypt
Egypt collect 58 PUs; end with 60 PUs
Combat Hit Differential Summary :
Egypt : 1.83
Seleucid : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Seleucid
2 hoplites moved from Damascus to Sidon
1 peltasts moved from Antioch to Sidon
2 hoplites moved from Damascus to Emesa
1 peltasts moved from Emesa to Damascus
1 peltasts moved from Amida to Hatra
3 cataphracts and 8 hoplites moved from Edessa to Hatra
1 hoplite and 2 peltastss moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 10 hoplites and 6 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Tarsus
Seleucid attack with 1 hoplite and 2 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 1 hoplite and 2 peltastss in Tarsus, round 2 : 1/3 hits, 0.67 expected hits
Egypt roll dice for 1 axeman in Tarsus, round 2 : 0/1 hits, 0.17 expected hits
1 axeman owned by the Egypt lost in Tarsus
Seleucid win, taking Tarsus from Egypt with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Sidon
Seleucid attack with 2 hoplites and 1 peltasts
Egypt defend with 3 axemen
Seleucid roll dice for 2 hoplites and 1 peltasts in Sidon, round 2 : 2/3 hits, 0.83 expected hits
Egypt roll dice for 3 axemen in Sidon, round 2 : 1/3 hits, 0.50 expected hits
2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
Seleucid roll dice for 2 hoplites in Sidon, round 3 : 1/2 hits, 0.67 expected hits
Egypt roll dice for 1 axeman in Sidon, round 3 : 1/1 hits, 0.17 expected hits
1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite and 1 peltasts
Casualties for Egypt: 3 axemen
Battle in Hatra
Seleucid attack with 3 cataphracts, 8 hoplites and 1 peltasts
Parthia defend with 7 archers, 5 cataphracts and 4 spearmen
Seleucid roll dice for 3 cataphracts, 8 hoplites and 1 peltasts in Hatra, round 2 : 8/12 hits, 4.33 expected hits
Parthia roll dice for 7 archers, 5 cataphracts and 4 spearmen in Hatra, round 2 : 11/16 hits, 7.33 expected hits
4 archers owned by the Parthia, 2 cataphracts owned by the Seleucid, 4 spearmen owned by the Parthia, 8 hoplites owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Hatra
1 cataphract owned by the Seleucid retreated to Edessa
Parthia win with 3 archers and 5 cataphracts remaining. Battle score for attacker is -28
Casualties for Seleucid: 2 cataphracts, 8 hoplites and 1 peltasts
Casualties for Parthia: 4 archers and 4 spearmen
Non Combat Move - Seleucid
1 legionaire and 6 peltastss moved from Antioch to Edessa
Place Units - Seleucid
5 hoplites placed in Edessa
5 hoplites and 6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Egypt : 1.17
Parthia : 3.67
Seleucid : 5.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Parthia
10 cavalrys moved from Seleucia to Edessa
2 horsearchers moved from Persepolis to Hatra
1 cataphract moved from Hatra to Amida
Parthia take Amida from Seleucid
1 cataphract moved from Amida to Edessa
3 archers and 4 cataphracts moved from Hatra to Edessa
Purchase Units - Parthia
Parthia buy 12 cavalrys and 1 horsearcher; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Edessa
Parthia attack with 3 archers, 5 cataphracts and 10 cavalrys
Seleucid defend with 1 cataphract, 1 city, 5 hoplites, 1 legionaire and 6 peltastss
Parthia roll dice for 3 archers, 5 cataphracts and 10 cavalrys in Edessa, round 2 : 4/18 hits, 6.33 expected hits
Seleucid roll dice for 1 cataphract, 5 hoplites, 1 legionaire and 6 peltastss in Edessa, round 2 : 4/13 hits, 4.33 expected hits
3 archers owned by the Parthia, 4 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa
Parthia roll dice for 5 cataphracts and 9 cavalrys in Edessa, round 3 : 5/14 hits, 5.50 expected hits
Seleucid roll dice for 1 cataphract, 5 hoplites, 1 legionaire and 2 peltastss in Edessa, round 3 : 4/9 hits, 3.67 expected hits
1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Edessa
Parthia roll dice for 5 cataphracts and 5 cavalrys in Edessa, round 4 : 4/10 hits, 4.17 expected hits
Seleucid roll dice for 1 cataphract and 3 hoplites in Edessa, round 4 : 0/4 hits, 2.00 expected hits
1 cataphract owned by the Seleucid and 3 hoplites owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 5 cataphracts and 5 cavalrys remaining. Battle score for attacker is 16
Casualties for Parthia: 3 archers and 5 cavalrys
Casualties for Seleucid: 1 cataphract, 5 hoplites, 1 legionaire and 6 peltastss
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
2 cavalrys and 1 horsearcher placed in Persepolis
Turn Complete - Parthia
Parthia collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Parthia : -3.00
Seleucid : -2.00