No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
270 BC whack vs dawg
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 4 archers moved from Leptis Magna to Berenice 3 archers, 3 cavalrys and 10 spearmen moved from Sabrata to Oea 6 cavalrys moved from Banasa to Auzia 3 swordmen moved from Banasa to Volubilis Purchase Units - Numidia Numidia buy 4 archers and 1 city; Remaining resources: 6 PUs; Combat - Numidia Battle in Oea Numidia attack with 3 archers, 3 cavalrys and 10 spearmen Neutral defend with 1 spearman Numidia roll dice for 3 archers, 3 cavalrys and 10 spearmen in Oea, round 2 : 1/16 hits, 3.17 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 3 archers, 3 cavalrys and 10 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Volubilis Numidia attack with 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 3 swordmen in Volubilis, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 1 city placed in Cirta Turn Complete - Numidia Numidia collect 26 PUs; end with 32 PUsCombat Hit Differential Summary :
Neutral : -0.67 Numidia : -2.17 -
TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 1 swordman moved from Carthago Nova to Valentia 1 spearman moved from Barcino to SZ 18 1 bireme and 1 spearman moved from SZ 18 to SZ 19 1 spearman moved from SZ 19 to Massilia Carthage take Massilia from RomanRepublic 7 cavalrys, 2 spearmen and 8 swordmen moved from Barcino to Narbo Purchase Units - Carthage Carthage buy 8 biremes and 1 hoplite; Remaining resources: 0 PUs; Combat - Carthage Battle in Narbo Carthage attack with 7 cavalrys, 2 spearmen and 8 swordmen Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 7 cavalrys, 2 spearmen and 8 swordmen in Narbo, round 2 : 4/17 hits, 5.33 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 2/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Narbo Carthage loses 0 PUs for violating Narbos neutrality. Carthage win, taking Narbo from Neutral with 7 cavalrys and 8 swordmen remaining. Battle score for attacker is 6 Casualties for Carthage: 2 spearmen Casualties for Neutral: 1 cavalry and 2 swordmen Non Combat Move - Carthage 1 bireme moved from SZ 18 to SZ 17 Place Units - Carthage 8 biremes placed in SZ 36 1 hoplite placed in Corduba Turn Complete - Carthage Carthage collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Carthage : -1.33 Neutral : 1.17 -
TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 9 legionaires moved from Arretium to Genua 1 ballista and 3 legionaires moved from Patavium to Verona 1 bireme and 1 trireme moved from SZ 28 to SZ 27 Purchase Units - RomanRepublic RomanRepublic buy 5 biremes, 1 city, 2 legionaires and 2 onagers; Remaining resources: 3 PUs; Combat - RomanRepublic Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Ariminum 2 legionaires and 2 onagers placed in Genua 5 biremes placed in SZ 33 Turn Complete - RomanRepublic RomanRepublic collect 70 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 1 trireme moved from SZ 67 to SZ 53 1 archer moved from Corinth to SZ 50 1 archer and 1 bireme moved from SZ 50 to SZ 45 1 archer moved from SZ 45 to Dodona GreekCityStates take Dodona from Macedonia Purchase Units - GreekCityStates GreekCityStates buy 15 slingerss; Remaining resources: 1 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 7 slingerss placed in Corinth 6 slingerss placed in Sparta 2 slingerss were produced but were not placed Turn Complete - GreekCityStates GreekCityStates collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 2 peltastss and 1 swordman moved from Delphi to Dodona 1 peltasts moved from Thessalonica to Dodona 5 peltastss moved from Thessalonica to SZ 69 5 peltastss moved from SZ 69 to Athens Purchase Units - Macedonia Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Dodona Macedonia attack with 3 peltastss and 1 swordman GreekCityStates defend with 1 archer Macedonia roll dice for 3 peltastss and 1 swordman in Dodona, round 2 : 1/4 hits, 0.83 expected hits GreekCityStates roll dice for 1 archer in Dodona, round 2 : 1/1 hits, 0.50 expected hits 1 archer owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Dodona Macedonia win, taking Dodona from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 archer Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites and 1 peltasts placed in Athens 6 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Macedonia from SZ 68: 1 bireme EDIT: Adding units owned by Macedonia to SZ 69: 1 bireme EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Macedonia : 0.17 GreekCityStates : 0.50 -
TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 1 axeman moved from Attalia to Sardis Egypt take Sardis from Seleucid 4 axemen moved from Salamis to SZ 61 1 trireme moved from SZ 60 to SZ 61 2 axemen moved from Salamis to SZ 61 1 axeman moved from Attalia to Tarsus 6 axemen moved from SZ 61 to Tarsus 3 archers, 4 axemen and 4 spearmen moved from Jerusalem to Sidon 2 archers, 4 axemen and 5 spearmen moved from Jerusalem to Damascus 8 archers moved from Pharan to Jerusalem 3 spearmen moved from Memphis to Alexandria 3 spearmen moved from Alexandria to Paraetonium 1 archer moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 4 archers, 6 spearmen and 2 triremes; Remaining resources: 2 PUs; Combat - Egypt Battle in Tarsus Egypt attack with 7 axemen Seleucid defend with 1 hoplite and 2 peltastss Egypt roll dice for 7 axemen in Tarsus, round 2 : 4/7 hits, 2.33 expected hits Seleucid roll dice for 1 hoplite and 2 peltastss in Tarsus, round 2 : 0/3 hits, 0.83 expected hits 1 hoplite owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Tarsus Egypt win, taking Tarsus from Seleucid with 7 axemen remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 hoplite and 2 peltastss Battle in Sidon Egypt attack with 3 archers, 4 axemen and 4 spearmen Seleucid defend with 1 hoplite Egypt roll dice for 3 archers, 4 axemen and 4 spearmen in Sidon, round 2 : 3/11 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon Egypt win, taking Sidon from Seleucid with 3 archers, 4 axemen and 3 spearmen remaining. Battle score for attacker is 2 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 hoplite Battle in Damascus Egypt attack with 2 archers, 4 axemen and 5 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 2 archers, 4 axemen and 5 spearmen in Damascus, round 2 : 1/11 hits, 2.50 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 archers, 4 axemen and 5 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt 1 bireme moved from SZ 60 to SZ 62 Place Units - Egypt 2 triremes placed in SZ 62 3 archers and 6 spearmen placed in Alexandria 1 archer placed in Memphis Turn Complete - Egypt Egypt collect 70 PUs; end with 72 PUsCombat Hit Differential Summary :
Egypt : 0.67 Seleucid : -0.50 -
TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 2 hoplites moved from Emesa to Antioch Purchase Units - Seleucid Seleucid buy 9 hoplites, 1 legionaire and 1 peltasts; Remaining resources: 0 PUs; Non Combat Move - Seleucid Place Units - Seleucid 9 hoplites, 1 legionaire and 1 peltasts placed in Antioch Turn Complete - Seleucid Seleucid collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 1 horsearcher moved from Hatra to Emesa Parthia take Emesa from Seleucid 1 horsearcher moved from Hatra to Edessa 1 cavalry moved from Edessa to Melitene Parthia take Melitene from Seleucid 1 horsearcher moved from Emesa to Edessa 1 cavalry moved from Seleucia to Emesa 9 cavalrys moved from Seleucia to Edessa 1 horsearcher moved from Persepolis to Hatra 2 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 5 cataphracts and 4 horsearchers; Remaining resources: 2 PUs; Combat - Parthia Non Combat Move - Parthia Place Units - Parthia 5 cataphracts placed in Edessa 4 horsearchers placed in Seleucia Turn Complete - Parthia Parthia collect 67 PUs; end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Numidia 4 archers moved from Leptis Magna to Berenice 3 archers, 3 cavalrys and 10 spearmen moved from Oea to Leptis Magna 3 cavalrys moved from Leptis Magna to Berenice 6 cavalrys moved from Auzia to Theveste 3 swordmen moved from Volubilis to Auzia Purchase Units - Numidia Numidia buy 4 archers and 4 cavalrys; Remaining resources: 0 PUs; Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 4 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 1 hoplite moved from Corduba to Carthago Nova 1 spearman moved from Massilia to Mediolanum Carthage take Mediolanum from RomanRepublic 1 cavalry moved from Narbo to Massilia 1 bireme moved from SZ 19 to SZ 20 1 swordman moved from Valentia to SZ 17 1 swordman moved from SZ 17 to Barcino Purchase Units - Carthage Carthage buy 1 bireme and 5 triremes; Remaining resources: 1 PUs; Combat - Carthage Non Combat Move - Carthage Place Units - Carthage 1 bireme and 5 triremes placed in SZ 36 Turn Complete - Carthage Carthage collect 71 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 bireme and 1 trireme moved from SZ 27 to SZ 33 1 ballista and 3 legionaires moved from Verona to Mediolanum 13 legionaires, 2 onagers and 6 velitess moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 6 biremes, 4 cavalrys, 1 trireme and 1 velites; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 ballista and 3 legionaires Carthage defend with 1 spearman RomanRepublic roll dice for 1 ballista and 3 legionaires in Mediolanum, round 2 : 1/4 hits, 1.83 expected hits Carthage roll dice for 1 spearman in Mediolanum, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Mediolanum RomanRepublic win, taking Mediolanum from Carthage with 1 ballista and 3 legionaires remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Battle in Massilia RomanRepublic attack with 13 legionaires, 2 onagers and 6 velitess Carthage defend with 1 cavalry RomanRepublic roll dice for 13 legionaires, 2 onagers and 6 velitess in Massilia, round 2 : 7/21 hits, 7.00 expected hits Carthage roll dice for 1 cavalry in Massilia, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Massilia RomanRepublic win, taking Massilia from Carthage with 13 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Non Combat Move - RomanRepublic Place Units - RomanRepublic 5 biremes placed in SZ 33 1 bireme and 1 trireme placed in SZ 28 4 cavalrys placed in Genua 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Carthage : -0.50 RomanRepublic : -0.83 -
TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - GreekCityStates 1 trireme moved from SZ 53 to SZ 67 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 2 biremes and 6 slingerss; Remaining resources: 1 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 slingerss placed in Corinth 2 biremes placed in SZ 67 Turn Complete - GreekCityStates GreekCityStates collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Macedonia 1 peltasts moved from Dodona to Delphi 1 hoplite moved from Athens to Delphi 1 swordman moved from Athens to SZ 69 6 peltastss moved from Thessalonica to SZ 69 6 peltastss and 1 swordman moved from SZ 69 to Sardis Purchase Units - Macedonia Macedonia buy 1 bireme, 1 hoplite, 2 peltastss and 7 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Sardis Macedonia attack with 6 peltastss and 1 swordman Egypt defend with 1 axeman Macedonia roll dice for 6 peltastss and 1 swordman in Sardis, round 2 : 1/7 hits, 1.33 expected hits Egypt roll dice for 1 axeman in Sardis, round 2 : 1/1 hits, 0.17 expected hits 1 axeman owned by the Egypt and 1 peltasts owned by the Macedonia lost in Sardis Macedonia win, taking Sardis from Egypt with 5 peltastss and 1 swordman remaining. Battle score for attacker is 1 Casualties for Macedonia: 1 peltasts Casualties for Egypt: 1 axeman Non Combat Move - Macedonia Place Units - Macedonia 1 hoplite and 6 swordmen placed in Athens 2 peltastss and 1 swordman placed in Thessalonica 1 bireme placed in SZ 69 Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Egypt : 0.83 Macedonia : -0.33 -
TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Egypt 7 archers and 2 spearmen moved from Paliurus to Siwa 3 spearmen moved from Paraetonium to Siwa 7 axemen moved from Tarsus to Antioch 3 archers, 4 axemen and 3 spearmen moved from Sidon to Antioch 2 archers, 4 axemen and 5 spearmen moved from Damascus to Antioch 4 archers moved from Jerusalem to Sidon 4 archers moved from Jerusalem to Damascus 1 bireme and 2 triremes moved from SZ 61 to SZ 62 Purchase Units - Egypt Egypt buy 6 archers, 9 axemen, 3 chariots and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Antioch Egypt attack with 5 archers, 15 axemen and 8 spearmen Seleucid defend with 1 city, 16 hoplites, 1 legionaire and 7 peltastss Egypt roll dice for 5 archers, 15 axemen and 8 spearmen in Antioch, round 2 : 8/28 hits, 7.17 expected hits Seleucid roll dice for 16 hoplites, 1 legionaire and 7 peltastss in Antioch, round 2 : 13/24 hits, 9.50 expected hits 1 legionaire owned by the Seleucid, 7 peltastss owned by the Seleucid, 8 spearmen owned by the Egypt and 5 archers owned by the Egypt lost in Antioch Egypt roll dice for 15 axemen in Antioch, round 3 : 3/15 hits, 5.00 expected hits Seleucid roll dice for 16 hoplites in Antioch, round 3 : 8/16 hits, 8.00 expected hits 8 axemen owned by the Egypt and 3 hoplites owned by the Seleucid lost in Antioch Egypt roll dice for 7 axemen in Antioch, round 4 : 4/7 hits, 2.33 expected hits Seleucid roll dice for 13 hoplites in Antioch, round 4 : 7/13 hits, 6.50 expected hits 7 axemen owned by the Egypt and 4 hoplites owned by the Seleucid lost in Antioch Seleucid win with 9 hoplites remaining. Battle score for attacker is -36 Casualties for Egypt: 5 archers, 15 axemen and 8 spearmen Casualties for Seleucid: 7 hoplites, 1 legionaire and 7 peltastss Non Combat Move - Egypt 3 archers and 9 spearmen moved from Alexandria to Paraetonium 1 archer moved from Memphis to Alexandria Place Units - Egypt 6 archers placed in Salamis 3 chariots and 1 spearman placed in Memphis 9 axemen placed in Alexandria Turn Complete - Egypt Egypt collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Egypt : 0.50 Seleucid : 4.00 -
TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Seleucid 1 hoplite moved from Antioch to Tarsus Seleucid take Tarsus from Egypt 1 hoplite moved from Antioch to Emesa Purchase Units - Seleucid Seleucid buy 1 hoplite and 3 legionaires; Remaining resources: 0 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 1 hoplite Parthia defend with 1 cavalry Seleucid roll dice for 1 hoplite in Emesa, round 2 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 cavalry in Emesa, round 2 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 hoplite in Emesa, round 3 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 cavalry in Emesa, round 3 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the Seleucid lost in Emesa Parthia win with 1 cavalry remaining. Battle score for attacker is -5 Casualties for Seleucid: 1 hoplite Non Combat Move - Seleucid Place Units - Seleucid 1 hoplite and 3 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Parthia : 0.67 Seleucid : -0.67 -
TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Parthia 1 cavalry moved from Melitene to Tarsus 2 horsearchers moved from Edessa to Tarsus 4 horsearchers moved from Seleucia to Antioch 1 horsearcher moved from Hatra to Antioch 1 cavalry moved from Emesa to Antioch 2 cavalrys moved from Edessa to Tarsus 4 cataphracts and 4 cavalrys moved from Edessa to Antioch 6 cataphracts and 7 cavalrys moved from Edessa to Antioch 2 cavalrys moved from Seleucia to Edessa Purchase Units - Parthia Parthia buy 17 cavalrys; Remaining resources: 1 PUs; Combat - Parthia Battle in Tarsus Parthia attack with 3 cavalrys and 2 horsearchers Seleucid defend with 1 hoplite Parthia roll dice for 3 cavalrys and 2 horsearchers in Tarsus, round 2 : 2/5 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite in Tarsus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Tarsus Parthia win, taking Tarsus from Seleucid with 3 cavalrys and 2 horsearchers remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 hoplite Battle in Antioch Parthia attack with 10 cataphracts, 12 cavalrys and 5 horsearchers Seleucid defend with 1 city, 8 hoplites and 3 legionaires Parthia roll dice for 10 cataphracts, 12 cavalrys and 5 horsearchers in Antioch, round 2 : 11/27 hits, 10.67 expected hits Seleucid roll dice for 8 hoplites and 3 legionaires in Antioch, round 2 : 6/11 hits, 5.00 expected hits 3 legionaires owned by the Seleucid, 8 hoplites owned by the Seleucid and 6 cavalrys owned by the Parthia lost in Antioch Parthia captures 23PUs while taking Seleucid capital Parthia win, taking Antioch from Seleucid with 10 cataphracts, 6 cavalrys and 5 horsearchers remaining. Battle score for attacker is 28 Casualties for Parthia: 6 cavalrys Casualties for Seleucid: 8 hoplites and 3 legionaires Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 5 cavalrys placed in Edessa 2 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 83 PUs; end with 107 PUsCombat Hit Differential Summary :
Parthia : 0.67 Seleucid : 0.50 -
TripleA Turn Summary: Numidia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Numidia 7 archers and 10 spearmen moved from Leptis Magna to Berenice 1 cavalry and 1 spearman moved from Berenice to Paliurus 6 cavalrys moved from Theveste to Thenae 4 cavalrys moved from Cirta to Capsa 3 swordmen moved from Auzia to Cirta Purchase Units - Numidia Numidia buy 2 cavalrys and 6 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Paliurus Numidia attack with 1 cavalry and 1 spearman Egypt defend with 1 spearman Numidia roll dice for 1 cavalry and 1 spearman in Paliurus, round 2 : 0/2 hits, 0.50 expected hits Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 1 cavalry and 1 spearman in Paliurus, round 3 : 1/2 hits, 0.50 expected hits Egypt roll dice for 1 spearman in Paliurus, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Paliurus Numidia win, taking Paliurus from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 spearmen placed in Leptis Magna 2 cavalrys and 2 spearmen placed in Cirta Turn Complete - Numidia Numidia collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Numidia : 0.00 Egypt : -0.67 -
TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Carthage 6 cavalrys and 8 swordmen moved from Narbo to Barcino 1 hoplite moved from Carthago Nova to Valentia 1 bireme moved from SZ 20 to SZ 21 Purchase Units - Carthage Carthage buy 2 biremes, 1 cavalry, 8 hoplites, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs; Non Combat Move - Carthage Place Units - Carthage 2 biremes placed in SZ 36 8 hoplites placed in Carthago 1 cavalry, 2 spearmen and 2 swordmen placed in Corduba Turn Complete - Carthage Carthage collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - RomanRepublic 1 velites moved from Massilia to Narbo RomanRepublic take Narbo from Carthage 1 ballista and 3 legionaires moved from Mediolanum to Nemausus 4 cavalrys moved from Genua to Nemausus 13 legionaires, 2 onagers and 5 velitess moved from Massilia to Narbo 1 bireme and 1 trireme moved from SZ 28 to SZ 25 1 velites moved from Roma to Arretium Purchase Units - RomanRepublic RomanRepublic buy 6 biremes and 8 cavalrys; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Nemausus RomanRepublic attack with 1 ballista, 4 cavalrys and 3 legionaires Neutral defend with 4 cavalrys and 1 swordman RomanRepublic roll dice for 1 ballista, 4 cavalrys and 3 legionaires in Nemausus, round 2 : 4/8 hits, 3.17 expected hits Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 2/5 hits, 1.00 expected hits 4 cavalrys owned by the Neutral and 2 cavalrys owned by the RomanRepublic lost in Nemausus RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Nemausus, round 3 : 2/6 hits, 2.50 expected hits Neutral roll dice for 1 swordman in Nemausus, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Nemausus RomanRepublic loses 0 PUs for violating Nemaususs neutrality. RomanRepublic win, taking Nemausus from Neutral with 1 ballista, 2 cavalrys and 3 legionaires remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 2 cavalrys Casualties for Neutral: 4 cavalrys and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme placed in SZ 25 5 biremes placed in SZ 33 4 cavalrys placed in Genua 4 cavalrys placed in Ariminum Turn Complete - RomanRepublic RomanRepublic collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Neutral : 0.67 RomanRepublic : 0.33 -
TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - GreekCityStates 1 bireme moved from SZ 45 to SZ 50 Purchase Units - GreekCityStates GreekCityStates buy 3 archers, 1 hoplite and 3 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 3 archers, 1 hoplite and 3 slingerss placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :





