Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Numidia
3 archers, 3 cavalrys and 11 spearmen moved from Thenae to Sabrata
6 cavalrys, 2 spearmen and 3 swordmen moved from Tingis to Banasa
4 archers moved from Leptis Magna to Berenice
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 12 PUs;
Combat - Numidia
Battle in Banasa
Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Banasa, round 2 : 4/11 hits, 3.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 6 cavalrys and 3 swordmen remaining. Battle score for attacker is 1
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer and 1 spearman
Battle in Sabrata
Numidia attack with 3 archers, 3 cavalrys and 11 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 3 archers, 3 cavalrys and 11 spearmen in Sabrata, round 2 : 5/17 hits, 3.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 3 archers, 3 cavalrys and 10 spearmen remaining. Battle score for attacker is 4
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer and 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 25 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Numidia : 2.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Carthage
6 cavalrys, 6 spearmen and 8 swordmen moved from Tarraco to Barcino
1 cavalry moved from Valentia to Barcino
1 swordman moved from Corduba to Carthago Nova
Purchase Units - Carthage
Carthage buy 8 biremes and 1 hoplite; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Barcino
Carthage attack with 7 cavalrys, 6 spearmen and 8 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 7 cavalrys, 6 spearmen and 8 swordmen in Barcino, round 2 : 7/21 hits, 6.00 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits
1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Barcino
Carthage loses 0 PUs for violating Barcinos neutrality.
Carthage win, taking Barcino from Neutral with 7 cavalrys, 3 spearmen and 8 swordmen remaining. Battle score for attacker is 10
Casualties for Carthage: 3 spearmen
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Non Combat Move - Carthage
Place Units - Carthage
8 biremes placed in SZ 36
1 hoplite placed in Carthago
Turn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 17: 2 biremes
EDIT: Adding units owned by Carthage to SZ 18: 2 biremes
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Carthage : 1.00
Neutral : 1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - RomanRepublic
6 velitess moved from Ariminum to Patavium
1 ballista, 1 cavalry, 6 legionaires and 1 velites moved from Verona to Patavium
9 legionaires moved from Roma to Arretium
6 triremes moved from SZ 32 to SZ 33
Purchase Units - RomanRepublic
RomanRepublic buy 6 biremes, 1 trireme and 4 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 1 cavalry, 6 legionaires and 7 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 7 velitess in Patavium, round 2 : 4/15 hits, 4.33 expected hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits
4 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 3 velitess in Patavium, round 3 : 4/11 hits, 3.67 expected hits
Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 4/8 hits, 3.00 expected hits
3 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista and 6 legionaires in Patavium, round 4 : 3/7 hits, 2.83 expected hits
Neutral roll dice for 3 archers and 1 swordman in Patavium, round 4 : 2/4 hits, 1.83 expected hits
2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista and 4 legionaires in Patavium, round 5 : 1/5 hits, 2.17 expected hits
Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic loses 0 PUs for violating Pataviums neutrality.
RomanRepublic win, taking Patavium from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 cavalry, 3 legionaires and 7 velitess
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
5 biremes placed in SZ 33
1 bireme and 1 trireme placed in SZ 28
4 velitess placed in Genua
Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : 2.00
RomanRepublic : -1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - GreekCityStates
3 cavalrys and 1 hoplite moved from Cydonia to SZ 67
3 cavalrys and 1 hoplite moved from SZ 67 to Corinth
1 bireme moved from SZ 53 to SZ 50
1 archer moved from Corinth to SZ 50
1 archer moved from SZ 50 to Delphi
GreekCityStates take Delphi from Macedonia
Purchase Units - GreekCityStates
GreekCityStates buy 7 archers; Remaining resources: 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
7 archers placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Macedonia
1 hoplite moved from Sardis to SZ 69
1 bireme and 1 hoplite moved from SZ 69 to SZ 68
1 hoplite moved from SZ 68 to Rhodos
Macedonia take Rhodos from GreekCityStates
3 hoplites moved from Sardis to SZ 69
1 swordman moved from Thessalonica to SZ 69
2 peltastss and 1 swordman moved from Athens to Delphi
3 hoplites and 1 swordman moved from SZ 69 to Athens
Purchase Units - Macedonia
Macedonia buy 3 hoplites, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 2 peltastss and 1 swordman
GreekCityStates defend with 1 archer
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 2 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 1/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 archer
Non Combat Move - Macedonia
Place Units - Macedonia
3 hoplites, 2 peltastss and 2 swordmen placed in Athens
6 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
GreekCityStates : -1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Egypt
5 archers, 8 axemen and 10 spearmen moved from Pharan to Jerusalem
3 axemen moved from Salamis to SZ 60
3 axemen moved from SZ 60 to Sidon
3 axemen moved from Salamis to SZ 60
3 axemen, 1 bireme and 1 trireme moved from SZ 60 to SZ 61
1 bireme moved from SZ 61 to SZ 60
1 axeman moved from SZ 61 to Tarsus
Egypt take Tarsus from Seleucid
2 axemen moved from SZ 61 to Attalia
Egypt take Attalia from Seleucid
4 spearmen moved from Paraetonium to Siwa
3 spearmen moved from Paraetonium to Paliurus
1 archer moved from Alexandria to Paraetonium
8 archers moved from Memphis to Pharan
Purchase Units - Egypt
Egypt buy 6 axemen and 6 spearmen; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 3 axemen
Seleucid defend with 1 peltasts
Egypt roll dice for 3 axemen in Sidon, round 2 : 2/3 hits, 1.00 expected hits
Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 3 axemen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Jerusalem
Egypt attack with 5 archers, 8 axemen and 10 spearmen
Seleucid defend with 1 hoplite
Egypt roll dice for 5 archers, 8 axemen and 10 spearmen in Jerusalem, round 2 : 6/23 hits, 5.17 expected hits
Seleucid roll dice for 1 hoplite in Jerusalem, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 5 archers, 8 axemen and 9 spearmen remaining. Battle score for attacker is 2
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
Place Units - Egypt
6 axemen placed in Salamis
3 spearmen placed in Alexandria
3 spearmen placed in Memphis
Turn Complete - Egypt
Egypt collect 58 PUs; end with 60 PUs
Combat Hit Differential Summary :
Egypt : 1.83
Seleucid : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Seleucid
2 hoplites moved from Damascus to Sidon
1 peltasts moved from Antioch to Sidon
2 hoplites moved from Damascus to Emesa
1 peltasts moved from Emesa to Damascus
1 peltasts moved from Amida to Hatra
3 cataphracts and 8 hoplites moved from Edessa to Hatra
1 hoplite and 2 peltastss moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 10 hoplites and 6 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Tarsus
Seleucid attack with 1 hoplite and 2 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 1 hoplite and 2 peltastss in Tarsus, round 2 : 1/3 hits, 0.67 expected hits
Egypt roll dice for 1 axeman in Tarsus, round 2 : 0/1 hits, 0.17 expected hits
1 axeman owned by the Egypt lost in Tarsus
Seleucid win, taking Tarsus from Egypt with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Sidon
Seleucid attack with 2 hoplites and 1 peltasts
Egypt defend with 3 axemen
Seleucid roll dice for 2 hoplites and 1 peltasts in Sidon, round 2 : 2/3 hits, 0.83 expected hits
Egypt roll dice for 3 axemen in Sidon, round 2 : 1/3 hits, 0.50 expected hits
2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
Seleucid roll dice for 2 hoplites in Sidon, round 3 : 1/2 hits, 0.67 expected hits
Egypt roll dice for 1 axeman in Sidon, round 3 : 1/1 hits, 0.17 expected hits
1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite and 1 peltasts
Casualties for Egypt: 3 axemen
Battle in Hatra
Seleucid attack with 3 cataphracts, 8 hoplites and 1 peltasts
Parthia defend with 7 archers, 5 cataphracts and 4 spearmen
Seleucid roll dice for 3 cataphracts, 8 hoplites and 1 peltasts in Hatra, round 2 : 8/12 hits, 4.33 expected hits
Parthia roll dice for 7 archers, 5 cataphracts and 4 spearmen in Hatra, round 2 : 11/16 hits, 7.33 expected hits
4 archers owned by the Parthia, 2 cataphracts owned by the Seleucid, 4 spearmen owned by the Parthia, 8 hoplites owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Hatra
1 cataphract owned by the Seleucid retreated to Edessa
Parthia win with 3 archers and 5 cataphracts remaining. Battle score for attacker is -28
Casualties for Seleucid: 2 cataphracts, 8 hoplites and 1 peltasts
Casualties for Parthia: 4 archers and 4 spearmen
Non Combat Move - Seleucid
1 legionaire and 6 peltastss moved from Antioch to Edessa
Place Units - Seleucid
5 hoplites placed in Edessa
5 hoplites and 6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Egypt : 1.17
Parthia : 3.67
Seleucid : 5.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Parthia
10 cavalrys moved from Seleucia to Edessa
2 horsearchers moved from Persepolis to Hatra
1 cataphract moved from Hatra to Amida
Parthia take Amida from Seleucid
1 cataphract moved from Amida to Edessa
3 archers and 4 cataphracts moved from Hatra to Edessa
Purchase Units - Parthia
Parthia buy 12 cavalrys and 1 horsearcher; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Edessa
Parthia attack with 3 archers, 5 cataphracts and 10 cavalrys
Seleucid defend with 1 cataphract, 1 city, 5 hoplites, 1 legionaire and 6 peltastss
Parthia roll dice for 3 archers, 5 cataphracts and 10 cavalrys in Edessa, round 2 : 4/18 hits, 6.33 expected hits
Seleucid roll dice for 1 cataphract, 5 hoplites, 1 legionaire and 6 peltastss in Edessa, round 2 : 4/13 hits, 4.33 expected hits
3 archers owned by the Parthia, 4 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa
Parthia roll dice for 5 cataphracts and 9 cavalrys in Edessa, round 3 : 5/14 hits, 5.50 expected hits
Seleucid roll dice for 1 cataphract, 5 hoplites, 1 legionaire and 2 peltastss in Edessa, round 3 : 4/9 hits, 3.67 expected hits
1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Edessa
Parthia roll dice for 5 cataphracts and 5 cavalrys in Edessa, round 4 : 4/10 hits, 4.17 expected hits
Seleucid roll dice for 1 cataphract and 3 hoplites in Edessa, round 4 : 0/4 hits, 2.00 expected hits
1 cataphract owned by the Seleucid and 3 hoplites owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 5 cataphracts and 5 cavalrys remaining. Battle score for attacker is 16
Casualties for Parthia: 3 archers and 5 cavalrys
Casualties for Seleucid: 1 cataphract, 5 hoplites, 1 legionaire and 6 peltastss
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
2 cavalrys and 1 horsearcher placed in Persepolis
Turn Complete - Parthia
Parthia collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Parthia : -3.00
Seleucid : -2.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Numidia
4 archers moved from Leptis Magna to Berenice
3 archers, 3 cavalrys and 10 spearmen moved from Sabrata to Oea
6 cavalrys moved from Banasa to Auzia
3 swordmen moved from Banasa to Volubilis
Purchase Units - Numidia
Numidia buy 4 archers and 1 city; Remaining resources: 6 PUs;
Combat - Numidia
Battle in Oea
Numidia attack with 3 archers, 3 cavalrys and 10 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 3 archers, 3 cavalrys and 10 spearmen in Oea, round 2 : 1/16 hits, 3.17 expected hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Oea
Numidia loses 0 PUs for violating Oeas neutrality.
Numidia win, taking Oea from Neutral with 3 archers, 3 cavalrys and 10 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Battle in Volubilis
Numidia attack with 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 3 swordmen in Volubilis, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Volubilis
Numidia loses 0 PUs for violating Volubiliss neutrality.
Numidia win, taking Volubilis from Neutral with 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
1 city placed in Cirta
Turn Complete - Numidia
Numidia collect 26 PUs; end with 32 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Numidia : -2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Carthage
1 swordman moved from Carthago Nova to Valentia
1 spearman moved from Barcino to SZ 18
1 bireme and 1 spearman moved from SZ 18 to SZ 19
1 spearman moved from SZ 19 to Massilia
Carthage take Massilia from RomanRepublic
7 cavalrys, 2 spearmen and 8 swordmen moved from Barcino to Narbo
Purchase Units - Carthage
Carthage buy 8 biremes and 1 hoplite; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Narbo
Carthage attack with 7 cavalrys, 2 spearmen and 8 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 7 cavalrys, 2 spearmen and 8 swordmen in Narbo, round 2 : 4/17 hits, 5.33 expected hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 2/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Narbo
Carthage loses 0 PUs for violating Narbos neutrality.
Carthage win, taking Narbo from Neutral with 7 cavalrys and 8 swordmen remaining. Battle score for attacker is 6
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 1 cavalry and 2 swordmen
Non Combat Move - Carthage
1 bireme moved from SZ 18 to SZ 17
Place Units - Carthage
8 biremes placed in SZ 36
1 hoplite placed in Corduba
Turn Complete - Carthage
Carthage collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Carthage : -1.33
Neutral : 1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - RomanRepublic
9 legionaires moved from Arretium to Genua
1 ballista and 3 legionaires moved from Patavium to Verona
1 bireme and 1 trireme moved from SZ 28 to SZ 27
Purchase Units - RomanRepublic
RomanRepublic buy 5 biremes, 1 city, 2 legionaires and 2 onagers; Remaining resources: 3 PUs;
Combat - RomanRepublic
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Ariminum
2 legionaires and 2 onagers placed in Genua
5 biremes placed in SZ 33
Turn Complete - RomanRepublic
RomanRepublic collect 70 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - GreekCityStates
1 trireme moved from SZ 67 to SZ 53
1 archer moved from Corinth to SZ 50
1 archer and 1 bireme moved from SZ 50 to SZ 45
1 archer moved from SZ 45 to Dodona
GreekCityStates take Dodona from Macedonia
Purchase Units - GreekCityStates
GreekCityStates buy 15 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
7 slingerss placed in Corinth
6 slingerss placed in Sparta
2 slingerss were produced but were not placed
Turn Complete - GreekCityStates
GreekCityStates collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Macedonia
2 peltastss and 1 swordman moved from Delphi to Dodona
1 peltasts moved from Thessalonica to Dodona
5 peltastss moved from Thessalonica to SZ 69
5 peltastss moved from SZ 69 to Athens
Purchase Units - Macedonia
Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Dodona
Macedonia attack with 3 peltastss and 1 swordman
GreekCityStates defend with 1 archer
Macedonia roll dice for 3 peltastss and 1 swordman in Dodona, round 2 : 1/4 hits, 0.83 expected hits
GreekCityStates roll dice for 1 archer in Dodona, round 2 : 1/1 hits, 0.50 expected hits
1 archer owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Dodona
Macedonia win, taking Dodona from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 1 archer
Non Combat Move - Macedonia
Place Units - Macedonia
6 hoplites and 1 peltasts placed in Athens
6 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from SZ 68: 1 bireme
EDIT: Adding units owned by Macedonia to SZ 69: 1 bireme
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Macedonia : 0.17
GreekCityStates : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Egypt
1 axeman moved from Attalia to Sardis
Egypt take Sardis from Seleucid
4 axemen moved from Salamis to SZ 61
1 trireme moved from SZ 60 to SZ 61
2 axemen moved from Salamis to SZ 61
1 axeman moved from Attalia to Tarsus
6 axemen moved from SZ 61 to Tarsus
3 archers, 4 axemen and 4 spearmen moved from Jerusalem to Sidon
2 archers, 4 axemen and 5 spearmen moved from Jerusalem to Damascus
8 archers moved from Pharan to Jerusalem
3 spearmen moved from Memphis to Alexandria
3 spearmen moved from Alexandria to Paraetonium
1 archer moved from Paraetonium to Siwa
Purchase Units - Egypt
Egypt buy 4 archers, 6 spearmen and 2 triremes; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Tarsus
Egypt attack with 7 axemen
Seleucid defend with 1 hoplite and 2 peltastss
Egypt roll dice for 7 axemen in Tarsus, round 2 : 4/7 hits, 2.33 expected hits
Seleucid roll dice for 1 hoplite and 2 peltastss in Tarsus, round 2 : 0/3 hits, 0.83 expected hits
1 hoplite owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Tarsus
Egypt win, taking Tarsus from Seleucid with 7 axemen remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 hoplite and 2 peltastss
Battle in Sidon
Egypt attack with 3 archers, 4 axemen and 4 spearmen
Seleucid defend with 1 hoplite
Egypt roll dice for 3 archers, 4 axemen and 4 spearmen in Sidon, round 2 : 3/11 hits, 2.50 expected hits
Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
Egypt win, taking Sidon from Seleucid with 3 archers, 4 axemen and 3 spearmen remaining. Battle score for attacker is 2
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite
Battle in Damascus
Egypt attack with 2 archers, 4 axemen and 5 spearmen
Seleucid defend with 1 peltasts
Egypt roll dice for 2 archers, 4 axemen and 5 spearmen in Damascus, round 2 : 1/11 hits, 2.50 expected hits
Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 2 archers, 4 axemen and 5 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Egypt
1 bireme moved from SZ 60 to SZ 62
Place Units - Egypt
2 triremes placed in SZ 62
3 archers and 6 spearmen placed in Alexandria
1 archer placed in Memphis
Turn Complete - Egypt
Egypt collect 70 PUs; end with 72 PUs
Combat Hit Differential Summary :
Egypt : 0.67
Seleucid : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Seleucid
2 hoplites moved from Emesa to Antioch
Purchase Units - Seleucid
Seleucid buy 9 hoplites, 1 legionaire and 1 peltasts; Remaining resources: 0 PUs;
Non Combat Move - Seleucid
Place Units - Seleucid
9 hoplites, 1 legionaire and 1 peltasts placed in Antioch
Turn Complete - Seleucid
Seleucid collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Parthia
1 horsearcher moved from Hatra to Emesa
Parthia take Emesa from Seleucid
1 horsearcher moved from Hatra to Edessa
1 cavalry moved from Edessa to Melitene
Parthia take Melitene from Seleucid
1 horsearcher moved from Emesa to Edessa
1 cavalry moved from Seleucia to Emesa
9 cavalrys moved from Seleucia to Edessa
1 horsearcher moved from Persepolis to Hatra
2 cavalrys moved from Persepolis to Seleucia
Purchase Units - Parthia
Parthia buy 5 cataphracts and 4 horsearchers; Remaining resources: 2 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
5 cataphracts placed in Edessa
4 horsearchers placed in Seleucia
Turn Complete - Parthia
Parthia collect 67 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Numidia
4 archers moved from Leptis Magna to Berenice
3 archers, 3 cavalrys and 10 spearmen moved from Oea to Leptis Magna
3 cavalrys moved from Leptis Magna to Berenice
6 cavalrys moved from Auzia to Theveste
3 swordmen moved from Volubilis to Auzia
Purchase Units - Numidia
Numidia buy 4 archers and 4 cavalrys; Remaining resources: 0 PUs;
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
4 cavalrys placed in Cirta
Turn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - Carthage
1 hoplite moved from Corduba to Carthago Nova
1 spearman moved from Massilia to Mediolanum
Carthage take Mediolanum from RomanRepublic
1 cavalry moved from Narbo to Massilia
1 bireme moved from SZ 19 to SZ 20
1 swordman moved from Valentia to SZ 17
1 swordman moved from SZ 17 to Barcino
Purchase Units - Carthage
Carthage buy 1 bireme and 5 triremes; Remaining resources: 1 PUs;
Combat - Carthage
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 5 triremes placed in SZ 36
Turn Complete - Carthage
Carthage collect 71 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 27 to SZ 33
1 ballista and 3 legionaires moved from Verona to Mediolanum
13 legionaires, 2 onagers and 6 velitess moved from Genua to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 6 biremes, 4 cavalrys, 1 trireme and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista and 3 legionaires
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 ballista and 3 legionaires in Mediolanum, round 2 : 1/4 hits, 1.83 expected hits
Carthage roll dice for 1 spearman in Mediolanum, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Mediolanum
RomanRepublic win, taking Mediolanum from Carthage with 1 ballista and 3 legionaires remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Massilia
RomanRepublic attack with 13 legionaires, 2 onagers and 6 velitess
Carthage defend with 1 cavalry
RomanRepublic roll dice for 13 legionaires, 2 onagers and 6 velitess in Massilia, round 2 : 7/21 hits, 7.00 expected hits
Carthage roll dice for 1 cavalry in Massilia, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Massilia
RomanRepublic win, taking Massilia from Carthage with 13 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4
Casualties for Carthage: 1 cavalry
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
5 biremes placed in SZ 33
1 bireme and 1 trireme placed in SZ 28
4 cavalrys placed in Genua
1 velites placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Carthage : -0.50
RomanRepublic : -0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7
Combat Move - GreekCityStates
1 trireme moved from SZ 53 to SZ 67
6 slingerss moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 2 biremes and 6 slingerss; Remaining resources: 1 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 slingerss placed in Corinth
2 biremes placed in SZ 67
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :