No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
270 BC whack vs dawg
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and a here we go
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Carthage 1 warelephant moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 36 1 spearman moved from Melita to SZ 36 4 spearmen moved from Carthago to SZ 32 2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 33 4 spearmen moved from SZ 33 to Lilybaeum 1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33 1 hoplite, 1 spearman and 1 warelephant moved from SZ 33 to Lilybaeum 2 spearmen and 1 swordman moved from Hispatis to Salmantica 2 spearmen and 1 swordman moved from Corduba to Castulo 1 spearman moved from Corduba to Castulo 1 spearman moved from Corduba to Salmantica 1 swordman moved from Corduba to Castulo 1 swordman moved from Corduba to Salmantica 3 spearmen and 2 swordmen moved from Carthago Nova to Castulo 2 cavalrys moved from Corduba to Salmantica 1 swordman moved from Acci to Carthago Nova 1 spearman and 1 swordman moved from Gades to SZ 14 2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15 1 spearman and 1 swordman moved from SZ 15 to Carthago Nova 1 spearman moved from Gades to Acci 3 spearmen moved from Thapsus to Carthago Purchase Units - Carthage Carthage buy 1 bireme, 2 citys, 1 swordman and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 6 spearmen and 4 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 6 spearmen and 4 swordmen in Castulo, round 2 : 4/10 hits, 2.33 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 5 spearmen and 4 swordmen in Castulo, round 3 : 3/9 hits, 2.17 expected hits Neutral roll dice for 1 swordman in Castulo, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Salmantica Carthage attack with 2 cavalrys, 3 spearmen and 2 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral lost in Salmantica Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 3 : 3/7 hits, 1.83 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 0/3 hits, 0.67 expected hits 2 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 2 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 1 bireme and 1 trireme placed in SZ 32 1 city placed in Corduba 1 swordman placed in Carthago Turn Complete - Carthage Carthage collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 2.83 Neutral : -1.17 -
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 1 ballista moved from Roma to SZ 28 1 cavalry moved from Roma to SZ 28 3 legionaires moved from Capua to SZ 28 3 legionaires moved from Roma to SZ 28 1 ballista, 2 biremes, 1 cavalry, 6 legionaires and 2 triremes moved from SZ 28 to SZ 34 4 legionaires and 5 velitess moved from Messana to Lilybaeum 1 ballista, 1 cavalry and 6 legionaires moved from SZ 34 to Lilybaeum 3 legionaires and 4 velitess moved from Arretium to Genua 1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua 1 cavalry moved from Roma to Genua 1 cavalry moved from Capua to Arretium 2 legionaires and 3 velitess moved from Salapia to Capua 1 bireme moved from SZ 44 to SZ 35 2 legionaires and 1 velites moved from Tarentum to Capua 2 legionaires and 3 velitess moved from Croton to Capua 1 legionaire and 5 velitess moved from Roma to Capua Purchase Units - RomanRepublic RomanRepublic buy 2 biremes and 2 triremes; Remaining resources: 5 PUs; Combat - RomanRepublic Battle in Genua RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 7 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 7 velitess in Genua, round 2 : 4/14 hits, 4.00 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 2/6 hits, 1.50 expected hits 3 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 5 velitess in Genua, round 3 : 3/12 hits, 3.67 expected hits Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits 1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 4 velitess remaining. Battle score for attacker is 15 Casualties for RomanRepublic: 3 velitess Casualties for Neutral: 3 cavalrys and 3 swordmen Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 cavalry, 10 legionaires and 5 velitess Carthage defend with 1 city, 1 hoplite, 13 spearmen and 2 warelephants RomanRepublic roll dice for 1 ballista, 1 cavalry, 10 legionaires and 5 velitess in Lilybaeum, round 2 : 7/17 hits, 5.33 expected hits Units damaged: 2 warelephants owned by the Carthage Carthage roll dice for 1 hoplite, 13 spearmen and 2 warelephants in Lilybaeum, round 2 : 5/16 hits, 6.17 expected hits 5 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 cavalry and 10 legionaires in Lilybaeum, round 3 : 5/12 hits, 4.50 expected hits Carthage roll dice for 1 hoplite, 8 spearmen and 2 warelephants in Lilybaeum, round 3 : 7/11 hits, 4.50 expected hits 1 cavalry owned by the RomanRepublic, 5 spearmen owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 4 : 2/5 hits, 2.17 expected hits Carthage roll dice for 1 hoplite, 3 spearmen and 2 warelephants in Lilybaeum, round 4 : 1/6 hits, 2.83 expected hits 2 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 3 legionaires in Lilybaeum, round 5 : 3/4 hits, 1.83 expected hits Carthage roll dice for 1 hoplite, 1 spearman and 2 warelephants in Lilybaeum, round 5 : 2/4 hits, 1.83 expected hits 1 spearman owned by the Carthage, 2 legionaires owned by the RomanRepublic and 2 warelephants owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista and 1 legionaire in Lilybaeum, round 6 : 2/2 hits, 1.17 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 legionaire remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 ballista, 1 cavalry, 9 legionaires and 5 velitess Casualties for Carthage: 1 hoplite, 13 spearmen and 2 warelephants Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 2 triremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 52 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 0.17 Neutral : 0.83 RomanRepublic : 3.33 -
TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum 6 hoplites and 3 slingerss moved from Sparta to Corinth 2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth 3 biremes and 1 trireme moved from SZ 67 to SZ 68 1 hoplite and 1 slingers moved from Rhodos to SZ 68 1 hoplite and 1 slingers moved from SZ 68 to Sardis 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis Purchase Units - GreekCityStates GreekCityStates buy 6 archers; Remaining resources: 10 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 2/20 hits, 5.33 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits 2 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 2 peltastss and 2 swordmen in Corinth, round 3 : 6/11 hits, 3.83 expected hits 1 hoplite owned by the GreekCityStates, 2 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 2 peltastss owned by the Macedonia, 1 cavalry owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 10 hoplites in Corinth, round 4 : 3/10 hits, 3.33 expected hits Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 4 : 4/7 hits, 3.17 expected hits 2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 4 hoplites owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 6 hoplites in Corinth, round 5 : 2/6 hits, 2.00 expected hits Macedonia roll dice for 4 hoplites in Corinth, round 5 : 3/4 hits, 2.00 expected hits 2 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 3 hoplites in Corinth, round 6 : 3/3 hits, 1.00 expected hits Macedonia roll dice for 2 hoplites in Corinth, round 6 : 0/2 hits, 1.00 expected hits 2 hoplites owned by the Macedonia lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -15 Casualties for GreekCityStates: 2 archers, 1 cavalry, 8 hoplites and 6 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Battle in Sardis GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss Seleucid defend with 4 hoplites and 3 peltastss GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 3/11 hits, 2.50 expected hits Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 3/7 hits, 2.50 expected hits 3 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Sardis, round 3 : 1/8 hits, 2.00 expected hits Seleucid roll dice for 4 hoplites in Sardis, round 3 : 3/4 hits, 2.00 expected hits 1 hoplite owned by the Seleucid, 1 archer owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 4 : 3/5 hits, 1.50 expected hits Seleucid roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8 Casualties for GreekCityStates: 2 archers and 5 slingerss Casualties for Seleucid: 4 hoplites and 3 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 archers placed in Sparta Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from SZ 67: 1 trireme EDIT: Adding units owned by GreekCityStates to SZ 68: 1 trireme EDIT: Turning off Edit Mode Turn Complete - GreekCityStates GreekCityStates collect 48 PUs; end with 58 PUsCombat Hit Differential Summary :
Macedonia : 2.83 Seleucid : 1.00 GreekCityStates : -1.33 -
TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 1 peltasts moved from Thessalonica to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 1 bireme and 1 trireme moved from SZ 70 to SZ 69 1 cavalry moved from Pella to Delphi 2 hoplites and 4 peltastss moved from Dodona to Delphi 1 hoplite and 3 peltastss moved from Pella to Dodona 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens Macedonia take Athens from GreekCityStates 2 cavalrys moved from Thessalonica to Athens 3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Larissa 1 cavalry moved from Philippopolis to Larissa 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica Purchase Units - Macedonia Macedonia buy 3 hoplites, 1 peltasts and 1 trireme; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 0/7 hits, 1.67 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 2 : 3/6 hits, 2.00 expected hits 3 peltastss owned by the Macedonia lost in Delphi Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Delphi, round 3 : 0/4 hits, 1.17 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 3 : 2/6 hits, 2.00 expected hits 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Delphi 2 hoplites owned by the Macedonia retreated to Dodona GreekCityStates win with 1 archer, 2 hoplites and 3 slingerss remaining. Battle score for attacker is -12 Casualties for Macedonia: 1 cavalry and 4 peltastss Non Combat Move - Macedonia Place Units - Macedonia 1 trireme placed in SZ 69 3 hoplites and 1 peltasts placed in Thessalonica Turn Complete - Macedonia Macedonia collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Macedonia : -2.83 GreekCityStates : 1.00 -
TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus 2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus 3 archers moved from Hermopolis to Paraetonium 2 archers moved from Alexandria to Paraetonium 2 spearmen moved from Hermopolis to Paraetonium 4 spearmen moved from Alexandria to Paraetonium 2 axemen moved from Hermopolis to Paraetonium 2 chariots moved from Alexandria to Paraetonium 1 chariot moved from Memphis to Paraetonium 3 axemen moved from Alexandria to SZ 57 1 archer and 2 axemen moved from Memphis to SZ 58 2 spearmen moved from Memphis to SZ 57 2 axemen moved from Hermopolis to Paraetonium 3 spearmen moved from Memphis to Pharan 3 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 57 to SZ 63 1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 63 Purchase Units - Egypt Egypt buy 8 archers and 1 city; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 4 axemen, 3 chariots and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 4 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 4/18 hits, 4.17 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 9 Casualties for Neutral: 3 spearmen Battle in Damascus Egypt attack with 5 axemen, 3 chariots and 10 spearmen Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 4/18 hits, 4.33 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 1/8 hits, 2.17 expected hits 1 cavalry owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 5 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 5/17 hits, 4.17 expected hits Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 1/4 hits, 1.50 expected hits 1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid, 1 cavalry owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 4 axemen, 3 chariots and 9 spearmen remaining. Battle score for attacker is 22 Casualties for Egypt: 1 axeman and 1 spearman Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Non Combat Move - Egypt Turning on Edit Mode EDIT: Removing units owned by Egypt from Damascus: 1 axeman EDIT: Adding units owned by Egypt to Damascus: 1 spearman EDIT: Turning off Edit Mode Place Units - Egypt 1 city placed in Memphis 8 archers placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Neutral : -1.00 Egypt : 0.33 Seleucid : -1.67 -
TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 2 hoplites moved from Tarsus to SZ 61 2 hoplites and 1 peltasts moved from Attalia to Sardis 1 hoplite moved from Antioch to SZ 61 1 legionaire moved from Antioch to SZ 61 2 peltastss moved from Antioch to Sidon 1 legionaire moved from Antioch to Sidon 1 cataphract, 2 cavalrys, 3 hoplites and 4 peltastss moved from Antioch to Damascus 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus 1 cavalry moved from Edessa to Damascus 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra 1 cataphract and 1 cavalry moved from Hatra to Damascus 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida 2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Amida 3 hoplites and 1 legionaire moved from SZ 61 to Salamis Purchase Units - Seleucid Seleucid buy 11 hoplites; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 legionaire and 2 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 1/3 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Battle in Salamis Seleucid attack with 3 hoplites and 1 legionaire Egypt defend with 2 spearmen Seleucid roll dice for 3 hoplites and 1 legionaire in Salamis, round 2 : 2/4 hits, 1.33 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits 1 legionaire owned by the Seleucid and 2 spearmen owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 legionaire Casualties for Egypt: 2 spearmen Battle in Amida Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss Neutral defend with 2 archers and 4 spearmen Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Amida, round 2 : 4/14 hits, 4.50 expected hits Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 1/6 hits, 2.33 expected hits 1 peltasts owned by the Seleucid and 4 spearmen owned by the Neutral lost in Amida Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 4 peltastss in Amida, round 3 : 2/13 hits, 4.33 expected hits Neutral roll dice for 2 archers in Amida, round 3 : 2/2 hits, 1.00 expected hits 2 peltastss owned by the Seleucid and 2 archers owned by the Neutral lost in Amida Seleucid loses 0 PUs for violating Amidas neutrality. Seleucid win, taking Amida from Neutral with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 14 Casualties for Seleucid: 3 peltastss Casualties for Neutral: 2 archers and 4 spearmen Battle in Damascus Seleucid attack with 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss Egypt defend with 3 axemen, 3 chariots and 10 spearmen Seleucid roll dice for 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss in Damascus, round 2 : 6/17 hits, 5.17 expected hits Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 8/16 hits, 5.83 expected hits 3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 3 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 2 cavalrys, 4 hoplites and 1 legionaire in Damascus, round 3 : 1/9 hits, 3.50 expected hits Egypt roll dice for 3 chariots and 7 spearmen in Damascus, round 3 : 3/10 hits, 4.33 expected hits 1 legionaire owned by the Seleucid, 2 cavalrys owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus 2 cataphracts owned by the Seleucid and 4 hoplites owned by the Seleucid retreated to Emesa Egypt win with 3 chariots and 6 spearmen remaining. Battle score for attacker is -11 Casualties for Seleucid: 4 cavalrys, 1 legionaire and 6 peltastss Casualties for Egypt: 3 axemen and 4 spearmen Battle in Sardis Seleucid attack with 2 hoplites and 1 peltasts GreekCityStates defend with 4 hoplites Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 2 : 0/3 hits, 0.83 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 3/4 hits, 2.00 expected hits 2 hoplites owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis GreekCityStates win with 4 hoplites remaining. Battle score for attacker is -12 Casualties for Seleucid: 2 hoplites and 1 peltasts Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Neutral : -0.33 Egypt : 1.83 Seleucid : -4.33 GreekCityStates : 1.00 -
TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 2 archers and 4 spearmen moved from Persepolis to Babylon 1 horsearcher moved from Ecbatana to Seleucia 2 horsearchers moved from Cyropolis to Seleucia 1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon 1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon 3 archers and 7 spearmen moved from Susa to Seleucia 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 3 archers and 7 spearmen moved from Ctesiphon to Seleucia 1 cataphract and 1 cavalry moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 6 archers and 1 spearman; Remaining resources: 3 PUs; Combat - Parthia Battle in Babylon Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen in Babylon, round 2 : 4/14 hits, 4.17 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits 3 spearmen owned by the Parthia and 4 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 1 spearman in Babylon, round 3 : 3/11 hits, 3.67 expected hits Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 3 : 1/6 hits, 2.50 expected hits 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys and 2 horsearchers in Babylon, round 4 : 3/10 hits, 3.50 expected hits Neutral roll dice for 3 archers in Babylon, round 4 : 1/3 hits, 1.50 expected hits 1 archer owned by the Parthia and 3 archers owned by the Neutral lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 1 archer, 3 cataphracts, 3 cavalrys and 2 horsearchers remaining. Battle score for attacker is 17 Casualties for Parthia: 1 archer and 4 spearmen Casualties for Neutral: 3 archers and 7 spearmen Battle in Seleucia Parthia attack with 6 archers, 3 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 horsearchers and 14 spearmen in Seleucia, round 2 : 3/23 hits, 4.33 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 6 archers, 3 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 6 archers and 1 spearman placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 51 PUsCombat Hit Differential Summary :
Neutral : -2.83 Parthia : -2.67 Seleucid : -0.17 -
TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 2 archers and 4 spearmen moved from Siwa to Berenice 1 cavalry and 2 spearmen moved from Paliurus to Berenice 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice 2 cavalrys moved from Cirta to Cartenna 2 cavalrys and 1 spearman moved from Igilgili to Cartenna 2 cavalrys moved from Hippo Regius to Cartenna 2 cavalrys moved from Zama to Cartenna 1 archer and 1 spearman moved from Zama to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Zama 1 cavalry moved from Theveste to Igilgili 3 swordmen moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 archer and 3 spearmen moved from Cirta to Theveste 2 spearmen moved from Theveste to Capsa 1 spearman moved from Cirta to Auzia 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 1 PUs; Combat - Numidia Battle in Cartenna Numidia attack with 8 cavalrys and 1 spearman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 4/9 hits, 2.83 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 8 cavalrys remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Auzia Numidia attack with 2 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 2 spearmen and 3 swordmen in Auzia, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Neutral : -0.50 Numidia : 1.83 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 32 to SZ 33 2 cavalrys, 3 spearmen and 2 swordmen moved from Salmantica to Toletum 4 spearmen and 4 swordmen moved from Castulo to Toletum 1 spearman moved from Acci to Carthago Nova 2 biremes moved from SZ 15 to SZ 16 Purchase Units - Carthage Carthage buy 1 bireme, 4 cavalrys, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Toletum Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Toletum, round 2 : 6/15 hits, 3.83 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits 4 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 2 cavalrys, 7 spearmen and 6 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Non Combat Move - Carthage Place Units - Carthage 1 bireme and 2 triremes placed in SZ 36 4 cavalrys placed in Corduba 2 spearmen placed in Carthago 1 swordman placed in Carthago Turn Complete - Carthage Carthage collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Carthage : 2.17 Neutral : -0.67 -
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 bireme moved from SZ 35 to SZ 34 2 biremes and 2 triremes moved from SZ 28 to SZ 34 7 legionaires and 10 velitess moved from Capua to SZ 34 7 legionaires and 10 velitess moved from SZ 34 to Lilybaeum 1 ballista, 1 cavalry, 5 legionaires and 4 velitess moved from Genua to Massilia 1 cavalry moved from Arretium to Massilia Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 city and 2 triremes; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Massilia RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess Neutral defend with 1 archer and 4 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess in Massilia, round 2 : 3/12 hits, 3.83 expected hits Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits 2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Massilia RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 2 velitess in Massilia, round 3 : 1/10 hits, 3.50 expected hits Neutral roll dice for 1 archer and 1 swordman in Massilia, round 3 : 1/2 hits, 0.83 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Massilia RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 1 velites in Massilia, round 4 : 5/9 hits, 3.33 expected hits Neutral roll dice for 1 archer in Massilia, round 4 : 1/1 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 archer owned by the Neutral lost in Massilia RomanRepublic loses 0 PUs for violating Massilias neutrality. RomanRepublic win, taking Massilia from Neutral with 1 ballista, 2 cavalrys and 5 legionaires remaining. Battle score for attacker is 8 Casualties for RomanRepublic: 4 velitess Casualties for Neutral: 1 archer and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 2 triremes placed in SZ 34 1 city placed in Genua Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 60 PUsCombat Hit Differential Summary :
Neutral : 0.83 RomanRepublic : -1.67 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens 3 hoplites moved from Corinth to Athens 4 hoplites moved from Sardis to SZ 68 4 hoplites moved from SZ 68 to Athens Purchase Units - GreekCityStates GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 13 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 archer, 9 hoplites and 3 slingerss Macedonia defend with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman GreekCityStates roll dice for 1 archer, 9 hoplites and 3 slingerss in Athens, round 2 : 3/13 hits, 3.67 expected hits Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 1/11 hits, 2.67 expected hits 3 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 archer, 9 hoplites and 2 slingerss in Athens, round 3 : 3/12 hits, 3.50 expected hits Macedonia roll dice for 3 cavalrys, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 3 : 3/8 hits, 2.17 expected hits 1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 2 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 9 hoplites in Athens, round 4 : 5/9 hits, 3.00 expected hits Macedonia roll dice for 2 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 1/5 hits, 1.67 expected hits 1 swordman owned by the Macedonia, 2 hoplites owned by the Macedonia, 1 hoplite owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 8 hoplites remaining. Battle score for attacker is 21 Casualties for GreekCityStates: 1 archer, 1 hoplite and 3 slingerss Casualties for Macedonia: 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Corinth 6 hoplites placed in Sparta Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from Sparta: 6 archers EDIT: Adding units owned by GreekCityStates to Corinth: 6 archers EDIT: Turning off Edit Mode Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 55 PUsCombat Hit Differential Summary :
Macedonia : -1.50 GreekCityStates : 0.83 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 peltasts moved from Dodona to Delphi Macedonia take Delphi from GreekCityStates 1 bireme moved from SZ 70 to SZ 69 5 hoplites moved from Thessalonica to SZ 69 3 peltastss moved from Thessalonica to SZ 69 5 hoplites and 3 peltastss moved from SZ 69 to Athens 1 cavalry, 3 hoplites, 3 peltastss and 2 swordmen moved from Larissa to Athens 3 hoplites and 2 peltastss moved from Dodona to Larissa 2 peltastss moved from Thessalonica to Larissa 1 peltasts moved from Pergamum to Sardis Seleucid take Sardis from GreekCityStates Purchase Units - Macedonia Macedonia buy 2 biremes, 3 hoplites and 3 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen GreekCityStates defend with 8 hoplites Macedonia roll dice for 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen in Athens, round 2 : 5/17 hits, 4.67 expected hits GreekCityStates roll dice for 8 hoplites in Athens, round 2 : 4/8 hits, 4.00 expected hits 5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry, 8 hoplites, 2 peltastss and 2 swordmen in Athens, round 3 : 0/13 hits, 4.00 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 1/3 hits, 1.50 expected hits 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry, 8 hoplites, 1 peltasts and 2 swordmen in Athens, round 4 : 2/12 hits, 3.83 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 3/3 hits, 1.50 expected hits 1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 8 hoplites and 1 swordman in Athens, round 5 : 1/9 hits, 3.00 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 8 hoplites and 1 swordman remaining. Battle score for attacker is 20 Casualties for Macedonia: 1 cavalry, 6 peltastss and 1 swordman Casualties for GreekCityStates: 8 hoplites Non Combat Move - Macedonia Place Units - Macedonia 2 biremes placed in SZ 69 1 hoplite and 3 peltastss placed in Thessalonica Macedonia undo move 2. 3 hoplites and 1 peltasts placed in Thessalonica 2 peltastss were produced but were not placed Turn Complete - Macedonia Macedonia collect 39 PUs; end with 39 PUs Turning on Edit Mode EDIT: Changing PUs for Macedonia from 39 to 43 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Macedonia : -7.50 GreekCityStates : 0.50 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 1 chariot moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Siwa Egypt take Siwa from Numidia 5 archers, 4 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa 8 archers moved from Alexandria to Paraetonium 3 spearmen moved from Pharan to Jerusalem 3 chariots and 5 spearmen moved from Damascus to Sidon 2 spearmen and 1 trireme moved from SZ 63 to SZ 62 2 spearmen moved from SZ 62 to Attalia Egypt take Attalia from Seleucid 1 archer, 2 axemen and 1 trireme moved from SZ 63 to SZ 62 1 archer and 2 axemen moved from SZ 62 to Salamis 2 axemen and 2 biremes moved from SZ 63 to SZ 62 2 axemen moved from SZ 62 to Salamis 1 axeman and 1 bireme moved from SZ 63 to SZ 62 1 axeman moved from SZ 62 to Attalia Purchase Units - Egypt Egypt buy 5 archers and 10 spearmen; Remaining resources: 2 PUs; Combat - Egypt Battle in Salamis Egypt attack with 1 archer and 4 axemen Seleucid defend with 3 hoplites Egypt roll dice for 1 archer and 4 axemen in Salamis, round 2 : 2/5 hits, 1.50 expected hits Seleucid roll dice for 3 hoplites in Salamis, round 2 : 2/3 hits, 1.50 expected hits 1 axeman owned by the Egypt, 2 hoplites owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis Egypt roll dice for 3 axemen in Salamis, round 3 : 2/3 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Salamis Egypt win, taking Salamis from Seleucid with 3 axemen remaining. Battle score for attacker is 8 Casualties for Egypt: 1 archer and 1 axeman Casualties for Seleucid: 3 hoplites Battle in Sidon Egypt attack with 3 chariots and 5 spearmen Seleucid defend with 1 legionaire and 1 peltasts Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 2/8 hits, 1.33 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 2 : 0/2 hits, 0.50 expected hits 1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 3 chariots and 5 spearmen remaining. Battle score for attacker is 6 Casualties for Seleucid: 1 legionaire and 1 peltasts Non Combat Move - Egypt Place Units - Egypt 8 spearmen placed in Memphis 5 archers and 2 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 58 PUs; end with 60 PUsCombat Hit Differential Summary :
Egypt : 2.17 Seleucid : -0.50 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 11 hoplites moved from Antioch to Sidon 2 cataphracts moved from Emesa to Sidon 4 hoplites moved from Emesa to Damascus 5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Edessa 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss moved from Amida to Melitene Purchase Units - Seleucid Seleucid buy 1 city, 2 hoplites and 9 legionaires; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 2 cataphracts and 11 hoplites Egypt defend with 3 chariots and 5 spearmen Seleucid roll dice for 2 cataphracts and 11 hoplites in Sidon, round 2 : 5/13 hits, 4.67 expected hits Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 5/8 hits, 3.67 expected hits 5 hoplites owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon Seleucid roll dice for 2 cataphracts and 6 hoplites in Sidon, round 3 : 2/8 hits, 3.00 expected hits Egypt roll dice for 3 chariots in Sidon, round 3 : 2/3 hits, 2.00 expected hits 2 chariots owned by the Egypt and 2 hoplites owned by the Seleucid lost in Sidon Seleucid roll dice for 2 cataphracts and 4 hoplites in Sidon, round 4 : 3/6 hits, 2.33 expected hits Egypt roll dice for 1 chariot in Sidon, round 4 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 2 cataphracts and 3 hoplites remaining. Battle score for attacker is -7 Casualties for Seleucid: 8 hoplites Casualties for Egypt: 3 chariots and 5 spearmen Battle in Damascus Seleucid attack with 4 hoplites Egypt defend with 1 spearman Seleucid roll dice for 4 hoplites in Damascus, round 2 : 2/4 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 3 hoplites remaining. Battle score for attacker is -2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 spearman Battle in Melitene Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss Neutral defend with 2 archers and 3 spearmen Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss in Melitene, round 2 : 5/11 hits, 4.00 expected hits Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits 1 cavalry owned by the Seleucid, 2 peltastss owned by the Seleucid, 3 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Melitene Seleucid loses 0 PUs for violating Melitenes neutrality. Seleucid win, taking Melitene from Neutral with 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 cavalry and 2 peltastss Casualties for Neutral: 2 archers and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 city placed in Edessa 2 hoplites and 9 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Neutral : 1.00 Egypt : 2.33 Seleucid : 1.67 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 3 cataphracts, 3 cavalrys and 2 horsearchers moved from Babylon to Hatra 6 archers, 3 horsearchers and 14 spearmen moved from Seleucia to Hatra 6 archers and 1 spearman moved from Persepolis to Babylon 1 archer moved from Babylon to Seleucia 1 archer and 4 spearmen moved from Ctesiphon to Seleucia 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon Purchase Units - Parthia Parthia buy 7 cavalrys and 1 city; Remaining resources: 8 PUs; Combat - Parthia Battle in Hatra Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Hatra, round 2 : 4/31 hits, 7.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 13 spearmen remaining. Battle score for attacker is -1 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 61 PUsCombat Hit Differential Summary :
Parthia : -3.50 Seleucid : 0.83 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 4 archers moved from Leptis Magna to Berenice 1 spearman moved from Berenice to Paliurus Numidia take Paliurus from Egypt 2 spearmen and 3 swordmen moved from Auzia to Siga 4 cavalrys moved from Cartenna to Siga 2 cavalrys moved from Cartenna to Siga 1 cavalry moved from Igilgili to Capsa 1 archer and 3 spearmen moved from Zama to Capsa 1 archer and 3 spearmen moved from Theveste to Capsa 2 cavalrys moved from Cartenna to Zama 2 biremes moved from SZ 30 to SZ 31 Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 4 PUs; Combat - Numidia Battle in Siga Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 2 : 1/11 hits, 3.33 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Neutral lost in Siga Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 3 : 3/11 hits, 3.33 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 6 Casualties for Neutral: 2 spearmen Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 18 PUs; end with 22 PUsCombat Hit Differential Summary :
Neutral : -1.00 Numidia : -2.67 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 1 bireme and 2 triremes moved from SZ 36 to SZ 32 3 spearmen moved from Caralis to SZ 32 3 spearmen moved from SZ 32 to Carthago 2 spearmen and 2 swordmen moved from Carthago Nova to Valentia 4 cavalrys moved from Corduba to Valentia 2 cavalrys, 7 spearmen and 6 swordmen moved from Toletum to Valentia Purchase Units - Carthage Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 2 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Valentia, round 2 : 7/23 hits, 6.17 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 2 archers owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 6 cavalrys, 8 spearmen and 8 swordmen remaining. Battle score for attacker is 18 Casualties for Carthage: 1 spearman Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 bireme and 1 trireme placed in SZ 32 4 cavalrys, 1 hoplite, 2 spearmen and 1 swordman placed in Carthago 1 cavalry placed in Corduba Turn Complete - Carthage Carthage collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 0.83 Neutral : -0.83 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 7 biremes and 6 triremes moved from SZ 34 to SZ 33 1 ballista, 2 cavalrys and 5 legionaires moved from Massilia to Mediolanum 6 velitess moved from Capua to Salapia Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 legionaire, 3 triremes and 2 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 ballista, 2 cavalrys and 5 legionaires Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 2 cavalrys and 5 legionaires in Mediolanum, round 2 : 3/8 hits, 3.17 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 cavalry owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 ballista, 1 cavalry and 5 legionaires in Mediolanum, round 3 : 4/7 hits, 2.83 expected hits Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 5 legionaires remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 cavalry Casualties for Neutral: 4 axemen and 1 swordman Battle in SZ 33 RomanRepublic attack with 7 biremes and 6 triremes Carthage defend with 4 biremes and 3 triremes RomanRepublic roll dice for 7 biremes and 6 triremes in SZ 33, round 2 : 2/13 hits, 4.17 expected hits Carthage roll dice for 4 biremes and 3 triremes in SZ 33, round 2 : 2/7 hits, 2.33 expected hits 2 biremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 33 RomanRepublic roll dice for 5 biremes and 6 triremes in SZ 33, round 3 : 5/11 hits, 3.83 expected hits Carthage roll dice for 2 biremes and 3 triremes in SZ 33, round 3 : 0/5 hits, 1.67 expected hits 3 triremes owned by the Carthage and 2 biremes owned by the Carthage lost in SZ 33 RomanRepublic win with 5 biremes and 6 triremes remaining. Battle score for attacker is 50 Casualties for RomanRepublic: 2 biremes Casualties for Carthage: 4 biremes and 3 triremes Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 legionaire and 2 velitess placed in Genua 2 biremes and 3 triremes placed in SZ 33 Turn Complete - RomanRepublic RomanRepublic collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Carthage : -2.00 Neutral : -0.50 RomanRepublic : -0.00 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth 3 biremes and 2 triremes moved from SZ 68 to SZ 67 Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 6 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 5 hoplites and 1 slingers placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :





