• 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
            3 hoplites moved from Corinth to Athens
            4 hoplites moved from Sardis to SZ 68
            4 hoplites moved from SZ 68 to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 13 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer, 9 hoplites and 3 slingerss
                Macedonia defend with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
                    GreekCityStates roll dice for 1 archer, 9 hoplites and 3 slingerss in Athens, round 2 : 3/13 hits, 3.67 expected hits
                    Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 1/11 hits, 2.67 expected hits
                    3 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 1 archer, 9 hoplites and 2 slingerss in Athens, round 3 : 3/12 hits, 3.50 expected hits
                    Macedonia roll dice for 3 cavalrys, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 3 : 3/8 hits, 2.17 expected hits
                    1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 2 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 9 hoplites in Athens, round 4 : 5/9 hits, 3.00 expected hits
                    Macedonia roll dice for 2 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 1/5 hits, 1.67 expected hits
                    1 swordman owned by the Macedonia, 2 hoplites owned by the Macedonia, 1 hoplite owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 8 hoplites remaining. Battle score for attacker is 21
                Casualties for GreekCityStates: 1 archer, 1 hoplite and 3 slingerss
                Casualties for Macedonia: 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            6 hoplites placed in Sparta
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from Sparta: 6 archers
            EDIT: Adding units owned by GreekCityStates to Corinth: 6 archers
            EDIT: Turning off Edit Mode
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.50
    GreekCityStates : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 peltasts moved from Dodona to Delphi
                  Macedonia take Delphi from GreekCityStates
            1 bireme moved from SZ 70 to SZ 69
            5 hoplites moved from Thessalonica to SZ 69
            3 peltastss moved from Thessalonica to SZ 69
            5 hoplites and 3 peltastss moved from SZ 69 to Athens
            1 cavalry, 3 hoplites, 3 peltastss and 2 swordmen moved from Larissa to Athens
            3 hoplites and 2 peltastss moved from Dodona to Larissa
            2 peltastss moved from Thessalonica to Larissa
            1 peltasts moved from Pergamum to Sardis
                  Seleucid take Sardis from GreekCityStates
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 3 hoplites and 3 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen
                GreekCityStates defend with 8 hoplites
                    Macedonia roll dice for 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen in Athens, round 2 : 5/17 hits, 4.67 expected hits
                    GreekCityStates roll dice for 8 hoplites in Athens, round 2 : 4/8 hits, 4.00 expected hits
                    5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry, 8 hoplites, 2 peltastss and 2 swordmen in Athens, round 3 : 0/13 hits, 4.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 1/3 hits, 1.50 expected hits
                    1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry, 8 hoplites, 1 peltasts and 2 swordmen in Athens, round 4 : 2/12 hits, 3.83 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 3/3 hits, 1.50 expected hits
                    1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 8 hoplites and 1 swordman in Athens, round 5 : 1/9 hits, 3.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 8 hoplites and 1 swordman remaining. Battle score for attacker is 20
                Casualties for Macedonia: 1 cavalry, 6 peltastss and 1 swordman
                Casualties for GreekCityStates: 8 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 biremes placed in SZ 69
            1 hoplite and 3 peltastss placed in Thessalonica
            Macedonia undo move 2.
            3 hoplites and 1 peltasts placed in Thessalonica
            2 peltastss were produced but were not placed
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Macedonia from 39 to 43
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Macedonia : -7.50
    GreekCityStates : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            1 chariot moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Siwa
                  Egypt take Siwa from Numidia
            5 archers, 4 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa
            8 archers moved from Alexandria to Paraetonium
            3 spearmen moved from Pharan to Jerusalem
            3 chariots and 5 spearmen moved from Damascus to Sidon
            2 spearmen and 1 trireme moved from SZ 63 to SZ 62
            2 spearmen moved from SZ 62 to Attalia
                  Egypt take Attalia from Seleucid
            1 archer, 2 axemen and 1 trireme moved from SZ 63 to SZ 62
            1 archer and 2 axemen moved from SZ 62 to Salamis
            2 axemen and 2 biremes moved from SZ 63 to SZ 62
            2 axemen moved from SZ 62 to Salamis
            1 axeman and 1 bireme moved from SZ 63 to SZ 62
            1 axeman moved from SZ 62 to Attalia
    
        Purchase Units - Egypt
            Egypt buy 5 archers and 10 spearmen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Salamis
                Egypt attack with 1 archer and 4 axemen
                Seleucid defend with 3 hoplites
                    Egypt roll dice for 1 archer and 4 axemen in Salamis, round 2 : 2/5 hits, 1.50 expected hits
                    Seleucid roll dice for 3 hoplites in Salamis, round 2 : 2/3 hits, 1.50 expected hits
                    1 axeman owned by the Egypt, 2 hoplites owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis
                    Egypt roll dice for 3 axemen in Salamis, round 3 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Salamis
                Egypt win, taking Salamis from Seleucid with 3 axemen remaining. Battle score for attacker is 8
                Casualties for Egypt: 1 archer and 1 axeman
                Casualties for Seleucid: 3 hoplites
            Battle in Sidon
                Egypt attack with 3 chariots and 5 spearmen
                Seleucid defend with 1 legionaire and 1 peltasts
                    Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 2/8 hits, 1.33 expected hits
                    Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 2 : 0/2 hits, 0.50 expected hits
                    1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
                Casualties for Seleucid: 1 legionaire and 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 spearmen placed in Memphis
            5 archers and 2 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 58 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.17
    Seleucid : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            11 hoplites moved from Antioch to Sidon
            2 cataphracts moved from Emesa to Sidon
            4 hoplites moved from Emesa to Damascus
            5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Edessa
            2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss moved from Amida to Melitene
    
        Purchase Units - Seleucid
            Seleucid buy 1 city, 2 hoplites and 9 legionaires; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 2 cataphracts and 11 hoplites
                Egypt defend with 3 chariots and 5 spearmen
                    Seleucid roll dice for 2 cataphracts and 11 hoplites in Sidon, round 2 : 5/13 hits, 4.67 expected hits
                    Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 5/8 hits, 3.67 expected hits
                    5 hoplites owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon
                    Seleucid roll dice for 2 cataphracts and 6 hoplites in Sidon, round 3 : 2/8 hits, 3.00 expected hits
                    Egypt roll dice for 3 chariots in Sidon, round 3 : 2/3 hits, 2.00 expected hits
                    2 chariots owned by the Egypt and 2 hoplites owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 2 cataphracts and 4 hoplites in Sidon, round 4 : 3/6 hits, 2.33 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 4 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 cataphracts and 3 hoplites remaining. Battle score for attacker is -7
                Casualties for Seleucid: 8 hoplites
                Casualties for Egypt: 3 chariots and 5 spearmen
            Battle in Damascus
                Seleucid attack with 4 hoplites
                Egypt defend with 1 spearman
                    Seleucid roll dice for 4 hoplites in Damascus, round 2 : 2/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 3 hoplites remaining. Battle score for attacker is -2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 spearman
            Battle in Melitene
                Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss
                Neutral defend with 2 archers and 3 spearmen
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss in Melitene, round 2 : 5/11 hits, 4.00 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits
                    1 cavalry owned by the Seleucid, 2 peltastss owned by the Seleucid, 3 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Melitene
                Seleucid loses 0 PUs for violating Melitenes neutrality.
                Seleucid win, taking Melitene from Neutral with 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 cavalry and 2 peltastss
                Casualties for Neutral: 2 archers and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 city placed in Edessa
            2 hoplites and 9 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Egypt : 2.33
    Seleucid : 1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            3 cataphracts, 3 cavalrys and 2 horsearchers moved from Babylon to Hatra
            6 archers, 3 horsearchers and 14 spearmen moved from Seleucia to Hatra
            6 archers and 1 spearman moved from Persepolis to Babylon
            1 archer moved from Babylon to Seleucia
            1 archer and 4 spearmen moved from Ctesiphon to Seleucia
            1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 7 cavalrys and 1 city; Remaining resources: 8 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Hatra, round 2 : 4/31 hits, 7.50 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 13 spearmen remaining. Battle score for attacker is -1
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.50
    Seleucid : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            1 spearman moved from Berenice to Paliurus
                  Numidia take Paliurus from Egypt
            2 spearmen and 3 swordmen moved from Auzia to Siga
            4 cavalrys moved from Cartenna to Siga
            2 cavalrys moved from Cartenna to Siga
            1 cavalry moved from Igilgili to Capsa
            1 archer and 3 spearmen moved from Zama to Capsa
            1 archer and 3 spearmen moved from Theveste to Capsa
            2 cavalrys moved from Cartenna to Zama
            2 biremes moved from SZ 30 to SZ 31
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 4 PUs; 
    
        Combat - Numidia
            Battle in Siga
                Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 2 : 1/11 hits, 3.33 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Neutral lost in Siga
                    Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 3 : 3/11 hits, 3.33 expected hits
                    Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 18 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Numidia : -2.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            1 bireme and 2 triremes moved from SZ 36 to SZ 32
            3 spearmen moved from Caralis to SZ 32
            3 spearmen moved from SZ 32 to Carthago
            2 spearmen and 2 swordmen moved from Carthago Nova to Valentia
            4 cavalrys moved from Corduba to Valentia
            2 cavalrys, 7 spearmen and 6 swordmen moved from Toletum to Valentia
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 2 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Valentia, round 2 : 7/23 hits, 6.17 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits, 1.83 expected hits
                    3 axemen owned by the Neutral, 2 archers owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 6 cavalrys, 8 spearmen and 8 swordmen remaining. Battle score for attacker is 18
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 1 trireme placed in SZ 32
            4 cavalrys, 1 hoplite, 2 spearmen and 1 swordman placed in Carthago
            1 cavalry placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Neutral : -0.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            7 biremes and 6 triremes moved from SZ 34 to SZ 33
            1 ballista, 2 cavalrys and 5 legionaires moved from Massilia to Mediolanum
            6 velitess moved from Capua to Salapia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 legionaire, 3 triremes and 2 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 1 ballista, 2 cavalrys and 5 legionaires
                Neutral defend with 4 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 5 legionaires in Mediolanum, round 2 : 3/8 hits, 3.17 expected hits
                    Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
                    1 cavalry owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 5 legionaires in Mediolanum, round 3 : 4/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 5 legionaires remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Neutral: 4 axemen and 1 swordman
            Battle in SZ 33
                RomanRepublic attack with 7 biremes and 6 triremes
                Carthage defend with 4 biremes and 3 triremes
                    RomanRepublic roll dice for 7 biremes and 6 triremes in SZ 33, round 2 : 2/13 hits, 4.17 expected hits
                    Carthage roll dice for 4 biremes and 3 triremes in SZ 33, round 2 : 2/7 hits, 2.33 expected hits
                    2 biremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 33
                    RomanRepublic roll dice for 5 biremes and 6 triremes in SZ 33, round 3 : 5/11 hits, 3.83 expected hits
                    Carthage roll dice for 2 biremes and 3 triremes in SZ 33, round 3 : 0/5 hits, 1.67 expected hits
                    3 triremes owned by the Carthage and 2 biremes owned by the Carthage lost in SZ 33
                RomanRepublic win with 5 biremes and 6 triremes remaining. Battle score for attacker is 50
                Casualties for RomanRepublic: 2 biremes
                Casualties for Carthage: 4 biremes and 3 triremes
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 legionaire and 2 velitess placed in Genua
            2 biremes and 3 triremes placed in SZ 33
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.00
    Neutral : -0.50
    RomanRepublic : -0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
            3 biremes and 2 triremes moved from SZ 68 to SZ 67
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 6 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer, 5 hoplites and 1 slingers placed in Corinth
            6 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            3 hoplites and 4 peltastss moved from Larissa to Athens
            1 peltasts moved from Delphi to Athens
            3 hoplites and 1 peltasts moved from Thessalonica to SZ 69
            3 hoplites and 1 peltasts moved from SZ 69 to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 city, 4 hoplites and 2 swordmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Athens
            4 hoplites and 2 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            8 archers moved from Paraetonium to Paliurus
            5 archers and 2 spearmen moved from Alexandria to Memphis
            8 spearmen moved from Memphis to Pharan
            3 axemen moved from Salamis to SZ 62
            3 axemen, 3 biremes and 2 triremes moved from SZ 62 to SZ 61
            1 axeman and 2 spearmen moved from Attalia to Sardis
            3 axemen moved from SZ 61 to Tarsus
    
        Purchase Units - Egypt
            Egypt buy 8 axemen, 1 city and 7 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paliurus
                Egypt attack with 8 archers
                Numidia defend with 1 spearman
                    Egypt roll dice for 8 archers in Paliurus, round 2 : 2/8 hits, 1.33 expected hits
                    Numidia roll dice for 1 spearman in Paliurus, round 2 : 1/1 hits, 0.33 expected hits
                    1 archer owned by the Egypt and 1 spearman owned by the Numidia lost in Paliurus
                Egypt win, taking Paliurus from Numidia with 7 archers remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 archer
                Casualties for Numidia: 1 spearman
            Battle in SZ 61
                Egypt attack with 3 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 61
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits
                    1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61
                Egypt win with 2 biremes and 2 triremes remaining. Battle score for attacker is 12
                Casualties for Seleucid: 1 bireme and 1 trireme
                Casualties for Egypt: 1 bireme
            Battle in Tarsus
                Egypt attack with 3 axemen
                Seleucid defend with 2 peltastss
                    Egypt roll dice for 3 axemen in Tarsus, round 2 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 1/2 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Tarsus
                Egypt win, taking Tarsus from Seleucid with 2 axemen remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 2 peltastss
            Battle in Sardis
                Egypt attack with 1 axeman and 2 spearmen
                Macedonia defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 2 spearmen in Sardis, round 2 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Sardis, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Sardis
                Egypt win, taking Sardis from Seleucid with 1 axeman and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Salamis
            7 spearmen placed in Alexandria
            8 axemen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Numidia : 0.67
    Seleucid : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            2 hoplites and 9 legionaires moved from Antioch to Edessa
            3 hoplites moved from Sidon to Jerusalem
            1 peltasts moved from Edessa to Emesa
            3 hoplites moved from Damascus to Jerusalem
            2 cataphracts moved from Sidon to Tarsus
            1 legionaire moved from Melitene to Tarsus
            1 peltasts moved from Edessa to Amida
            2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire moved from Melitene to Sinope
    
        Purchase Units - Seleucid
            Seleucid buy 8 hoplites and 8 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 2 cataphracts and 1 legionaire
                Egypt defend with 2 axemen
                    Seleucid roll dice for 2 cataphracts and 1 legionaire in Tarsus, round 2 : 2/3 hits, 1.50 expected hits
                    Egypt roll dice for 2 axemen in Tarsus, round 2 : 1/2 hits, 0.33 expected hits
                    2 axemen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Tarsus
                Seleucid win, taking Tarsus from Egypt with 2 cataphracts remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 legionaire
                Casualties for Egypt: 2 axemen
            Battle in Jerusalem
                Seleucid attack with 6 hoplites
                Egypt defend with 3 spearmen
                    Seleucid roll dice for 6 hoplites in Jerusalem, round 2 : 2/6 hits, 2.00 expected hits
                    Egypt roll dice for 3 spearmen in Jerusalem, round 2 : 0/3 hits, 1.00 expected hits
                    2 spearmen owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 6 hoplites in Jerusalem, round 3 : 3/6 hits, 2.00 expected hits
                    Egypt roll dice for 1 spearman in Jerusalem, round 3 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 5 hoplites remaining. Battle score for attacker is 4
                Casualties for Egypt: 3 spearmen
                Casualties for Seleucid: 1 hoplite
            Battle in Sinope
                Seleucid attack with 2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire
                Neutral defend with 3 archers, 1 axeman and 5 spearmen
                    Seleucid roll dice for 2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire in Sinope, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 2 : 4/9 hits, 3.33 expected hits
                    1 cavalry owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 axeman owned by the Neutral and 2 spearmen owned by the Neutral lost in Sinope
                1 legionaire owned by the Seleucid and 2 cataphracts owned by the Seleucid retreated to Melitene
                Neutral win with 3 archers and 3 spearmen remaining. Battle score for attacker is -10
                Casualties for Seleucid: 1 cavalry and 3 hoplites
                Casualties for Neutral: 1 axeman and 2 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites placed in Edessa
            3 hoplites and 8 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Egypt : 0.33
    Seleucid : 1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            7 cavalrys moved from Persepolis to Seleucia
            6 archers and 1 spearman moved from Babylon to Seleucia
            2 archers and 4 spearmen moved from Seleucia to Hatra
            1 archer and 3 spearmen moved from Ctesiphon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 7 cataphracts and 3 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            7 cataphracts and 3 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            3 archers, 1 cavalry and 12 spearmen moved from Capsa to Thenae
            2 cavalrys moved from Zama to Thenae
            6 cavalrys, 2 spearmen and 3 swordmen moved from Siga to Tingis
            2 biremes moved from SZ 31 to SZ 32
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Tingis, round 2 : 6/11 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 0/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 15
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Thenae
                Numidia attack with 3 archers, 3 cavalrys and 12 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 3 archers, 3 cavalrys and 12 spearmen in Thenae, round 2 : 3/18 hits, 3.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 3 archers, 3 cavalrys and 11 spearmen remaining. Battle score for attacker is 7
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 2 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 22 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Numidia : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            6 cavalrys, 8 spearmen and 8 swordmen moved from Valentia to Tarraco
            1 cavalry moved from Corduba to Valentia
            2 biremes moved from SZ 16 to SZ 17
            1 spearman moved from Palma to SZ 17
            1 spearman moved from SZ 17 to Tarraco
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Tarraco
                Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen
                Neutral defend with 3 axemen and 3 swordmen
                    Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Tarraco, round 2 : 9/23 hits, 6.17 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 3/6 hits, 1.50 expected hits
                    3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Tarraco
                Carthage loses 0 PUs for violating Tarracos neutrality.
                Carthage win, taking Tarraco from Neutral with 6 cavalrys, 6 spearmen and 8 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 3 axemen and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 biremes placed in SZ 32
            1 hoplite and 5 swordmen placed in Carthago
            1 swordman placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.83
    Neutral : 1.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 legionaire and 2 velitess moved from Genua to Verona
            1 ballista, 1 cavalry and 5 legionaires moved from Mediolanum to Verona
            6 velitess moved from Salapia to Ariminum
            3 legionaires moved from Lilybaeum to SZ 33
            7 biremes, 3 legionaires and 9 triremes moved from SZ 33 to SZ 32
            3 legionaires moved from SZ 32 to Caralis
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 13 legionaires and 2 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 1 cavalry, 6 legionaires and 2 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 2 velitess in Verona, round 2 : 3/10 hits, 3.50 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 1/5 hits, 1.33 expected hits
                    1 velites owned by the RomanRepublic, 2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 1 velites in Verona, round 3 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 6 legionaires and 1 velites remaining. Battle score for attacker is 15
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 2 axemen and 3 swordmen
            Battle in SZ 32
                RomanRepublic attack with 7 biremes and 9 triremes
                Carthage defend with 6 biremes and 3 triremes; Numidia defend with 2 biremes
                    RomanRepublic roll dice for 7 biremes and 9 triremes in SZ 32, round 2 : 5/16 hits, 5.67 expected hits
                    Carthage roll dice for 8 biremes and 3 triremes in SZ 32, round 2 : 4/11 hits, 3.67 expected hits
                    3 biremes owned by the Carthage, 2 biremes owned by the Numidia and 4 biremes owned by the RomanRepublic lost in SZ 32
                    RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 32, round 3 : 3/12 hits, 5.00 expected hits
                    Carthage roll dice for 3 biremes and 3 triremes in SZ 32, round 3 : 3/6 hits, 2.00 expected hits
                    3 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 32
                    RomanRepublic roll dice for 9 triremes in SZ 32, round 4 : 5/9 hits, 4.50 expected hits
                    Carthage roll dice for 3 triremes in SZ 32, round 4 : 3/3 hits, 1.00 expected hits
                    3 triremes owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 32
                RomanRepublic win with 6 triremes remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 7 biremes and 3 triremes
                Casualties for Carthage: 6 biremes and 3 triremes
                Casualties for Numidia: 2 biremes
            Battle in Caralis
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 legionaires and 2 velitess placed in Genua
            9 legionaires placed in Roma
            2 legionaires placed in Lilybaeum
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 3.33
    Neutral : -1.00
    RomanRepublic : -4.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            6 cavalrys moved from Sparta to SZ 67
            1 hoplite moved from Corinth to SZ 67
            6 cavalrys and 1 hoplite moved from SZ 67 to Cydonia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 bireme and 6 slingerss; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Cydonia
                GreekCityStates attack with 6 cavalrys and 1 hoplite
                Neutral defend with 2 archers and 2 spearmen
                    GreekCityStates roll dice for 6 cavalrys and 1 hoplite in Cydonia, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 : 2/4 hits, 1.67 expected hits
                    1 archer owned by the Neutral, 2 spearmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Cydonia
                    GreekCityStates roll dice for 4 cavalrys and 1 hoplite in Cydonia, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer in Cydonia, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Cydonia
                GreekCityStates loses 0 PUs for violating Cydonias neutrality.
                GreekCityStates win, taking Cydonia from Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 3 cavalrys
                Casualties for Neutral: 2 archers and 2 spearmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer and 6 slingerss placed in Corinth
            1 bireme placed in SZ 53
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    GreekCityStates : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            4 hoplites and 2 swordmen moved from Thessalonica to SZ 69
            4 hoplites and 2 swordmen moved from SZ 69 to Sardis
    
        Purchase Units - Macedonia
            Macedonia buy 7 hoplites and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Sardis
                Macedonia attack with 4 hoplites and 2 swordmen
                Egypt defend with 1 axeman and 2 spearmen
                    Macedonia roll dice for 4 hoplites and 2 swordmen in Sardis, round 2 : 2/6 hits, 2.00 expected hits
                    Egypt roll dice for 1 axeman and 2 spearmen in Sardis, round 2 : 2/3 hits, 0.83 expected hits
                    2 swordmen owned by the Macedonia, 1 axeman owned by the Egypt and 1 spearman owned by the Egypt lost in Sardis
                    Macedonia roll dice for 4 hoplites in Sardis, round 3 : 0/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 3 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 4 hoplites in Sardis, round 4 : 1/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Sardis
                Macedonia win, taking Sardis from Egypt with 4 hoplites remaining. Battle score for attacker is 1
                Casualties for Macedonia: 2 swordmen
                Casualties for Egypt: 1 axeman and 2 spearmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            7 hoplites placed in Athens
            1 swordman placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Macedonia : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            5 archers, 8 axemen and 2 spearmen moved from Memphis to Pharan
            7 spearmen moved from Alexandria to Paraetonium
            1 bireme and 2 triremes moved from SZ 61 to SZ 60
    
        Purchase Units - Egypt
            Egypt buy 9 archers and 6 axemen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 axemen placed in Salamis
            1 archer placed in Alexandria
            8 archers placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            1 cataphract moved from Tarsus to Attalia
                  Seleucid take Attalia from Egypt
            1 cataphract moved from Attalia to Tavium
            4 hoplites moved from Jerusalem to Damascus
            1 peltasts moved from Antioch to Sidon
            3 hoplites and 7 peltastss moved from Antioch to Edessa
            2 cataphracts and 1 legionaire moved from Melitene to Edessa
            1 cataphract moved from Tarsus to Edessa
    
        Purchase Units - Seleucid
            Seleucid buy 6 hoplites, 1 legionaire and 9 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Tavium
                Seleucid attack with 1 cataphract
                Neutral defend with 1 cavalry and 3 spearmen
                    Seleucid roll dice for 1 cataphract in Tavium, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 1 cataphract owned by the Seleucid lost in Tavium
                Neutral win with 3 spearmen remaining. Battle score for attacker is -3
                Casualties for Seleucid: 1 cataphract
                Casualties for Neutral: 1 cavalry
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites placed in Edessa
            1 hoplite, 1 legionaire and 9 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Seleucid : 0.50
    

    Savegame

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