ClintA (Axis) and Erinmores (Allies)


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Politics - French
    
        Combat Move - French
            2 infantry moved from Algeria to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 2 infantry
                Italians defend with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the French lost in Tunisia
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 3 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
                Casualties for Italians: 1 bomber
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.17
    French : 0.50
    

    Savegame


  • @ClintA sorry, you are up truly now.


  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 bomber moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 bomber moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • You may want to scramble


  • @ClintA No scramble, however, please keep in mind next time…when you pair a Tactical Bomber with a fighter, you get a 3 for the fighter, a 4 for the tactical. You could have improved both fights by swapping one Tactical with one fighter. However, no scramble.


  • I’ll call that one a ‘senior moment’ - otherwise known as a brainfart :)


  • @ClintA thing about online vs IRL, I just pretty much assume everyone is a young full time gamer looking for the kill. So possibly we are closer in age than I realized


  • 51 here :) Should have more sense I know :)


  • @ClintA got a few years on you, but we would have been in the same HS briefly


  • I’m still the geeky teenager at heart :) maybe fewer spots!


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 bomber moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Greater Southern Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser
            Battle in 112 Sea Zone
                Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            1 bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            4 transports placed in 113 Sea Zone
            3 armour placed in Normandy Bordeaux
            1 infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 2.
            3 armour placed in Western Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 bomber moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Greater Southern Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser
            Battle in 112 Sea Zone
                Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            1 bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            4 transports placed in 113 Sea Zone
            3 armour placed in Normandy Bordeaux
            1 infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 2.
            3 armour placed in Western Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.83
    

    Savegame


  • @ClintA Clint, have you played Anniversary or G40 much? I’m asking because…in each of these sets, the rules for Amphibious Assault point out you cannot load a ship in a contested SZ…what if UK builds a destroyer in 110?


  • @ClintA This will NOT be an issue with the Russian cruiser if you go towards Russia - because you are allowed to load in a hostile zone the turn you declare war. [it is worth mentioning, in Pacific, India frequently places a destroyer amidst Japs while at Peace, and then later in same round Anzac declares war … and Japan cannot load its transports to attack islands - this is a very formidable defense vs a landing] You are showing all signs of invading UK … and I’ve been throwing up barriers to prevent that…


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            17 infantry moved from Amur to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 17 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            4 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 fighter moved from Western Ukraine to Belarus
            5 infantry moved from Russia to Bryansk
            1 armour moved from Ukraine to Belarus
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,2,5,5,4,4,2,1,5
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’m a complete noob I’m afraid. Just started with G40 about Christmas time. Bought the board games off Amazon with intention of playing against my brother, then found the forum and thought I’d give it a try. You’re my first human opponent, don’t worry about thrashing me and I really do appreciate all the advice, means I learn lessons rather than just left tasting the bitter ashes of defeat 😁

    Haven’t played other versions, bar a game at university in late 80s or early 90s, think it was the classic game. Global map but much smaller than the G40. Wasn’t a lot of strategy applied as we had a few beers in 😂


  • @ClintA well, Japan is up. Here’s the thing - you have to contain China, deal with Russians moving south and in a best case scenario control the 4 islands. Mainland factories die when overtaken…so you might want to focus on a transport based battle plan…also keeping in mind in general I will destroy every undefended transport every round.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            3 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from 44 Sea Zone to Celebes
            1 artillery, 5 infantry and 1 mech_infantry moved from Anhwe to Chahar
            1 fighter moved from Jehol to Chahar
    
        Combat - Japanese
            Battle in Java
            Battle in Chahar
                Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Chahar, round 2 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Java from ANZAC, taking Chahar from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 armour and 4 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Celebes, round 2 : 1/5 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Chahar to Jehol
    
        Place Units - Japanese
            1 destroyer and 4 transports placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            3 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from 44 Sea Zone to Celebes
            1 artillery, 5 infantry and 1 mech_infantry moved from Anhwe to Chahar
            1 fighter moved from Jehol to Chahar
    
        Combat - Japanese
            Battle in Java
            Battle in Chahar
                Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Chahar, round 2 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Java from ANZAC, taking Chahar from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 armour and 4 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Celebes, round 2 : 1/5 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Chahar to Jehol
    
        Place Units - Japanese
            1 destroyer and 4 transports placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 0.67
    Japanese : -0.33
    

    Savegame

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