No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from Novgorod to Vyborg
1 aaGun and 1 fighter moved from Novgorod to Vyborg
1 armour, 5 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
7 infantry moved from Novgorod to Vyborg
1 infantry moved from Rostov to Ukraine
2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Ukraine
8 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Place Units - Russians
2 mech_infantrys placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hold on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour, 5 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Rostov to Ukraine
2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Ukraine
8 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
8 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 10/23 hits, 11.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Chahar
3 artilleries moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
6 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 46 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
3 submarines placed in 10 Sea Zone
1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
7 infantry moved from Shensi to Sikang
2 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Algeria to Tunisia
British take Tunisia from Neutral_Axis
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
Combat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 4 : 0/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 5 : 1/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to India
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6
British collect 33 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : -1.17
Italians : 0.00
Chinese : 0.33
Neutral_Axis : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 46 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
3 submarines placed in 10 Sea Zone
1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
7 infantry moved from Shensi to Sikang
2 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Algeria to Tunisia
British take Tunisia from Neutral_Axis
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
Combat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 4 : 0/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 5 : 1/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to India
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6
British collect 33 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.17
Italians : 0.00
Chinese : 0.33
Neutral_Axis : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 mech_infantry moved from Tobruk to Tunisia
2 fighters moved from Southern Italy to Tunisia
Combat - Italians
Battle in Syria
Battle in Tunisia
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Syria from French, taking Tunisia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
British defend with 1 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tunisia to Tobruk
1 bomber moved from Trans-Jordan to Tobruk
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Alexandria to Egypt
2 armour moved from Greece to Romania
1 aaGun and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 30 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Java to 42 Sea Zone
3 fighters moved from Java to India
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 fighter moved from Gibraltar to Tunisia
1 infantry moved from Algeria to Tunisia
Combat - French
Battle in Tunisia
French attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 1 infantry in Tunisia, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 1 infantry in Tunisia, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - French
1 fighter moved from Tunisia to Algeria
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.33
French : -1.67
I wonder if I handled that UK turn correctly. Could have done a naval block, could have attacked Alexandria but both have their own downsides. And it was harder without India’s planes being in range. Not sure if I should have done something different there.
I’m not too sure either. I thought at the time, that I was going to put a lot of pressure on Egypt, but that you were in a position to hold it if you stacked everything you could there. I didn’t expect you to retreat when you did.
I was also fortunate this turn though. I did the italy turn forgetting that the french fighter could have removed my blocker. A risky choice for you, but I normally wouldn’t have gambled the Italian fleet that way.
Oh yeah, I didn’t even notice that possibility. Would have totally been worth rolling the dice there.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 118 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
To stack Egypt I would have needed basically all my planes so I would have had to abandon Gibraltar. I didn’t want to do that.
No scramble 110.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 118 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter moved from Western Germany to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
2 artilleries and 10 infantry moved from Romania to Eastern Poland
3 aaGuns, 1 armour, 6 artilleries and 14 infantry moved from Poland to Baltic States
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
6 armour and 10 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 artillery and 3 infantry moved from Norway to Finland
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Novgorod to Archangel
10 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Volgograd
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
2 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from Kwangsi to French Indo China
4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Malaya
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 5/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 4.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Philippines, round 2 : 0/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 2 bombers and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to Siam
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from French Indo China to Siam
3 fighters moved from Kwangtung to Siam
2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
3 artilleries moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Kweichow
2 aaGuns, 1 artillery and 7 infantry moved from Korea to Manchuria
1 aaGun and 1 infantry moved from Kwangsi to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Kwangtung to Yunnan
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 1.00
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Western United States to 118 Sea Zone
1 bomber moved from Eastern United States to 94 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 118 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 118 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 94 Sea Zone to Algeria
1 bomber moved from 118 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 46 Sea Zone to 63 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from 63 Sea Zone to Queensland
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Sikang to Shensi
Non Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Belgian Congo to 98 Sea Zone
1 artillery and 1 mech_infantry moved from Iraq to Syria
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Combat - British
Battle in French West Africa
Battle in Tanganyika Territory
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking French West Africa from Neutral_Axis, taking Tanganyika Territory from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in 98 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 48
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Persia
1 armour moved from Iraq to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 fighter moved from Gibraltar to Algeria
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
British collect 33 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Germans : 0.83
Italians : -2.67
British : 2.00
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 marine moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 bomber moved from Tobruk to Syria
1 artillery and 2 infantry moved from Trans-Jordan to Syria
2 armour moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
3 infantry moved from Greece to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 aaGun and 2 infantry moved from Romania to Eastern Poland
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Syria to Southern Italy
1 artillery moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Trans-Jordan to Egypt
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to Egypt
1 fighter moved from Tobruk to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,2,5,3
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.33
lol. It seems I also missed seeing the US ability to remove that blocker.