That went perfectly!
farmboy (X) vs Simon (A + 10)
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from Philippines to India Combat - ANZAC Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to Philippines 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to New South Wales 2 aaGuns and 5 infantry moved from Queensland to New South Wales 2 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 4 fighters and 1 marine moved from 35 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Morocco to Algeria Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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I know it almost certainly doesn’t matter but that was frustrating in the Sth Atlantic. Forgot about the force!
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 132 PUs; Germans buy 3 armour, 3 fighters, 3 infantry, 16 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Ukraine to Russia 1 infantry moved from Tambov to Russia 3 bombers moved from Western Germany to Libya 2 fighters moved from Normandy Bordeaux to Southern Italy 3 fighters moved from Western Germany to Southern Italy 4 tactical_bombers moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Western Germany to Libya 1 mech_infantry moved from Portugal to Gibraltar Germans take Gibraltar from British 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from Eire to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 3 armour and 3 mech_infantrys moved from Tambov to Vologda Germans take Samara from Russians 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in Morocco Battle in Libya Germans attack with 6 bombers British defend with 1 airfield; Americans defend with 3 bombers Germans roll dice for 6 bombers in Libya, round 2 : 5/6 hits, 4.00 expected hits British roll dice for 3 bombers in Libya, round 2 : 2/3 hits, 0.50 expected hits 2 bombers owned by the Germans and 3 bombers owned by the Americans lost in Libya Germans win, taking Morocco from Americans with 4 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 bombers Casualties for Americans: 3 bombers Battle in Russia Germans attack with 3 armour and 1 infantry Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 1 infantry in Russia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Germans destroys 39PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Italy Germans attack with 5 fighters and 4 tactical_bombers British defend with 3 fighters; Americans defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 5 fighters and 4 tactical_bombers in Southern Italy, round 2 : 3/9 hits, 5.17 expected hits Americans roll dice for 3 fighters in Southern Italy, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 3 fighters owned by the British lost in Southern Italy Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 2 fighters Casualties for British: 3 fighters Battle in Vologda Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 armour Germans roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Germans 19 armour and 19 mech_infantrys moved from Rostov to Samara 1 infantry moved from Volgograd to Samara 3 infantry moved from Switzerland to Northern Italy 7 infantry moved from Western Germany to Northern Italy 1 aaGun and 3 infantry moved from Holland Belgium to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Portugal to Spain 2 tactical_bombers moved from 91 Sea Zone to Western Germany 3 fighters moved from Holland Belgium to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Scotland to United Kingdom 4 armour moved from United Kingdom to 110 Sea Zone 4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 infantry moved from Sweden to 113 Sea Zone 4 armour and 4 infantry moved from 113 Sea Zone to Western Germany 1 transport moved from 111 Sea Zone to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 transport moved from 119 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Norway to 112 Sea Zone 1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 1 infantry moved from Sweden to Norway 2 aaGuns, 4 armour, 29 artilleries, 48 infantry and 25 mech_infantrys moved from Tambov to Samara 4 bombers moved from Libya to Northern Italy 13 mech_infantrys moved from Normandy Bordeaux to Northern Italy 3 fighters moved from Southern Italy to Western Germany 4 tactical_bombers moved from Southern Italy to Western Germany 1 aaGun, 3 artilleries, 6 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Place Units - Germans 3 infantry placed in United Kingdom 3 armour placed in Ukraine 3 mech_infantrys placed in Southern France 3 mech_infantrys placed in France 10 mech_infantrys placed in Western Germany 3 fighters and 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 75 PUs (5 lost to blockades); end with 75 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 1.50 Americans : 0.00 Russians : 0.17 -
@simon33 said in farmboy (X) vs Simon (A + 10):
I know it almost certainly doesn’t matter but that was frustrating in the Sth Atlantic. Forgot about the force!
it was pretty fortuitous that I had it there.
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don’t think it matters too much but I meant to move the German navy in 70 to 83
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just realized that you must have changed your mind on a casualty in Italy to allow the US to take it. But in my combat there was no American units there. Feel free to roll another dice to see if another German air unit is destroyed.
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Ok, I’m going to concede the game there.
I think I again lost this game in the Middle East. Seems to be a real weakness in my allied play. I had intended to build an IC in Iraq with ANZAC but then for some reason decided against it after I took the territory. I would not have had enough troops when you brought down that mechanised force. I think I may have been worried about an ANZAC IC being used against me. Well, maybe the price had to be paid. Having a few ANZAC troops in the area could have really helped. Or maybe, they would have been killed uselessly.
Gee, I wonder if I should have done a naval block of Egypt round 2? Or a retreat from Iraq to Trans-Jordan UK2? I think the attack on Trans-Jordan I2 was a setback I didn’t really think about. Was just thinking about Egypt. I think I was also a little worried about Italy and Egypt stacking up Iraq with air forces.
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This game was quite a lot of fun, I thought. Thanks for the game. Let me know if you want another.
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@simon33 said in farmboy (X) vs Simon (A + 10):
This game was quite a lot of fun, I thought. Thanks for the game. Let me know if you want another.
Yeah, it was good. And you came very close. Can switch sides if you like or rebid.
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I don’t have a great memory of the early rounds except that I recall squandering the Italy fleet early. I’m not sure, but I was thinking that once you got a narrow advantage in the Pacific, you should have moved more spending to the Europe side. I suspect though that I didn’t look as close to a Europe victory as I was given the relative strength of the Soviets.
@simon33 said in farmboy (X) vs Simon (A + 10):
Ok, I’m going to concede the game there.
I think I again lost this game in the Middle East. Seems to be a real weakness in my allied play. I had intended to build an IC in Iraq with ANZAC but then for some reason decided against it after I took the territory. I would not have had enough troops when you brought down that mechanised force. I think I may have been worried about an ANZAC IC being used against me. Well, maybe the price had to be paid. Having a few ANZAC troops in the area could have really helped. Or maybe, they would have been killed uselessly.
Gee, I wonder if I should have done a naval block of Egypt round 2? Or a retreat from Iraq to Trans-Jordan UK2? I think the attack on Trans-Jordan I2 was a setback I didn’t really think about. Was just thinking about Egypt. I think I was also a little worried about Italy and Egypt stacking up Iraq with air forces.
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I’ll take allies again for 10. Same bid assuming you accept.
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alright. I can do that. Not sure if I will get to it tonight though.





