ok, “America first” about 80 years too early for that doctrine! :-D
So much Inf in America! :-O
East coast seems safe to me, time to get that land lease working!!! ;-) Russia and China are bleeding!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from N.Karelia to Lapland
1 Infantry moved from Murmansk to Lapland
1 Infantry moved from Lithuania to East Prussia
Russians take East Prussia from Germans
1 Fighter moved from Leningrad to Lapland
1 Artillery and 2 Infantrys moved from S.Karelia to Vyborg
1 Fighter and 1 Infantry moved from Leningrad to Vyborg
1 Artillery and 2 Infantrys moved from Leningrad to Latvia
1 Bomber moved from Minsk to Vinnytsia
1 Infantry moved from Donetsk to Vinnytsia
2 Infantrys moved from Kiev to Vinnytsia
Purchase Units - Russians
Russians buy 2 ArmoredCars, 1 Bunker, 2 Factorys, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Latvia
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Vinnytsia
Russians attack with 1 Bomber and 3 Infantrys
Romanians defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
Russians roll dice for 1 Bomber and 2 Infantrys in Vinnytsia, round 3 : 3/3 hits, 1.00 expected hits
Romanians roll dice for 1 Artillery in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Vinnytsia
Russians win, taking Vinnytsia from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Artillery and 1 Infantry
Battle in Lapland
Russians attack with 1 Fighter and 2 Infantrys
Finns defend with 1 Mech.Inf
Russians roll dice for 1 Fighter and 2 Infantrys in Lapland, round 2 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 Mech.Inf in Lapland, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Lapland
Russians win, taking Lapland from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Mech.Inf
Battle in Vyborg
Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
Finns defend with 1 Infantry and 1 Tank
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/5 hits, 1.33 expected hits
Finns roll dice for 1 Infantry and 1 Tank in Vyborg, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 3 : 1/5 hits, 1.33 expected hits
Finns roll dice for 1 Tank in Vyborg, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Finns: 1 Infantry and 1 Tank
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Vyborg to Leningrad
1 Fighter moved from Lapland to Leningrad
1 Infantry moved from S.Karelia to N.Karelia
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Bomber moved from Vinnytsia to Leningrad
1 Infantry moved from Minsk to Lithuania
1 Artillery moved from Donetsk to Kiev
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
1 Infantry moved from Rostov to Donetsk
1 ArmoredCar and 6 Tanks moved from Donetsk to Kiev
1 ArmoredCar and 2 Tanks moved from Georgia to Donetsk
1 ArmoredCar and 4 Tanks moved from Stalingrad to Donetsk
1 ArmoredCar moved from Kiev to Donetsk
1 Elite and 1 Infantry moved from Leningrad to Novgorod
1 Elite moved from Novgorod to Minsk
1 Artillery and 2 Infantrys moved from Kursk to Kiev
1 Infantry moved from Minsk to Lithuania
3 Infantrys moved from Minsk to Kiev
1 ArmoredCar moved from Kursk to Minsk
6 Tanks moved from Kursk to Minsk
1 Tank moved from Kiev to Minsk
1 Tank moved from Kiev to Donetsk
4 ArmoredCars and 6 Tanks moved from Moscow to Kursk
1 Fighter moved from Ulan Bator to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
1 AAGun, 3 Artillerys, 13 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita
1 Infantry moved from Ayan to Chita
1 AAGun, 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Infantry moved from Okhotsk to Ayan
1 Infantry moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Khatanga to Olyokminsk
6 Infantrys moved from Sibirsky to Khatanga
Place Units - Russians
1 Factory placed in Kiev
1 Bunker and 4 Infantrys placed in Leningrad
3 Infantrys placed in Kursk
2 Infantrys placed in Georgia
4 Infantrys placed in Arkhangelsk
1 Factory placed in Chita
1 Tank placed in Georgia
1 ArmoredCar and 4 Tanks placed in Stalingrad
1 ArmoredCar and 4 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.67
Romanians : 1.00
Finns : 0.33
Russians : 1.83
I’ll give permission to the UK this turn to move the Russian fleet as necessary.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
2 T.Boats moved from 48 Sea Zone to 51 Sea Zone
1 Destroyer and 1 Fighter moved from 47 Sea Zone to 51 Sea Zone
1 Infantry moved from Tobruk to Kufra
1 Elite moved from Tobruk to Mersa Matruh
6 Infantrys moved from Tobruk to Mersa Matruh
3 Artillerys moved from Tobruk to Mersa Matruh
1 Fighter moved from 47 Sea Zone to 51 Sea Zone
2 ArmoredCars moved from Tunis to Tripoli
1 Tank moved from N.Tunisia to Tripoli
2 Artillerys moved from Malta to 48 Sea Zone
2 Artillerys and 5 Transports moved from 48 Sea Zone to 46 Sea Zone
8 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys, 8 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Artillerys moved from 48 Sea Zone to Tobruk
8 Infantrys moved from 48 Sea Zone to Tobruk
1 Tank moved from Provence to Tuscany
1 Artillery and 2 Infantrys moved from Provence to Lombardy
1 T.Boat moved from 45 Sea Zone to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Infantry moved from 46 Sea Zone to N.Tunisia
1 Infantry moved from Rome to Campania
1 Submarine moved from 38 Sea Zone to 39 Sea Zone
1 T.Boat moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italians
Italians buy 10 Infantrys, 1 JetFighter, 1 S.Submarine and 2 T.Boats; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 3 Artillerys, 1 Elite and 6 Infantrys
British defend with 1 Infantry
Italians roll dice for 3 Artillerys, 1 Elite and 6 Infantrys in Mersa Matruh, round 2 : 4/10 hits, 2.83 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 3 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 51 Sea Zone
Italians attack with 1 Destroyer, 2 Fighters and 3 T.Boats
British defend with 2 Destroyers
Italians roll dice for 1 Destroyer, 2 Fighters and 3 T.Boats in 51 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the British lost in 51 Sea Zone
Italians win with 1 Destroyer, 2 Fighters and 3 T.Boats remaining. Battle score for attacker is 16
Casualties for British: 2 Destroyers
Non Combat Move - Italians
1 Carrier moved from 47 Sea Zone to 51 Sea Zone
1 Battleship moved from 48 Sea Zone to 51 Sea Zone
2 Tanks moved from Kufra to Mersa Matruh
1 Tank moved from Tobruk to Mersa Matruh
4 Mot.Infs moved from El Agheila to Mersa Matruh
Place Units - Italians
2 T.Boats placed in 46 Sea Zone
1 JetFighter placed in Rome
1 Infantry placed in Provence
7 Infantrys placed in Rome
1 S.Submarine placed in 47 Sea Zone
1 Infantry placed in Tunis
1 Infantry placed in Tunis
Turn Complete - Italians
Italians collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Transport moved from 2 Sea Zone to 1 Sea Zone
1 Infantry moved from Keewatin to 1 Sea Zone
1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
1 Infantry moved from Baffin to 2 Sea Zone
2 Infantrys moved from 2 Sea Zone to Greenland
1 Infantry moved from E.Morocco to N.Algeria
French take N.Algeria from Germans
1 Infantry moved from E.Morocco to S.Algeria
French take S.Algeria from Italians
1 Artillery, 1 Elite and 7 Infantrys moved from E.Morocco to S.Algeria
1 Infantry moved from Darfur to New Valley
1 Infantry moved from Nubia to Lower Egypt
2 Infantrys moved from Lower Egypt to Cairo
Purchase Units - French
French buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
1 AAGun moved from E.Morocco to S.Algeria
Place Units - French
2 Infantrys and 2 Tanks placed in E.Morocco
1 Bunker and 2 Infantrys placed in Syria
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for French :
Churchill : 1 AAGun and 1 Factory
N.Algeria : 1 Infantry
Syria : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
E.Morocco : 1 Factory, 2 Infantrys and 2 Tanks
S.Algeria : 1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys
French Guiana : 1 Infantry
Madagascar : 1 Infantry
New Valley : 1 Infantry
Cairo : 2 Infantrys
Lower Egypt : 1 Infantry
Greenland : 1 flag, 2 Infantrys
2 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 105 / 110
Russians : 116 / 116
Italians : 54 / 55
French : 22 / 22
Yamamoto : 72 / 77
Chinese : 19 / 27
Hisaichi : 65 / 66
British : 93 / 95
Anzac : 36 / 36
Dutch : 26 / 26
Finns : 12 / 16
Romanians : 12 / 16
Thai : 11 / 11
Americans : 104 / 104
@captainwalker There’s an easier way to move the Russian fleet, captain.
On the edit tab there’s a “Perform Move or Other Actions” button. Once you click that, you can move any unit around during CM (except AA guns). So it’s one click then move each Russian piece.
Far easier than deleting and adding everything!
@Whackamatt is wayne going to do Yam?
He will soon.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
2 Tanks moved from Yunnan to Calcutta
1 Bomber and 4 Fighters moved from Malaya to Calcutta
1 Bomber moved from Kwangsi to Calcutta
2 Artillerys, 1 Marine and 2 Tanks moved from East And South Borneo to Banjarmasin
2 B.Transports moved from 111 Sea Zone to 106 Sea Zone
2 ArmoredCars moved from Manila to 106 Sea Zone
1 Tank moved from Manila to 106 Sea Zone
2 ArmoredCars, 2 B.Transports and 1 Tank moved from 106 Sea Zone to 110 Sea Zone
3 Tanks moved from Malaya to 110 Sea Zone
2 Transports moved from 111 Sea Zone to 106 Sea Zone
2 Artillerys and 2 Elites moved from Manila to 106 Sea Zone
2 Artillerys moved from Hong Kong to 92 Sea Zone
1 Tank moved from Kwangsi to 92 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 106 Sea Zone to 110 Sea Zone
2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Tanks moved from 110 Sea Zone to Banjarmasin
1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry moved from Manila to 92 Sea Zone
2 Artillerys, 1 Elite, 2 Infantrys, 1 Tank and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin
2 ArmoredCars moved from Kwangsi to 92 Sea Zone
2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
2 ArmoredCars moved from 110 Sea Zone to Banjarmasin
1 Battleship moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Peking to Hulunbuir
1 Fighter moved from Kwangsi to Hulunbuir
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
2 Transports moved from 92 Sea Zone to 84 Sea Zone
1 Artillery and 3 Infantrys moved from Tokyo to 84 Sea Zone
1 Artillery and 3 Infantrys moved from 84 Sea Zone to Peking
1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin
2 Destroyers and 1 Submarine moved from 111 Sea Zone to 93 Sea Zone
2 Destroyers and 1 Submarine moved from 93 Sea Zone to 85 Sea Zone
1 Carrier moved from 92 Sea Zone to 85 Sea Zone
1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin
4 Fighters moved from 101 Sea Zone to Hulunbuir
1 Battleship, 2 Carriers and 1 Destroyer moved from 101 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Elite, 6 Fighters and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Banjarmasin
Yamamoto attack with 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks
British defend with 1 Artillery and 1 Infantry; Anzac defend with 2 Adv.Fighters and 2 Fighters; Dutch defend with 1 AAGun, 1 Elite, 1 Factory, 2 Fighters, 4 Infantrys and 6 Tanks
AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Banjarmasin
Yamamoto roll dice for 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks in Banjarmasin, round 2 : 10/25 hits, 10.67 expected hits
Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 4 Fighters, 4 Infantrys and 6 Tanks in Banjarmasin, round 2 : 9/18 hits, 8.33 expected hits
1 Elite owned by the Dutch, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 4 Infantrys owned by the Dutch, 4 Tanks owned by the Dutch and 4 ArmoredCars owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 2 Adv.Fighters, 4 Artillerys, 2 Elites, 1 Marine and 7 Tanks in Banjarmasin, round 3 : 7/16 hits, 7.50 expected hits
Dutch roll dice for 2 Adv.Fighters, 4 Fighters and 2 Tanks in Banjarmasin, round 3 : 2/8 hits, 4.33 expected hits
2 Fighters owned by the Dutch, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Fighters owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Tanks owned by the Dutch lost in Banjarmasin
Yamamoto roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Elite, 1 Marine and 7 Tanks in Banjarmasin, round 4 : 7/14 hits, 6.67 expected hits
Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Banjarmasin
Yamamoto captures 26PUs while taking Dutch capital
Yamamoto win, taking Banjarmasin from Dutch with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Marine and 7 Tanks remaining. Battle score for attacker is 57
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 4 ArmoredCars, 4 Artillerys, 2 Elites and 2 Infantrys
Casualties for Dutch: 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks
Casualties for Anzac: 2 Adv.Fighters and 2 Fighters
Battle in Calcutta
Yamamoto attack with 2 Bombers, 4 Fighters and 2 Tanks
British defend with 1 AAGun, 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
AA fire in Calcutta : 2/6 hits, 1.00 expected hits
1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Calcutta
Yamamoto roll dice for 1 Bomber, 3 Fighters and 2 Tanks in Calcutta, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Calcutta, round 2 : 3/6 hits, 2.17 expected hits
1 Elite owned by the British, 1 Infantry owned by the British and 3 Fighters owned by the Yamamoto lost in Calcutta
Yamamoto roll dice for 1 Bomber and 2 Tanks in Calcutta, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 3 Artillerys and 1 Fighter in Calcutta, round 3 : 1/4 hits, 1.50 expected hits
2 Artillerys owned by the British and 1 Tank owned by the Yamamoto lost in Calcutta
Yamamoto roll dice for 1 Bomber and 1 Tank in Calcutta, round 4 : 2/2 hits, 1.17 expected hits
British roll dice for 1 Artillery and 1 Fighter in Calcutta, round 4 : 1/2 hits, 0.83 expected hits
1 Fighter owned by the British, 1 Bomber owned by the Yamamoto and 1 Artillery owned by the British lost in Calcutta
Yamamoto win, taking Calcutta from British with 1 Tank remaining. Battle score for attacker is -40
Casualties for Yamamoto: 2 Bombers, 4 Fighters and 1 Tank
Casualties for British: 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
Non Combat Move - Yamamoto
2 Adv.Fighters moved from Banjarmasin to East And South Borneo
Place Units - Yamamoto
6 Fighters placed in 85 Sea Zone
6 Infantrys placed in Hong Kong
1 Elite and 2 Infantrys placed in Kwangsi
2 Infantrys placed in Tokyo
3 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 103 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.33
AA fire in Calcutta : : 1.00
British : 0.50
Yamamoto : 0.00
Dutch : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Shensi to Hupeh
1 Tank moved from Lanchow to Hupeh
1 ArmoredCar moved from Urumqi to W.Qinghai
1 ArmoredCar moved from Urumqi to W.Qinghai
1 Elite moved from E.Sinkiang to W.Qinghai
1 Artillery moved from E.Sinkiang to W.Qinghai
1 Elite and 1 Infantry moved from Hsining to E.Qinghai
3 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
1 Fighter moved from Hsining to Szechwan
1 Fighter moved from Lanchow to Hupeh
1 ArmoredCar moved from Hsining to Lanchow
1 ArmoredCar moved from Hsining to Lanchow
1 Tank moved from Hsining to Lanchow
1 ArmoredCar moved from W.Qinghai to E.Qinghai
1 ArmoredCar moved from W.Qinghai to E.Qinghai
2 ArmoredCars moved from E.Qinghai to Lanchow
1 Infantry moved from Lanchow to Ningsia
3 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Szechwan
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Infantry and 1 Tank moved from Lanchow to Ningsia
1 Fighter moved from Hupeh to Ningsia
1 Fighter moved from Szechwan to Lanchow
1 AAGun moved from E.Sinkiang to W.Qinghai
1 AAGun moved from E.Qinghai to Ningsia
Place Units - Chinese
1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf placed in Hsining
1 ArmoredCar and 1 Infantry placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
Chinese : 1.17
Territory Summary for Chinese :
E.Qinghai : 1 Elite and 1 Infantry
Hupeh : 1 Infantry and 1 Tank
Urumqi : 1 ArmoredCar, 1 Factory and 1 Infantry
W.Qinghai : 1 AAGun, 2 ArmoredCars, 1 Artillery and 1 Elite
Lanchow : 4 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 1 Tank
Shensi : 1 Infantry
Ningsia : 1 AAGun, 1 Fighter, 2 Infantrys and 1 Tank
Szechwan : 3 Infantrys
Hsining : 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Mech.Inf
Gobi Altai : 1 flag
Production/PUs Summary :
Germans : 105 / 110
Russians : 116 / 116
Italians : 54 / 55
French : 22 / 22
Yamamoto : 77 / 103
Chinese : 24 / 24
Hisaichi : 60 / 66
British : 92 / 95
Anzac : 36 / 36
Dutch : 22 / 0
Finns : 12 / 16
Romanians : 12 / 16
Thai : 11 / 11
Americans : 104 / 104
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 Fighters moved from Yunnan to Bihar
3 Tanks moved from Suiyuan to Hupeh
1 Bomber moved from Hunan to Hupeh
2 Mech.Infs moved from N.French Indochina to Bihar
1 Tank moved from Assam to Hyderabad
Hisaichi take Hyderabad from British
2 Artillerys and 8 Tanks moved from Assam to Bihar
1 T.Boat moved from 93 Sea Zone to 106 Sea Zone
1 Infantry moved from Mindoro to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to West Borneo
Hisaichi take West Borneo from Dutch
1 Infantry moved from S.French Indochina to N.French Indochina
5 Mech.Infs moved from S.French Indochina to Assam
2 Fighters moved from Changchun to Yunnan
Purchase Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by British from Bihar: 1 Artillery, 5 Infantrys and 1 Tank
EDIT: Removing units owned by Hisaichi from Bihar: 2 Artillerys and 1 Mech.Inf
EDIT: Removing units owned by Hisaichi from Hupeh: 1 Tank
EDIT: Removing units owned by Chinese from Hupeh: 1 Infantry and 1 Tank
EDIT: Turning off Edit Mode
Hisaichi buy 2 Bombers, 1 Bunker, 7 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 Bomber and 2 Tanks
Battle in Bihar
Hisaichi attack with 4 Fighters, 1 Mech.Inf and 8 Tanks
Non Combat Move - Hisaichi
4 Fighters moved from Bihar to Assam
1 Bomber moved from Hupeh to Assam
1 AAGun, 1 Artillery and 4 Infantrys moved from Heilungchiang to Hulunbuir
1 Tank moved from Khabarovsk to Hulunbuir
1 Infantry moved from Khabarovsk to Heilungchiang
1 Artillery moved from Khabarovsk to Kirin
1 Elite and 1 Infantry moved from Peking to Hulunbuir
1 Battleship, 1 Carrier, 1 Destroyer and 3 Submarines moved from 110 Sea Zone to 93 Sea Zone
1 Transport moved from 92 Sea Zone to 93 Sea Zone
4 Transports moved from 92 Sea Zone to 84 Sea Zone
6 Infantrys moved from Changchun to 84 Sea Zone
6 Infantrys moved from 84 Sea Zone to Peking
Place Units - Hisaichi
1 Bunker placed in Suiyuan
3 Infantrys placed in Peking
2 Bombers placed in N.French Indochina
4 Infantrys and 1 S.Bomber placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Sorry about the edits folks. They’re the results from the dice rolls.
I was playing on my old laptop that has no internal battery left. So of course, my 5-year old unplugged it somehow. Fortunately I only had two battles to recreate. It’s the worst when you’re Germany and that happens.
#coronatime
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Fighter and 2 Infantrys moved from Darfur to Kufra
2 Fighters moved from 56 Sea Zone to Kufra
1 Infantry moved from Finnmark to Upper Norrland
British take Upper Norrland from Finns
1 Infantry moved from Munster to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Netherlands
British take Netherlands from Germans
4 Fighters moved from 21 Sea Zone to Belgium
2 Infantrys and 1 Tank moved from Manchester to 21 Sea Zone
1 Battleship, 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Bomber moved from Dublin to Belgium
2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium
2 Infantrys moved from Rajputana to Hyderabad
1 Tank moved from Madras to Hyderabad
1 Artillery moved from Rajputana to Hyderabad
Purchase Units - British
British buy 1 AAGun, 2 Artillerys, 3 Bunkers, 1 Destroyer, 17 Infantrys, 1 Submarine, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Belgium
British attack with 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank
Germans defend with 1 ArmoredCar, 1 Artillery and 3 Tanks
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank in Belgium, round 2 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Belgium, round 2 : 1/5 hits, 2.00 expected hits
1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 4 Fighters, 1 Infantry and 1 Tank in Belgium, round 3 : 3/7 hits, 2.67 expected hits
Germans roll dice for 2 Tanks in Belgium, round 3 : 2/2 hits, 1.00 expected hits
1 Fighter owned by the British, 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 1 Tank remaining. Battle score for attacker is 11
Casualties for British: 1 Fighter and 2 Infantrys
Casualties for Germans: 1 ArmoredCar, 1 Artillery and 3 Tanks
Battle in Hyderabad
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Tank
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in Hyderabad, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 3 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in Hyderabad, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 4 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in Hyderabad, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Hyderabad
British win, taking Hyderabad from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Kufra
British attack with 3 Fighters and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 3 Fighters and 2 Infantrys in Kufra, round 2 : 0/5 hits, 1.33 expected hits
Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 Fighters and 2 Infantrys in Kufra, round 3 : 1/5 hits, 1.33 expected hits
Italians roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
1 Fighter moved from Kufra to Cairo
2 Fighters moved from Kufra to 56 Sea Zone
3 Infantrys moved from New Valley to Nubia
2 Tanks moved from Palestine to Cairo
2 Artillerys, 1 Infantry and 1 Tank moved from Darfur to Nubia
1 Infantry moved from Equatoria to Darfur
1 Artillery and 1 Infantry moved from Kordofan to Nubia
1 Destroyer and 1 Submarine moved from 63 Sea Zone to 58 Sea Zone
1 Cruiser and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from W.Iran to 58 Sea Zone
4 Tanks moved from Madras to Delhi
1 Infantry and 1 Tank moved from Rajputana to Delhi
2 Mot.Infs moved from Bombay to Delhi
2 Transports moved from 60 Sea Zone to 63 Sea Zone
3 Fighters moved from Belgium to 20 Sea Zone
2 Carriers, 1 Destroyer and 1 Submarine moved from 21 Sea Zone to 20 Sea Zone
1 Bomber moved from Belgium to Manchester
1 Cruiser, 3 Infantrys and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
3 Infantrys moved from 59 Sea Zone to Rajputana
1 Transport moved from 59 Sea Zone to 58 Sea Zone
Place Units - British
1 AAGun, 1 Bunker and 4 Infantrys placed in Delhi
1 Artillery, 1 Bunker and 4 Infantrys placed in Madras
2 Tanks placed in Bombay
1 Artillery and 2 Infantrys placed in W.Iran
1 T.Boat placed in 21 Sea Zone
1 Bunker placed in Cairo
1 Destroyer and 1 Submarine placed in 56 Sea Zone
4 Infantrys placed in Cairo
3 Infantrys placed in Manchester
Turn Complete - British
British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -5.33
Hisaichi : -1.50
Italians : -0.67
Territory Summary for British :
London : 1 AAGun and 1 Factory
British Guiana : 1 Infantry
Italian East Africa : 1 flag
Kufra : 1 flag, 2 Infantrys
Vancouver : 1 AAGun and 1 Factory
Rajputana : 3 Infantrys
Darfur : 1 Infantry
Bombay : 1 AAGun, 1 Factory and 2 Tanks
Yukon : 1 Infantry
Dover : 3 Infantrys
Hyderabad : 1 Artillery, 2 Infantrys and 1 Tank
Wales : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 AAGun, 1 Bomber, 1 Factory, 4 Infantrys and 1 Tank
Nubia : 3 Artillerys, 5 Infantrys and 1 Tank
Kenya : 1 AAGun and 1 Infantry
Madras : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 4 Infantrys
Montreal : 1 AAGun, 1 Factory and 2 Infantrys
Delhi : 1 AAGun, 1 Bunker, 1 Factory, 10 Infantrys, 2 Mot.Infs and 5 Tanks
Nauru : 1 Infantry
Tarawa : 1 Infantry
Cairo : 1 AAGun, 1 Bunker, 1 Factory, 3 Fighters, 13 Infantrys and 2 Tanks
Gibraltar : 1 Bunker and 2 Infantrys
Alaska : 2 Infantrys and 1 Tank
Attu : 2 Infantrys
Cape Town : 1 Factory
Dublin : 1 flag
Upper Norrland : 1 flag, 1 Infantry
Iceland : 1 flag
W.Iran : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Finnmark : 1 flag, 3 Infantrys
Belgium : 1 flag, 1 Tank
Netherlands : 1 flag, 1 Infantry
Munster : 1 flag, 2 Tanks
21 Sea Zone : 1 T.Boat
20 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 1 Transport
56 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 2 Transports
71 Sea Zone : 1 Destroyer and 1 Transport
58 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
59 Sea Zone : 1 Cruiser and 1 Transport
63 Sea Zone : 1 Submarine and 2 Transports
Production/PUs Summary :
Germans : 99 / 110
Russians : 116 / 116
Italians : 52 / 55
French : 22 / 22
Yamamoto : 77 / 103
Chinese : 21 / 24
Hisaichi : 67 / 68
British : 101 / 101
Anzac : 36 / 36
Dutch : 19 / 0
Finns : 10 / 16
Romanians : 12 / 16
Thai : 11 / 11
Americans : 104 / 104
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Carrier, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Anzac
4 Infantrys moved from Queensland to 114 Sea Zone
2 Adv.Fighters, 1 Carrier, 2 Destroyers, 4 Infantrys, 2 Submarines and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
4 Infantrys moved from 67 Sea Zone to Java
Place Units - Anzac
1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 67 Sea Zone
2 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro
2 ArmoredCars moved from Suriname to Rio De Janeiro
1 Marine moved from Suriname to Amazon
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 2 ArmoredCars, 1 Infantry and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 4 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Dutch: 1 Infantry
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Dutch : -1.00
May make NCM edit. Hold on
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro
2 ArmoredCars moved from Suriname to Rio De Janeiro
1 Marine moved from Suriname to Amazon
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 2 ArmoredCars, 1 Infantry and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 4 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Dutch: 1 Infantry
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 21 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Townsville: 1 AAGun and 8 Infantrys
EDIT: Adding units owned by Anzac to Northern Territory: 1 AAGun and 8 Infantrys
EDIT: Removing units owned by Anzac from Port Moresby: 3 Artillerys, 16 Infantrys and 2 Tanks
EDIT: Adding units owned by Anzac to West Papua: 3 Artillerys, 16 Infantrys and 2 Tanks
EDIT: Removing units owned by Dutch from Port Moresby: 1 Artillery, 2 Infantrys and 1 Tank
EDIT: Adding units owned by Dutch to West Papua: 1 Artillery, 2 Infantrys and 1 Tank
EDIT: Removing units owned by Anzac from Port Moresby: 1 AAGun
EDIT: Adding units owned by Dutch to West Papua: 1 AAGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.33
Dutch : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
2 Infantrys and 2 Tanks moved from Oulu to Lapland
1 Fighter moved from Oulu to Lapland
Purchase Units - Finns
Finns buy 1 Elite, 3 Infantrys and 1 Transport; Remaining resources: 1 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Lapland, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns win, taking Lapland from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Lapland to Oulu
1 Elite moved from Tampere to Oulu
2 ArmoredCars and 2 Tanks moved from Helsinki to Oulu
Place Units - Finns
1 Elite and 3 Infantrys placed in Helsinki
1 Transport placed in 24 Sea Zone
Turn Complete - Finns
Finns collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Finns : -0.67
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Fighter moved from E.Romania to Vinnytsia
1 Infantry moved from E.Romania to Vinnytsia
1 ArmoredCar moved from Bucharest to Vinnytsia
1 ArmoredCar moved from Bucharest to Odessa
1 Infantry moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Vinnytsia
Romanians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Vinnytsia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Romanians win, taking Vinnytsia from Russians with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Odessa
Romanians attack with 1 ArmoredCar and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 ArmoredCar and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 ArmoredCar and 1 Infantry in Odessa, round 3 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Odessa
1 ArmoredCar retreated to E.Romania
Russians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Romanians: 1 Infantry
Non Combat Move - Romanians
Turning on Edit Mode
EDIT: Removing units owned by Romanians from E.Romania: 1 ArmoredCar
EDIT: Adding units owned by Romanians to E.Romania: 1 Infantry
EDIT: Turning off Edit Mode
2 Tanks moved from Bucharest to E.Romania
1 Fighter moved from Vinnytsia to E.Romania
Place Units - Romanians
2 Elites and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : -0.83
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
2 Infantrys moved from N.Thailand to Yunnan
1 Tank moved from N.Thailand to Yunnan
4 Infantrys moved from Bangkok to S.Thailand
3 Infantrys moved from S.Thailand to Burma
2 Artillerys and 2 Infantrys moved from Burma to Yunnan
1 Fighter moved from Malaya to Yunnan
Purchase Units - Thai
Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :