@Karl7 are you going to let Italy decide where to put you ships in the med?
WaW Team Game VI
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Anzac Anzac buy 1 Adv.Fighter and 13 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 3 Artillerys, 16 Infantrys and 2 Tanks moved from West Papua to Port Moresby 4 Infantrys moved from Java to Sumatra 1 AAGun and 8 Infantrys moved from Northern Territory to Townsville 1 Infantry moved from Canberra to New South Wales Place Units - Anzac 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 1 Adv.Fighter and 2 Infantrys placed in Port Moresby 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia 1 Marine moved from Amazon to Bolivia Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank Neutral defend with 3 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia Dutch loses 0 PUs for violating Bolivias neutrality. Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2 Casualties for Dutch: 2 ArmoredCars Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch 1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby Place Units - Dutch 1 Adv.Fighter and 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Dutch : 1.33
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I made a mistake, I should have bought a put boat with Anzac. If ok, I will edit in. Sorry, nubbie error.
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia 1 Marine moved from Amazon to Bolivia Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank Neutral defend with 3 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia Dutch loses 0 PUs for violating Bolivias neutrality. Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2 Casualties for Dutch: 2 ArmoredCars Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch 1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby Place Units - Dutch 1 Adv.Fighter and 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Townsville: 3 Infantrys EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 T.Boat EDIT: Removing units owned by Anzac from Broome: 1 Infantry EDIT: Adding units owned by Anzac to Canberra: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 1.00 Dutch : 1.33
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Must be nice.
Rolling dice, and then turns later editing purchases ;)
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@Gargantua said in WaW Team Game VI:
Must be nice.
Rolling dice, and then turns later editing purchases ;)
First time playing, give me a break. Snort.
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ok had a weird error…
I half did my turn, and did 3 of my 4 battles, then wasn’t sure if it was in local or not. sure enough it was. so I hit SAVE in case and then reloaded.
it autostarted my turn and auto rolled dice for my 4th battle… but there is no dice for my other battles. I am going to finish it and post it for the record. but then redo the entire turn because that only seems fair. (3 perfect battles for me with no dice record is too suspicious!)
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk 1 Elite moved from Oulu to N.Karelia 1 Tank moved from Lapland to Murmansk 1 Tank moved from Lapland to N.Karelia 1 ArmoredCar moved from Oulu to Vyborg 1 Elite moved from Helsinki to 24 Sea Zone 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite moved from 24 Sea Zone to Kotka 1 Infantry moved from 24 Sea Zone to Kotka 1 Fighter moved from Oulu to Vyborg 2 Tanks moved from Oulu to N.Karelia 1 ArmoredCar moved from Oulu to Vyborg Purchase Units - Finns Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in Murmansk Finns attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Murmansk Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in N.Karelia Finns attack with 1 Elite and 3 Tanks Russians defend with 1 Infantry Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vyborg Finns attack with 2 ArmoredCars and 1 Fighter Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg Finns win, taking Vyborg from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Finns: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Kotka Finns attack with 1 Elite and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Kotka Finns roll dice for 1 Elite in Kotka, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Kotka Russians win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Finns: 1 Elite and 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Stockholm Place Units - Finns 2 Artillerys placed in Helsinki 1 Transport placed in 24 Sea Zone Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : 1.33 Russians : 1.00
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@Gargantua There is a bug in the current version that automatically starts a battle if there is only 1 remaining.
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aRGH! I loaded the same damn save again… with different results (in my favour in Kotka… FULL RESTART coming. apologies.
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@Gargantua You should be able to just load the start of turn save, redo the same moves, roll the battles, and then just edit the result for Kotka based on the original dice.
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry and 1 Tank moved from Lapland to Murmansk 1 Tank moved from Lapland to N.Karelia 1 Elite and 2 Tanks moved from Oulu to N.Karelia 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 ArmoredCar and 1 Fighter moved from Oulu to Vyborg 1 ArmoredCar moved from Oulu to Kotka 1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka Purchase Units - Finns Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in Murmansk Finns attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Murmansk Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kotka Finns attack with 1 ArmoredCar, 1 Elite and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns win, taking Kotka from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in N.Karelia Finns attack with 1 Elite and 3 Tanks Russians defend with 1 Infantry Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vyborg Finns attack with 1 ArmoredCar and 1 Fighter Russians defend with 1 Infantry Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg Finns win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Finns: 1 ArmoredCar Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Danzig Place Units - Finns 1 Transport placed in 24 Sea Zone 2 Artillerys placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : -0.83 Russians : 0.33
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That’s the FULL turn redone. Romania coming up.
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@Gargantua I’d prefer if we edit in any original dice rolls that went to MARTI.
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Fighter and 1 Infantry moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to E.Romania 2 Elites and 2 Tanks moved from Bucharest to E.Romania Place Units - Romanians 1 Adv.Fighter and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians : 0.00 Russians : 0.33
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A full restart seemd to be what was most fair so thats what I did.
Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.
Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.
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@Gargantua said in WaW Team Game VI:
A full restart seemd to be what was most fair so thats what I did.
Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.
Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.
I would be fine with an exchange of errors. Whack messaged me halfway through Anzac (I didn’t roll any dice so nothin set) to buy the pt. Anyway, I planned to back up but got distracted with kids waking up and just totally for reasons even unclear to myself forgot. Total fail.
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Fair sir! Fair! lets carry on, this is actually a really good gam. Redrum has epic plans for the defense of russia, and I’m sure the conquest of Europe if I so much as blink…
And the pacific looks damn exciting.
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Fighter and 1 Tank moved from Yunnan to Shensi 2 Artillerys and 4 Infantrys moved from Yunnan to Assam 3 Infantrys moved from Burma to Assam 1 Elite and 4 Infantrys moved from Bangkok to S.Thailand 4 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Shensi Thai attack with 1 Fighter and 1 Tank Chinese defend with 1 Infantry Thai roll dice for 1 Fighter and 1 Tank in Shensi, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Shensi Thai win with 1 Fighter remaining. Battle score for attacker is -3 Casualties for Thai: 1 Tank Casualties for Chinese: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Shensi to Yunnan 1 AAGun moved from Bangkok to S.Thailand Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Thai : 1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Fighters moved from Delhi to Alma Ata 1 Fighter moved from Northern Territory to Canberra 1 Submarine moved from 95 Sea Zone to 86 Sea Zone 3 Bombers moved from Broome to Rongelap 4 Infantrys moved from Bahia to 32 Sea Zone 1 Marine moved from Bahia to 32 Sea Zone 1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone 1 Marine moved from 34 Sea Zone to Rio de Oro 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Rio de Oro 2 Fighters moved from 32 Sea Zone to Rio de Oro 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone 1 Carrier moved from 32 Sea Zone to 34 Sea Zone 2 Infantrys moved from Amazon to Bahia 1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador 1 Fighter moved from Amazon to Salvador Purchase Units - Americans Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Rio de Oro Americans attack with 2 Fighters, 4 Infantrys and 1 Marine Neutral defend with 3 Infantrys Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rio de Oro Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Alma Ata Americans attack with 2 Fighters Hisaichi defend with 1 Mech.Inf Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Alma Ata Americans win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Battle in Salvador Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks AA fire in Salvador : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys and 2 Tanks Non Combat Move - Americans 1 Fighter moved from Salvador to Bahia 2 Fighters moved from Rio de Oro to 34 Sea Zone 2 Transports moved from 32 Sea Zone to 26 Sea Zone 2 Transports moved from 26 Sea Zone to 25 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 AAGun moved from Central America to Colombia 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 AAGun moved from South Central USA to 25 Sea Zone 1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia 1 Infantry moved from Midway to 88 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 1 Tank moved from Kauai to 91 Sea Zone 4 Infantrys moved from Pearl Harbor to 91 Sea Zone 2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Wake 1 Marine moved from 95 Sea Zone to Wake 2 Artillerys moved from Rongelap to 95 Sea Zone 1 Infantry moved from Rongelap to 95 Sea Zone 1 Artillery moved from Eniwetok to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 76 Sea Zone 1 Infantry moved from 95 Sea Zone to Wake 3 Artillerys moved from 95 Sea Zone to Wake 1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Artillery moved from Minamitori to 95 Sea Zone 1 Infantry moved from Minamitori to 95 Sea Zone 1 Infantry moved from Minamitori to 95 Sea Zone 1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake 1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone 3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake 1 Submarine moved from 96 Sea Zone to 87 Sea Zone 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone 4 Infantrys moved from 91 Sea Zone to Kauai 2 Fighters moved from Alma Ata to Baluchistan Place Units - Americans 2 Fighters placed in 95 Sea Zone 1 Infantry and 2 Tanks placed in South Atlantic USA 1 S.Submarine placed in 91 Sea Zone 2 Fighters placed in Pearl Harbor 1 B.Transport placed in 83 Sea Zone 5 Infantrys placed in San Francisco 3 Destroyers and 2 Submarines placed in 83 Sea Zone Turn Complete - Americans Americans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Hisaichi : -0.67 Americans : 1.17 AA fire in Salvador : : -0.17