@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
3 infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Rostov
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Belarus to Russia
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 4 artilleries, 1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
3 artilleries and 7 infantry moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Burma
1 armour, 2 infantry and 1 mech_infantry moved from Shan State to Burma
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
2 fighters moved from 38 Sea Zone to 39 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to 39 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 factory_minor, 4 infantry and 1 marine; Remaining resources: 27 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from India?
BTW, I’m pretty sure your planes can’t overfly Eastern Persia.
@simon33 did i overfly eastern Persia? If you say so i probably did. But when?
As for scramble. I am not at the map now,but can you tell me what you have
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 did i overfly eastern Persia? If you say so i probably did. But when?
As for scramble. I am not at the map now,but can you tell me what you have
No, I’m just saying for next turn.
Scramble: You have 2UK TT+1French DD, potential scramble of 1UK tac, 2UK ftr.
vs 2ftr 2tac 2bomb
@simon33 no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
3 artilleries and 7 infantry moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Burma
1 armour, 2 infantry and 1 mech_infantry moved from Shan State to Burma
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
2 fighters moved from 38 Sea Zone to 39 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to 39 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 factory_minor, 4 infantry and 1 marine; Remaining resources: 27 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Burma, round 2 : 4/17 hits, 4.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 2 transports; French defend with 1 destroyer
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 2 transports owned by the British lost in 39 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Non Combat Move - Japanese
2 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from 39 Sea Zone to French Indo China
2 bombers moved from 39 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Kwangsi
1 fighter moved from 44 Sea Zone to 35 Sea Zone
4 infantry moved from Manchuria to Jehol
1 carrier, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 carriers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 marine placed in French Indo China
1 artillery, 1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
UK_Pacific : -0.67
Japanese : 0.17
@simon33 why are you not spending all your money? If you care to say. USA &co coming up soon, in an hour or so
I can’t build ships this turn. Can’t defend them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Marianas
Non Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Politics - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter and 16 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 16 infantry
EDIT: Turning off Edit Mode
Combat Move - British
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to French West Africa
1 fighter and 1 tactical_bomber moved from Egypt to Syria
2 infantry moved from Trans-Jordan to Syria
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in French West Africa
British attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1,50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
1 aaGun, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
2 fighters moved from Egypt to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from French West Africa to French Equatorial Africa
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 77 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1,17
Neutral_Axis : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to Rostov
1 fighter moved from Southern Italy to Rostov
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Algeria
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Algeria to Southern Italy
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
i intended to put a british dude in caucasus. If you accept it put one there, if not it is not a big deal
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
8 armour and 8 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
3 bombers moved from Western Germany to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Western Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 7 infantry moved from Vyborg to Novgorod
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 8 infantry in Novgorod, round 2 : 2/10 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 5/7 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Volgograd, round 2 : 4/16 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Belarus to Ukraine
3 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
8 mech_infantrys moved from Poland to Bessarabia
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 artillery placed in France
1 fighter and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.33
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
i intended to put a british dude in caucasus. If you accept it put one there, if not it is not a big deal
I was really counting on only needing one mech to take Caucasus - I included that in my calculation to attack Rostov as I did. I think I need to decline this one. Sorry.
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
i intended to put a british dude in caucasus. If you accept it put one there, if not it is not a big deal
I was really counting on only needing one mech to take Caucasus - I included that in my calculation to attack Rostov as I did. I think I need to decline this one. Sorry.
no worries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 artilleries moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
1 infantry and 6 mech_infantrys moved from Russia to Samara
3 armour moved from Russia to Samara
1 infantry moved from Samara to Kazakhstan
4 aaGuns, 3 artilleries and 47 infantry moved from Bryansk to Tambov
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 3 aaGuns
EDIT: Adding units owned by Russians to Samara: 3 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Russians : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
2 artilleries moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
4 artilleries and 10 infantry moved from Burma to India
1 fighter moved from Japan to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 marine moved from French Indo China to 36 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
2 tactical_bombers moved from 38 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 armour and 2 mech_infantrys moved from Burma to India
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 carriers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry, 2 marines and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry, 2 marines and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 marines and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in India, round 2 : 3/17 hits, 4.50 expected hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in India, round 3 : 3/16 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Yunnan to French Indo China
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 35 Sea Zone to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Jehol to Chahar
Place Units - Japanese
4 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
UK_Pacific : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Greece
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,4,2,1
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Kweichow to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
3 infantry moved from Suiyuyan to Hopei
13 infantry moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to Algeria
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter and 1 tactical_bomber moved from West India to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Purchase Units - British
British buy 1 airfield, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in French Madagascar
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking French Madagascar from Neutral_Axis, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 mech_infantry moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Greece
2 fighters moved from Algeria to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from West India to Syria
2 fighters and 1 tactical_bomber moved from Persia to Syria
1 fighter moved from Gibraltar to Greece
1 fighter moved from Gibraltar to Syria
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 aaGun, 2 artilleries and 10 infantry moved from West India to Eastern Persia
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Syria
1 carrier and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
1 airfield placed in Syria
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 0,50
Italians : 1,00
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Ukraine to Greece
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber and 3 fighters moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 1 infantry moved from Bulgaria to Greece
Purchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
British defend with 2 fighters; Americans defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Greece, round 2 : 5/9 hits, 3.67 expected hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Greece, round 2 : 3/6 hits, 2.67 expected hits
2 infantry owned by the Americans, 1 fighter owned by the British, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Greece
Italians roll dice for 1 artillery, 1 bomber and 4 fighters in Greece, round 3 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 fighter in Greece, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Greece
Italians win, taking Greece from Americans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 25
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for British: 2 fighters
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 bomber and 4 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
Place Units - Italians
1 fighter and 1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,1,5,5,1,3,4,2,2,1,4,6,6,5,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.33
Russians : -0.67