@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Italians
1 fighter and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 aaGun moved from Kazakhstan to Volgograd
1 armour moved from Sikang to Volgograd
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,1,5
Italians collect 7 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
2 fighters moved from Queensland to Hawaiian Islands
2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 destroyers and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from Bulgaria to Greece
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
on american transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Bessarabia to Rostov
1 tactical_bomber moved from Bessarabia to Rostov
17 artilleries and 13 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Germany to Greater Southern Germany
1 infantry moved from Bessarabia to Romania
2 bombers moved from Western Germany to Romania
2 fighters moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Yenisey to Evenkiyskiy
EDIT: 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter and 8 infantry; Remaining resources: 3 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Romania
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
retreated to Greater Southern Germany
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Evenkiyskiy
Germans attack with 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 mech_infantrys in Evenkiyskiy, round 2 : 0/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Germans roll dice for 6 mech_infantrys in Evenkiyskiy, round 3 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 5 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 17 artilleries and 13 infantry
Russians defend with 1 infantry
Germans roll dice for 17 artilleries and 13 infantry in Archangel, round 2 : 9/30 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 17 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
15 artilleries and 19 infantry moved from Vyborg to Novgorod
6 mech_infantrys moved from Finland to Vyborg
2 fighters moved from Norway to 113 Sea Zone
2 fighters moved from Greater Southern Germany to Western Germany
2 aaGuns, 6 artilleries and 11 infantry moved from France to Southern France
2 fighters moved from Slovakia Hungary to Germany
2 bombers moved from Romania to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
6 armour and 10 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Germany to Western Germany
1 mech_infantry moved from Soviet Far East to Amur
1 armour and 6 mech_infantrys moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Amur to Manchuria
Place Units - Germans
3 artilleries placed in Southern France
3 artilleries placed in Volgograd
3 artilleries placed in Novgorod
1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 1.00
Americans : 1.33
Russians : 2.00
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
on american transport
What are you referring to here? Off Marianas?
Forgot to move up the Italian sub. I assume that edit was ok.
the french in 110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Tambov to Rostov
2 fighters moved from Tambov to Western Ukraine
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Changing ownership of Kazakhstan from Italians to Russians
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Vologda to Timguska
1 aaGun, 3 armour and 2 mech_infantrys moved from Vologda to Russia
2 fighters moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
5 infantry moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
13 artilleries moved from Bryansk to Russia
2 artilleries moved from Tambov to Russia
15 infantry moved from Bryansk to Russia
1 aaGun and 34 infantry moved from Bryansk to Tambov
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,67
Hmm, I think that’s going to be it. USSR can smack Germany back to China. I thought Germany could retake Normandy but not so.
I’ll post.
all right, good game simon
I think your japanese attack on the allied fleet was too risky given the position you had at the time.
I also think stacking all those german units in persia for so long is also not advised. Well, they keep the british honest down there and prevent them to advance up to caucasus , but thats okey because it allows USSR to do more stuff than just turtle giving russia around 25+ ipc every round instead of 10-15
I wish I could have some of these defence rolls against trulpen… Instead he has them in the other game.
Dice hasn’t treated you well in this game
Yeah, the end game in Persia wasn’t completely clear. I needed to get Iraq as well so that my 2 complexes would be competing with Egypt and South Africa. That would then have potential to at least hold back the British indefinitely while only absorbing some G income.
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Yeah, the end game in Persia wasn’t completely clear. I needed to get Iraq as well so that my 2 complexes would be competing with Egypt and South Africa. That would then have potential to at least hold back the British indefinitely while only absorbing some G income.
Very true, I defended Iraq at all cst for a couple or few rounds because of this. If you could get your hands on both Persia and Iraq it is a different game