Here is the game, Have Fun
Oysteilo (Allies+9) vs Simon33 (Axis) BM3
-
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Japanese 1 infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 bomber moved from Philippines to 41 Sea Zone 8 fighters and 1 tactical_bomber moved from 21 Sea Zone to Caroline Islands 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Caroline Islands Japanese attack with 8 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry Japanese roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 6/11 hits, 5.00 expected hits Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 3 artilleries and 2 infantry Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 7 carriers and 2 destroyers moved from 21 Sea Zone to 33 Sea Zone 2 fighters moved from Manchuria to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 33 Sea Zone 3 fighters moved from Manchuria to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 2 bombers moved from Philippines to Japan 1 bomber moved from 41 Sea Zone to Shan State 8 infantry moved from Eastern Persia to Turkmenistan 1 artillery and 2 infantry moved from India to West India 3 infantry moved from Malaya to Shan State 2 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hopei to Chahar 1 artillery moved from Chahar to Anhwe 5 infantry moved from Jehol to Anhwe 1 aaGun, 11 artilleries and 17 infantry moved from Manchuria to Amur 2 armour and 1 mech_infantry moved from Siberia to Amur 5 fighters moved from Siberia to Japan Place Units - Japanese 1 carrier and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in India 1 fighter and 5 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,4,1,3,4,3,3,4,1,6,6,2,2,3,3,6,4,2,3,5,5,2,6,2,4,6,1,3,6,2,2,4,6,5,4,4,5,3,4,1,3,4,6,6,3,1,1,4,5,6,6,1,2,6,6,4,1,5,1,4,4,2,2,6,2,1,6,2,2,3,5,2,4,1,5,6,5,5,2,3 Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 1.00
-
TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Americans 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans 1 bomber and 2 fighters moved from Normandy Bordeaux to Northern Italy 6 fighters moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 5 artilleries, 2 battleships, 9 carriers, 5 destroyers, 6 infantry, 1 mech_infantry, 15 submarines and 6 transports moved from 6 Sea Zone to 22 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 5 fighters, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Guam Battle in Holland Belgium Americans attack with 6 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Northern Italy Americans attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery; Italians defend with 1 factory_minor Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 6 Sea Zone Americans attack with 16 fighters, 1 submarine and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/18 hits, 9,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 16 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Iwo Jima to Paulau Island 2 tactical_bombers moved from 6 Sea Zone to Paulau Island 12 fighters moved from 6 Sea Zone to Paulau Island 4 fighters moved from 6 Sea Zone to 22 Sea Zone 2 destroyers and 5 submarines moved from 26 Sea Zone to 22 Sea Zone 3 bombers moved from Midway to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Greece to Bulgaria 1 bomber and 2 fighters moved from Northern Italy to Normandy Bordeaux 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 6 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 destroyer placed in 99 Sea Zone 2 infantry placed in Greece 3 infantry placed in Normandy Bordeaux 1 infantry placed in Norway 1 submarine placed in 125 Sea Zone 5 fighters placed in Western United States 1 airfield placed in Paulau Island 1 harbour placed in Marianas Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 1 mech_infantry moved from Bulgaria to Slovakia Hungary British take Slovakia Hungary from Germans 1 mech_infantry moved from Bulgaria to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour, 13 artilleries, 27 infantry and 21 mech_infantrys moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Germans Purchase Units - British British buy 1 artillery, 1 destroyer, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Caucasus British attack with 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys Japanese defend with 1 artillery and 9 infantry British roll dice for 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys in Caucasus, round 2 : 16/63 hits, 15,50 expected hits Italians roll dice for 1 artillery and 9 infantry in Caucasus, round 2 : 4/10 hits, 3,33 expected hits 9 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 2 armour, 13 artilleries, 23 infantry and 21 mech_infantrys remaining. Battle score for attacker is 19 Casualties for British: 4 infantry Casualties for Japanese: 1 artillery and 9 infantry Non Combat Move - British 1 aaGun moved from Northwest Persia to Caucasus 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 81 Sea Zone 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Bulgaria to Syria 1 mech_infantry moved from Egypt to Syria 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 artilleries moved from Bulgaria to Yugoslavia 6 infantry moved from Bulgaria to Yugoslavia 6 infantry moved from Bulgaria to Yugoslavia 1 armour and 1 mech_infantry moved from Bulgaria to Greece 3 armour moved from Bulgaria to Yugoslavia Place Units - British 1 destroyer placed in 98 Sea Zone 1 infantry and 1 mech_infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 1 infantry and 3 mech_infantrys placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Italians : 0,33 British : 0,50 Americans : -4,33 Japanese : -0,33
-
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Italians 1 fighter and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Denmark to Western Germany 1 artillery and 1 infantry moved from France to Southern France 1 aaGun moved from Kazakhstan to Volgograd 1 armour moved from Sikang to Volgograd Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,1,5 Italians collect 7 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.00
-
TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 2 fighters moved from Queensland to Hawaiian Islands 2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 destroyers and 2 submarines moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 fighters EDIT: Adding units owned by ANZAC to 22 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 fighter moved from Bulgaria to Greece 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
on american transport
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Volgograd to Rostov 1 artillery moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Bessarabia to Rostov 1 tactical_bomber moved from Bessarabia to Rostov 17 artilleries and 13 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Germany to Greater Southern Germany 1 infantry moved from Bessarabia to Romania 2 bombers moved from Western Germany to Romania 2 fighters moved from Western Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 7 mech_infantrys moved from Yenisey to Evenkiyskiy EDIT: 1 submarine moved from 115 Sea Zone to 113 Sea Zone Purchase Units - Germans Germans buy 9 artilleries, 1 fighter and 8 infantry; Remaining resources: 3 PUs; Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Romania Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Romania Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Greater Southern Germany Germans attack with 2 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany retreated to Greater Southern Germany British win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 2 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Evenkiyskiy Germans attack with 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 mech_infantrys in Evenkiyskiy, round 2 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Germans roll dice for 6 mech_infantrys in Evenkiyskiy, round 3 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 5 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 17 artilleries and 13 infantry Russians defend with 1 infantry Germans roll dice for 17 artilleries and 13 infantry in Archangel, round 2 : 9/30 hits, 10.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 17 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 15 artilleries and 19 infantry moved from Vyborg to Novgorod 6 mech_infantrys moved from Finland to Vyborg 2 fighters moved from Norway to 113 Sea Zone 2 fighters moved from Greater Southern Germany to Western Germany 2 aaGuns, 6 artilleries and 11 infantry moved from France to Southern France 2 fighters moved from Slovakia Hungary to Germany 2 bombers moved from Romania to Western Germany 1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Rostov to Volgograd 6 armour and 10 mech_infantrys moved from Ukraine to Volgograd 3 infantry moved from Germany to Western Germany 1 mech_infantry moved from Soviet Far East to Amur 1 armour and 6 mech_infantrys moved from Amur to Yakut S.S.R. 2 mech_infantrys moved from Amur to Manchuria Place Units - Germans 3 artilleries placed in Southern France 3 artilleries placed in Volgograd 3 artilleries placed in Novgorod 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Germans collect 51 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 1.00 Americans : 1.33 Russians : 2.00
-
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
on american transport
What are you referring to here? Off Marianas?
Forgot to move up the Italian sub. I assume that edit was ok.
-
the french in 110
-
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from Tambov to Rostov 2 fighters moved from Tambov to Western Ukraine 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans Purchase Units - Russians Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Changing ownership of Kazakhstan from Italians to Russians EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Vologda to Urals 1 mech_infantry moved from Vologda to Timguska 1 aaGun, 3 armour and 2 mech_infantrys moved from Vologda to Russia 2 fighters moved from Western Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 5 infantry moved from Bryansk to Russia 1 aaGun moved from Tambov to Russia 13 artilleries moved from Bryansk to Russia 2 artilleries moved from Tambov to Russia 15 infantry moved from Bryansk to Russia 1 aaGun and 34 infantry moved from Bryansk to Tambov Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,67
-
Hmm, I think that’s going to be it. USSR can smack Germany back to China. I thought Germany could retake Normandy but not so.
I’ll post.
-
all right, good game simon
I think your japanese attack on the allied fleet was too risky given the position you had at the time.
I also think stacking all those german units in persia for so long is also not advised. Well, they keep the british honest down there and prevent them to advance up to caucasus , but thats okey because it allows USSR to do more stuff than just turtle giving russia around 25+ ipc every round instead of 10-15
-
I wish I could have some of these defence rolls against trulpen… Instead he has them in the other game.
Dice hasn’t treated you well in this game
-
Yeah, the end game in Persia wasn’t completely clear. I needed to get Iraq as well so that my 2 complexes would be competing with Egypt and South Africa. That would then have potential to at least hold back the British indefinitely while only absorbing some G income.
-
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Yeah, the end game in Persia wasn’t completely clear. I needed to get Iraq as well so that my 2 complexes would be competing with Egypt and South Africa. That would then have potential to at least hold back the British indefinitely while only absorbing some G income.
Very true, I defended Iraq at all cst for a couple or few rounds because of this. If you could get your hands on both Persia and Iraq it is a different game