@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 5 artilleries and 15 infantry moved from Bryansk to Tambov
1 artillery and 5 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Samara to Russia
1 aaGun, 13 artilleries and 60 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Vologda to Tambov
1 infantry moved from Nenetsia to Vologda
Place Units - Russians
3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 bomber moved from Philippines to 41 Sea Zone
8 fighters and 1 tactical_bomber moved from 21 Sea Zone to Caroline Islands
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Japanese attack with 8 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 6/11 hits, 5.00 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
7 carriers and 2 destroyers moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Manchuria to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
3 fighters moved from Manchuria to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Philippines to Japan
1 bomber moved from 41 Sea Zone to Shan State
8 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from India to West India
3 infantry moved from Malaya to Shan State
2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Chahar
1 artillery moved from Chahar to Anhwe
5 infantry moved from Jehol to Anhwe
1 aaGun, 11 artilleries and 17 infantry moved from Manchuria to Amur
2 armour and 1 mech_infantry moved from Siberia to Amur
5 fighters moved from Siberia to Japan
Place Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in India
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,4,1,3,4,3,3,4,1,6,6,2,2,3,3,6,4,2,3,5,5,2,6,2,4,6,1,3,6,2,2,4,6,5,4,4,5,3,4,1,3,4,6,6,3,1,1,4,5,6,6,1,2,6,6,4,1,5,1,4,4,2,2,6,2,1,6,2,2,3,5,2,4,1,5,6,5,5,2,3
Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Americans
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 bomber and 2 fighters moved from Normandy Bordeaux to Northern Italy
6 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
5 artilleries, 2 battleships, 9 carriers, 5 destroyers, 6 infantry, 1 mech_infantry, 15 submarines and 6 transports moved from 6 Sea Zone to 22 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 5 fighters, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 6 Sea Zone
Americans attack with 16 fighters, 1 submarine and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/18 hits, 9,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 16 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Iwo Jima to Paulau Island
2 tactical_bombers moved from 6 Sea Zone to Paulau Island
12 fighters moved from 6 Sea Zone to Paulau Island
4 fighters moved from 6 Sea Zone to 22 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 22 Sea Zone
3 bombers moved from Midway to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 bomber and 2 fighters moved from Northern Italy to Normandy Bordeaux
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
6 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
1 destroyer placed in 99 Sea Zone
2 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
1 infantry placed in Norway
1 submarine placed in 125 Sea Zone
5 fighters placed in Western United States
1 airfield placed in Paulau Island
1 harbour placed in Marianas
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
1 mech_infantry moved from Bulgaria to Slovakia Hungary
British take Slovakia Hungary from Germans
1 mech_infantry moved from Bulgaria to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour, 13 artilleries, 27 infantry and 21 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
Purchase Units - British
British buy 1 artillery, 1 destroyer, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys
Japanese defend with 1 artillery and 9 infantry
British roll dice for 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys in Caucasus, round 2 : 16/63 hits, 15,50 expected hits
Italians roll dice for 1 artillery and 9 infantry in Caucasus, round 2 : 4/10 hits, 3,33 expected hits
9 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 2 armour, 13 artilleries, 23 infantry and 21 mech_infantrys remaining. Battle score for attacker is 19
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 9 infantry
Non Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Bulgaria to Syria
1 mech_infantry moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Bulgaria to Yugoslavia
6 infantry moved from Bulgaria to Yugoslavia
6 infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Bulgaria to Greece
3 armour moved from Bulgaria to Yugoslavia
Place Units - British
1 destroyer placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,33
British : 0,50
Americans : -4,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Italians
1 fighter and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 aaGun moved from Kazakhstan to Volgograd
1 armour moved from Sikang to Volgograd
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,1,5
Italians collect 7 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
2 fighters moved from Queensland to Hawaiian Islands
2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 destroyers and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from Bulgaria to Greece
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
on american transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Bessarabia to Rostov
1 tactical_bomber moved from Bessarabia to Rostov
17 artilleries and 13 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Germany to Greater Southern Germany
1 infantry moved from Bessarabia to Romania
2 bombers moved from Western Germany to Romania
2 fighters moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Yenisey to Evenkiyskiy
EDIT: 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter and 8 infantry; Remaining resources: 3 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Romania
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
retreated to Greater Southern Germany
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Evenkiyskiy
Germans attack with 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 mech_infantrys in Evenkiyskiy, round 2 : 0/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Germans roll dice for 6 mech_infantrys in Evenkiyskiy, round 3 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 5 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 17 artilleries and 13 infantry
Russians defend with 1 infantry
Germans roll dice for 17 artilleries and 13 infantry in Archangel, round 2 : 9/30 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 17 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
15 artilleries and 19 infantry moved from Vyborg to Novgorod
6 mech_infantrys moved from Finland to Vyborg
2 fighters moved from Norway to 113 Sea Zone
2 fighters moved from Greater Southern Germany to Western Germany
2 aaGuns, 6 artilleries and 11 infantry moved from France to Southern France
2 fighters moved from Slovakia Hungary to Germany
2 bombers moved from Romania to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
6 armour and 10 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Germany to Western Germany
1 mech_infantry moved from Soviet Far East to Amur
1 armour and 6 mech_infantrys moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Amur to Manchuria
Place Units - Germans
3 artilleries placed in Southern France
3 artilleries placed in Volgograd
3 artilleries placed in Novgorod
1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 1.00
Americans : 1.33
Russians : 2.00
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
on american transport
What are you referring to here? Off Marianas?
Forgot to move up the Italian sub. I assume that edit was ok.
the french in 110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Tambov to Rostov
2 fighters moved from Tambov to Western Ukraine
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Changing ownership of Kazakhstan from Italians to Russians
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Vologda to Timguska
1 aaGun, 3 armour and 2 mech_infantrys moved from Vologda to Russia
2 fighters moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
5 infantry moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
13 artilleries moved from Bryansk to Russia
2 artilleries moved from Tambov to Russia
15 infantry moved from Bryansk to Russia
1 aaGun and 34 infantry moved from Bryansk to Tambov
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,67
Hmm, I think that’s going to be it. USSR can smack Germany back to China. I thought Germany could retake Normandy but not so.
I’ll post.
all right, good game simon
I think your japanese attack on the allied fleet was too risky given the position you had at the time.
I also think stacking all those german units in persia for so long is also not advised. Well, they keep the british honest down there and prevent them to advance up to caucasus , but thats okey because it allows USSR to do more stuff than just turtle giving russia around 25+ ipc every round instead of 10-15
I wish I could have some of these defence rolls against trulpen… Instead he has them in the other game.
Dice hasn’t treated you well in this game
Yeah, the end game in Persia wasn’t completely clear. I needed to get Iraq as well so that my 2 complexes would be competing with Egypt and South Africa. That would then have potential to at least hold back the British indefinitely while only absorbing some G income.
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Yeah, the end game in Persia wasn’t completely clear. I needed to get Iraq as well so that my 2 complexes would be competing with Egypt and South Africa. That would then have potential to at least hold back the British indefinitely while only absorbing some G income.
Very true, I defended Iraq at all cst for a couple or few rounds because of this. If you could get your hands on both Persia and Iraq it is a different game