Oysteilo (Allies+9) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            2 bombers moved from Korea to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            11 fighters moved from Korea to 6 Sea Zone
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports moved from 6 Sea Zone to 33 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            8 fighters moved from 6 Sea Zone to Korea
            6 fighters moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            2 bombers moved from Western Germany to Norway
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 97 Sea Zone to 92 Sea Zone
            2 bombers moved from 20 Sea Zone to Korea
    
        Place Units - Americans
            3 fighters placed in Korea
            2 submarines placed in 97 Sea Zone
            1 infantry placed in Greece
            3 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Norway
            2 destroyers and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 5 carriers, 4 destroyers, 7 submarines and 5 transports
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports
            EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Combat Move - British
            1 mech_infantry moved from Greece to Romania
                  British take Romania from Germans
            1 infantry moved from Iraq to Persia
                  British take Persia from Italians
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 fighters moved from Russia to Greece
            1 mech_infantry moved from Egypt to Iraq
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - British
            6 infantry placed in United Kingdom
            1 armour and 2 infantry placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0,33
    Americans : 0,00
    Japanese : -0,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            3 fighters moved from Southern Italy to Southern France
            1 infantry moved from France to Southern France
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 2 infantry
                Russians defend with 2 mech_infantrys
                    Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                    Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 aaGun moved from Northwest Persia to Caucasus
            3 fighters moved from Southern France to Southern Italy
            1 aaGun and 9 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,4
            Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
            1 destroyer, 3 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Siberia
                  Germans take Amur from Russians
                  Germans take Siberia from Russians
            1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
            1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Volgograd
            1 infantry moved from Vyborg to Finland
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            2 bombers moved from Western Germany to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Eastern Poland to Western Ukraine
            2 fighters moved from Novgorod to Finland
            1 fighter moved from Novgorod to Finland
            1 armour and 9 mech_infantrys moved from Bessarabia to Western Ukraine
            4 artilleries and 13 infantry moved from Yugoslavia to Romania
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 56 PUs; 
            Germans buy 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Romania
                Germans attack with 4 artilleries and 13 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 4 artilleries and 13 infantry in Romania, round 2 : 3/17 hits, 4.17 expected hits
                    British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from British with 4 artilleries and 12 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Persia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Finland
                Germans attack with 3 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Germans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 artillery and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 9 mech_infantrys in Western Ukraine, round 2 : 4/11 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Germans attack with 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bulgaria to Western Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
            10 artilleries and 10 infantry moved from Novgorod to Vyborg
            27 artilleries and 20 infantry moved from Archangel to Novgorod
            3 fighters moved from Finland to Novgorod
            1 artillery moved from Denmark to Western Germany
            7 infantry moved from Denmark to Western Germany
            4 artilleries and 18 infantry moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Yugoslavia to France
            2 mech_infantrys moved from Yugoslavia to Western Germany
            2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            1 aaGun, 7 armour, 12 artilleries, 18 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            7 mech_infantrys moved from Buryatia to Yenisey
            7 mech_infantrys moved from Buryatia to Siberia
    
        Place Units - Germans
            3 artilleries placed in France
            3 mech_infantrys placed in Novgorod
            1 artillery and 5 infantry placed in Germany
            3 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 3.
            1 infantry placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,1,2
            Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : 1.33
    Americans : 1.33
    Russians : 0.33
    

    Savegame


  • I am away for at least 7 days, maybe more

  • '19 '17 '16

    ok…


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            2 infantry moved from Rostov to Volgograd
            4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 2 artilleries and 3 infantry moved from Russia to Tambov
            1 infantry moved from Ukraine to Rostov
            3 artilleries moved from Smolensk to Bryansk
            2 artilleries moved from Smolensk to Bryansk
            4 fighters and 1 tactical_bomber moved from Volgograd to Russia
            3 armour and 3 mech_infantrys moved from Novosibirsk to Vologda
            1 aaGun moved from Smolensk to Vologda
            18 infantry moved from Smolensk to Bryansk
            1 aaGun moved from Rostov to Bryansk
            1 aaGun, 5 artilleries and 15 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
            2 mech_infantrys moved from Russia to Vologda
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -1,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Eastern Persia to Turkmenistan
                  Japanese take Turkmenistan from Russians
            7 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Guam
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Guam from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
            2 armour, 3 fighters and 1 mech_infantry moved from Manchuria to Siberia
            2 fighters moved from Japan to Siberia
            2 artilleries and 5 infantry moved from Jehol to Manchuria
            5 fighters moved from 36 Sea Zone to Manchuria
            7 carriers, 2 destroyers and 1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from Chahar to Jehol
            4 infantry moved from Anhwe to Jehol
            1 artillery moved from Kweichow to Anhwe
            1 artillery moved from Hopei to Chahar
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Shan State to Yunnan
            3 infantry moved from Malaya to Shan State
            3 infantry moved from West India to Eastern Persia
            3 infantry moved from India to West India
            1 artillery and 9 infantry moved from Northwest Persia to Caucasus
            3 bombers moved from Japan to Philippines
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in India
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
            Japanese collect 64 PUs (1 lost to blockades); end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 infantry moved from Korea to Amur
                  Russians take Amur from Germans
            1 infantry moved from Albania to Yugoslavia
                  Americans take Yugoslavia from Germans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            1 bomber moved from Norway to France
            1 bomber moved from Norway to Western Germany
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Holland Belgium
                Americans attack with 4 fighters and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Southern France
                Americans attack with 5 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            4 fighters moved from Holland Belgium to Normandy Bordeaux
            3 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 infantry moved from Norway to 112 Sea Zone
            1 carrier, 2 destroyers, 2 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries and 4 infantry moved from Greece to Bulgaria
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 5 destroyers, 1 infantry, 1 mech_infantry, 15 submarines, 1 tactical_bomber and 7 transports moved from 26 Sea Zone to 6 Sea Zone
            4 artilleries moved from Korea to 6 Sea Zone
            7 infantry moved from Korea to 6 Sea Zone
            2 bombers moved from Korea to Midway
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to Iwo Jima
            16 fighters moved from Korea to 6 Sea Zone
            2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Caroline Islands to Midway
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 6 Sea Zone
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 airfield placed in Normandy Bordeaux
            2 infantry placed in Greece
            1 submarine placed in 97 Sea Zone
            1 bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            Americans collect 77 PUs (1 lost to blockades); end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Combat Move - British
                British converts factory_major into different units
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Italians
            7 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Persia
                British attack with 1 artillery and 7 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 7 infantry in Persia, round 2 : 0/8 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 7 infantry in Persia, round 3 : 2/8 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 aaGun, 1 armour, 13 artilleries, 26 infantry and 21 mech_infantrys moved from Iraq to Northwest Persia
            4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Greece to Bulgaria
            2 fighters and 2 tactical_bombers moved from Greece to Bulgaria
            6 fighters moved from Greece to Normandy Bordeaux
            4 fighters moved from Norway to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 aaGun and 3 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            2 artilleries and 6 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 armour
            EDIT: Adding units owned by British to Iraq: 1 armour
            EDIT: Removing units owned by British from Egypt: 2 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            British collect 39 PUs (3 lost to blockades); end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -1,33
    AA fire in France : : 0,83
    AA fire in Western Germany : : -0,17
    Americans : -2,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            2 fighters moved from Southern Italy to Northern Italy
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Southern Italy to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Southern France
            1 fighter moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Rostov
                Italians attack with 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in Northern Italy
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                 retreated to Northern Italy
                British win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                 retreated to Southern France
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            5 infantry moved from Western Germany to Denmark
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 aaGun moved from Caucasus to Kazakhstan
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,5,3,1,5
            Italians collect 3 PUs (3 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.17
    British : 1.33
    Americans : 1.33
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    Lost every battle that turn. Ouch.


  • Wow, that is just crazy. Unreal. You have had more than your share of bad luck in this game


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the ANZAC lost in Sumatra
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Caroline Islands to Midway
            1 fighter moved from Korea to Midway
            2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries moved from Korea to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Greece to Bulgaria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,17
    Japanese : 1,33
    

    Savegame

  • '19 '17 '16

    Oops, left out amphibious troops for Norway. Trust I can add them in.

    Bombard:
    [dice 1d6]

    inf+art:
    [dice 2d6]


  • 1d6: 6
    2d6: 2, 4

  • '19 '17 '16

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Sakha to Soviet Far East
                  Germans take Soviet Far East from Russians
            1 armour and 8 mech_infantrys moved from Siberia to Amur
            1 fighter, 2 infantry and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 armour, 1 artillery and 9 mech_infantrys moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Vyborg to Norway
                  Germans take Finland from Americans
            1 battleship and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 fighters moved from Germany to Norway
            2 bombers moved from Western Germany to Norway
            3 fighters moved from Novgorod to Norway
            1 mech_infantry moved from Tsinghai to Samara
                  Germans take Samara from Russians
            12 artilleries and 16 infantry moved from Caucasus to Volgograd
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Northern Italy
            1 artillery moved from France to Northern Italy
            10 artilleries and 12 infantry moved from France to Southern France
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 67 PUs; 
            Germans buy 2 artilleries, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 armour, 2 bombers, 5 fighters and 1 mech_infantry
                British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    AA fire in Norway : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 2 bombers, 5 fighters and 1 mech_infantry in Norway, round 2 : 8/9 hits, 4.50 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Norway, round 2 : 4/11 hits, 3.83 expected hits
                    1 aaGun owned by the Americans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Norway
                 retreated to Norway
                Americans win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour, 2 fighters and 1 mech_infantry
                Casualties for Americans: 1 aaGun and 3 infantry
                Casualties for British: 4 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Germany: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 artillery
                EDIT: Turning off Edit Mode
            Battle in Northern Italy
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from British with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 10 artilleries and 12 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 10 artilleries and 12 infantry in Southern France, round 2 : 9/22 hits, 7.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 10 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 artillery and 9 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 9 mech_infantrys in Ukraine, round 2 : 4/11 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Amur
                Germans attack with 1 armour and 8 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 8 mech_infantrys in Amur, round 2 : 2/9 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Amur
                Germans win, taking Amur from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 12 artilleries and 16 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 12 artilleries and 16 infantry in Volgograd, round 2 : 9/28 hits, 8.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 12 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Norway to 113 Sea Zone
            2 bombers and 2 fighters moved from Norway to Western Germany
            3 infantry moved from Germany to Western Germany
            1 aaGun moved from France to Southern France
            2 infantry moved from Western Germany to Denmark
            6 mech_infantrys moved from Novgorod to Finland
            3 artilleries and 3 infantry moved from Vyborg to Finland
            4 artilleries and 11 infantry moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 fighters and 2 tactical_bombers moved from Rostov to Bessarabia
            1 aaGun moved from Caucasus to Volgograd
            2 armour and 1 mech_infantry moved from Caucasus to Volgograd
            5 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            2 artilleries and 2 infantry moved from Vyborg to Finland
            2 artilleries and 2 infantry moved from Vyborg to Finland
            1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            10 artilleries and 10 infantry moved from Novgorod to Vyborg
            1 fighter moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from France to Western Germany
            1 armour and 1 mech_infantry moved from France to Western Germany
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            1 artillery and 2 infantry placed in France
            1 fighter and 7 infantry placed in Germany
            Germans undo move 3.
            3 infantry placed in Novgorod
            1 artillery, 1 fighter and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.50
    British : 0.67
    AA fire in Norway : : -0.50
    Americans : -0.83
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 infantry moved from Bryansk to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 5 artilleries and 15 infantry moved from Bryansk to Tambov
            1 artillery and 5 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            2 fighters moved from Samara to Russia
            1 aaGun, 13 artilleries and 60 infantry moved from Smolensk to Bryansk
            1 fighter moved from Russia to Tambov
            3 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 mech_infantry moved from Vologda to Tambov
            1 mech_infantry moved from Vologda to Tambov
            1 infantry moved from Nenetsia to Vologda
    
        Place Units - Russians
            3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Korea
                  Japanese take Korea from Americans
            1 bomber moved from Philippines to 41 Sea Zone
            8 fighters and 1 tactical_bomber moved from 21 Sea Zone to Caroline Islands
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Caroline Islands
                Japanese attack with 8 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry
                    Japanese roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 6/11 hits, 5.00 expected hits
                    Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 3 artilleries and 2 infantry
    
        Non Combat Move - Japanese
            7 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            7 carriers and 2 destroyers moved from 21 Sea Zone to 33 Sea Zone
            2 fighters moved from Manchuria to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 33 Sea Zone
            3 fighters moved from Manchuria to 33 Sea Zone
            3 fighters moved from Japan to 33 Sea Zone
            2 bombers moved from Philippines to Japan
            1 bomber moved from 41 Sea Zone to Shan State
            8 infantry moved from Eastern Persia to Turkmenistan
            1 artillery and 2 infantry moved from India to West India
            3 infantry moved from Malaya to Shan State
            2 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Chahar to Anhwe
            5 infantry moved from Jehol to Anhwe
            1 aaGun, 11 artilleries and 17 infantry moved from Manchuria to Amur
            2 armour and 1 mech_infantry moved from Siberia to Amur
            5 fighters moved from Siberia to Japan
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 37 Sea Zone
            1 artillery placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in India
            1 fighter and 5 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,4,1,3,4,3,3,4,1,6,6,2,2,3,3,6,4,2,3,5,5,2,6,2,4,6,1,3,6,2,2,4,6,5,4,4,5,3,4,1,3,4,6,6,3,1,1,4,5,6,6,1,2,6,6,4,1,5,1,4,4,2,2,6,2,1,6,2,2,3,5,2,4,1,5,6,5,5,2,3
            Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Americans
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Bulgaria to Romania
                  Americans take Romania from Germans
            1 bomber and 2 fighters moved from Normandy Bordeaux to Northern Italy
            6 fighters moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            5 artilleries, 2 battleships, 9 carriers, 5 destroyers, 6 infantry, 1 mech_infantry, 15 submarines and 6 transports moved from 6 Sea Zone to 22 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer, 5 fighters, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Guam
            Battle in Holland Belgium
                Americans attack with 6 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Northern Italy
                Americans attack with 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 artillery; Italians defend with 1 factory_minor
                    Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 6 Sea Zone
                Americans attack with 16 fighters, 1 submarine and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/18 hits, 9,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 16 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Iwo Jima to Paulau Island
            2 tactical_bombers moved from 6 Sea Zone to Paulau Island
            12 fighters moved from 6 Sea Zone to Paulau Island
            4 fighters moved from 6 Sea Zone to 22 Sea Zone
            2 destroyers and 5 submarines moved from 26 Sea Zone to 22 Sea Zone
            3 bombers moved from Midway to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Bulgaria to Yugoslavia
            2 infantry moved from Greece to Bulgaria
            1 bomber and 2 fighters moved from Northern Italy to Normandy Bordeaux
            1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            6 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 99 Sea Zone
            2 infantry placed in Greece
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in Norway
            1 submarine placed in 125 Sea Zone
            5 fighters placed in Western United States
            1 airfield placed in Paulau Island
            1 harbour placed in Marianas
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Combat Move - British
            1 mech_infantry moved from Bulgaria to Slovakia Hungary
                  British take Slovakia Hungary from Germans
            1 mech_infantry moved from Bulgaria to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 armour, 13 artilleries, 27 infantry and 21 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Germans
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Caucasus
                British attack with 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys
                Japanese defend with 1 artillery and 9 infantry
                    British roll dice for 2 armour, 13 artilleries, 27 infantry and 21 mech_infantrys in Caucasus, round 2 : 16/63 hits, 15,50 expected hits
                    Italians roll dice for 1 artillery and 9 infantry in Caucasus, round 2 : 4/10 hits, 3,33 expected hits
                    9 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Italians with 2 armour, 13 artilleries, 23 infantry and 21 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 artillery and 9 infantry
    
        Non Combat Move - British
            1 aaGun moved from Northwest Persia to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
            1 fighter and 1 tactical_bomber moved from Bulgaria to Syria
            1 mech_infantry moved from Egypt to Syria
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 artilleries moved from Bulgaria to Yugoslavia
            6 infantry moved from Bulgaria to Yugoslavia
            6 infantry moved from Bulgaria to Yugoslavia
            1 armour and 1 mech_infantry moved from Bulgaria to Greece
            3 armour moved from Bulgaria to Yugoslavia
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 infantry and 1 mech_infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Iraq
            1 infantry and 3 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,33
    British : 0,50
    Americans : -4,33
    Japanese : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Italians
            1 fighter and 1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from France to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 artillery and 1 infantry moved from France to Southern France
            1 aaGun moved from Kazakhstan to Volgograd
            1 armour moved from Sikang to Volgograd
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,1,5
            Italians collect 7 PUs (1 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 0.00
    

    Savegame

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