AND the Dice Roll is ODD!
Oysteilo (Allies+9) vs Simon33 (Axis) BM3
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Test summary from TripleA, engine version: 1.9, time: 18:06:49
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Russians 2 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 fighters moved from Russia to Caucasus Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Caucasus Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 artillery and 9 infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine 17 artilleries and 70 infantry moved from Bryansk to Smolensk 4 artilleries and 17 infantry moved from Bryansk to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 2 aaGuns moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Volgograd 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Russians 2 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 fighters moved from Russia to Caucasus Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Caucasus Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 artillery and 9 infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine 17 artilleries and 70 infantry moved from Bryansk to Smolensk 4 artilleries and 17 infantry moved from Bryansk to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 2 aaGuns moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Volgograd 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Adding units owned by Russians to Vologda: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
You mean you think the allies will have it?
Perhaps we can put it on ice for a while.
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 11 fighters moved from 36 Sea Zone to 20 Sea Zone 3 bombers moved from Japan to 20 Sea Zone Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 20 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 11 fighters Americans defend with 1 submarine Japanese roll dice for 3 bombers, 1 destroyer and 11 fighters in 20 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 3 bombers, 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 20 Sea Zone to Manchuria 3 bombers moved from 20 Sea Zone to Japan 1 fighter moved from Japan to Manchuria 2 artilleries and 2 infantry moved from Anhwe to Jehol 3 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Kweichow to Hopei 4 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Yunnan to Kweichow 1 artillery and 9 infantry moved from Persia to Northwest Persia 3 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 1 artillery and 2 infantry moved from Malaya to Shan State 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from Java to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone 9 fighters moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in India 3 infantry placed in Malaya 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,3,6,2,5,5,2,2,5,2,5,4,1,1,4,4,3,2,1,4,6,6,2,3,3,6,4,6,1,5,2,6,3,2,3 Japanese collect 57 PUs (8 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 1.17
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@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
You’re probably right, but let’s see. Axis still have some positive moves left but will they be enough?
I’ll try and pick up the pace here.
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What are the rules here? I can move some units out of sz 6 during combat while still attacking the destroyer with other units?
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Quite. But any units you leave in SZ6 will be exposed to Kamis and any units you move out will not be able to move back.
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Unless they are air units of course.
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 2 bombers moved from Korea to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 11 fighters moved from Korea to 6 Sea Zone 2 bombers moved from Normandy Bordeaux to Western Germany 1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports moved from 6 Sea Zone to 33 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 7 submarines; Remaining resources: 1 PUs; Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 8 fighters moved from 6 Sea Zone to Korea 6 fighters moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 2 bombers moved from Western Germany to Norway 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from 97 Sea Zone to 92 Sea Zone 2 bombers moved from 20 Sea Zone to Korea Place Units - Americans 3 fighters placed in Korea 2 submarines placed in 97 Sea Zone 1 infantry placed in Greece 3 infantry placed in Normandy Bordeaux 1 factory_minor placed in Norway 2 destroyers and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 76 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 5 carriers, 4 destroyers, 7 submarines and 5 transports EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Chinese buy nothing; Remaining resources: 4 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 1 mech_infantry moved from Greece to Romania British take Romania from Germans 1 infantry moved from Iraq to Persia British take Persia from Italians Purchase Units - British British buy 2 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Russia to Greece 1 mech_infantry moved from Egypt to Iraq 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - British 6 infantry placed in United Kingdom 1 armour and 2 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Iraq 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33 Americans : 0,00 Japanese : -0,67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Italians 1 armour and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 3 fighters moved from Southern Italy to Southern France 1 infantry moved from France to Southern France Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - Italians Battle in Southern France Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 armour and 2 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 1 aaGun moved from Northwest Persia to Caucasus 3 fighters moved from Southern France to Southern Italy 1 aaGun and 9 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,4 Italians collect 2 PUs (7 lost to blockades); end with 3 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.67 Russians : -1.00
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 1 destroyer, 3 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour and 1 mech_infantry moved from Buryatia to Siberia Germans take Amur from Russians Germans take Siberia from Russians 1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Persia 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 infantry moved from Vyborg to Finland 1 infantry moved from France to Southern France Germans take Southern France from Americans 2 bombers moved from Western Germany to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Eastern Poland to Western Ukraine 2 fighters moved from Novgorod to Finland 1 fighter moved from Novgorod to Finland 1 armour and 9 mech_infantrys moved from Bessarabia to Western Ukraine 4 artilleries and 13 infantry moved from Yugoslavia to Romania 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 56 PUs; Germans buy 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Romania Germans attack with 4 artilleries and 13 infantry British defend with 1 mech_infantry Germans roll dice for 4 artilleries and 13 infantry in Romania, round 2 : 3/17 hits, 4.17 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from British with 4 artilleries and 12 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Persia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Finland Germans attack with 3 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 9 mech_infantrys in Western Ukraine, round 2 : 4/11 hits, 2.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 bombers moved from Bulgaria to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 10 artilleries and 10 infantry moved from Novgorod to Vyborg 27 artilleries and 20 infantry moved from Archangel to Novgorod 3 fighters moved from Finland to Novgorod 1 artillery moved from Denmark to Western Germany 7 infantry moved from Denmark to Western Germany 4 artilleries and 18 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Yugoslavia to France 2 mech_infantrys moved from Yugoslavia to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 aaGun, 7 armour, 12 artilleries, 18 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 7 mech_infantrys moved from Buryatia to Yenisey 7 mech_infantrys moved from Buryatia to Siberia Place Units - Germans 3 artilleries placed in France 3 mech_infantrys placed in Novgorod 1 artillery and 5 infantry placed in Germany 3 infantry and 1 mech_infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Western Germany 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,1,2 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.00 British : 1.33 Americans : 1.33 Russians : 0.33
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I am away for at least 7 days, maybe more
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ok…
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Rostov to Volgograd 4 fighters and 1 tactical_bomber moved from Rostov to Volgograd Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 2 artilleries and 3 infantry moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 3 artilleries moved from Smolensk to Bryansk 2 artilleries moved from Smolensk to Bryansk 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 armour and 3 mech_infantrys moved from Novosibirsk to Vologda 1 aaGun moved from Smolensk to Vologda 18 infantry moved from Smolensk to Bryansk 1 aaGun moved from Rostov to Bryansk 1 aaGun, 5 artilleries and 15 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 2 mech_infantrys moved from Russia to Vologda Place Units - Russians 1 infantry placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -1,00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 7 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Guam Battle in 20 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking Guam from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 2 armour, 3 fighters and 1 mech_infantry moved from Manchuria to Siberia 2 fighters moved from Japan to Siberia 2 artilleries and 5 infantry moved from Jehol to Manchuria 5 fighters moved from 36 Sea Zone to Manchuria 7 carriers, 2 destroyers and 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Chahar to Jehol 4 infantry moved from Anhwe to Jehol 1 artillery moved from Kweichow to Anhwe 1 artillery moved from Hopei to Chahar 1 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Shan State to Yunnan 3 infantry moved from Malaya to Shan State 3 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 1 artillery and 9 infantry moved from Northwest Persia to Caucasus 3 bombers moved from Japan to Philippines Place Units - Japanese 3 submarines placed in 36 Sea Zone 3 infantry placed in Malaya 1 artillery and 2 infantry placed in India 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4 Japanese collect 64 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Americans 1 infantry moved from Korea to Amur Russians take Amur from Germans 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Germans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 bomber moved from Norway to France 1 bomber moved from Norway to Western Germany 4 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 92 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 4 fighters moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 4 infantry moved from Greece to Bulgaria 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 7 carriers, 5 destroyers, 1 infantry, 1 mech_infantry, 15 submarines, 1 tactical_bomber and 7 transports moved from 26 Sea Zone to 6 Sea Zone 4 artilleries moved from Korea to 6 Sea Zone 7 infantry moved from Korea to 6 Sea Zone 2 bombers moved from Korea to Midway 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Korea to Iwo Jima 16 fighters moved from Korea to 6 Sea Zone 2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Caroline Islands to Midway Place Units - Americans 1 battleship and 2 carriers placed in 6 Sea Zone 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 1 airfield placed in Normandy Bordeaux 2 infantry placed in Greece 1 submarine placed in 97 Sea Zone 1 bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Americans collect 77 PUs (1 lost to blockades); end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British British converts factory_major into different units 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 7 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia Purchase Units - British British buy 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in Persia British attack with 1 artillery and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 7 infantry in Persia, round 2 : 0/8 hits, 1,67 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 7 infantry in Persia, round 3 : 2/8 hits, 1,67 expected hits Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 aaGun, 1 armour, 13 artilleries, 26 infantry and 21 mech_infantrys moved from Iraq to Northwest Persia 4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Greece to Bulgaria 2 fighters and 2 tactical_bombers moved from Greece to Bulgaria 6 fighters moved from Greece to Normandy Bordeaux 4 fighters moved from Norway to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 1 aaGun and 3 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 artilleries and 6 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 armour EDIT: Adding units owned by British to Iraq: 1 armour EDIT: Removing units owned by British from Egypt: 2 infantry EDIT: Adding units owned by British to Trans-Jordan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 British collect 39 PUs (3 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67 British : -1,33 AA fire in France : : 0,83 AA fire in Western Germany : : -0,17 Americans : -2,50
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Italians 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Sikang 2 fighters moved from Southern Italy to Northern Italy 2 infantry moved from Caucasus to Rostov 1 fighter moved from Southern Italy to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Southern France 1 fighter moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Rostov Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy retreated to Northern Italy British win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Southern France Italians attack with 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France retreated to Southern France Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 5 infantry moved from Western Germany to Denmark 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Caucasus to Kazakhstan Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,5,3,1,5 Italians collect 3 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -4.17 British : 1.33 Americans : 1.33 Russians : 1.00
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Lost every battle that turn. Ouch.