Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
I think this game is pretty much over. However, i am going to take a break after this one. If you want to we can agree on a draw. Its okay
You mean you think the allies will have it?
Perhaps we can put it on ice for a while.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 armour moved from Bulgaria to Yugoslavia
Italians take Albania from Americans
4 artilleries and 15 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Western Germany to Denmark
1 artillery and 10 infantry moved from Western Germany to Denmark
1 armour and 6 mech_infantrys moved from Bulgaria to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
8 infantry moved from Western Germany to Denmark
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 20 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 20 infantry in Denmark, round 2 : 4/21 hits, 3.83 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 4 artilleries and 15 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 4 artilleries and 15 infantry in Yugoslavia, round 2 : 8/20 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour, 4 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 armour
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour
Battle in Eastern Poland
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Poland, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Bessarabia, round 2 : 3/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Eastern Poland to Novgorod
3 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
10 artilleries and 10 infantry moved from Belarus to Novgorod
27 artilleries and 20 infantry moved from Belarus to Archangel
15 mech_infantrys moved from Yenisey to Buryatia
1 mech_infantry moved from Timguska to Tsinghai
3 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
1 aaGun, 7 armour, 12 artilleries, 20 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to France
2 bombers moved from Holland Belgium to Western Germany
13 infantry moved from Germany to Western Germany
3 aaGuns, 7 artilleries and 4 infantry moved from Southern France to France
3 mech_infantrys moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Bulgaria to Bessarabia
3 mech_infantrys moved from Belarus to Bessarabia
1 armour and 1 mech_infantry moved from Belarus to Vyborg
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
4 artilleries, 5 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 artillery, 2 fighters and 1 infantry placed in Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,5,5,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 5.00
British : 0.67
Americans : 1.33
Russians : 2.00
Test summary from TripleA, engine version: 1.9, time: 18:06:49
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 fighters moved from Russia to Caucasus
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
17 artilleries and 70 infantry moved from Bryansk to Smolensk
4 artilleries and 17 infantry moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 aaGuns moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 fighters moved from Russia to Caucasus
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
17 artilleries and 70 infantry moved from Bryansk to Smolensk
4 artilleries and 17 infantry moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 aaGuns moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
You mean you think the allies will have it?
Perhaps we can put it on ice for a while.
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
11 fighters moved from 36 Sea Zone to 20 Sea Zone
3 bombers moved from Japan to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 11 fighters
Americans defend with 1 submarine
Japanese roll dice for 3 bombers, 1 destroyer and 11 fighters in 20 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 bombers, 1 destroyer and 11 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 20 Sea Zone to Manchuria
3 bombers moved from 20 Sea Zone to Japan
1 fighter moved from Japan to Manchuria
2 artilleries and 2 infantry moved from Anhwe to Jehol
3 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Kweichow to Hopei
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery and 9 infantry moved from Persia to Northwest Persia
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 2 infantry moved from Malaya to Shan State
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Java to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone
9 fighters moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in India
3 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,3,6,2,5,5,2,2,5,2,5,4,1,1,4,4,3,2,1,4,6,6,2,3,3,6,4,6,1,5,2,6,3,2,3
Japanese collect 57 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 1.17
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
You’re probably right, but let’s see. Axis still have some positive moves left but will they be enough?
I’ll try and pick up the pace here.
What are the rules here? I can move some units out of sz 6 during combat while still attacking the destroyer with other units?
Quite. But any units you leave in SZ6 will be exposed to Kamis and any units you move out will not be able to move back.
Unless they are air units of course.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 bombers moved from Korea to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
11 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 7 submarines; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
8 fighters moved from 6 Sea Zone to Korea
6 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Western Germany to Norway
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 bombers moved from 20 Sea Zone to Korea
Place Units - Americans
3 fighters placed in Korea
2 submarines placed in 97 Sea Zone
1 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
2 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 5 carriers, 4 destroyers, 7 submarines and 5 transports
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 4 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
1 mech_infantry moved from Greece to Romania
British take Romania from Germans
1 infantry moved from Iraq to Persia
British take Persia from Italians
Purchase Units - British
British buy 2 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Russia to Greece
1 mech_infantry moved from Egypt to Iraq
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 armour and 2 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
Americans : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Italians
1 armour and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Caucasus
3 fighters moved from Southern France to Southern Italy
1 aaGun and 9 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,4
Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 destroyer, 3 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Germans take Amur from Russians
Germans take Siberia from Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from Vyborg to Finland
1 infantry moved from France to Southern France
Germans take Southern France from Americans
2 bombers moved from Western Germany to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 armour and 9 mech_infantrys moved from Bessarabia to Western Ukraine
4 artilleries and 13 infantry moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 56 PUs;
Germans buy 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Romania
Germans attack with 4 artilleries and 13 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 artilleries and 13 infantry in Romania, round 2 : 3/17 hits, 4.17 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from British with 4 artilleries and 12 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 9 mech_infantrys in Western Ukraine, round 2 : 4/11 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bulgaria to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
10 artilleries and 10 infantry moved from Novgorod to Vyborg
27 artilleries and 20 infantry moved from Archangel to Novgorod
3 fighters moved from Finland to Novgorod
1 artillery moved from Denmark to Western Germany
7 infantry moved from Denmark to Western Germany
4 artilleries and 18 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Yugoslavia to France
2 mech_infantrys moved from Yugoslavia to Western Germany
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 aaGun, 7 armour, 12 artilleries, 18 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
7 mech_infantrys moved from Buryatia to Yenisey
7 mech_infantrys moved from Buryatia to Siberia
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Novgorod
1 artillery and 5 infantry placed in Germany
3 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,1,2
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.00
British : 1.33
Americans : 1.33
Russians : 0.33
I am away for at least 7 days, maybe more
ok…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Rostov to Volgograd
4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 2 artilleries and 3 infantry moved from Russia to Tambov
1 infantry moved from Ukraine to Rostov
3 artilleries moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 armour and 3 mech_infantrys moved from Novosibirsk to Vologda
1 aaGun moved from Smolensk to Vologda
18 infantry moved from Smolensk to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun, 5 artilleries and 15 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Russia to Vologda
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
7 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Guam
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking Guam from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
2 armour, 3 fighters and 1 mech_infantry moved from Manchuria to Siberia
2 fighters moved from Japan to Siberia
2 artilleries and 5 infantry moved from Jehol to Manchuria
5 fighters moved from 36 Sea Zone to Manchuria
7 carriers, 2 destroyers and 1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Chahar to Jehol
4 infantry moved from Anhwe to Jehol
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Hopei to Chahar
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 9 infantry moved from Northwest Persia to Caucasus
3 bombers moved from Japan to Philippines
Place Units - Japanese
3 submarines placed in 36 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 64 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.50