Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Japanese
2 armour, 9 artilleries, 13 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from 36 Sea Zone to 35 Sea Zone
3 bombers and 1 fighter moved from Japan to 19 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
6 fighters moved from 36 Sea Zone to Philippines
3 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Borneo to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer and 3 fighters moved from 36 Sea Zone to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Philippines, round 2 : 2/8 hits, 3.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 3 bombers and 1 fighter in 19 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 armour, 9 artilleries, 13 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 9 artilleries, 13 infantry and 1 mech_infantry in Manchuria, round 2 : 7/25 hits, 7.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 9 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Kwangsi
6 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to Java
3 bombers moved from 19 Sea Zone to Japan
1 artillery and 9 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
Place Units - Japanese
2 destroyers and 1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Malaya
3 infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,3,3,1,4,1,5,6,6,3
Japanese collect 56 PUs (9 lost to blockades); end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.33
Chinese : -0.33
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Italians
1 bomber moved from Korea to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber and 1 tactical_bomber moved from Korea to 20 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 3 destroyers, 8 fighters, 2 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
10 fighters moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to Korea
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Normandy Bordeaux
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from 112 Sea Zone to Normandy Bordeaux
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Korea
2 transports placed in 6 Sea Zone
2 carriers, 1 destroyer and 5 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 72 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
4 armour, 1 fighter and 4 mech_infantrys moved from Iraq to Caucasus
British take Northwest Persia from Italians
7 fighters and 2 tactical_bombers moved from Greece to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Purchase Units - British
British buy 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat - British
Battle in Denmark
Battle in Caucasus
British attack with 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 8/18 hits, 8,00 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4,17 expected hits
4 mech_infantrys owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 2 mech_infantrys owned by the Germans, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
British roll dice for 3 armour, 8 fighters and 2 tactical_bombers in Caucasus, round 3 : 5/13 hits, 6,83 expected hits
Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Caucasus
British win, taking Denmark from Germans, taking Caucasus from Italians with 2 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 2 armour and 4 mech_infantrys
Casualties for Germans: 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Caucasus to Greece
2 fighters moved from Caucasus to Russia
6 fighters moved from Caucasus to Greece
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Greece
3 mech_infantrys moved from Egypt to Iraq
5 fighters moved from Normandy Bordeaux to Norway
1 aaGun, 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
Place Units - British
1 transport placed in 109 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in United Kingdom
British undo move 2.
1 armour placed in United Kingdom
5 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
British : -1,83
Italians : 1,17
Americans : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Italians
1 bomber moved from Korea to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber and 1 tactical_bomber moved from Korea to 20 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 3 destroyers, 8 fighters, 2 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
10 fighters moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to Korea
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Normandy Bordeaux
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from 112 Sea Zone to Normandy Bordeaux
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Korea
2 transports placed in 6 Sea Zone
2 carriers, 1 destroyer and 5 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 72 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
4 armour, 1 fighter and 4 mech_infantrys moved from Iraq to Caucasus
British take Northwest Persia from Italians
7 fighters and 2 tactical_bombers moved from Greece to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Purchase Units - British
British buy 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat - British
Battle in Denmark
Battle in Caucasus
British attack with 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 8/18 hits, 8,00 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4,17 expected hits
4 mech_infantrys owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 2 mech_infantrys owned by the Germans, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
British roll dice for 3 armour, 8 fighters and 2 tactical_bombers in Caucasus, round 3 : 5/13 hits, 6,83 expected hits
Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Caucasus
British win, taking Denmark from Germans, taking Caucasus from Italians with 2 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 2 armour and 4 mech_infantrys
Casualties for Germans: 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Caucasus to Greece
2 fighters moved from Caucasus to Russia
6 fighters moved from Caucasus to Greece
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Greece
3 mech_infantrys moved from Egypt to Iraq
5 fighters moved from Normandy Bordeaux to Norway
1 aaGun, 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
Place Units - British
1 transport placed in 109 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in United Kingdom
British undo move 2.
1 armour placed in United Kingdom
5 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
British : -1,83
Italians : 1,17
Americans : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from Persia to Northwest Persia
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Southern France to France
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 7 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,6,5,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Caroline Islands to Queensland
2 submarines moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I think this game is pretty much over. However, i am going to take a break after this one. If you want to we can agree on a draw. Its okay
You mean you think the allies will have it?
Perhaps we can put it on ice for a while.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 armour moved from Bulgaria to Yugoslavia
Italians take Albania from Americans
4 artilleries and 15 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Western Germany to Denmark
1 artillery and 10 infantry moved from Western Germany to Denmark
1 armour and 6 mech_infantrys moved from Bulgaria to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
8 infantry moved from Western Germany to Denmark
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 20 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 20 infantry in Denmark, round 2 : 4/21 hits, 3.83 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 4 artilleries and 15 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 4 artilleries and 15 infantry in Yugoslavia, round 2 : 8/20 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour, 4 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 armour
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour
Battle in Eastern Poland
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Poland, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Bessarabia, round 2 : 3/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Eastern Poland to Novgorod
3 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
10 artilleries and 10 infantry moved from Belarus to Novgorod
27 artilleries and 20 infantry moved from Belarus to Archangel
15 mech_infantrys moved from Yenisey to Buryatia
1 mech_infantry moved from Timguska to Tsinghai
3 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
1 aaGun, 7 armour, 12 artilleries, 20 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to France
2 bombers moved from Holland Belgium to Western Germany
13 infantry moved from Germany to Western Germany
3 aaGuns, 7 artilleries and 4 infantry moved from Southern France to France
3 mech_infantrys moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Bulgaria to Bessarabia
3 mech_infantrys moved from Belarus to Bessarabia
1 armour and 1 mech_infantry moved from Belarus to Vyborg
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
4 artilleries, 5 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 artillery, 2 fighters and 1 infantry placed in Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,5,5,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 5.00
British : 0.67
Americans : 1.33
Russians : 2.00
Test summary from TripleA, engine version: 1.9, time: 18:06:49
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 fighters moved from Russia to Caucasus
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
17 artilleries and 70 infantry moved from Bryansk to Smolensk
4 artilleries and 17 infantry moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 aaGuns moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 fighters moved from Russia to Caucasus
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
17 artilleries and 70 infantry moved from Bryansk to Smolensk
4 artilleries and 17 infantry moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 aaGuns moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
You mean you think the allies will have it?
Perhaps we can put it on ice for a while.
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
11 fighters moved from 36 Sea Zone to 20 Sea Zone
3 bombers moved from Japan to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 11 fighters
Americans defend with 1 submarine
Japanese roll dice for 3 bombers, 1 destroyer and 11 fighters in 20 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 bombers, 1 destroyer and 11 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 20 Sea Zone to Manchuria
3 bombers moved from 20 Sea Zone to Japan
1 fighter moved from Japan to Manchuria
2 artilleries and 2 infantry moved from Anhwe to Jehol
3 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Kweichow to Hopei
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery and 9 infantry moved from Persia to Northwest Persia
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 2 infantry moved from Malaya to Shan State
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Java to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone
9 fighters moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in India
3 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,3,6,2,5,5,2,2,5,2,5,4,1,1,4,4,3,2,1,4,6,6,2,3,3,6,4,6,1,5,2,6,3,2,3
Japanese collect 57 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 1.17
@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
You’re probably right, but let’s see. Axis still have some positive moves left but will they be enough?
I’ll try and pick up the pace here.
What are the rules here? I can move some units out of sz 6 during combat while still attacking the destroyer with other units?
Quite. But any units you leave in SZ6 will be exposed to Kamis and any units you move out will not be able to move back.
Unless they are air units of course.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 bombers moved from Korea to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
11 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 7 submarines; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
8 fighters moved from 6 Sea Zone to Korea
6 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Western Germany to Norway
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 bombers moved from 20 Sea Zone to Korea
Place Units - Americans
3 fighters placed in Korea
2 submarines placed in 97 Sea Zone
1 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
2 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 5 carriers, 4 destroyers, 7 submarines and 5 transports
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 4 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
1 mech_infantry moved from Greece to Romania
British take Romania from Germans
1 infantry moved from Iraq to Persia
British take Persia from Italians
Purchase Units - British
British buy 2 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Russia to Greece
1 mech_infantry moved from Egypt to Iraq
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 armour and 2 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
Americans : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Italians
1 armour and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Caucasus
3 fighters moved from Southern France to Southern Italy
1 aaGun and 9 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,4
Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 destroyer, 3 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :