@Daaras I’m not quite sure I have heard both on this forum.
Oysteilo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15 Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Greece Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 fighter moved from Southern Italy to Albania 1 infantry moved from Yugoslavia to Albania 4 artilleries and 9 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 infantry moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 infantry moved from Archangel to Smolensk 2 mech_infantrys moved from Urals to Vologda 2 fighters moved from Novgorod to Vologda 1 bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Western Germany to Albania 34 artilleries and 13 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 bomber moved from Southern Italy to Bessarabia 1 infantry moved from Romania to Bessarabia 1 armour moved from Urals to Yenisey Germans take Evenkiyskiy from Russians Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 60 PUs; Germans buy 19 infantry; Remaining resources: 3 PUs; Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 34 artilleries and 13 infantry Russians defend with 2 infantry Germans roll dice for 34 artilleries and 13 infantry in Belarus, round 2 : 16/47 hits, 15.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 34 artilleries and 13 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bulgaria Germans attack with 4 artilleries and 9 infantry Americans defend with 2 infantry Germans roll dice for 4 artilleries and 9 infantry in Bulgaria, round 2 : 7/13 hits, 3.50 expected hits Americans roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Albania Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Albania retreated to Albania Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Albania to Western Germany 1 battleship, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus 4 artilleries, 16 infantry and 2 mech_infantrys moved from Archangel to Belarus 2 fighters moved from Vologda to Novgorod 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 2 mech_infantrys moved from Northwest Persia to Caucasus 1 aaGun, 7 armour, 12 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Persia 1 bomber moved from Bessarabia to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Germany 3 infantry moved from France to Western Germany 3 aaGuns moved from Northern Italy to Southern France 1 tactical_bomber moved from Albania to Southern Italy 5 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 6 mech_infantrys moved from Urals to Yenisey 4 infantry moved from France to Western Germany 7 artilleries and 4 infantry moved from France to Southern France 2 armour, 6 infantry and 10 mech_infantrys moved from Romania to Bulgaria 10 mech_infantrys moved from Urals to Yenisey Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 5.33 Americans : 0.00 Russians : -2.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk 3 armour and 5 mech_infantrys moved from Russia to Volgograd Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 3 armour and 5 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 armour and 5 mech_infantrys in Volgograd, round 2 : 5/8 hits, 2,33 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun and 7 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 aaGun moved from Ukraine to Bryansk 2 fighters moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Bryansk to Ukraine Place Units - Russians 1 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 4,33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Japanese 2 armour, 9 artilleries, 13 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 bombers and 1 fighter moved from Japan to 19 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 6 fighters moved from 36 Sea Zone to Philippines 3 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer and 3 fighters moved from 36 Sea Zone to 20 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 6 fighters and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Philippines, round 2 : 2/8 hits, 3.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 3 bombers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 3 bombers and 1 fighter in 19 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 2 armour, 9 artilleries, 13 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 9 artilleries, 13 infantry and 1 mech_infantry in Manchuria, round 2 : 7/25 hits, 7.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 armour, 9 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Anhwe 1 artillery moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Yunnan to Kweichow 4 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Kwangsi 6 fighters moved from Philippines to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from 42 Sea Zone to Java 3 bombers moved from 19 Sea Zone to Japan 1 artillery and 9 infantry moved from Eastern Persia to Persia 3 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India Place Units - Japanese 2 destroyers and 1 transport placed in 36 Sea Zone 1 artillery and 2 infantry placed in Malaya 3 infantry placed in India 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,3,3,1,4,1,5,6,6,3 Japanese collect 56 PUs (9 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.33 Chinese : -0.33 Japanese : -3.67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Americans 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber and 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Italians 1 bomber moved from Korea to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 bomber and 1 tactical_bomber moved from Korea to 20 Sea Zone 2 fighters moved from Korea to 20 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat - Americans Battle in Norway Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 20 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 3 destroyers, 8 fighters, 2 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 10 fighters moved from 6 Sea Zone to Korea 1 bomber moved from Western United States to Korea 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 35 Sea Zone to Caroline Islands 1 bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Normandy Bordeaux 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 112 Sea Zone to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from 112 Sea Zone to Normandy Bordeaux 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Greece 1 artillery and 2 infantry placed in Normandy Bordeaux 1 infantry placed in Korea 2 transports placed in 6 Sea Zone 2 carriers, 1 destroyer and 5 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 4 armour, 1 fighter and 4 mech_infantrys moved from Iraq to Caucasus British take Northwest Persia from Italians 7 fighters and 2 tactical_bombers moved from Greece to Caucasus 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Purchase Units - British British buy 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat - British Battle in Denmark Battle in Caucasus British attack with 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers Germans defend with 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 8/18 hits, 8,00 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4,17 expected hits 4 mech_infantrys owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 2 mech_infantrys owned by the Germans, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 3 armour, 8 fighters and 2 tactical_bombers in Caucasus, round 3 : 5/13 hits, 6,83 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Caucasus British win, taking Denmark from Germans, taking Caucasus from Italians with 2 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for British: 2 armour and 4 mech_infantrys Casualties for Germans: 2 fighters, 2 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 tactical_bombers moved from Caucasus to Greece 2 fighters moved from Caucasus to Russia 6 fighters moved from Caucasus to Greece 1 infantry moved from Iraq to Northwest Persia 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Greece 1 armour moved from 97 Sea Zone to Greece 2 infantry moved from 97 Sea Zone to Greece 3 mech_infantrys moved from Egypt to Iraq 5 fighters moved from Normandy Bordeaux to Norway 1 aaGun, 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway Place Units - British 1 transport placed in 109 Sea Zone 1 armour, 4 infantry and 1 mech_infantry placed in United Kingdom British undo move 2. 1 armour placed in United Kingdom 5 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67 British : -1,83 Italians : 1,17 Americans : 0,50 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Americans 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber and 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Italians 1 bomber moved from Korea to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 bomber and 1 tactical_bomber moved from Korea to 20 Sea Zone 2 fighters moved from Korea to 20 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat - Americans Battle in Norway Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 20 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 3 destroyers, 8 fighters, 2 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 10 fighters moved from 6 Sea Zone to Korea 1 bomber moved from Western United States to Korea 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 35 Sea Zone to Caroline Islands 1 bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Normandy Bordeaux 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 112 Sea Zone to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from 112 Sea Zone to Normandy Bordeaux 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Greece 1 artillery and 2 infantry placed in Normandy Bordeaux 1 infantry placed in Korea 2 transports placed in 6 Sea Zone 2 carriers, 1 destroyer and 5 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 4 armour, 1 fighter and 4 mech_infantrys moved from Iraq to Caucasus British take Northwest Persia from Italians 7 fighters and 2 tactical_bombers moved from Greece to Caucasus 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Purchase Units - British British buy 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat - British Battle in Denmark Battle in Caucasus British attack with 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers Germans defend with 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 4 armour, 8 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 8/18 hits, 8,00 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4,17 expected hits 4 mech_infantrys owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 2 mech_infantrys owned by the Germans, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 3 armour, 8 fighters and 2 tactical_bombers in Caucasus, round 3 : 5/13 hits, 6,83 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Caucasus British win, taking Denmark from Germans, taking Caucasus from Italians with 2 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for British: 2 armour and 4 mech_infantrys Casualties for Germans: 2 fighters, 2 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 tactical_bombers moved from Caucasus to Greece 2 fighters moved from Caucasus to Russia 6 fighters moved from Caucasus to Greece 1 infantry moved from Iraq to Northwest Persia 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Greece 1 armour moved from 97 Sea Zone to Greece 2 infantry moved from 97 Sea Zone to Greece 3 mech_infantrys moved from Egypt to Iraq 5 fighters moved from Normandy Bordeaux to Norway 1 aaGun, 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway Place Units - British 1 transport placed in 109 Sea Zone 1 armour, 4 infantry and 1 mech_infantry placed in United Kingdom British undo move 2. 1 armour placed in United Kingdom 5 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : -1,83 Italians : 1,17 Americans : 0,50 Japanese : -0,33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Italians 1 infantry moved from Persia to Northwest Persia 1 armour and 1 infantry moved from Persia to Northwest Persia Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northwest Persia Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Persia to Northwest Persia 1 artillery and 5 infantry moved from Southern France to France 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 7 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,6,5,4 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Caroline Islands to Queensland 2 submarines moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I think this game is pretty much over. However, i am going to take a break after this one. If you want to we can agree on a draw. Its okay
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You mean you think the allies will have it?
Perhaps we can put it on ice for a while.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 1 tactical_bomber moved from Southern Italy to Caucasus 1 armour moved from Bulgaria to Yugoslavia Italians take Albania from Americans 4 artilleries and 15 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Western Germany to Denmark 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 infantry moved from Western Germany to Denmark 1 artillery and 10 infantry moved from Western Germany to Denmark 1 armour and 6 mech_infantrys moved from Bulgaria to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Belarus to Eastern Poland 2 bombers moved from Novgorod to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 8 infantry moved from Western Germany to Denmark Purchase Units - Germans Germans buy 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Denmark Germans attack with 1 artillery and 20 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 20 infantry in Denmark, round 2 : 4/21 hits, 3.83 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 artillery and 19 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Yugoslavia Germans attack with 1 armour, 4 artilleries and 15 infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 4 artilleries and 15 infantry in Yugoslavia, round 2 : 8/20 hits, 5.00 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 armour, 4 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 2 armour Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour Battle in Eastern Poland Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Poland, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 armour and 6 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 6 mech_infantrys in Bessarabia, round 2 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from Eastern Poland to Novgorod 3 infantry moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Finland to Vyborg 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Vyborg 10 artilleries and 10 infantry moved from Belarus to Novgorod 27 artilleries and 20 infantry moved from Belarus to Archangel 15 mech_infantrys moved from Yenisey to Buryatia 1 mech_infantry moved from Timguska to Tsinghai 3 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia 1 aaGun, 7 armour, 12 artilleries, 20 infantry and 5 mech_infantrys moved from Persia to Northwest Persia 3 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from Western Germany to France 2 bombers moved from Holland Belgium to Western Germany 13 infantry moved from Germany to Western Germany 3 aaGuns, 7 artilleries and 4 infantry moved from Southern France to France 3 mech_infantrys moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Bulgaria to Bessarabia 3 mech_infantrys moved from Belarus to Bessarabia 1 armour and 1 mech_infantry moved from Belarus to Vyborg Place Units - Germans 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in France 4 artilleries, 5 infantry and 1 mech_infantry placed in Western Germany Germans undo move 2. 1 artillery, 2 fighters and 1 infantry placed in Germany 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,5,5,3 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 5.00 British : 0.67 Americans : 1.33 Russians : 2.00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 18:06:49
Savegame -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Russians 2 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 fighters moved from Russia to Caucasus Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Caucasus Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 artillery and 9 infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine 17 artilleries and 70 infantry moved from Bryansk to Smolensk 4 artilleries and 17 infantry moved from Bryansk to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 2 aaGuns moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Volgograd 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Russians 2 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 fighters moved from Russia to Caucasus Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Caucasus Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 artillery and 9 infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine 17 artilleries and 70 infantry moved from Bryansk to Smolensk 4 artilleries and 17 infantry moved from Bryansk to Rostov 4 fighters and 1 tactical_bomber moved from Caucasus to Rostov 2 aaGuns moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Volgograd 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Adding units owned by Russians to Vologda: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
You mean you think the allies will have it?
Perhaps we can put it on ice for a while.
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 11 fighters moved from 36 Sea Zone to 20 Sea Zone 3 bombers moved from Japan to 20 Sea Zone Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 20 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 11 fighters Americans defend with 1 submarine Japanese roll dice for 3 bombers, 1 destroyer and 11 fighters in 20 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 3 bombers, 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 20 Sea Zone to Manchuria 3 bombers moved from 20 Sea Zone to Japan 1 fighter moved from Japan to Manchuria 2 artilleries and 2 infantry moved from Anhwe to Jehol 3 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Kweichow to Hopei 4 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Yunnan to Kweichow 1 artillery and 9 infantry moved from Persia to Northwest Persia 3 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 1 artillery and 2 infantry moved from Malaya to Shan State 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from Java to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone 9 fighters moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in India 3 infantry placed in Malaya 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,3,6,2,5,5,2,2,5,2,5,4,1,1,4,4,3,2,1,4,6,6,2,3,3,6,4,6,1,5,2,6,3,2,3 Japanese collect 57 PUs (8 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 1.17
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@oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like
You’re probably right, but let’s see. Axis still have some positive moves left but will they be enough?
I’ll try and pick up the pace here.
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What are the rules here? I can move some units out of sz 6 during combat while still attacking the destroyer with other units?
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Quite. But any units you leave in SZ6 will be exposed to Kamis and any units you move out will not be able to move back.
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Unless they are air units of course.