2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
this changes everything by a lot on how to proceed. I need to look at it a little bit, might not be before sunday morning Norway time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
8 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 battleships and 2 marines moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Hunan to Anhwe
1 fighter moved from Borneo to 42 Sea Zone
1 bomber moved from French Indo China to Anhwe
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese roll dice for 11 submarines in 33 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 12/23 hits, 12.50 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 13 submarines in 33 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/28 hits, 14.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
7 submarines owned by the Americans, 5 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 11 submarines in 33 Sea Zone, round 3 : 3/11 hits, 3.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/23 hits, 12.50 expected hits
Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 18/28 hits, 14.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans, 11 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 6/18 hits, 10.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 10/19 hits, 11.33 expected hits
4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits
Americans roll dice for 1 battleship and 12 fighters in 33 Sea Zone, round 5 : 9/13 hits, 8.67 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 marines owned by the Japanese lost in Caroline Islands
1 transport owned by the Japanese retreated to 22 Sea Zone
Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -153
Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 10 submarines and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
4 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
1 fighter moved from 42 Sea Zone to Celebes
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Korea to Manchuria
3 infantry moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Yunnan
2 armour moved from Kweichow to Yunnan
1 bomber moved from Shensi to French Indo China
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Anhwe to Korea
4 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shan State: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Celebes: 1 fighter
EDIT: Removing units owned by Japanese from Korea: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33
Chinese : -2.33
Japanese : -8.83
Regarding what I was thinking to go for this battle, USA was radically out earning Japan. I felt the decline of Japan had already started was likely to be terminal. USA had 2 objectives and Japan had lost 2 (DEI, IJ/Ok). Few reinforcements were on the way so I would have little trouble fixing up the income problems after a successful battle. Some allied shipping was in the Indian ocean and I didn’t want those ships to join up with the Carolines fleet.
Anyway, that’s what I was thinking about. I could have tolerated a slow decline in Japan, retaking one island per turn with my whole fleet which if kept together you couldn’t fight quite yet. I didn’t really like that idea though. I didn’t really see how Japan could win in that scenario.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 unit repaired.
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Caroline Islands to 22 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport
Italians defend with 1 submarine
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber and 2 fighters moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 22 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Caroline Islands
Place Units - Americans
1 fighter and 3 infantry placed in Eastern United States
1 carrier and 2 submarines placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
14 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Suiyuyan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour and 8 mech_infantrys moved from Eastern Persia to Iraq
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries moved from West India to 79 Sea Zone
1 infantry moved from West India to India
UK_Pacific take India from Japanese
3 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat - British
Battle in Iraq
British attack with 2 armour, 9 artilleries, 18 infantry and 10 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 battleship and 3 cruisers in Iraq, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 9 artilleries, 18 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 infantry placed in Persia
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : -0,17
Americans : 1,00
Chinese : -0,83
Japanese : 0,00
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Regarding what I was thinking to go for this battle, USA was radically out earning Japan. I felt the decline of Japan had already started was likely to be terminal. USA had 2 objectives and Japan had lost 2 (DEI, IJ/Ok). Few reinforcements were on the way so I would have little trouble fixing up the income problems after a successful battle. Some allied shipping was in the Indian ocean and I didn’t want those ships to join up with the Carolines fleet.
Anyway, that’s what I was thinking about. I could have tolerated a slow decline in Japan, retaking one island per turn with my whole fleet which if kept together you couldn’t fight quite yet. I didn’t really like that idea though. I didn’t really see how Japan could win in that scenario.
I still think this attack was not called for. I think you should have bought 10 subs in sea zone 6. There were no allied reinforcements coming, However I see you may worry about a possible merge with the indian ocean. The problem with the attack is you have nowhere to land your planes, only carriers. If you damage the carriers you have no landing spot and if you dont damage them you dont have that great odds. You know all this
I was going to reclaim India but you may have it for the time beeing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 armour, 2 artilleries, 3 fighters and 2 infantry moved from Tunisia to Libya
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Libya, round 2 : 3/8 hits, 3.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Libya to Southern Italy
2 fighters moved from Tunisia to 97 Sea Zone
1 aaGun moved from Western Germany to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
@oysteilo You may be correct. I was wondering about the attack as I clicked done. Then there wasn’t any going back.
I just didn’t see any path to Pacific victory without it. Maybe I should have thought better than to play for victory on both maps but I didn’t want to give up.
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo You may be correct. I was wondering about the attack as I clicked done. Then there wasn’t any going back.
I just didn’t see any path to Pacific victory without it. Maybe I should have thought better than to play for victory on both maps but I didn’t want to give up.
Difficult judgements all the time. Thats why we play, right? I think if you had bought 10 subs you force several things. Then i pretty much HAVE to reclaim India with everything i have. Becsuse then i have to leave the Carolines. If you have India and can position your fleet at the Carolines the allies are in serious trouble in the pacific. Also, imagine what freedom germany would have if i stacked india.
I dont want to grind it in your face, but i think you pretty much had this game in the bag…
Yeah, I was kind of feeling that too. So I guess on that sense I shouldn’t have taken a risky battle, which would destroy my fleet. I still felt Japan was contained in spite of my relative successes in Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 19 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Caroline Islands to Java
2 infantry moved from Persia to Iraq
1 fighter moved from 19 Sea Zone to Shantung
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Northwest Persia to Persia
1 fighter moved from Volgograd to Persia
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Persia
Germans attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Persia : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 4/9 hits, 4.00 expected hits
British roll dice for 1 aaGun and 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 artilleries moved from Archangel to Novgorod
5 artilleries and 9 infantry moved from Belarus to Baltic States
4 artilleries and 1 infantry moved from Novgorod to Baltic States
1 bomber moved from Tambov to Novgorod
5 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Novgorod to Archangel
9 artilleries moved from Ukraine to Bessarabia
3 mech_infantrys moved from Volgograd to Northwest Persia
12 artilleries and 22 infantry moved from Caucasus to Northwest Persia
2 fighters and 3 tactical_bombers moved from Persia to Volgograd
1 fighter moved from Persia to Northwest Persia
2 aaGuns, 4 artilleries and 5 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Finland to Norway
2 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
3 fighters moved from Southern Italy to Western Germany
1 bomber moved from Smolensk to Norway
1 bomber moved from Vologda to Norway
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
1 armour, 2 artilleries and 7 infantry placed in Germany
6 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,6,6,4,4,6,2,2,2,1,5,6,2,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.17
AA fire in Persia : : -0.50
British : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Urals to Kazakhstan
Russians take Kazakhstan from Germans
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Timguska to Urals
4 artilleries moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
23 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
8 infantry moved from Russia to Tambov
1 aaGun moved from Bryansk to Tambov
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
6 artilleries and 14 infantry moved from Burma to India
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 bomber moved from French Indo China to Shantung
2 fighters and 1 tactical_bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 6 artilleries and 14 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 6 artilleries and 14 infantry in India, round 2 : 6/20 hits, 5.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 6 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 fighter moved from Shan State to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
2 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Philippines
1 bomber moved from Shantung to Manchuria
1 bomber moved from Jehol to Manchuria
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 carriers and 3 fighters moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.00
UK_Pacific : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from Caroline Islands to Paulau Island
1 bomber moved from Caroline Islands to Paulau Island
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 2 fighters in Paulau Island, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from Paulau Island to 33 Sea Zone
1 bomber moved from Paulau Island to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 80 Sea Zone to Iraq
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Egypt to Russia
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Anhwe to Jehol
1 fighter moved from Suiyuyan to Jehol
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Shantung
1 fighter moved from Jehol to Shantung
6 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
2 fighters moved from Russia to Persia
1 fighter moved from Russia to Persia
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Persia
British attack with 8 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 4/12 hits, 5,67 expected hits
Germans roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Persia
British win, taking Persia from Germans with 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
8 fighters and 2 tactical_bombers moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 airfield placed in Iraq
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : -1,67
Americans : 1,33
Chinese : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 mech_infantry moved from Caucasus to Persia
2 armour and 1 artillery moved from Northwest Persia to Persia
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Persia
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Persia
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Persia
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Libya to Tunisia
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 3 PUs;
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 3 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Java to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
9 artilleries and 10 infantry moved from Baltic States to Belarus
6 artilleries and 2 infantry moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Western Ukraine
4 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 fighter moved from Northwest Persia to Kazakhstan
1 mech_infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Samara
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Novgorod to Ukraine
2 bombers moved from Norway to Smolensk
1 mech_infantry moved from Archangel to Smolensk
1 armour and 17 mech_infantrys moved from Archangel to Belarus
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 15 artilleries, 12 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 15 artilleries, 12 infantry and 21 mech_infantrys in Belarus, round 2 : 13/49 hits, 13.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 15 artilleries, 11 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 bombers in Smolensk, round 3 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Novgorod
2 bombers moved from Smolensk to Novgorod
2 fighters moved from Western Germany to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Norway to Finland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
5 artilleries moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Rostov to Persia
2 aaGuns moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 aaGun, 7 armour, 12 artilleries, 22 infantry and 16 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Novgorod
1 artillery and 6 infantry moved from Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Southern France
1 artillery and 4 infantry placed in Germany
2 fighters and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
3 infantry moved from Tambov to Samara
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Samara
1 armour and 3 mech_infantrys moved from Urals to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 4 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 armour and 1 mech_infantry
AA fire in Kazakhstan : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
2 aaGuns owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/6 hits, 2,17 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 aaGuns, 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun, 5 artilleries and 27 infantry moved from Tambov to Bryansk
6 artilleries moved from Russia to Bryansk
1 fighter moved from Ukraine to Russia
2 aaGuns and 12 infantry moved from Urals to Vologda
Place Units - Russians
1 artillery, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0,00
AA fire in Kazakhstan : : -0,33
Russians : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Hunan to Kiangsi
2 mech_infantrys moved from Kweichow to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Shensi
2 bombers moved from Manchuria to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
4 fighters moved from 34 Sea Zone to Kiangsi
1 mech_infantry moved from Kweichow to Kiangsi
2 armour moved from Kweichow to Shensi
1 fighter and 1 infantry moved from Kweichow to Anhwe
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kiangsi
Japanese attack with 3 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 8 infantry
Japanese roll dice for 3 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 7/13 hits, 5.83 expected hits
Chinese roll dice for 8 infantry in Kiangsi, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 3 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 7/11 hits, 5.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 8 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Anhwe to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 carriers and 1 destroyer moved from 34 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
2 bombers moved from Kiangsi to Shan State
1 bomber moved from Kiangsi to Japan
4 fighters moved from Kiangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
3 artilleries and 3 infantry moved from India to Burma
2 artilleries and 2 infantry moved from India to Burma
Place Units - Japanese
1 carrier placed in 36 Sea Zone
3 infantry placed in India
1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
3 fighters moved from Gibraltar to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 81 Sea Zone to 94 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry in Tunisia, round 2 : 6/15 hits, 5,33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tunisia, round 2 : 2/5 hits, 1,83 expected hits
2 infantry owned by the Americans, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Paulau Island from Japanese, taking Tunisia from Italians with 1 artillery, 1 bomber, 6 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
6 fighters moved from Tunisia to 94 Sea Zone
1 bomber moved from Tunisia to Gibraltar
1 fighter moved from 81 Sea Zone to Iraq
1 carrier, 1 destroyer and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 submarines and 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery, 1 fighter and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
2 infantry moved from Jehol to Shantung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Jehol
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Move - British
1 armour moved from Iraq to Caucasus
British take Northwest Persia from Italians
Russians take Caucasus from Italians
1 infantry moved from Iraq to Northwest Persia
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Iraq to Russia
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,17
Americans : 0,17