Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour and 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsNew! Dice Roller is Installed
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That last example is way too complicated - but what if you simply inserted inline counts. Eg. suppose you rolled:
1,1,1,2,2,3,3,3,3,4,4,5,5,5,6,6
Just change this to:
1,1,1**[3@1], 2,2[5@2],3,3,3,3 [9@3],4,4,[11@4]5,5,5[14@5],6,6[18@6]**
Then if you were rolling@3, you just quickly look at the bracketed value to see how many hits.
This feature could just kick in if there are 10 or more dice, because less than that it is easy to count. But when you roll for 36 tanks 6 Ftrs attacking your eyes go buggy trying to count everything under 4.
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Umm… this may seem dumb, however…where do I fine this in-site dicey program?
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Just type, surrounded by colons:
dice x y z
Will roll three sets of dice. Each set will be sorted low to high.
Or you can just do dice x, or if you want other than 6-sided dice you can do dice xda, eg. dice 1d12 or dice 3d4
Substitute the semicolons for colons
;dice 3 2 1;
Gives you
Rolling 3 2 1:
(3, 4, 5) (3, 3) (3) -
;dice 3 2 1;
Clearly, I don’t get it.
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Almost. Just use colons instead.
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**Rolling 3 2 1:** (1, 2, 3) (1, 2) (3)
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Rolling 1 2 3:
(2)Â Â (1, 3)Â Â (3, 3, 4)Â ÂHardcore, I’ve got it1 That’s Froodster
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: dice 1 2 3 4:
it worked until i edited my post
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Rolling 1 2 3 4 5:
(3) (2, 5) (4, 4, 5) (1, 1, 6, 6) (1, 1, 1, 5, 6) -
@Mr:
it worked until i edited my post
Yep editting wipes out the results (built in tamper protection) :-)
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We should maybe have a locked thread with a how-to on this - every two pages someone else asks how to use it, and it starts all over…
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We should maybe have a locked thread with a how-to on this - every two pages someone else asks how to use it, and it starts all over…
Sorry, I did not read the entire thread.
Thanks for the response, Frood.
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No worries.
Post count +1. Close to fighter now…
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testing
:dice 2@2 2@3 1@4:
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: dice 2@2 2@3 1@4 :
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Mic Check
: dice 1 2 3 :
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Mic check one two one two
Rolling 1 2 3:
(6) (3, 4) (1, 1, 2) -
Testing
Rolling 1d6 3d6:
(3) (3, 3, 6) -
Rolling 10d6 3d6 9d6:
(1, 2, 2, 3, 4, 4, 4, 4, 4, 5) (1, 1, 5) (1, 2, 3, 4, 5, 6, 6, 6, 6) -
those rolls seem a little fishy to me. Its like 1 2 3 4 5 6 for the most part hmmmmmmmmmm.
Rolling 10 3 4:
(1, 1, 1, 2, 2, 5, 5, 5, 5, 5) (1, 6, 6) (1, 3, 3, 5)Rolling 20 9 4:
(1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6) (1, 3, 4, 4, 5, 5, 5, 6, 6) (2, 3, 3, 6)