@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsNew! Dice Roller is Installed
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Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 2, 6) -
Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 2, 6)Kellys_Heroes
TOBRUK
IT
Rolls: 2@1 4@2 1@3; Total Hits: 12@1: (2, 2)4@2: (3, 6, 1, 5)1@3: (6)FR
Rolls: 1@1; Total Hits: 01@1: (5) -
Kellys_Heroes
FEA
IT
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 1)2@2: (4, 2)FR
Rolls: 1@1; Total Hits: 01@1: (2) -
Kellys_Heroes
99
IT
Rolls: 1@2; Total Hits: 01@2: (4)sub
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Kellys_Heroes
IT
Rolls: 1@4; Total Hits: 11@4: (4)UK
Rolls: 1@3; Total Hits: 01@3: (5) -
Kellys_Heroes
95
IT
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)UK
Rolls: 1@2; Total Hits: 01@2: (5)96
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)UK
Rolls: 1@3; Total Hits: 01@3: (6) -
96
IT
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)UK
Rolls: 1@3; Total Hits: 01@3: (6) -
…
Caught ya :-)
Welcome back in the forum, I didn’t realize you returned? gogogo league :-)
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Caught ya :-)
Welcome back in the forum, I didn’t realize you returned? gogogo league :-)
Haha. I have played a couple of games (only one finished) on the lobby. First games in 4 years. Crazy.
I can’t commit to slow moving games over time… not with how life is… haha
How are you?
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:1@2: sub
:1@2: destroyer
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Rolls: 1@2; Total Hits: 01@2: (5)sub
Rolls: 1@2; Total Hits: 01@2: (6)destroyer -
Rolls: 1@1; Total Hits: 11@1: (1) -
Rolls: 1@2; Total Hits: 01@2: (3) -
Rolls: 10@2; Total Hits: 210@2: (2, 6, 6, 5, 3, 6, 5, 6, 2, 3)
Rolls: 10@1; Total Hits: 210@1: (3, 2, 5, 2, 2, 1, 3, 3, 1, 6) -
Rolls: 1@1; Total Hits: 01@1: (3) -
just a test
:dice 3d6:
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:1@2:sub
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:dice 10d6:
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[dice 2d6]
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@tanios It’s on my to do list to fix this.





