Already rerolled by agreement. Worked out well - killed one more sub and saved an AC, not bad for the ol’ bottom line.
It raises an interesting question - what kind of combination of units would benefit most from ordered dice? Let’s see, I guess you’d want to match what the dice would likely roll at, starting with 2’s - let’s say, 2 Inf 2 Art, 2 Arm 2 Ftr 2 Bom:
Total punch of 28, expect 4.66 hits? Yup, my sim confirms.
rolling 4@2, 4@3, 2@4:
Rolling 10d6:
(1, 1, 1, 1, 2, 2, 4, 5, 6, 6)
Rolling 10d6:
(2, 4, 4, 5, 5, 5, 6, 6, 6, 6)
Rolling 10d6:
(1, 2, 2, 2, 2, 3, 4, 4, 5, 6)
Rolling 10d6:
(1, 1, 2, 3, 3, 4, 4, 5, 6, 6)
Rolling 10d6:
(2, 3, 3, 4, 4, 4, 5, 5, 5, 6)
Rolling 10d6:
(1, 1, 1, 1, 1, 3, 3, 4, 5, 5)
Rolling 10d6:
(1, 1, 2, 3, 4, 5, 5, 5, 6, 6)
Rolling 10d6:
(1, 2, 3, 3, 3, 4, 5, 5, 5, 6)
Rolling 10d6:
(1, 1, 1, 2, 2, 4, 6, 6, 6, 6)
Rolling 10d6:
(1, 1, 1, 1, 1, 1, 2, 3, 4, 6)