@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
New! Dice Roller is Installed
-
hehe this could be fun
does it work for 12 sided?
:dice2d12:
or just 6 sided
:dice4d6:
-
oops, tries again
Rolling 2 12-sided dice:
5, 7
Rolling 4 6-sided dice:
3, 1, 6, 3 -
had to try it out, gearing up to play, this is great!
Rolling 5 6-sided dice:
2, 5, 3, 2, 1 -
TESTING
Rolling 3 6-sided dice:
3, 2, 6 -
Modifier test….
:dice 1d31+1:
-
One more attempt…
:dice 1d31 +1: -
And outside the colons…
Rolling 1 31-sided dice:
9+1 -
So much for that idea…
-
How exactly do you use this thing?
-
@Imperious:
How exactly do you use this thing?
It is groovy. If you have a small battle and are a competent typist you can type the code :mice xdy: and a random number will be generated. Howevre you must use dice instead of mice. x is the number of dice you want to roll and y is the number of sides on the dice or the range for which you need a random number.
Rolling 1 6-sided dice:
5
Rolling 1 12-sided dice:
10
Rolling 1 100-sided dice:
3or
Attacking INF (3) need 1s
Rolling 3 6-sided dice:
1, 6, 2Attacking ART (1) and matched INF (1)
Rolling 2 6-sided dice:
5, 4Defending INF (2)
Rolling 2 6-sided dice:
3, 5Or
1 INF, 2 TANKS and 1 RTL in BOTB
Rolling 8 12-sided dice:
3, 10, 9, 6, 2, 10, 5, 3Switch was trying to do some geeky D&D stuff and give a bonus to the random result.
-
LOL, yep it was indeed my AD&D game heritage that went into thsoe dice attempts.
But alas, AD&D appears to be passe, so it did not work
But I was able to work out the pairings for the Tournament anyway :-D
-
I’ve been using this and actually liking it more than frood.net in some ways - the results are there and saved in the forum immediately, and you don’t have to have as many windows/tabs etc. Also, even pretty complicated battles can be done fairly easily, ex:
(reliving my most glorious recent combat, killed 73 IPCs and lost 35 IPCs:)
Karelia: 14 Inf 4 Art 3 Arm defending v. 5 Inf 14 Arm 6 Ftr 1 Bom
Dice:
Attacking (in sequence: 5 @ 1, 20 @ 3, 1 @4)
Rolling 26 6-sided dice:
2, 1, 1, 5, 6, 2, 1, 3, 6, 6, 3, 3, 6, 4, 1, 1, 3, 2, 3, 6, 1, 3, 3, 5, 3, 2
Defending (18 @ 2, 3 @3(
Rolling 21 6-sided dice:
2, 1, 2, 5, 4, 3, 6, 4, 2, 5, 6, 2, 2, 5, 2, 5, 1, 2, 2, 2, 2 -
The problem there is to distinguish what units are what… thus the multiple entries for various units.
-
That’s solved by declaring eg “5@1, 20@3, 1@4”, so you know that the first 5 have to be 1’s to hit, the rest all have to be 3 or lower except the very last one which could be a 4.
It would be nice if this gadget could be simplified, so that eg. you only had to type :5d6: to roll 5 dice
Also, it’s nice because you can’t cheat it, because the forum doesn’t let you post actual html code, eg:
Rolling 8 12-sided dice:
3, 10, 9, 6, 2, 10, 5, 3 -
Also prevent any attempts to “cheat” because if you attempt to edit a post with dice, it returns to HTML coding.
-
I’ve updated the dice command to be a little more friendly …
For instance previously you could only roll one set at a time
dice 26d6Now you can break it up into groups
dice 5d6 20d6 1d6Dice:
Attacking (in sequence: 5 @ 1, 20 @ 3, 1 @4)
dice 5d6 20d6 1d6
Rolling 5d6 20d6 1d6:
(2, 2, 4, 6, 6) (1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 6, 6, 6, 6) (5)Defending (18 @ 2, 3 @3)
dice 18d6 3d6
Rolling 18d6 3d6:
(1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5) (3, 4, 6)The results are grouped as specified and sorted lowest to highest.
-
The next step will be something like this
:dice 4d6@1 3d6@4:but as you can see it does not work like this now
-
@ncscswitch:
Also prevent any attempts to “cheat” because if you attempt to edit a post with dice, it returns to HTML coding.
lets see about that. :-P
okay conculsion you can not edit the dice but you can delete them and reroll(which you can’t do in the games in progres forum anyway) 100% save -
The next step will be something like this
:dice 4d6@1 3d6@4:but as you can see it does not work like this now
That would be awesome. I might have to start donating to this site…
-
Also if you almost get it right but not quite, this is what you’ll see …
dice 3d5 3dd dd3
Rolling 3d5 3dd dd3:
(3, 4, 5) (?) (?)





