Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNew! Dice Roller is Installed
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ok this is the last time i am going to try this
Rolling 3 1000000-sided dice:
740550, 274282, 227288
Rolling 3 1000000000000000000000000000000000000000000000000000-sided dice:
672841864, 1780867279, 359749708:10000000000000000000000000000000000000000000000000000000000000000000000000000000000000d6:
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If you try to edit a post with a dice roll in it, the roll goes away and all you get is the command line.
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@ncscswitch:
If you try to edit a post with a dice roll in it, the roll goes away and all you get is the command line.
Which is a very nice feature, btw.
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Agreed. Without it, it would be worthless for gaming.
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another try?
Rolling 10 6-sided dice:
1, 6, 4, 4, 5, 1, 3, 5, 6, 6 -
:bice10d6:
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Rolling 3 6-sided dice:
3, 1, 1 -
Three tanks
Rolling 3 6-sided dice:
1, 3, 5
Two infatry
Rolling 2 6-sided dice:
1, 5
one fighter
Rolling 1 6-sided dice:
1 -
hehe this could be fun
does it work for 12 sided?
:dice2d12:
or just 6 sided
:dice4d6:
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oops, tries again
Rolling 2 12-sided dice:
5, 7
Rolling 4 6-sided dice:
3, 1, 6, 3 -
had to try it out, gearing up to play, this is great!
Rolling 5 6-sided dice:
2, 5, 3, 2, 1 -
TESTING
Rolling 3 6-sided dice:
3, 2, 6 -
Modifier test….
:dice 1d31+1:
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One more attempt…
:dice 1d31 +1: -
And outside the colons…
Rolling 1 31-sided dice:
9+1 -
So much for that idea…
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How exactly do you use this thing?
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@Imperious:
How exactly do you use this thing?
It is groovy. If you have a small battle and are a competent typist you can type the code :mice xdy: and a random number will be generated. Howevre you must use dice instead of mice. x is the number of dice you want to roll and y is the number of sides on the dice or the range for which you need a random number.
Rolling 1 6-sided dice:
5
Rolling 1 12-sided dice:
10
Rolling 1 100-sided dice:
3or
Attacking INF (3) need 1s
Rolling 3 6-sided dice:
1, 6, 2Attacking ART (1) and matched INF (1)
Rolling 2 6-sided dice:
5, 4Defending INF (2)
Rolling 2 6-sided dice:
3, 5Or
1 INF, 2 TANKS and 1 RTL in BOTB
Rolling 8 12-sided dice:
3, 10, 9, 6, 2, 10, 5, 3Switch was trying to do some geeky D&D stuff and give a bonus to the random result.
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LOL, yep it was indeed my AD&D game heritage that went into thsoe dice attempts.
But alas, AD&D appears to be passe, so it did not work
But I was able to work out the pairings for the Tournament anyway :-D
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I’ve been using this and actually liking it more than frood.net in some ways - the results are there and saved in the forum immediately, and you don’t have to have as many windows/tabs etc. Also, even pretty complicated battles can be done fairly easily, ex:
(reliving my most glorious recent combat, killed 73 IPCs and lost 35 IPCs:)
Karelia: 14 Inf 4 Art 3 Arm defending v. 5 Inf 14 Arm 6 Ftr 1 Bom
Dice:
Attacking (in sequence: 5 @ 1, 20 @ 3, 1 @4)
Rolling 26 6-sided dice:
2, 1, 1, 5, 6, 2, 1, 3, 6, 6, 3, 3, 6, 4, 1, 1, 3, 2, 3, 6, 1, 3, 3, 5, 3, 2
Defending (18 @ 2, 3 @3(
Rolling 21 6-sided dice:
2, 1, 2, 5, 4, 3, 6, 4, 2, 5, 6, 2, 2, 5, 2, 5, 1, 2, 2, 2, 2





