@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsNew! Dice Roller is Installed
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Sweet. Now uber-convenient!
:dice 2 3 1: -
Oops, it doesn’t work if there’s more than one space between dice.
Rolling 3 1 3:
(1, 1, 2) (1) (1, 5, 6) -
Rolling 1 2 3 4 5 6:
(5) (1, 5) (1, 2, 3) (3, 4, 5, 6) (1, 2, 2, 4, 5) (1, 3, 3, 4, 4, 5)
Rolling 1d6 2d6:
(3) (4, 5)
Rolling 2d12:
(1, 4) -
That is very slick. Nice work. Kudos and brewskis to the site owner. 8-)
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Rolling 3d6:
(4, 5, 6)That is sweet, great work!!!
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(5@1 , 4@2 , 3@3 , 1@4)
Rolling 5 4 3 1:
(2, 2, 3, 4, 5) (3, 3, 4, 4) (3, 4, 6) (5) -
ouch, bad dice hahaha but I love the dice system
Definitely my favorite dice system. I believe I will be using these dice for all my future battles
Nice work djensen
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Rolling 334:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6) -
whoops - try again
Rolling 2:
(2, 6)
Rolling 3:
(2, 3, 4)
Rolling 4:
(1, 1, 2, 3) -
Rolling 20:
(1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6) -
@cystic:
Rolling 334:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)Wow - that’s a lot of infantry!
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Here’s another thot that would make the in-house roller a lot more user friendly - for each set of dice, just simply show a count, eg:
(5@1 , 5@2 , 3@3 , 1@4)
Dice: Rolling 5 5 3 1:
5: (2, 2, 3, 4, 5) @2: 2 hits, @3: 3 hits, @4: 4 hits
5: (1, 3, 3, 4, 4) @1: 1 hit, @3: 3 hits, @4: 5 hits
3: (3, 4, 6) @3: 1 hit, @4: 2 hits
1: (5) @5: 1 hitNote that 0 hit results have been omitted to keep it clean. That would be simpler to do than adding an “x@y” syntax to count hits (and would actually be an intermediate step, once you are counting the @ of hits then you just have to eliminate the values that were not asked for.)
I ran some big battles with the in-house, and I was worried about having to re-roll because of counting the wrong number of 1s out of 40 Inf attacking…
However, now that TripleA is advancing so nicely, I think that may become my weapon of choice for PBF.
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That last example is way too complicated - but what if you simply inserted inline counts. Eg. suppose you rolled:
1,1,1,2,2,3,3,3,3,4,4,5,5,5,6,6
Just change this to:
1,1,1**[3@1], 2,2[5@2],3,3,3,3 [9@3],4,4,[11@4]5,5,5[14@5],6,6[18@6]**
Then if you were rolling@3, you just quickly look at the bracketed value to see how many hits.
This feature could just kick in if there are 10 or more dice, because less than that it is easy to count. But when you roll for 36 tanks 6 Ftrs attacking your eyes go buggy trying to count everything under 4.
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Umm… this may seem dumb, however…where do I fine this in-site dicey program?
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Just type, surrounded by colons:
dice x y z
Will roll three sets of dice. Each set will be sorted low to high.
Or you can just do dice x, or if you want other than 6-sided dice you can do dice xda, eg. dice 1d12 or dice 3d4
Substitute the semicolons for colons
;dice 3 2 1;
Gives you
Rolling 3 2 1:
(3, 4, 5) (3, 3) (3) -
;dice 3 2 1;
Clearly, I don’t get it.
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Almost. Just use colons instead.
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**Rolling 3 2 1:** (1, 2, 3) (1, 2) (3) -
Rolling 1 2 3:
(2)Â Â (1, 3)Â Â (3, 3, 4)Â ÂHardcore, I’ve got it1 That’s Froodster
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: dice 1 2 3 4:
it worked until i edited my post





