Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsNew! Dice Roller is Installed
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Sweet. Now uber-convenient!
:dice 2 3 1: -
Oops, it doesn’t work if there’s more than one space between dice.
Rolling 3 1 3:
(1, 1, 2) (1) (1, 5, 6) -
Rolling 1 2 3 4 5 6:
(5) (1, 5) (1, 2, 3) (3, 4, 5, 6) (1, 2, 2, 4, 5) (1, 3, 3, 4, 4, 5)Rolling 1d6 2d6:
(3) (4, 5)Rolling 2d12:
(1, 4) -
That is very slick. Nice work. Kudos and brewskis to the site owner. 8-)
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Rolling 3d6:
(4, 5, 6)That is sweet, great work!!!
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(5@1 , 4@2 , 3@3 , 1@4)
Rolling 5 4 3 1:
(2, 2, 3, 4, 5) (3, 3, 4, 4) (3, 4, 6) (5) -
ouch, bad dice hahaha but I love the dice system
Definitely my favorite dice system. I believe I will be using these dice for all my future battles
Nice work djensen
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Rolling 334:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6) -
whoops - try again
Rolling 2:
(2, 6)Rolling 3:
(2, 3, 4)Rolling 4:
(1, 1, 2, 3) -
Rolling 20:
(1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6) -
@cystic:
Rolling 334:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)Wow - that’s a lot of infantry!
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Here’s another thot that would make the in-house roller a lot more user friendly - for each set of dice, just simply show a count, eg:
(5@1 , 5@2 , 3@3 , 1@4)
Dice: Rolling 5 5 3 1:
5: (2, 2, 3, 4, 5) @2: 2 hits, @3: 3 hits, @4: 4 hits
5: (1, 3, 3, 4, 4) @1: 1 hit, @3: 3 hits, @4: 5 hits
3: (3, 4, 6) @3: 1 hit, @4: 2 hits
1: (5) @5: 1 hitNote that 0 hit results have been omitted to keep it clean. That would be simpler to do than adding an “x@y” syntax to count hits (and would actually be an intermediate step, once you are counting the @ of hits then you just have to eliminate the values that were not asked for.)
I ran some big battles with the in-house, and I was worried about having to re-roll because of counting the wrong number of 1s out of 40 Inf attacking…
However, now that TripleA is advancing so nicely, I think that may become my weapon of choice for PBF.
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That last example is way too complicated - but what if you simply inserted inline counts. Eg. suppose you rolled:
1,1,1,2,2,3,3,3,3,4,4,5,5,5,6,6
Just change this to:
1,1,1**[3@1], 2,2[5@2],3,3,3,3 [9@3],4,4,[11@4]5,5,5[14@5],6,6[18@6]**
Then if you were rolling@3, you just quickly look at the bracketed value to see how many hits.
This feature could just kick in if there are 10 or more dice, because less than that it is easy to count. But when you roll for 36 tanks 6 Ftrs attacking your eyes go buggy trying to count everything under 4.
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Umm… this may seem dumb, however…where do I fine this in-site dicey program?
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Just type, surrounded by colons:
dice x y z
Will roll three sets of dice. Each set will be sorted low to high.
Or you can just do dice x, or if you want other than 6-sided dice you can do dice xda, eg. dice 1d12 or dice 3d4
Substitute the semicolons for colons
;dice 3 2 1;
Gives you
Rolling 3 2 1:
(3, 4, 5) (3, 3) (3) -
;dice 3 2 1;
Clearly, I don’t get it.
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Almost. Just use colons instead.
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**Rolling 3 2 1:** (1, 2, 3) (1, 2) (3)
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Rolling 1 2 3:
(2)Â Â (1, 3)Â Â (3, 3, 4)Â ÂHardcore, I’ve got it1 That’s Froodster
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: dice 1 2 3 4:
it worked until i edited my post