@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
New! Dice Roller is Installed
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Rolling 1 2 3 4 5:
(3) (2, 5) (4, 4, 5) (1, 1, 6, 6) (1, 1, 1, 5, 6) -
@Mr:
it worked until i edited my post
Yep editting wipes out the results (built in tamper protection) :-)
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We should maybe have a locked thread with a how-to on this - every two pages someone else asks how to use it, and it starts all over…
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We should maybe have a locked thread with a how-to on this - every two pages someone else asks how to use it, and it starts all over…
Sorry, I did not read the entire thread.
Thanks for the response, Frood.
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No worries.
Post count +1. Close to fighter now…
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testing
:dice 2@2 2@3 1@4:
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: dice 2@2 2@3 1@4 :
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Mic Check
: dice 1 2 3 :
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Mic check one two one two
Rolling 1 2 3:
(6) (3, 4) (1, 1, 2) -
Testing
Rolling 1d6 3d6:
(3) (3, 3, 6) -
Rolling 10d6 3d6 9d6:
(1, 2, 2, 3, 4, 4, 4, 4, 4, 5) (1, 1, 5) (1, 2, 3, 4, 5, 6, 6, 6, 6) -
those rolls seem a little fishy to me. Its like 1 2 3 4 5 6 for the most part hmmmmmmmmmm.
Rolling 10 3 4:
(1, 1, 1, 2, 2, 5, 5, 5, 5, 5) (1, 6, 6) (1, 3, 3, 5)
Rolling 20 9 4:
(1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6) (1, 3, 4, 4, 5, 5, 5, 6, 6) (2, 3, 3, 6) -
Never mind. I get it. Its just arranging the dice showing how much of each number was rolled, I get it….carry on…nothing to see here…I’m a idiot.
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New dice roller, check out the first post in this thread.
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Testing
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 3)1@3: (1)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (4)2@2: (4, 6)1@3: (1)1@4: (6) -
Dave, you da man.
Let’s see how easy this makes a big battle:
Attacking:
Rolls: 20@1 8@2 25@3; Total Hits: 1920@1: (4, 5, 1, 6, 1, 4, 2, 1, 2, 2, 4, 4, 2, 4, 3, 3, 6, 1, 5, 6)8@2: (5, 5, 3, 6, 6, 3, 6, 3)25@3: (3, 2, 5, 1, 1, 5, 6, 1, 2, 1, 2, 4, 3, 6, 1, 5, 3, 4, 1, 3, 4, 6, 2, 3, 4)
Defending:
Rolls: 25@2 7@3 3@4; Total Hits: 1125@2: (5, 2, 3, 1, 2, 5, 4, 3, 4, 4, 4, 2, 4, 5, 4, 5, 1, 2, 1, 6, 3, 6, 3, 6, 6)7@3: (6, 3, 5, 1, 6, 2, 6)3@4: (1, 5, 6) -
Rolls: 5@1 4@2 6@3 2@4; Total Hits: 65@1: (3, 1, 1, 3, 5)4@2: (6, 6, 4, 6)6@3: (6, 5, 5, 2, 1, 3)2@4: (4, 6) -
Rolls: 4@1 6@3 2@4; Total Hits: 44@1: (3, 3, 3, 6)6@3: (5, 1, 1, 5, 3, 5)2@4: (5, 2) -
Testing
:dice 4@1 3@3 2@4:
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Rolling 4d6 1d6 4d6:
(2, 4, 4, 5) (1) (3, 3, 5, 5)





