@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
New! Dice Roller is Installed
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Rolls: 8@2 5@3 6@4; Total Hits: 68@2: (3, 5, 3, 5, 5, 2, 3, 4)5@3: (3, 4, 4, 4, 2)6@4: (6, 1, 4, 1, 5, 6)
Rolls: 6@2 3@3 6@4; Total Hits: 76@2: (5, 5, 1, 3, 4, 3)3@3: (1, 6, 6)6@4: (5, 4, 1, 1, 2, 4) -
Rolls: 8@2 5@3 6@4; Total Hits: 98@2: (4, 2, 5, 1, 3, 3, 6, 6)5@3: (3, 6, 5, 2, 4)6@4: (4, 1, 5, 4, 1, 3)
Rolls: 6@2 3@3 6@4; Total Hits: 86@2: (5, 3, 6, 4, 2, 1)3@3: (3, 2, 4)6@4: (6, 4, 4, 4, 5, 3) -
Rolls: 47@2; Total Hits: 1447@2: (2, 6, 2, 2, 4, 3, 1, 6, 4, 5, 4, 6, 6, 4, 1, 5, 1, 1, 2, 5, 2, 3, 6, 3, 5, 1, 6, 5, 3, 6, 3, 5, 5, 4, 1, 3, 1, 2, 2, 5, 6, 5, 4, 5, 3, 4, 3) -
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
test
Rolling 10d6:
(1, 1, 2, 2, 2, 4, 5, 5, 6, 6) -
test
Rolls: 2@1 1@3 6@4; Total Hits: 42@1: (4, 5)1@3: (3)6@4: (5, 1, 1, 2, 5, 5) -
Atk
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (5, 2)2@3: (2, 1)1@4: (2)Def
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (5, 2) -
test
Rolls: 2@1 3@2 4@3 5@4 6@4; Total Hits: 112@1: (1, 6)3@2: (4, 1, 5)4@3: (6, 4, 3, 2)5@4: (6, 2, 5, 4, 1)6@4: (4, 6, 5, 4, 4, 3) -
TEST
Rolling 6d6:
(1, 2, 3, 3, 4, 5) -
Again
Rolls: 1@1 2@2 3@4; Total Hits: 31@1: (4)2@2: (6, 1)3@4: (5, 4, 2) -
ok so 4 inf 3 tank 1 fighter and 1 Bomber attacking 1AA gun 2 inf 4 tank 1 Fighter
Rolls: 1@1; Total Hits: 01@1: (4)then depending on the aa gun success
Rolls: 4@1 3@3 1@3 1@4; Total Hits: 14@1: (4, 1, 6, 2)3@3: (4, 6, 6)1@3: (4)1@4: (6)
Rolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 3)4@3: (6, 1, 3, 2)1@4: (5)lets see how this goes
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Ouch that hurts, lets see how it goes this time
Rolls: 1@1 4@3 1@4; Total Hits: 11@1: (4)4@3: (6, 5, 1, 4)1@4: (6)vs
Rolls: 1@1 4@3 1@4; Total Hits: 51@1: (5)4@3: (3, 2, 1, 1)1@4: (4) -
holy cow, poor offense oh well. I give this app a huge thumbs up.
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test
Rolling 2d6 3d6 8d6:
(1, 3, 4, 5, 5, 5, 6, 6) -
test
Rolls: 2@3 2@4; Total Hits: 22@3: (1, 5)2@4: (6, 3) -
Rolls: 2@1 3@2; Total Hits: 22@1: (6, 2)3@2: (2, 3, 2) -
Rolls: 1@2; Total Hits: 01@2: (4)test -
: 1@6:
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:1d6:
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Rolling 1d6 :
(6) (?)





