@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansNew! Dice Roller is Installed
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to use the one that counts the hits you have to use :aaa (group the dice and what they hit at 1@1 2@2 1@3): and you’ll have it.
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 3)1@3: (3)as opposed to groups sorted :dice (group the dice 1d6 2d6 3d6):
Rolling 1d6 2d6 1d6:
(5) (2, 4) (6) -
Ok thanks.
Do I still have to type :dice? or just :aaa
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (6)2@2: (5, 2)3@3: (2, 1, 6) -
Tttttttttttttttttttttight. I got it
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Hmm
Rolls: 2@2 1@3 2@4 3@2; Total Hits: 32@2: (3, 5)1@3: (2)2@4: (1, 2)3@2: (4, 5, 3) -
I was checking if you could do attackers and defenders at the same time but then the total hits # will be wrong.
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Why? You can do two :aaa commands in one post, so you can still do both at once.
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I know … just being lazy
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Rolls: 2@1 4@2 1@3 7@4; Total Hits: 82@1: (6, 5)4@2: (1, 1, 5, 1)1@3: (4)7@4: (5, 2, 4, 6, 2, 4, 3) -
that was a test :-D
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Rolls: 6@1 6@2 6@3 6@4 6@5 6@6; Total Hits: 236@1: (1, 2, 3, 3, 4, 3)6@2: (2, 1, 5, 2, 5, 5)6@3: (6, 6, 5, 6, 3, 4)6@4: (1, 3, 2, 2, 3, 2)6@5: (2, 3, 4, 4, 2, 4)6@6: (6, 2, 6, 2, 4, 3) -
that was a great roll too bad you can’t copy and paste :roll:
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My first die roll test:
Rolling 3d6:
(2, 4, 6) -
My second die roll test:
Rolling 1d6:
(1) -
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Only a testing!
Rolls: 4@1 2@3 1@4; Total Hits: 24@1: (4, 6, 1, 5)2@3: (6, 3)1@4: (5) -
Yes, the “edit” function destroys the roll…
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test:
Rolls: 10@1 10@2 10@3 10@4; Total Hits: 1510@1: (1, 3, 5, 2, 2, 4, 3, 6, 2, 5)10@2: (1, 3, 4, 5, 2, 5, 4, 6, 4, 4)10@3: (1, 2, 5, 4, 2, 1, 6, 6, 5, 3)10@4: (1, 5, 6, 5, 1, 1, 3, 3, 1, 4) -
test:
Rolls: 10@1 10@2 10@3 10@4; Total Hits: 1510@1: (1, 3, 5, 2, 2, 4, 3, 6, 2, 5)10@2: (1, 3, 4, 5, 2, 5, 4, 6, 4, 4)10@3: (1, 2, 5, 4, 2, 1, 6, 6, 5, 3)10@4: (1, 5, 6, 5, 1, 1, 3, 3, 1, 4)I’m sorry but you failed your test.
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That was a pretty bad roll…
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@ncscswitch:
That was a pretty bad roll…
there has 100 die points dived by 6 would give you about 16.666 hits so not that bade only 2 less hits.





