Hi Markus
Enjoy your game with crockett :)
@Whackamatt my dog layed on my pc cord unplugging it. thus the edit of the battle i already done.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry and 2 Tanks moved from Chahar to Suiyuan
3 Tanks moved from Hupeh to Ningsia
1 Infantry moved from Shensi to Szechwan
1 Artillery, 1 Elite and 4 Infantrys moved from Shensi to Ningsia
1 Tank moved from S.Buryat Mongolia to Suiyuan
Hisaichi take East Gobi from Russians
1 Elite and 15 Infantrys moved from S.Buryat Mongolia to Chita
4 Infantrys moved from Hulunbuir to Chita
4 Infantrys moved from Heilungchiang to Chita
3 Tanks moved from Soembawa to Flores
4 Infantrys moved from Mindoro to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
1 Infantry moved from East And South Borneo to 111 Sea Zone
1 Elite and 3 Infantrys moved from Liaoning to Peking
2 Adv.Fighters, 2 Carriers, 3 Destroyers, 2 Fighters, 7 Infantrys, 1 S.Submarine and 3 Transports moved from 111 Sea Zone to 67 Sea Zone
7 Infantrys moved from 67 Sea Zone to Timor
2 Adv.Fighters, 2 Carriers, 4 Destroyers and 2 Fighters moved from 107 Sea Zone to 67 Sea Zone
2 Infantrys moved from Manila to Mindoro
1 T.Boat moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from East And South Borneo to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Purchase Units - Hisaichi
Hisaichi buy 1 Bunker, 1 Factory, 3 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Infantry and 3 Tanks
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Infantry and 3 Tanks in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Infantry and 3 Tanks in Suiyuan, round 3 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Ningsia
Hisaichi attack with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks in Ningsia, round 2 : 5/9 hits, 3.00 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
8 Infantrys moved from Kirin to Heilungchiang
8 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
1 Factory placed in Java
1 Bunker and 3 Tanks placed in Hupeh
4 Infantrys placed in Liaoning
8 Infantrys placed in Changchun
Hisaichi undo move 4.
4 Infantrys placed in Davao
4 Infantrys placed in Banjarmasin
3 Fighters placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Hisaichi : 2.67
Chinese : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
8 Tanks moved from Kufra to Tobruk
British take Tobruk from Italians
1 Infantry moved from Mersa Matruh to Kufra
8 Tanks moved from Tobruk to Mersa Matruh
1 Infantry moved from N.Saudi Arabia to Palestine
2 Mech.Infs moved from Belgian Congo to Mauritania
1 Infantry moved from Bihar to Assam
2 Artillerys and 11 Infantrys moved from Hyderabad to Bihar
2 ArmoredCars and 1 Tank moved from Delhi to Assam
1 Elite and 1 Infantry moved from Delhi to Bihar
1 Artillery and 1 Infantry moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Madras to Hyderabad
1 Fighter moved from Manchester to Andalusia
1 Bomber moved from Manchester to Andalusia
4 Infantrys moved from London to Dover
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Infantrys moved from N.Buryat Mongolia to Ayan
1 Tank moved from N.Buryat Mongolia to Ayan
Purchase Units - British
British buy 1 Adv.Fighter, 1 Fighter, 11 Infantrys, 6 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Ayan
British attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
British win, taking Ayan from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
2 ArmoredCars and 2 Tanks moved from Lower Egypt to Mersa Matruh
2 Mech.Infs moved from Cairo to Mersa Matruh
2 Tanks moved from Cairo to Mersa Matruh
2 ArmoredCars moved from Cairo to Mersa Matruh
1 Artillery and 1 Infantry moved from Lower Egypt to Cairo
Place Units - British
1 Adv.Fighter, 1 Fighter and 4 Tanks placed in Cairo
1 Infantry and 4 Mech.Infs placed in Delhi
2 Mech.Infs placed in Cape Town
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
3 Infantrys placed in Wales
Turn Complete - British
British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : 1.17
Hisaichi : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
2 Artillerys, 1 Elite, 14 Infantrys and 1 Marine moved from Western Australia to Broome
1 Artillery and 6 Infantrys moved from South Australia to New South Wales
1 Elite and 8 Infantrys moved from Townsville to Northern Territory
6 Infantrys moved from New South Wales to Canberra
Purchase Units - Anzac
Anzac buy 1 Bunker, 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Artillery, 12 Infantrys and 1 Tank moved from West Papua to Port Moresby
Place Units - Anzac
1 Bunker, 1 Elite and 2 Tanks placed in Broome
Anzac undo move 1.
1 Bunker, 4 Infantrys and 2 Tanks placed in Canberra
1 Elite and 2 Infantrys placed in Broome
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Marine, 2 Mech.Infs and 2 Tanks moved from Argentina to Bolivia
1 Elite moved from Amazon to Bolivia
1 Elite and 1 Infantry moved from Suriname to Amazon
1 Mech.Inf moved from Suriname to Bolivia
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/7 hits, 3.17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Marine, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Dutch: 1 Elite
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Mech.Inf placed in Suriname
Turn Complete - Dutch
Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Dutch : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
1 Infantry moved from Vyborg to S.Karelia
Finns take S.Karelia from Russians
1 Infantry moved from Kotka to Vyborg
1 Infantry moved from Oulu to Lapland
2 ArmoredCars moved from Kotka to Lapland
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 1 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 2 ArmoredCars and 1 Infantry
Russians defend with 4 Infantrys
Finns roll dice for 2 ArmoredCars and 1 Infantry in Lapland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 ArmoredCars in Lapland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland
Finns roll dice for 1 ArmoredCar in Lapland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Lapland, round 4 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Finns lost in Lapland
Russians win with 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Finns: 2 ArmoredCars and 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Finns
Place Units - Finns
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns : 0.17
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
1 Elite and 3 Tanks moved from Bucharest to E.Romania
2 ArmoredCars and 5 Tanks moved from Odessa to Donetsk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs;
Combat - Romanians
Battle in E.Romania
Romanians attack with 1 Elite and 3 Tanks
Russians defend with 1 AAGun and 1 Infantry
Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in E.Romania, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Romanians attack with 2 ArmoredCars and 5 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 2 ArmoredCars and 5 Tanks in Donetsk, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 ArmoredCars and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
2 ArmoredCars and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : -1.83
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
2 Infantrys moved from Malaya to S.Thailand
6 Infantrys moved from Bangkok to S.Thailand
8 Infantrys moved from S.Thailand to Burma
3 ArmoredCars moved from Yunnan to Burma
1 Infantry moved from Burma to Yunnan
Purchase Units - Thai
Thai buy 12 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Bangkok
6 Infantrys placed in Malaya
Turn Complete - Thai
Thai collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone
1 Elite and 1 Infantry moved from Azores to 29 Sea Zone
1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone
3 Destroyers moved from 17 Sea Zone to 30 Sea Zone
3 Destroyers moved from 30 Sea Zone to 31 Sea Zone
1 Infantry moved from South Atlantic USA to 13 Sea Zone
1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone
1 Infantry moved from 29 Sea Zone to Azores
1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone
1 Infantry moved from 31 Sea Zone to W.Morocco
1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone
1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia
1 Marine moved from 45 Sea Zone to Sardinia
6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone
1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone
1 Bomber moved from Broome to 67 Sea Zone
1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone
1 Marine moved from Tarawa to 116 Sea Zone
2 Elites moved from Tarawa to 116 Sea Zone
1 Infantry moved from Tarawa to 116 Sea Zone
2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone
2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland
2 S.Bombers moved from Pearl Harbor to 67 Sea Zone
1 Destroyer moved from 98 Sea Zone to 116 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 Destroyer and 1 S.Submarine
Hisaichi defend with 1 Destroyer
Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 109 Sea Zone
Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in 67 Sea Zone
Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports
Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports
Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hits
Combat Hit Differential Summary :
Hisaichi : -0.17
Americans : -2.67
@Whackamatt 8 hits. ool please
max defense. save a destroyer until your subs are gone. lose early fighters before carriers.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone
1 Elite and 1 Infantry moved from Azores to 29 Sea Zone
1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone
3 Destroyers moved from 17 Sea Zone to 30 Sea Zone
3 Destroyers moved from 30 Sea Zone to 31 Sea Zone
1 Infantry moved from South Atlantic USA to 13 Sea Zone
1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone
1 Infantry moved from 29 Sea Zone to Azores
1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone
1 Infantry moved from 31 Sea Zone to W.Morocco
1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone
1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia
1 Marine moved from 45 Sea Zone to Sardinia
6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone
1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone
1 Bomber moved from Broome to 67 Sea Zone
1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone
1 Marine moved from Tarawa to 116 Sea Zone
2 Elites moved from Tarawa to 116 Sea Zone
1 Infantry moved from Tarawa to 116 Sea Zone
2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone
2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland
2 S.Bombers moved from Pearl Harbor to 67 Sea Zone
1 Destroyer moved from 98 Sea Zone to 116 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 Destroyer and 1 S.Submarine
Hisaichi defend with 1 Destroyer
Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 109 Sea Zone
Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in 67 Sea Zone
Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports
Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports
Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hits
Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters and 3 Transports in 67 Sea Zone, round 2 : 10/22 hits, 9.50 expected hits
6 B.Transports owned by the Americans, 3 Transports owned by the Hisaichi, 5 Destroyers owned by the Hisaichi, 3 Transports owned by the Americans and 1 S.Submarine owned by the Americans lost in 67 Sea Zone
Americans roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 8 S.Bombers in 67 Sea Zone, round 3 : 8/12 hits, 9.00 expected hits
Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 2 Destroyers and 4 Fighters in 67 Sea Zone, round 3 : 2/14 hits, 7.33 expected hits
2 Carriers owned by the Hisaichi, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 4 Fighters owned by the Hisaichi, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 67 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Battleship, 1 Bomber and 8 S.Bombers in 67 Sea Zone, round 4 : 8/10 hits, 8.00 expected hits
Hisaichi roll dice for 4 Adv.Fighters and 2 Carriers in 67 Sea Zone, round 4 : 6/6 hits, 3.67 expected hits
2 Carriers owned by the Hisaichi, 1 Bomber owned by the Americans, 1 S.Submarine owned by the Hisaichi, 4 S.Bombers owned by the Americans, 1 Battleship owned by the Americans and 4 Adv.Fighters owned by the Hisaichi lost in 67 Sea Zone
Americans win with 4 S.Bombers remaining. Battle score for attacker is -2
Casualties for Americans: 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 4 S.Bombers, 2 S.Submarines and 3 Transports
Casualties for Hisaichi: 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports
Non Combat Move - Americans
4 S.Bombers moved from 67 Sea Zone to Broome
Place Units - Americans
3 S.Submarines placed in 71 Sea Zone
Americans undo move 1.
1 B.Transport and 1 Transport placed in 98 Sea Zone
1 Factory placed in Andalusia
2 Infantrys placed in Portugal
Americans undo move 3.
1 S.Bomber placed in Pearl Harbor
2 S.Submarines placed in 31 Sea Zone
2 S.Submarines placed in 71 Sea Zone
1 Infantry placed in Alaska
2 Infantrys and 1 S.Bomber placed in South Atlantic USA
Americans undo move 7.
Americans undo move 5.
2 Infantrys placed in Alaska
1 S.Bomber placed in South Atlantic USA
2 S.Submarines placed in 26 Sea Zone
Turn Complete - Americans
Americans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Hisaichi : -2.67
Americans : -4.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
5 Transports moved from 24 Sea Zone to 23 Sea Zone
9 Infantrys moved from Hamburg to 23 Sea Zone
1 Infantry moved from Danzig to 23 Sea Zone
2 Infantrys moved from Danzig to 24 Sea Zone
10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
12 Infantrys moved from 24 Sea Zone to Upper Norrland
4 Artillerys, 1 Elite, 4 Infantrys and 12 Tanks moved from Kiev to Kursk
5 Artillerys, 7 Elites and 1 Infantry moved from Odessa to Donetsk
4 Artillerys and 4 Elites moved from Minsk to Kursk
3 Tanks moved from Minsk to Kursk
2 Mech.Infs moved from Minsk to Kursk
4 Mech.Infs moved from Warsaw to Kursk
2 Tanks moved from Vinnytsia to Kursk
6 ArmoredCars and 6 HeavyTanks moved from Vinnytsia to Kursk
4 Artillerys, 2 Elites and 5 Infantrys moved from Vinnytsia to Kiev
3 Artillerys, 2 Elites and 1 Infantry moved from Brest to Minsk
3 Tanks moved from Krakow to Kiev
1 Elite moved from Krakow to Vinnytsia
4 Mech.Infs moved from Hungary to Minsk
5 Mech.Infs moved from Bohemia to Kiev
1 Infantry moved from East Prussia to Lithuania
1 Infantry moved from Lithuania to Minsk
1 Artillery and 6 Infantrys moved from Normandy to Brittany
5 Infantrys and 2 Stukas moved from Aquitaine to Aragon
2 Submarines moved from 66 Sea Zone to 67 Sea Zone
2 Submarines moved from 67 Sea Zone to 110 Sea Zone
Purchase Units - Germans
Germans buy 2 Artillerys, 3 Elites, 15 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kursk
Germans attack with 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks
Russians defend with 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks
Germans roll dice for 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks in Kursk, round 2 : 25/52 hits, 23.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks in Kursk, round 2 : 17/40 hits, 14.67 expected hits
1 Elite owned by the Russians, 6 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 17 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 7 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 1 Artillery, 5 Elites, 6 HeavyTanks, 6 Mech.Infs and 17 Tanks in Kursk, round 3 : 19/35 hits, 17.33 expected hits
Russians roll dice for 1 Bunker, 3 HeavyTanks, 7 Mech.Infs and 5 Tanks in Kursk, round 3 : 10/16 hits, 7.33 expected hits
3 Elites owned by the Germans, 7 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 1 Bunker owned by the Russians, 6 Mech.Infs owned by the Germans, 5 Tanks owned by the Russians and 3 HeavyTanks owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 Elites, 6 HeavyTanks and 17 Tanks remaining. Battle score for attacker is 48
Casualties for Germans: 6 ArmoredCars, 8 Artillerys, 3 Elites, 4 Infantrys and 6 Mech.Infs
Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks
Battle in Aragon
Germans attack with 5 Infantrys and 2 Stukas
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 5 Infantrys and 2 Stukas in Aragon, round 2 : 0/7 hits, 2.17 expected hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Aragon
Germans roll dice for 4 Infantrys and 2 Stukas in Aragon, round 3 : 2/6 hits, 2.00 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 3 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Germans lost in Aragon
Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 4 : 0/4 hits, 1.67 expected hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 4 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 5 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 5 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon
retreated to Aragon
Neutral win with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -6
Casualties for Germans: 5 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Upper Norrland
Germans attack with 12 Infantrys
Russians defend with 3 Artillerys
Germans roll dice for 1 Battleship and 2 Cruisers in Upper Norrland, round 2 : 3/3 hits, 1.67 expected hits
3 Artillerys owned by the Russians lost in Upper Norrland
Germans win, taking Upper Norrland from Russians with 12 Infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 Artillerys
Non Combat Move - Germans
2 Stukas moved from Aragon to Aquitaine
2 Stukas moved from Aquitaine to Brittany
1 AAGun moved from Aquitaine to Orleanais
1 AAGun moved from Kiev to Kursk
Place Units - Germans
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
2 Artillerys and 4 Infantrys placed in Hamburg
3 Elites placed in Danzig
4 Mech.Infs placed in Warsaw
3 Mech.Infs placed in Krakow
4 Mech.Infs placed in Hungary
2 Mech.Infs placed in Bohemia
Turn Complete - Germans
Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 1.50
Neutral : -3.00
Russians : 5.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
1 HeavyTank moved from Novgorod to Yaroslavl
7 Mech.Infs moved from Leningrad to Smolensk
1 Infantry and 7 Mech.Infs moved from Smolensk to Yaroslavl
1 Infantry moved from Novgorod to Smolensk
1 Infantry moved from Lapland to Oulu
Russians take Oulu from Finns
1 Infantry moved from Lapland to N.Karelia
1 Infantry moved from Moscow to Tula
8 Infantrys moved from Rostov to Penza
3 Infantrys moved from Georgia to Saratov
5 Infantrys moved from Kuybyshev to Saratov
2 ArmoredCars and 1 HeavyTank moved from N.Saudi Arabia to Adana
3 Infantrys and 3 Mech.Infs moved from Iraq to Adana
1 Artillery and 4 Infantrys moved from W.Iran to Adana
2 Infantrys moved from Erzurum to Adana
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
2 Artillerys, 1 Infantry and 3 Tanks moved from E.Tibet to Sikang
1 Mot.Inf moved from N.Buryat Mongolia to Vladivostok
Russians take Khabarovsk from Hisaichi
Russians take Vladivostok from Yamamoto
1 Infantry moved from Ulan Bator to East Gobi
Russians take East Gobi from Hisaichi
4 Artillerys, 14 Infantrys, 1 Mot.Inf and 1 Tank moved from N.Buryat Mongolia to Chita
2 ArmoredCars, 2 Fighters, 3 HeavyTanks and 1 Tank moved from Olyokminsk to Chita
2 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
9 Infantrys moved from Moscow to Yaroslavl
1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia
3 Infantrys moved from Yakutsk to Ayan
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia
1 HeavyTank moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Evenkia to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 10 HeavyTanks and 9 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Sikang
Russians attack with 2 Artillerys, 1 Infantry and 3 Tanks
Neutral defend with 4 Infantrys
Russians roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Sikang, round 2 : 4/6 hits, 2.50 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 4 Infantrys owned by the Neutral lost in Sikang
Russians loses 0 PUs for violating Sikangs neutrality.
Russians win, taking Sikang from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Neutral: 4 Infantrys
Battle in S.Karelia
Russians attack with 1 Artillery and 1 Infantry
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 2/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in S.Karelia
Russians win, taking S.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Adana
Russians attack with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs
Neutral defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs in Adana, round 2 : 7/16 hits, 4.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
Russians loses 0 PUs for violating Adanas neutrality.
Russians win, taking Adana from Neutral with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 3 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Chita
Russians attack with 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks
Hisaichi defend with 1 AAGun, 1 Elite and 28 Infantrys
AA fire in Chita : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks in Chita, round 2 : 8/28 hits, 8.83 expected hits
Hisaichi roll dice for 1 Elite and 28 Infantrys in Chita, round 2 : 12/29 hits, 9.67 expected hits
11 Infantrys owned by the Russians, 1 Mot.Inf owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 3 Infantrys and 2 Tanks in Chita, round 3 : 3/16 hits, 6.67 expected hits
Hisaichi roll dice for 1 Elite and 20 Infantrys in Chita, round 3 : 6/21 hits, 7.00 expected hits
2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
3 Artillerys, 3 HeavyTanks and 2 Tanks retreated to N.Buryat Mongolia
Hisaichi win with 1 Elite and 17 Infantrys remaining. Battle score for attacker is -23
Casualties for Russians: 2 ArmoredCars, 1 Artillery, 14 Infantrys and 1 Mot.Inf
Casualties for Hisaichi: 11 Infantrys
Non Combat Move - Russians
2 Fighters moved from Chita to N.Buryat Mongolia
Place Units - Russians
10 HeavyTanks placed in Moscow
5 Tanks placed in Stalingrad
3 Tanks placed in Georgia
1 Tank placed in Sibirsky
Turn Complete - Russians
Russians collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : 2.67
Hisaichi : 1.33
Finns : -0.33
Russians : 0.50
AA fire in Chita : : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Italians
1 Infantry moved from El Agheila to Tobruk
Italians take Tobruk from British
1 Artillery and 1 Infantry moved from El Agheila to Kufra
4 Mech.Infs moved from Tunis to Hun
4 Infantrys moved from N.Tunisia to Tunis
1 Battleship, 2 Destroyers, 1 Submarine and 4 Transports moved from 48 Sea Zone to 46 Sea Zone
Purchase Units - Italians
Italians buy 1 Carrier, 1 Destroyer, 2 Fighters, 1 HeavyTank and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Kufra
Italians attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kufra
Italians win, taking Kufra from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
4 Infantrys placed in E.Morocco
1 HeavyTank and 2 Infantrys placed in Hun
1 Carrier and 1 Destroyer placed in 46 Sea Zone
2 Fighters placed in 46 Sea Zone
2 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport moved from 45 Sea Zone to 46 Sea Zone
2 Adv.Fighters moved from Syria to 46 Sea Zone
Purchase Units - French
French buy 1 Adv.Fighter and 1 Bomber; Remaining resources: 0 PUs;
Combat - French
Battle in 46 Sea Zone
French attack with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport
Italians defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports
French roll dice for 2 Submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Italians
Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Transport in 46 Sea Zone, round 2 : 4/8 hits, 3.00 expected hits
Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Transports in 46 Sea Zone, round 2 : 3/11 hits, 3.83 expected hits
1 Submarine owned by the French, 1 Submarine owned by the Italians, 4 Transports owned by the Italians, 1 Transport owned by the French and 1 Carrier owned by the French lost in 46 Sea Zone
French roll dice for 1 Submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Adv.Fighters, 1 Cruiser and 4 Destroyers in 46 Sea Zone, round 3 : 4/7 hits, 2.83 expected hits
Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 46 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits
1 Submarine owned by the French, 1 Fighter owned by the Italians, 4 Destroyers owned by the French and 3 Destroyers owned by the Italians lost in 46 Sea Zone
French roll dice for 2 Adv.Fighters and 1 Cruiser in 46 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 46 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
1 Fighter owned by the Italians and 1 Adv.Fighter owned by the French lost in 46 Sea Zone
French roll dice for 1 Adv.Fighter and 1 Cruiser in 46 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
1 Adv.Fighter owned by the French lost in 46 Sea Zone
French roll dice for 1 Cruiser in 46 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits
1 Cruiser owned by the French lost in 46 Sea Zone
Italians win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -27
Casualties for French: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport
Casualties for Italians: 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports
Non Combat Move - French
3 Infantrys moved from Syria to Palestine
1 Elite moved from Lower Egypt to New Valley
Place Units - French
1 Adv.Fighter and 1 Bomber placed in Syria
Turn Complete - French
French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
1 Destroyer moved from 84 Sea Zone to 76 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
2 Infantrys moved from 85 Sea Zone to Iwo Jima
12 Infantrys moved from Kwangsi to N.French Indochina
12 Infantrys moved from Hong Kong to Kwangtung
1 S.Bomber moved from Tokyo to 109 Sea Zone
1 Bomber moved from Davao to 109 Sea Zone
1 L.Fighter moved from 84 Sea Zone to 109 Sea Zone
3 Adv.Fighters, 3 B.Carriers, 1 Destroyer and 5 Fighters moved from 84 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 2 Destroyers, 2 Infantrys and 3 L.Fighters; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 109 Sea Zone
Yamamoto attack with 1 Bomber, 1 L.Fighter and 1 S.Bomber
Americans defend with 1 Destroyer and 1 S.Submarine
Yamamoto roll dice for 1 Bomber, 1 L.Fighter and 1 S.Bomber in 109 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 S.Submarine owned by the Americans lost in 109 Sea Zone
Yamamoto win with 1 Bomber, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 Destroyer and 1 S.Submarine
Non Combat Move - Yamamoto
1 Bomber, 1 L.Fighter and 1 S.Bomber moved from 109 Sea Zone to Ponape
9 Mech.Infs and 6 Tanks moved from Lanchow to Ningsia
Place Units - Yamamoto
2 Infantrys placed in Kwangsi
1 B.Carrier, 2 Destroyers and 3 L.Fighters placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
Americans : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 Infantry moved from E.Qinghai to Lanchow
Chinese take Lanchow from Yamamoto
4 Infantrys moved from E.Sinkiang to Gobi Altai
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
5 Infantrys moved from E.Qinghai to Gobi Altai
3 Infantrys moved from E.Qinghai to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 Infantrys placed in Hsining
3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
2 Infantrys moved from Kirin to Vladivostok
3 Fighters moved from Changchun to Vladivostok
6 Infantrys moved from Kirin to Khabarovsk
Hisaichi take Khabarovsk from Russians
4 Infantrys moved from Liaoning to Heilungchiang
1 Infantry moved from S.Buryat Mongolia to Chita
1 Elite and 3 Infantrys moved from Peking to Eastern Mongolia
1 Tank moved from Suiyuan to Eastern Mongolia
1 Infantry and 2 Tanks moved from Suiyuan to East Gobi
1 Artillery and 1 Elite moved from Ningsia to Lanchow
4 Infantrys and 3 Tanks moved from Ningsia to Shensi
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 1 Bunker, 4 Fighters, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Vladivostok
Hisaichi attack with 3 Fighters and 2 Infantrys
Russians defend with 1 Mot.Inf
Hisaichi roll dice for 3 Fighters and 2 Infantrys in Vladivostok, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 Mot.Inf in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mot.Inf
Battle in Lanchow
Hisaichi attack with 1 Artillery and 1 Elite
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Elite in Lanchow, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in East Gobi
Hisaichi attack with 1 Infantry and 2 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 2 Tanks in East Gobi, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in East Gobi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in East Gobi
Hisaichi win, taking East Gobi from Russians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Eastern Mongolia
Hisaichi attack with 1 Elite, 3 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Hisaichi roll dice for 1 Elite, 3 Infantrys and 1 Tank in Eastern Mongolia, round 2 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia
Hisaichi roll dice for 1 Elite, 2 Infantrys and 1 Tank in Eastern Mongolia, round 3 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia
Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tank in Eastern Mongolia, round 4 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Eastern Mongolia, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Eastern Mongolia
Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality.
Hisaichi win, taking Eastern Mongolia from Neutral with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Hisaichi
3 Tanks moved from Hupeh to Shensi
3 Fighters moved from Vladivostok to Heilungchiang
2 Infantrys moved from Heilungchiang to Chita
Place Units - Hisaichi
1 Bunker placed in Chita
8 Infantrys placed in Changchun
4 Infantrys placed in Liaoning
2 ArmoredCars and 1 Tank placed in Hupeh
2 Infantrys placed in Java
4 Fighters placed in Banjarmasin
2 Infantrys placed in Manila
Turn Complete - Hisaichi
Hisaichi collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Hisaichi : 0.17
Chinese : -0.33
Russians : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
1 ArmoredCar moved from Mersa Matruh to Tobruk
2 Mech.Infs moved from Belgian Congo to Kufra
1 Adv.Fighter moved from Cairo to Kufra
1 Fighter moved from Cairo to Tobruk
1 ArmoredCar moved from Mersa Matruh to Tobruk
4 Tanks moved from Cairo to Mersa Matruh
2 Artillerys and 2 Infantrys moved from Cairo to Lower Egypt
1 Infantry moved from Palestine to Lower Egypt
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Bomber moved from Andalusia to French Equatorial Africa
1 Fighter moved from Andalusia to French Equatorial Africa
2 Infantrys moved from Gibraltar to Andalusia
2 Artillerys, 1 Elite and 12 Infantrys moved from Bihar to Assam
4 Mech.Infs moved from Delhi to Assam
2 Mech.Infs moved from Assam to Gobi Altai
2 Tanks moved from Assam to E.Qinghai
1 Infantry moved from Delhi to Bihar
1 Artillery and 6 Infantrys moved from Hyderabad to Bihar
5 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Tank moved from Ayan to S.Buryat Mongolia
Russians take S.Buryat Mongolia from Hisaichi
2 ArmoredCars moved from Assam to Yunnan
1 Infantry moved from Assam to Yunnan
Purchase Units - British
British buy 2 Adv.Fighters, 8 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Kufra
British attack with 1 Adv.Fighter and 2 Mech.Infs
Italians defend with 1 Artillery and 1 Infantry
British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Italians lost in Kufra
British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 Artillery in Kufra, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Italians: 1 Artillery and 1 Infantry
Battle in Yunnan
British attack with 2 ArmoredCars and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Yunnan
British win, taking Yunnan from Thai with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar
Casualties for Thai: 1 Infantry
Battle in Tobruk
British attack with 2 ArmoredCars and 1 Fighter
Italians defend with 1 Infantry
British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 3 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
1 Fighter moved from Tobruk to Mersa Matruh
1 Adv.Fighter moved from Kufra to Mersa Matruh
Place Units - British
2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
5 ArmoredCars placed in Madras
2 ArmoredCars placed in Bombay
2 Mech.Infs placed in Cape Town
1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 3 Tanks placed in Cairo
2 Adv.Fighters placed in Wales
Turn Complete - British
British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : -0.17
Italians : -1.67
Thai : 0.67