@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
The World is at War! (Whack vs dawg)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 1 Infantry moved from Kufra to Tobruk 1 Artillery moved from N.Tunisia to 47 Sea Zone 1 Artillery moved from Malta to 47 Sea Zone 1 Elite moved from Malta to 47 Sea Zone 2 Artillerys, 1 Elite and 5 Transports moved from 47 Sea Zone to 46 Sea Zone 1 Tank moved from Rome to 46 Sea Zone 6 Infantrys moved from Rome to 46 Sea Zone 2 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk 1 Battleship and 2 Destroyers moved from 47 Sea Zone to 48 Sea Zone 3 Fighters moved from Greece to Tobruk 1 Fighter moved from Rome to Tobruk 1 Infantry moved from N.Tunisia to Tunis 4 Tanks moved from Provence to Tuscany 5 Infantrys moved from Lombardy to Tuscany 1 Infantry moved from Provence to Lombardy 2 Infantrys moved from Serbia to Greece 1 Infantry and 2 Tanks moved from Bulgaria to Greece 2 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 2 Carriers, 11 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in 48 Sea Zone Italians attack with 1 Battleship, 2 Destroyers and 5 Transports British defend with 1 Destroyer Italians roll dice for 1 Battleship, 2 Destroyers and 5 Transports in 48 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 48 Sea Zone Italians win with 1 Battleship, 2 Destroyers and 5 Transports remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Tobruk Italians attack with 2 Artillerys, 1 Elite, 4 Fighters, 7 Infantrys and 1 Tank British defend with 1 Artillery, 5 Infantrys and 3 Tanks Italians roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 7 Infantrys and 1 Tank in Tobruk, round 2 : 5/15 hits, 4.33 expected hits British roll dice for 1 Artillery, 5 Infantrys and 3 Tanks in Tobruk, round 2 : 4/9 hits, 3.50 expected hits 4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Tobruk Italians roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 3 Infantrys and 1 Tank in Tobruk, round 3 : 4/11 hits, 3.67 expected hits British roll dice for 1 Artillery and 3 Tanks in Tobruk, round 3 : 1/4 hits, 1.83 expected hits 3 Tanks owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 2 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 19 Casualties for Italians: 5 Infantrys Casualties for British: 1 Artillery, 5 Infantrys and 3 Tanks Non Combat Move - Italians 4 Fighters moved from Tobruk to 48 Sea Zone Place Units - Italians 2 Carriers and 2 Transports placed in 48 Sea Zone 4 Infantrys placed in Tunis 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Infantry moved from S.Algeria to S.Tunisia French take S.Tunisia from Italians 1 Infantry moved from N.Algeria to N.Tunisia French take N.Tunisia from Italians 1 Infantry moved from Darfur to Kufra French take Kufra from Italians 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from Kordofan to Darfur 1 Infantry moved from Madagascar to 68 Sea Zone 1 Infantry and 1 Transport moved from 68 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Iraq 1 Artillery and 1 Infantry moved from Iceland to 9 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 9 Sea Zone to 17 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 17 Sea Zone to 30 Sea Zone 2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 41 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Canarians 2 Adv.Fighters moved from 30 Sea Zone to Canarians Combat - French Battle in Canarians French attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Battleship in Canarians, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Canarians, round 2 : 1/4 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians French loses 0 PUs for violating Canarianss neutrality. French win, taking Canarians from Neutral with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 2 Adv.Fighters moved from Canarians to 30 Sea Zone Turn Complete - French French collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : -0.33 French : -1.33
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 4 ArmoredCars moved from S.French Indochina to Burma 4 Infantrys moved from S.French Indochina to N.Thailand 1 Bomber moved from Mindanao to Szechwan 2 Tanks moved from Hunan to Szechwan 2 Fighters moved from Shansi to Szechwan 1 ArmoredCar moved from Kwangsi to Yunnan Yamamoto take Yunnan from Chinese 2 ArmoredCars moved from Kwangsi to Kweichow 1 Mech.Inf moved from Hong Kong to Kweichow 1 Artillery moved from N.French Indochina to Kweichow 1 Artillery moved from N.French Indochina to Yunnan 1 Artillery moved from Kwangtung to Hunan 1 Artillery moved from Kiangsi to Hunan 3 ArmoredCars and 1 Tank moved from Hong Kong to Hunan 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to West Borneo Yamamoto take West Borneo from Dutch 5 Transports moved from 92 Sea Zone to 84 Sea Zone 2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Kyushu to 84 Sea Zone 5 Infantrys moved from Tokyo to 84 Sea Zone 2 ArmoredCars, 1 Artillery and 7 Infantrys moved from 84 Sea Zone to Vladivostok 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Vladivostok Purchase Units - Yamamoto Yamamoto buy 8 ArmoredCars, 1 Carrier, 2 Destroyers, 2 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Vladivostok Yamamoto attack with 2 ArmoredCars, 1 Artillery and 8 Infantrys Russians defend with 1 Bunker Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 8 Infantrys in Vladivostok, round 2 : 1/11 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 8 Infantrys in Vladivostok, round 3 : 2/11 hits, 2.50 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Vladivostok Yamamoto win, taking Vladivostok from Russians with 2 ArmoredCars, 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 1 Bunker Battle in N.Thailand Yamamoto attack with 4 Infantrys French defend with 1 Artillery Yamamoto roll dice for 4 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.67 expected hits French roll dice for 1 Artillery in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in N.Thailand Yamamoto win, taking N.Thailand from French with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for French: 1 Artillery Battle in Kweichow Yamamoto attack with 2 ArmoredCars, 1 Artillery and 1 Mech.Inf British defend with 1 Infantry; Chinese defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 1 Mech.Inf in Kweichow, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 1 Mech.Inf in Kweichow, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British, 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar, 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Casualties for British: 1 Infantry Battle in Szechwan Yamamoto attack with 1 Bomber, 2 Fighters and 2 Tanks British defend with 1 Artillery, 1 Infantry and 1 Tank; Chinese defend with 1 Infantry Yamamoto roll dice for 1 Bomber, 2 Fighters and 2 Tanks in Szechwan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.50 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British, 1 Infantry owned by the Chinese and 2 Fighters owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 1 Bomber and 2 Tanks in Szechwan, round 3 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Bomber and 2 Tanks remaining. Battle score for attacker is -3 Casualties for Yamamoto: 2 Fighters Casualties for British: 1 Artillery, 1 Infantry and 1 Tank Casualties for Chinese: 1 Infantry Battle in Burma Yamamoto attack with 4 ArmoredCars British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 4 ArmoredCars in Burma, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 2/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Burma Yamamoto win, taking Burma from British with 2 ArmoredCars remaining. Battle score for attacker is -1 Casualties for Yamamoto: 2 ArmoredCars Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Szechwan to Hupeh 1 AAGun moved from Kwangtung to Hunan 1 Adv.Fighter moved from Tokyo to 102 Sea Zone Place Units - Yamamoto 1 Carrier, 2 Destroyers and 1 Submarine placed in 85 Sea Zone 2 ArmoredCars and 1 Tank placed in Kwangsi 6 ArmoredCars placed in Hong Kong 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
British : 1.17 French : -0.33 Yamamoto : -0.67 Chinese : -0.33 Russians : 0.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks moved from Ningsia to Suiyuan 2 Infantrys moved from Gobi Altai to Ningsia 4 Marines and 2 Tanks moved from Hsining to E.Qinghai 2 Tanks moved from E.Qinghai to Ningsia 2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 Artillerys, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks Hisaichi defend with 1 Artillery, 2 Infantrys and 6 Tanks Chinese roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks in Suiyuan, round 2 : 3/11 hits, 3.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 6 Tanks in Suiyuan, round 2 : 5/9 hits, 4.00 expected hits 1 ArmoredCar owned by the Chinese, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Suiyuan Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Tanks in Suiyuan, round 3 : 2/6 hits, 2.50 expected hits Hisaichi roll dice for 6 Tanks in Suiyuan, round 3 : 1/6 hits, 3.00 expected hits 2 Tanks owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Artillery, 1 Fighter and 3 Tanks in Suiyuan, round 4 : 3/5 hits, 2.17 expected hits Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan Chinese roll dice for 3 Tanks in Suiyuan, round 5 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 3 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 2 ArmoredCars, 1 Artillery, 1 Fighter and 4 Infantrys Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 6 Tanks Non Combat Move - Chinese Place Units - Chinese 2 Artillerys, 2 Infantrys and 2 Tanks placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : -1.50 Chinese : 0.17
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 unit repaired. 2 Artillerys, 6 Infantrys and 5 Tanks moved from East And South Borneo to Banjarmasin 2 Artillerys moved from Mindoro to 111 Sea Zone 2 Marines moved from Mindanao to 111 Sea Zone 2 Fighters moved from 111 Sea Zone to Banjarmasin 1 Elite moved from Mindanao to 93 Sea Zone 1 Elite moved from Mindanao to 93 Sea Zone 1 Artillery moved from Samar to 93 Sea Zone 1 Artillery, 1 B.Transport and 2 Elites moved from 93 Sea Zone to 111 Sea Zone 3 Artillerys, 1 B.Transport, 2 Elites, 2 Marines and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 3 Artillerys, 2 Elites and 2 Marines moved from 110 Sea Zone to Banjarmasin 1 Battleship, 2 Destroyers and 2 Submarines moved from 110 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone 2 Fighters moved from Malaya to 67 Sea Zone 1 Carrier moved from 111 Sea Zone to 110 Sea Zone 1 Fighter and 1 Mech.Inf moved from Changchun to Ayan 1 Infantry moved from Chita to Ayan 2 Elites and 1 Infantry moved from Kirin to Khabarovsk 1 Tank moved from Chita to Khabarovsk 1 Artillery and 7 Infantrys moved from Chita to Hulunbuir 1 Tank moved from Hupeh to Shensi 1 Bomber moved from Malaya to Shensi 2 Transports moved from 111 Sea Zone to 67 Sea Zone 2 Transports moved from 111 Sea Zone to 107 Sea Zone 3 Elites and 1 Tank moved from Davao to 107 Sea Zone 2 Elites and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 2 Elites moved from 112 Sea Zone to Flores Hisaichi take Flores from Dutch 1 Elite, 1 Tank and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Elite and 1 Tank moved from 112 Sea Zone to Timor 1 Transport moved from 111 Sea Zone to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 1 T.Boat moved from 93 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking 3 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Factorys and 13 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 2 Elites, 1 Infantry and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 2 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Ayan Hisaichi attack with 1 Fighter, 1 Infantry and 1 Mech.Inf Russians defend with 1 Bunker Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Fighter and 1 Mech.Inf in Ayan, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in 67 Sea Zone Hisaichi attack with 1 Battleship, 3 Destroyers, 2 Fighters, 3 Submarines and 2 Transports British defend with 1 Submarine; Anzac defend with 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 1 Transport Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 3 Destroyers, 2 Fighters and 2 Transports in 67 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier, 2 Destroyers, 2 Fighters and 1 Transport in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits 1 Submarine owned by the British, 1 Transport owned by the Anzac, 2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 3 Destroyers and 2 Fighters in 67 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in 67 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits 2 Destroyers owned by the Hisaichi, 2 Fighters owned by the Anzac, 2 Destroyers owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone Hisaichi win with 1 Battleship, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 9 Casualties for Hisaichi: 2 Destroyers, 1 Fighter, 3 Submarines and 2 Transports Casualties for Anzac: 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 1 Transport Casualties for British: 1 Submarine Battle in Shensi Hisaichi attack with 1 Bomber and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Tank in Shensi, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Bomber and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Timor Hisaichi attack with 1 Elite and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Elite and 1 Tank in Timor, round 2 : 0/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 1 Tank in Timor, round 3 : 1/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Timor, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Timor Hisaichi win, taking Timor from Dutch with 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Elite Casualties for Dutch: 1 Infantry Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 2 Elites, 2 Fighters, 6 Infantrys, 2 Marines and 5 Tanks British defend with 2 Artillerys and 2 Infantrys; Dutch defend with 1 AAGun, 1 Factory, 13 Infantrys and 2 Tanks AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys, 2 Marines and 5 Tanks in Banjarmasin, round 2 : 7/21 hits, 8.00 expected hits Dutch roll dice for 2 Artillerys, 15 Infantrys and 2 Tanks in Banjarmasin, round 2 : 5/19 hits, 6.67 expected hits 2 Infantrys owned by the British, 5 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Fighter, 1 Infantry, 2 Marines and 5 Tanks in Banjarmasin, round 3 : 4/16 hits, 7.17 expected hits Dutch roll dice for 2 Artillerys, 8 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/12 hits, 4.33 expected hits 4 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 2 Artillerys, 2 Elites, 1 Fighter, 2 Marines and 5 Tanks in Banjarmasin, round 4 : 4/12 hits, 5.50 expected hits Dutch roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Banjarmasin, round 4 : 2/8 hits, 3.00 expected hits 2 Elites owned by the Hisaichi and 4 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 2 Artillerys, 1 Fighter, 2 Marines and 5 Tanks in Banjarmasin, round 5 : 8/10 hits, 4.83 expected hits Dutch roll dice for 2 Artillerys and 2 Tanks in Banjarmasin, round 5 : 4/4 hits, 1.67 expected hits 2 Artillerys owned by the British, 2 Tanks owned by the Dutch, 2 Artillerys owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Banjarmasin Hisaichi captures 31PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 1 Fighter and 5 Tanks remaining. Battle score for attacker is -6 Casualties for Hisaichi: 5 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Marines Casualties for British: 2 Artillerys and 2 Infantrys Casualties for Dutch: 13 Infantrys and 2 Tanks Non Combat Move - Hisaichi 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Fighter moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Ayan to Heilungchiang 1 Bomber moved from Shensi to Hupeh Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Davao Hisaichi undo move 1. 1 Artillery and 3 Infantrys placed in Davao 3 Infantrys placed in Manila 1 Artillery and 7 Infantrys placed in Changchun 1 Factory placed in Liaoning 1 Factory placed in Hupeh Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 104 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : 0.67 Hisaichi : -4.00 Anzac : 3.33 Chinese : -0.33 Russians : -2.00 Dutch : -0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Artillery and 1 Tank moved from Dublin to 18 Sea Zone 3 Infantrys moved from Dublin to 18 Sea Zone 1 Artillery, 1 Battleship, 5 Destroyers, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from 18 Sea Zone to 21 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands 1 Fighter moved from Wales to Netherlands 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands 1 Bomber and 3 Fighters moved from Manchester to Netherlands 1 Artillery moved from Nubia to 57 Sea Zone 1 Infantry moved from Nubia to 57 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 57 Sea Zone to 51 Sea Zone 3 Fighters moved from Lower Egypt to Tobruk 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery moved from Cairo to 56 Sea Zone 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery moved from Cairo to 56 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 ArmoredCar moved from Cairo to 56 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 ArmoredCar, 3 Artillerys and 4 Infantrys moved from 51 Sea Zone to Tobruk 2 Cruisers moved from 51 Sea Zone to 56 Sea Zone 1 Tank moved from New Valley to Hun British take Hun from Italians 1 Infantry moved from New Valley to Kufra 2 Infantrys moved from Darfur to Kufra 1 Infantry moved from French Equatorial Africa to Darfur 2 Artillerys and 2 Infantrys moved from Nubia to New Valley 3 Infantrys moved from Mozambique to Rhodesia 2 Mech.Infs moved from Cape Town to Angola 1 Destroyer moved from 72 Sea Zone to 76 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry moved from Yukon to Alaska 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Fighter moved from S.Algeria to Kufra 2 Infantrys moved from Assam to Burma 1 Fighter moved from Assam to Burma 1 Infantry moved from Bihar to Assam 5 ArmoredCars moved from Madras to Bihar 1 Artillery and 4 Infantrys moved from Hyderabad to Bihar 2 Artillerys, 2 Infantrys and 1 Tank moved from Delhi to Bihar 2 ArmoredCars moved from Bombay to Delhi 1 Infantry moved from Dublin to Northern Ireland Purchase Units - British British buy 1 Adv.Fighter, 2 Carriers, 1 Destroyer, 4 Infantrys, 2 Mech.Infs and 4 Submarines; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Fighter and 2 Infantrys Yamamoto defend with 2 ArmoredCars British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Yamamoto lost in Burma British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 ArmoredCar in Burma, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter and 2 Infantrys in Burma, round 4 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 ArmoredCar in Burma, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 ArmoredCars Battle in Angola British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Angola, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for British: 1 Mech.Inf Casualties for Neutral: 1 Infantry Battle in Netherlands British attack with 1 Artillery, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank Germans defend with 1 AAGun, 2 Artillerys, 3 Fighters and 2 Infantrys AA fire in Netherlands : 1/5 hits, 0.83 expected hits 1 Fighter owned by the British lost in Netherlands British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 Artillery, 1 Bomber, 3 Fighters, 3 Infantrys and 1 Tank in Netherlands, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 2 Artillerys, 3 Fighters and 2 Infantrys in Netherlands, round 2 : 3/7 hits, 2.83 expected hits 2 Artillerys owned by the Germans, 2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands British roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 1 Tank in Netherlands, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 Fighters in Netherlands, round 3 : 3/3 hits, 1.50 expected hits 2 Fighters owned by the Germans, 1 Fighter owned by the British, 1 Tank owned by the British and 1 Artillery owned by the British lost in Netherlands British roll dice for 1 Bomber and 2 Fighters in Netherlands, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Fighter in Netherlands, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Germans and 1 Fighter owned by the British lost in Netherlands British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -3 Casualties for British: 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank Casualties for Germans: 2 Artillerys, 3 Fighters and 2 Infantrys Battle in Tobruk British attack with 1 ArmoredCar, 3 Artillerys, 3 Fighters and 4 Infantrys Italians defend with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank British roll dice for 1 ArmoredCar, 3 Artillerys, 3 Fighters and 4 Infantrys in Tobruk, round 2 : 3/11 hits, 3.50 expected hits Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Tobruk, round 2 : 3/6 hits, 2.17 expected hits 1 Elite owned by the Italians, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Tobruk British roll dice for 1 ArmoredCar, 3 Artillerys, 3 Fighters and 1 Infantry in Tobruk, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 2 Artillerys and 1 Tank in Tobruk, round 3 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Tobruk British roll dice for 1 ArmoredCar, 3 Artillerys and 3 Fighters in Tobruk, round 4 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 Tank in Tobruk, round 4 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the British and 1 Tank owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 3 Artillerys and 3 Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 ArmoredCar and 4 Infantrys Casualties for Italians: 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Non Combat Move - British 3 Fighters moved from Tobruk to 56 Sea Zone 1 Bomber and 1 Fighter moved from Netherlands to Manchester 1 Fighter moved from Burma to Bihar Place Units - British 2 Carriers and 1 Destroyer placed in 56 Sea Zone 1 Adv.Fighter placed in 56 Sea Zone 2 Infantrys placed in Cairo British undo move 3. 4 Infantrys and 1 Mech.Inf placed in Madras 4 Submarines placed in 21 Sea Zone 1 Mech.Inf placed in Cape Town Turn Complete - British British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 2.17 Neutral : 0.67 AA fire in Netherlands : : 0.17 British : -0.83 Italians : 1.17 Yamamoto : -0.67
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Artillery, 4 Infantrys and 1 Tank moved from Western Australia to Broome 4 Infantrys moved from South Australia to Northern Territory 1 Infantry moved from Townsville to Northern Territory 1 Marine moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 2 Artillerys, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Tank placed in Broome 2 Artillerys and 1 Infantry placed in Townsville 6 Infantrys placed in Canberra 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Fighter moved from Sumatra to 112 Sea Zone 1 Artillery moved from Java to Sumatra Combat - Dutch Battle in 112 Sea Zone Dutch attack with 1 Fighter Hisaichi defend with 2 Transports Dutch roll dice for 1 Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Transports in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 112 Sea Zone Dutch roll dice for 1 Fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 112 Sea Zone Dutch win with 1 Fighter remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Non Combat Move - Dutch 1 Fighter moved from 112 Sea Zone to Merauke Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Dutch : 1.33
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Kotka to Vyborg Finns take Vyborg from Russians 1 Infantry moved from Kotka to Oulu 2 Elites moved from Tampere to Oulu 1 Fighter moved from Helsinki to Oulu 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Oulu Finns attack with 2 Elites, 1 Fighter and 1 Infantry Russians defend with 2 Tanks Finns roll dice for 2 Elites, 1 Fighter and 1 Infantry in Oulu, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 Tanks in Oulu, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Finns and 2 Tanks owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Elites and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Tanks Non Combat Move - Finns 1 Fighter moved from Oulu to Helsinki Place Units - Finns 2 Tanks placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : 0.83 Russians : 0.00
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 2 Artillerys, 3 Infantrys and 1 Tank moved from Odessa to Donetsk 2 Tanks moved from Bucharest to Odessa 1 Fighter moved from E.Romania to Donetsk 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank Russians defend with 2 ArmoredCars, 3 Artillerys, 10 Infantrys and 4 Tanks Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Donetsk, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 2 ArmoredCars, 3 Artillerys, 10 Infantrys and 4 Tanks in Donetsk, round 2 : 9/19 hits, 6.67 expected hits 1 Fighter owned by the Romanians, 2 ArmoredCars owned by the Russians, 2 Artillerys owned by the Romanians, 1 Tank owned by the Romanians and 3 Infantrys owned by the Romanians lost in Donetsk Russians win with 3 Artillerys, 10 Infantrys and 4 Tanks remaining. Battle score for attacker is -19 Casualties for Romanians: 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank Casualties for Russians: 2 ArmoredCars Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 1 Elite and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians : -0.33 Russians : 2.33
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Lombok to Java Thai take Java from Dutch 1 Tank moved from Lombok to 111 Sea Zone 1 Artillery moved from Soembawa to 111 Sea Zone 1 Infantry moved from Soembawa to 111 Sea Zone 1 Infantry moved from Palawan to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Infantry and 1 Tank moved from 112 Sea Zone to Tanimbar 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe Thai take Aroe from Dutch 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 111 Sea Zone 1 Infantry moved from Bangkok to S.Thailand 1 Artillery and 1 Infantry moved from S.Thailand to Burma 1 Fighter moved from Bangkok to Burma Purchase Units - Thai Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 Infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 2 Infantrys in Burma, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma Thai roll dice for 1 Fighter in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Thai lost in Burma British win with 1 Infantry remaining. Battle score for attacker is -12 Casualties for Thai: 1 Artillery, 1 Fighter and 1 Infantry Casualties for British: 1 Infantry Battle in Tanimbar Thai attack with 1 Infantry and 1 Tank Dutch defend with 1 Infantry Thai roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Tanimbar Thai roll dice for 1 Tank in Tanimbar, round 3 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Dutch lost in Tanimbar Dutch win with no units remaining. Battle score for attacker is -5 Casualties for Thai: 1 Infantry and 1 Tank Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok 2 Infantrys placed in Malaya Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 1.33 Thai : -1.50 Dutch : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 3 Artillerys and 1 Tank moved from Johnston to 97 Sea Zone 1 Marine moved from Johnston to 97 Sea Zone 3 Infantrys moved from Johnston to 97 Sea Zone 1 Adv.Fighter, 3 Artillerys, 3 Carriers, 3 Destroyers, 5 Fighters, 3 Infantrys, 1 Marine, 2 Submarines, 1 Tank and 4 Transports moved from 97 Sea Zone to 103 Sea Zone 1 Tank moved from 103 Sea Zone to Kusaie 1 Artillery moved from 103 Sea Zone to Eniwetok 1 Artillery moved from 103 Sea Zone to Rongelap 1 Artillery moved from 103 Sea Zone to Kwajalein 1 Infantry moved from 103 Sea Zone to Kusaie 1 Infantry moved from 103 Sea Zone to Eniwetok 1 Infantry moved from 103 Sea Zone to Rongelap 1 Marine moved from 103 Sea Zone to Kwajalein 5 Infantrys moved from Johnston to 91 Sea Zone 2 B.Transports, 1 Battleship, 1 Destroyer and 5 Infantrys moved from 91 Sea Zone to 97 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 1 B.Transport and 2 Infantrys moved from 97 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 B.Transport, 1 Battleship, 1 Destroyer and 4 Infantrys moved from 97 Sea Zone to 96 Sea Zone 4 Infantrys moved from 96 Sea Zone to Kwajalein 1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to Kusaie 2 Fighters moved from 103 Sea Zone to Eniwetok 2 Fighters moved from 103 Sea Zone to Rongelap 2 Artillerys and 2 Tanks moved from San Francisco to 83 Sea Zone 1 Infantry and 1 Marine moved from San Francisco to 83 Sea Zone 2 Artillerys, 2 B.Transports, 1 Infantry, 1 Marine and 2 Tanks moved from 83 Sea Zone to 98 Sea Zone 4 Bombers moved from Johnston to West Papua 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from 98 Sea Zone to Johnston 1 Artillery and 1 Infantry moved from Koryakia to 72 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 72 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan 1 Tank moved from Cuba to 25 Sea Zone 1 Tank moved from South Atlantic USA to 25 Sea Zone 2 Infantrys moved from South Central USA to 25 Sea Zone 1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone 1 Tank moved from 26 Sea Zone to Hispaniola 1 Tank moved from 26 Sea Zone to Jamaica 1 Infantry moved from 26 Sea Zone to Hispaniola 1 Infantry moved from 26 Sea Zone to Jamaica 1 Infantry moved from South Central USA to South Atlantic USA 1 Tank moved from Central America to Venezuela 3 Infantrys and 1 Tank moved from Colombia to Venezuela Purchase Units - Americans Americans buy 4 Artillerys, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Destroyer, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Jamaica Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Ayan Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Mech.Inf Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Ayan Americans roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ayan, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ayan, round 6 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Ayan Hisaichi win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Mech.Inf Battle in Kwajalein Americans attack with 1 Artillery, 4 Infantrys and 1 Marine Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Kwajalein, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kwajalein Americans roll dice for 1 Artillery, 4 Infantrys and 1 Marine in Kwajalein, round 2 : 3/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery in Kwajalein, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Rongelap Americans attack with 1 Artillery, 2 Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Rongelap, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Americans roll dice for 1 Artillery and 2 Fighters in Rongelap, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Hispaniola Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry and 1 Tank in Hispaniola, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Eniwetok Americans attack with 1 Artillery, 2 Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Eniwetok, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kusaie Americans attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Kusaie, round 2 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Venezuela Americans attack with 3 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 2 : 0/5 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela Americans roll dice for 1 Infantry and 2 Tanks in Venezuela, round 4 : 3/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Americans: 3 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from Kusaie to 103 Sea Zone 2 Fighters moved from Eniwetok to 103 Sea Zone 2 Fighters moved from Rongelap to 103 Sea Zone 1 Fighter moved from Johnston to West Papua Place Units - Americans 1 Battleship and 1 Destroyer placed in 98 Sea Zone 1 Bomber placed in Pearl Harbor 2 B.Transports placed in 83 Sea Zone 2 Artillerys, 2 Infantrys and 2 Tanks placed in San Francisco 2 Artillerys and 1 Tank placed in South Atlantic USA Americans undo move 5. 1 Artillery placed in Alaska 1 Artillery and 1 Tank placed in South Atlantic USA Turn Complete - Americans Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Hisaichi : 0.33 Yamamoto : 0.33 Americans : -1.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Stukas moved from E.Romania to Donetsk 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs and 6 Tanks moved from Vinnytsia to Donetsk 1 Artillery and 1 Infantry moved from Brest to Minsk 1 Artillery and 1 Infantry moved from Brest to Kiev 1 Tank moved from Warsaw to Minsk 1 Tank moved from Warsaw to Kiev 5 Tanks moved from Bohemia to Vinnytsia 2 Infantrys moved from East Prussia to Lithuania 2 Tanks moved from Warsaw to Kiev 2 Infantrys moved from East Prussia to Lithuania 3 Infantrys moved from East Prussia to Latvia 2 Artillerys, 4 Elites and 4 Infantrys moved from Danzig to East Prussia 1 Tank moved from Languedoc to Aquitaine Germans take Aquitaine from French 1 Tank moved from Aquitaine to Brittany Germans take Brittany from French 1 Artillery and 2 Infantrys moved from Normandy to Brittany 1 Tank moved from Languedoc to Normandy 1 Tank moved from Orleanais to Normandy 2 Tanks moved from Paris to Picardy 2 Tanks moved from Paris to Normandy 3 Tanks moved from Paris to Belgium 1 Infantry moved from Picardy to Belgium 1 Tank moved from Paris to Picardy 1 Artillery moved from Picardy to Belgium 1 Tank moved from Paris to Belgium 1 Tank moved from Paris to Picardy 1 Tank moved from Paris to Belgium 1 Tank moved from Paris to Brittany 2 Submarines moved from 38 Sea Zone to 68 Sea Zone 2 Artillerys and 3 Infantrys moved from E.Romania to Odessa Purchase Units - Germans Germans buy 2 Cruisers, 3 Destroyers, 1 Factory, 8 Infantrys, 9 Mech.Infs, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 1 Artillery, 1 Infantry and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Donetsk Germans attack with 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs, 2 Stukas and 6 Tanks Russians defend with 3 Artillerys, 10 Infantrys and 4 Tanks Germans roll dice for 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs, 2 Stukas and 6 Tanks in Donetsk, round 2 : 3/18 hits, 7.33 expected hits Russians roll dice for 3 Artillerys, 10 Infantrys and 4 Tanks in Donetsk, round 2 : 6/17 hits, 6.33 expected hits 4 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk Germans roll dice for 1 Artillery, 3 Mech.Infs, 2 Stukas and 6 Tanks in Donetsk, round 3 : 6/12 hits, 5.33 expected hits Russians roll dice for 3 Artillerys, 7 Infantrys and 4 Tanks in Donetsk, round 3 : 9/14 hits, 5.33 expected hits 6 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 3 Mech.Infs owned by the Germans and 5 Tanks owned by the Germans lost in Donetsk Germans roll dice for 2 Stukas and 1 Tank in Donetsk, round 4 : 3/3 hits, 1.50 expected hits Russians roll dice for 3 Artillerys, 1 Infantry and 4 Tanks in Donetsk, round 4 : 2/8 hits, 3.33 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Russians, 1 Stuka owned by the Germans and 1 Tank owned by the Germans lost in Donetsk retreated to Donetsk Russians win with 1 Artillery and 4 Tanks remaining. Battle score for attacker is -52 Casualties for Germans: 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs, 1 Stuka and 6 Tanks Casualties for Russians: 2 Artillerys and 10 Infantrys Battle in Lithuania Germans attack with 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 4 Infantrys in Lithuania, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 Infantrys in Lithuania, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania Germans win, taking Lithuania from Russians with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Kiev Germans attack with 1 Artillery, 1 Infantry and 3 Tanks Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Kiev, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans win, taking Kiev from Russians with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Stuka moved from Donetsk to Vinnytsia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 23 Sea Zone: 1 Battleship, 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Battleship, 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports EDIT: Turning off Edit Mode 2 Cruisers, 3 Destroyers and 1 Submarine placed in 22 Sea Zone 3 Tanks placed in Krakow 4 Mech.Infs placed in Warsaw 5 Mech.Infs placed in Bohemia 1 Factory placed in Hungary 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine 1 Infantry placed in Bavaria Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 3.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Artillery and 4 Tanks moved from Donetsk to Vinnytsia 3 Mech.Infs moved from Georgia to Vinnytsia 6 Infantrys moved from Rostov to Donetsk 5 Tanks moved from Stalingrad to Donetsk 1 Infantry moved from Yaroslavl to Smolensk 3 Artillerys and 7 Infantrys moved from Yaroslavl to Kursk 3 Artillerys and 7 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Leningrad to Novgorod 2 Infantrys moved from Leningrad to Vyborg 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from Lapland to Oulu 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 2 Infantrys moved from Leningrad to Latvia 1 Adv.Fighter and 1 Bomber moved from Leningrad to Latvia 2 Fighters moved from Leningrad to Vyborg 2 Artillerys, 2 Infantrys and 3 Tanks moved from W.Iran to E.Iran 2 Infantrys moved from Uzbekistan to E.Iran 2 ArmoredCars moved from Tashkent to E.Iran 2 Infantrys moved from N.Buryat Mongolia to Chita 1 Fighter moved from N.Buryat Mongolia to Chita 1 Infantry moved from S.Buryat Mongolia to East Gobi 2 Artillerys, 2 Infantrys and 1 Tank moved from Ulan Bator to East Gobi 2 Mech.Infs moved from N.Buryat Mongolia to Ayan Russians take Ayan from Hisaichi 2 Mech.Infs moved from Ayan to Heilungchiang 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Fighter moved from N.Buryat Mongolia to Heilungchiang 3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 10 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 2 Fighters and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Oulu Russians attack with 2 Artillerys, 1 Elite and 2 Infantrys Finns defend with 2 Elites Russians roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Oulu, round 2 : 1/5 hits, 1.67 expected hits Finns roll dice for 2 Elites in Oulu, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu Russians roll dice for 2 Artillerys and 1 Elite in Oulu, round 3 : 0/3 hits, 1.17 expected hits Finns roll dice for 1 Elite in Oulu, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Oulu Russians roll dice for 1 Artillery and 1 Elite in Oulu, round 4 : 1/2 hits, 0.83 expected hits Finns roll dice for 1 Elite in Oulu, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 2 Infantrys Casualties for Finns: 2 Elites Battle in Heilungchiang Russians attack with 1 Fighter and 2 Mech.Infs Hisaichi defend with 1 Fighter and 1 Infantry Russians roll dice for 1 Fighter and 2 Mech.Infs in Heilungchiang, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Fighter and 1 Infantry in Heilungchiang, round 2 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Russians roll dice for 1 Fighter and 1 Mech.Inf in Heilungchiang, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Fighter in Heilungchiang, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi and 1 Mech.Inf owned by the Russians lost in Heilungchiang Russians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 Mech.Infs Casualties for Hisaichi: 1 Fighter and 1 Infantry Battle in Vinnytsia Russians attack with 1 Artillery, 3 Mech.Infs and 4 Tanks Germans defend with 1 AAGun, 1 Stuka and 5 Tanks Russians roll dice for 1 Artillery, 3 Mech.Infs and 4 Tanks in Vinnytsia, round 2 : 5/8 hits, 3.33 expected hits Germans roll dice for 1 Stuka and 5 Tanks in Vinnytsia, round 2 : 2/6 hits, 2.67 expected hits 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 1 Stuka owned by the Germans and 4 Tanks owned by the Germans lost in Vinnytsia Russians roll dice for 2 Mech.Infs and 4 Tanks in Vinnytsia, round 3 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 Tank in Vinnytsia, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Vinnytsia Russians roll dice for 1 Mech.Inf and 4 Tanks in Vinnytsia, round 4 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 Tank in Vinnytsia, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Russians: 1 Artillery and 2 Mech.Infs Casualties for Germans: 1 Stuka and 5 Tanks Battle in E.Iran Russians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 3 Tanks Neutral defend with 1 Bunker and 3 Infantrys Russians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 3 Tanks in E.Iran, round 2 : 7/11 hits, 3.83 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits 1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 3 Infantrys owned by the Neutral lost in E.Iran Russians loses 0 PUs for violating E.Irans neutrality. Russians win, taking E.Iran from Neutral with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in East Gobi Russians attack with 2 Artillerys, 3 Infantrys and 1 Tank Neutral defend with 4 Infantrys Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in East Gobi, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in East Gobi Russians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in East Gobi, round 3 : 2/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in East Gobi Russians loses 0 PUs for violating East Gobis neutrality. Russians win, taking East Gobi from Neutral with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Neutral: 4 Infantrys Battle in Latvia Russians attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys Germans defend with 3 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Latvia, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 3 Infantrys Battle in Chita Russians attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Chita, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Chita to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk 1 AAGun, 2 Artillerys and 4 Infantrys moved from Sibirsky to Evenkia 1 Mot.Inf moved from N.Buryat Mongolia to East Gobi 1 Fighter moved from Heilungchiang to N.Buryat Mongolia 3 Infantrys moved from Kolyma to Koryakia 5 Infantrys moved from Ufa to Kuybyshev 1 Infantry moved from Sverdlovsk to Ufa 1 Adv.Fighter and 1 Bomber moved from Latvia to Leningrad 2 Fighters moved from Vyborg to Leningrad 2 Infantrys moved from Leningrad to Vyborg Place Units - Russians 3 Mech.Infs placed in Georgia 2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Stalingrad 8 ArmoredCars, 1 HeavyTank and 1 Tank placed in Moscow 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 Artillerys and 4 Infantrys placed in Sibirsky 3 Infantrys placed in W.Iran Turn Complete - Russians Russians collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : 0.50 Hisaichi : 1.33 Finns : 1.33 Russians : 3.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 2 Artillerys and 5 Tanks moved from Greece to 48 Sea Zone 2 Infantrys moved from Campania to 48 Sea Zone 5 Infantrys moved from Greece to 48 Sea Zone 1 Battleship, 2 Carriers, 2 Destroyers and 4 Fighters moved from 48 Sea Zone to 51 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Tobruk 2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Crete 4 Infantrys, 4 Tanks and 4 Transports moved from 48 Sea Zone to 51 Sea Zone 4 Fighters, 4 Infantrys and 4 Tanks moved from 51 Sea Zone to Tobruk 5 Infantrys moved from Tuscany to Rome 7 Infantrys moved from Rome to Campania 4 Tanks moved from Tuscany to Campania 1 Infantry moved from Lombardy to Tuscany Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Cruiser, 1 Elite, 2 HeavyTanks and 9 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in 51 Sea Zone Italians attack with 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports British defend with 4 Transports Italians roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports in 51 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 4 Transports in 51 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 1 Transport owned by the British lost in 51 Sea Zone Italians roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports in 51 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits British roll dice for 3 Transports in 51 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Italians 2 Transports owned by the British lost in 51 Sea Zone Italians roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports in 51 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits British roll dice for 1 Transport in 51 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 51 Sea Zone Italians win with 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports remaining. Battle score for attacker is 24 Casualties for British: 4 Transports Battle in Crete Italians attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery Italians roll dice for 2 Artillerys and 2 Infantrys in Crete, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete Italians loses 0 PUs for violating Cretes neutrality. Italians win, taking Crete from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Tobruk Italians attack with 4 Fighters, 5 Infantrys and 5 Tanks British defend with 3 Artillerys Italians roll dice for 4 Fighters, 5 Infantrys and 5 Tanks in Tobruk, round 2 : 3/14 hits, 4.67 expected hits British roll dice for 3 Artillerys in Tobruk, round 2 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the British lost in Tobruk Italians win, taking Tobruk from British with 4 Fighters, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is 12 Casualties for British: 3 Artillerys Non Combat Move - Italians 4 Fighters moved from Tobruk to 51 Sea Zone Place Units - Italians 1 Cruiser placed in 51 Sea Zone 1 Adv.Fighter and 2 HeavyTanks placed in Greece 4 Infantrys placed in Tunis 1 Elite and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Italians : -2.00 British : -1.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Artillery and 1 Infantry moved from Canarians to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Azores 2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 30 Sea Zone to 41 Sea Zone 1 Fighter moved from S.Algeria to 41 Sea Zone 1 Fighter moved from Corsica to 41 Sea Zone 1 Infantry moved from Kufra to El Agheila French take El Agheila from Germans 1 Infantry moved from S.Tunisia to Tripoli French take Tripoli from Italians 1 Infantry moved from N.Tunisia to S.Algeria 3 Infantrys moved from Darfur to New Valley 1 Infantry moved from Iraq to Syria Purchase Units - French French buy 1 Carrier, 1 Destroyer and 2 Submarines; Remaining resources: 1 PUs; Combat - French Battle in Azores French attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Azores French roll dice for 1 Artillery in Azores, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 1 Carrier, 1 Destroyer and 2 Submarines placed in 41 Sea Zone Turn Complete - French French collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 0.33 French : 0.00
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Infantry moved from West Borneo to British Borneo Yamamoto take British Borneo from British 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone 4 Infantrys moved from N.Thailand to Burma 1 ArmoredCar moved from Yunnan to Assam 1 Artillery moved from Yunnan to Assam 2 Tanks moved from Szechwan to Suiyuan 1 Mech.Inf moved from Kweichow to Suiyuan 1 ArmoredCar moved from Kweichow to Lanchow Yamamoto take Lanchow from Chinese 1 Artillery moved from Kweichow to Szechwan 1 Bomber moved from Hupeh to Suiyuan 3 ArmoredCars and 1 Tank moved from Hunan to Yunnan 2 ArmoredCars and 1 Tank moved from Kwangsi to Yunnan 2 Artillerys moved from Hunan to Hupeh 5 ArmoredCars moved from Hong Kong to Hunan 2 ArmoredCars moved from Vladivostok to Ayan 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Submarine moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk 5 Transports moved from 84 Sea Zone to 85 Sea Zone 1 Artillery and 7 Infantrys moved from Vladivostok to Khabarovsk 3 Infantrys moved from Tokyo to 85 Sea Zone 1 Carrier, 2 Destroyers, 3 Infantrys and 5 Transports moved from 85 Sea Zone to 86 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 102 Sea Zone to 76 Sea Zone 3 Infantrys moved from 86 Sea Zone to Minamitori 1 ArmoredCar moved from Hong Kong to Hunan 1 Artillery and 1 Infantry moved from Truk to Ponape 1 Infantry moved from Woleai to 102 Sea Zone 2 Battleships, 3 Carriers, 3 Destroyers, 1 Infantry and 1 Transport moved from 102 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Saipan Purchase Units - Yamamoto Yamamoto buy 1 Bomber, 2 Destroyers, 5 Infantrys, 3 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 75 Sea Zone Yamamoto attack with 1 Submarine and 1 T.Boat Americans defend with 1 Transport Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 75 Sea Zone Yamamoto win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Okhotsk Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter and 2 Fighters British defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 76 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the British and 1 Fighter owned by the Yamamoto lost in 76 Sea Zone Yamamoto win, taking Okhotsk from Russians with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Fighter Casualties for British: 1 Destroyer Battle in Ayan Yamamoto attack with 2 ArmoredCars Russians defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars in Ayan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Yamamoto win, taking Ayan from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Burma Yamamoto attack with 4 Infantrys British defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Burma, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in Assam Yamamoto attack with 1 ArmoredCar and 1 Artillery British defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Assam, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Assam Yamamoto win, taking Assam from British with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Suiyuan Yamamoto attack with 1 Bomber, 1 Mech.Inf and 2 Tanks Chinese defend with 3 Tanks Yamamoto roll dice for 1 Bomber, 1 Mech.Inf and 2 Tanks in Suiyuan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 3 Tanks in Suiyuan, round 2 : 3/3 hits, 1.50 expected hits 3 Tanks owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Suiyuan Yamamoto win with 1 Bomber remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Mech.Inf and 2 Tanks Casualties for Chinese: 3 Tanks Non Combat Move - Yamamoto 1 Bomber moved from Suiyuan to Kwangtung 1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to 86 Sea Zone Place Units - Yamamoto 2 Destroyers and 2 S.Submarines placed in 85 Sea Zone 3 Mech.Infs placed in Kwangsi 1 Bomber placed in Hong Kong 5 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 1.00 Yamamoto : 2.17 Americans : -0.33 Chinese : 1.50 Russians : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 2 Infantrys moved from Ningsia to Shensi 1 Tank moved from Ningsia to Shensi 4 Marines moved from E.Qinghai to Lanchow 2 Tanks moved from Hsining to Lanchow 1 Tank moved from Ningsia to Shensi 2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai 2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 2 Infantrys and 2 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 2 Tanks in Shensi, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Lanchow Chinese attack with 4 Marines and 2 Tanks Yamamoto defend with 1 ArmoredCar Chinese roll dice for 4 Marines and 2 Tanks in Lanchow, round 2 : 2/6 hits, 3.00 expected hits Yamamoto roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Lanchow Chinese win, taking Lanchow from Yamamoto with 4 Marines and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Chinese Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 Yamamoto : -0.17 Chinese : -0.33
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 unit repaired. 2 Tanks moved from Banjarmasin to 110 Sea Zone 2 Tanks moved from Banjarmasin to 110 Sea Zone 2 Tanks and 2 Transports moved from 110 Sea Zone to 67 Sea Zone 2 Elites moved from Flores to 67 Sea Zone 2 Elites, 2 Tanks and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 B.Transport and 2 Tanks moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from Manila to 106 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 106 Sea Zone to 110 Sea Zone 2 Elites, 2 Fighters, 1 Infantry and 4 Tanks moved from 110 Sea Zone to Sumatra 1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Peking to Chahar 2 Infantrys moved from Peking to Shantung 3 Infantrys moved from Kirin to Heilungchiang 1 Tank moved from Khabarovsk to Hulunbuir 2 Elites and 1 Infantry moved from Khabarovsk to Heilungchiang 5 Infantrys moved from Changchun to Kirin 1 Tank moved from Banjarmasin to East And South Borneo 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Infantrys moved from Manila to Mindoro 1 Bomber moved from Hupeh to Davao Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Bunker, 1 Elite, 2 Fighters, 17 Infantrys, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sumatra Hisaichi attack with 2 Elites, 2 Fighters, 1 Infantry and 4 Tanks Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 2 Elites, 2 Fighters, 1 Infantry and 4 Tanks in Sumatra, round 2 : 4/9 hits, 3.50 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank in Sumatra, round 2 : 3/7 hits, 2.67 expected hits 1 Infantry owned by the Anzac, 2 Elites owned by the Hisaichi, 1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 2 Fighters and 4 Tanks in Sumatra, round 3 : 2/6 hits, 2.67 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Sumatra, round 3 : 0/3 hits, 1.33 expected hits 1 Tank owned by the Anzac and 1 Artillery owned by the Dutch lost in Sumatra Hisaichi roll dice for 2 Fighters and 4 Tanks in Sumatra, round 4 : 4/6 hits, 2.67 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Sumatra Hisaichi win, taking Sumatra from Dutch with 2 Fighters and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Hisaichi: 2 Elites and 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys Non Combat Move - Hisaichi 2 Fighters moved from Sumatra to 110 Sea Zone Place Units - Hisaichi 1 Bunker and 3 Tanks placed in Hupeh 1 Elite and 3 Infantrys placed in Banjarmasin 2 Adv.Fighters and 2 Fighters placed in Davao 1 S.Submarine placed in 84 Sea Zone 4 Infantrys placed in Liaoning 7 Infantrys placed in Changchun 3 Infantrys placed in Manila Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Kirin: 1 AAGun EDIT: Adding units owned by Hisaichi to Heilungchiang: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 Dutch : -1.50
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Tank moved from Hun to Ghadames British take Ghadames from Italians 1 Tank moved from Ghadames to Hun 1 Infantry moved from Darfur to Kufra 1 Infantry moved from New Valley to Mersa Matruh 2 Artillerys and 1 Infantry moved from New Valley to Kufra 3 Infantrys moved from Rhodesia to Belgian Congo 1 Mech.Inf moved from Angola to Belgian Congo 1 Mech.Inf moved from Cape Town to Belgian Congo 5 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank moved from Bihar to Assam 1 Mech.Inf moved from Madras to Assam 2 ArmoredCars moved from Delhi to Assam 1 Tank moved from Koryakia to Okhotsk 1 Transport moved from 72 Sea Zone to 71 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 3 Infantrys, 2 Submarines and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Okhotsk British attack with 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Tank in Okhotsk, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Okhotsk British win, taking Okhotsk from Yamamoto with 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Assam British attack with 7 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys, 1 Mech.Inf and 1 Tank Yamamoto defend with 1 ArmoredCar and 1 Artillery British roll dice for 7 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys, 1 Mech.Inf and 1 Tank in Assam, round 2 : 4/20 hits, 6.33 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Assam, round 2 : 0/2 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Assam British win, taking Assam from Yamamoto with 7 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 ArmoredCar and 1 Artillery Battle in Belgian Congo British attack with 3 Infantrys and 2 Mech.Infs Neutral defend with 2 Infantrys British roll dice for 3 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 0/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 Infantrys and 2 Mech.Infs in Belgian Congo, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Non Combat Move - British 1 Fighter could not land in Assam and was removed 1 Fighter moved from Kufra to 56 Sea Zone Place Units - British 1 Carrier placed in 56 Sea Zone 1 Submarine placed in 56 Sea Zone 1 Submarine placed in 21 Sea Zone 1 ArmoredCar, 1 Bunker, 1 Infantry and 3 Tanks placed in Madras 1 Infantry and 3 Tanks placed in Cairo 5 ArmoredCars placed in Delhi British undo move 6. 4 ArmoredCars and 1 Artillery placed in Delhi 1 Artillery and 1 Infantry placed in Bombay 1 ArmoredCar placed in Cape Town Turn Complete - British British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : -1.83 Yamamoto : -0.83