@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
The World is at War! (Whack vs dawg)
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TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Thai 2 Infantrys moved from S.Thailand to Burma 3 ArmoredCars moved from N.Thailand to Burma 4 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 1 Bunker and 7 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Thai Place Units - Thai 1 Bunker placed in S.Thailand 6 Infantrys placed in Malaya 1 Infantry placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Americans 1 Artillery and 2 Marines moved from Leon to Madrid 5 L.Fighters, 1 S.Bomber and 2 Tanks moved from Portugal to Madrid 2 Tanks moved from Andalusia to Madrid 1 S.Submarine moved from 56 Sea Zone to 48 Sea Zone 1 Marine moved from Malta to 48 Sea Zone 1 Marine and 1 S.Submarine moved from 48 Sea Zone to 49 Sea Zone 1 Marine moved from 49 Sea Zone to Serbia Americans take Serbia from Italians 4 S.Submarines moved from 56 Sea Zone to 63 Sea Zone 2 Adv.Fighters and 1 B.Carrier moved from 98 Sea Zone to 104 Sea Zone 2 Adv.Fighters, 1 B.Carrier, 1 L.Fighter and 1 Submarine moved from 83 Sea Zone to 98 Sea Zone 1 L.Fighter moved from 98 Sea Zone to 104 Sea Zone 1 S.Submarine moved from 89 Sea Zone to 88 Sea Zone 1 Infantry moved from Wake to 88 Sea Zone 1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 104 Sea Zone 1 S.Submarine moved from 89 Sea Zone to 96 Sea Zone 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 104 Sea Zone 2 Infantrys moved from 104 Sea Zone to Tarawa 1 S.Submarine moved from 89 Sea Zone to 98 Sea Zone 5 S.Submarines moved from 89 Sea Zone to 104 Sea Zone 2 Elites and 1 Infantry moved from Queensland to Northern Territory Purchase Units - Americans Americans buy 2 ArmoredCars, 1 Battleship, 2 Destroyers, 1 Fighter, 1 Infantry, 4 S.Submarines and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Madrid Americans attack with 1 Artillery, 5 L.Fighters, 2 Marines, 1 S.Bomber and 4 Tanks Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks AA fire in Madrid : 3/6 hits, 1.00 expected hits 1 S.Bomber owned by the Americans and 2 L.Fighters owned by the Americans lost in Madrid Americans roll dice for 1 Artillery, 3 L.Fighters, 2 Marines and 4 Tanks in Madrid, round 2 : 5/10 hits, 5.00 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits 2 Marines owned by the Americans, 1 Artillery owned by the Americans, 2 Tanks owned by the Neutral, 3 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Madrid Americans roll dice for 3 L.Fighters and 3 Tanks in Madrid, round 3 : 4/6 hits, 3.00 expected hits Neutral roll dice for 1 Tank in Madrid, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Madrid Americans loses 0 PUs for violating Madrids neutrality. Americans win, taking Madrid from Neutral with 3 L.Fighters and 3 Tanks remaining. Battle score for attacker is -38 Casualties for Americans: 1 Artillery, 2 L.Fighters, 2 Marines, 1 S.Bomber and 1 Tank Casualties for Neutral: 3 Infantrys and 3 Tanks Non Combat Move - Americans 3 L.Fighters moved from Madrid to Andalusia 1 Transport moved from 31 Sea Zone to 29 Sea Zone Place Units - Americans 2 Tanks placed in Portugal 2 Tanks placed in Andalusia 2 ArmoredCars and 1 Infantry placed in Rio de Oro 1 Battleship, 1 Destroyer and 1 Fighter placed in 98 Sea Zone 1 Destroyer and 4 S.Submarines placed in 83 Sea Zone Turn Complete - Americans Americans collect 121 PUs; end with 121 PUs
Combat Hit Differential Summary :
Neutral : 1.00 AA fire in Madrid : : 2.00 Americans : 1.00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Germans Germans loses 0 PUs for violating Navarres neutrality. 5 Artillerys and 4 Elites moved from Stalingrad to Saratov 3 Tanks moved from Stalingrad to Georgia 1 Elite moved from Kursk to Rostov 3 Tanks moved from Yaroslavl to Penza 1 Mech.Inf moved from Smolensk to Gorky 1 Mech.Inf moved from Smolensk to Penza 1 Mech.Inf moved from Smolensk to Saratov 5 Tanks moved from Yaroslavl to Kirov Germans take Vologda from Russians Germans take Kirov from Russians 6 HeavyTanks moved from Yaroslavl to Kirov 2 Tanks moved from Yaroslavl to Gorky 3 Tanks moved from Yaroslavl to Kirov 4 Mech.Infs moved from Smolensk to Kirov 3 Artillerys moved from Leningrad to 24 Sea Zone 3 Elites moved from Leningrad to 24 Sea Zone 1 Elite and 1 Infantry moved from Leningrad to 24 Sea Zone 2 Infantrys moved from Leningrad to 24 Sea Zone 3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 7 Destroyers, 4 Elites, 3 Infantrys, 1 S.Submarine and 5 Transports moved from 24 Sea Zone to 22 Sea Zone 3 Artillerys, 4 Elites and 3 Infantrys moved from 22 Sea Zone to Netherlands 4 Tanks moved from Rhine to Netherlands 6 Infantrys moved from Hamburg to Netherlands 4 Infantrys moved from Orleanais to Aquitaine 1 ArmoredCar moved from Aquitaine to Leon Germans take Navarre from Neutral Germans take Leon from Americans 8 Infantrys moved from Paris to Normandy 3 Infantrys moved from Bavaria to Venetia 1 Infantry moved from Venetia to Tuscany 2 Fighters moved from Rome to 49 Sea Zone 2 Stukas moved from Campania to 49 Sea Zone 3 Mech.Infs moved from Krakow to Rostov 4 Mech.Infs moved from Warsaw to Kursk 1 Bomber and 2 JetFighters moved from Hungary to Provence 3 ArmoredCars moved from Aquitaine to Provence 2 JetFighters moved from Novgorod to Georgia 4 Infantrys moved from Lapland to Upper Norrland 1 Infantry moved from Hungary to E.Romania Purchase Units - Germans Germans buy 8 Artillerys, 1 Elite, 6 Infantrys, 14 Mech.Infs, 1 Tank and 5 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in Gorky Germans attack with 1 Mech.Inf and 2 Tanks Russians defend with 1 Infantry Germans roll dice for 1 Mech.Inf and 2 Tanks in Gorky, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Gorky Germans win, taking Gorky from Russians with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Saratov Germans attack with 5 Artillerys, 4 Elites and 1 Mech.Inf Russians defend with 2 Infantrys Germans roll dice for 5 Artillerys, 4 Elites and 1 Mech.Inf in Saratov, round 2 : 3/10 hits, 4.00 expected hits Russians roll dice for 2 Infantrys in Saratov, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Saratov Germans win, taking Saratov from Russians with 4 Artillerys, 4 Elites and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Germans: 1 Artillery Casualties for Russians: 2 Infantrys Battle in Penza Germans attack with 1 Mech.Inf and 3 Tanks Russians defend with 1 Infantry Germans roll dice for 1 Mech.Inf and 3 Tanks in Penza, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Penza Germans win, taking Penza from Russians with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 49 Sea Zone Germans attack with 2 Fighters and 2 Stukas Americans defend with 1 S.Submarine Germans roll dice for 2 Fighters and 2 Stukas in 49 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits 1 S.Submarine owned by the Americans Submerged Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 Fighters and 2 Stukas moved from 49 Sea Zone to Rome EDIT: 2 JetFighters moved from Provence to Rome Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Moscow: 10 HeavyTanks EDIT: Adding units owned by Germans to Kirov: 10 HeavyTanks EDIT: Turning off Edit Mode 10 Mech.Infs placed in Moscow 4 Mech.Infs and 1 Tank placed in Stalingrad 5 Transports placed in 22 Sea Zone 3 Artillerys placed in Normandy 2 Artillerys and 6 Infantrys placed in Paris 1 Artillery placed in Hamburg 2 Artillerys and 1 Elite placed in Rhine Turn Complete - Germans Germans collect 155 PUs; end with 155 PUs
Combat Hit Differential Summary :
Germans : -1.83 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Russians 1 Infantry moved from Ufa to Kuybyshev 1 Infantry moved from Ufa to Perm 2 Fighters moved from Surgut to Sverdlovsk 3 Infantrys moved from Astrakhan to Kuybyshev 2 Infantrys moved from Astrakhan to Erzurum 6 Infantrys moved from Olyokminsk to Irkutsk 4 HeavyTanks and 2 Tanks moved from Sibirsky to Evenkia 1 Infantry moved from Olyokminsk to Khatanga 1 Artillery moved from Olyokminsk to Bratsk 2 Artillerys, 4 HeavyTanks and 3 Tanks moved from Olyokminsk to Evenkia Purchase Units - Russians Russians buy 1 Bunker, 6 HeavyTanks, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 1 Artillery moved from Lanchow to Szechwan Place Units - Russians 1 Bunker and 5 HeavyTanks placed in Sverdlovsk 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 1 HeavyTank, 3 Infantrys and 2 Tanks placed in Sibirsky Turn Complete - Russians Russians collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Italians 2 Artillerys and 2 Infantrys moved from Greece to Serbia Purchase Units - Italians Italians buy 2 Bombers and 15 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Serbia Italians attack with 2 Artillerys and 2 Infantrys Americans defend with 1 Marine Italians roll dice for 2 Artillerys and 2 Infantrys in Serbia, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 Marine in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Serbia Italians win, taking Serbia from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Marine Non Combat Move - Italians 2 Infantrys moved from Rome to Campania 1 Tank moved from Venetia to Serbia 2 Infantrys moved from Venetia to Lombardy Place Units - Italians 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 2 Bombers and 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - French 3 Infantrys moved from Mersa Matruh to Lower Egypt 1 Elite moved from Kufra to Mersa Matruh 2 Adv.Fighters moved from Kufra to Syria 2 Bombers moved from Mersa Matruh to Syria 1 Fighter moved from South Atlantic USA to Cape Verde Purchase Units - French French buy 2 Adv.Fighters and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 3 Infantrys placed in French Equatorial Africa 2 Adv.Fighters placed in Syria Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Yamamoto 4 Artillerys moved from Hong Kong to 92 Sea Zone 1 Marine moved from N.French Indochina to 92 Sea Zone 1 Infantry moved from N.French Indochina to 92 Sea Zone 3 Infantrys moved from Hong Kong to 92 Sea Zone 3 Infantrys moved from Kwangsi to 92 Sea Zone 8 Infantrys moved from Kwangsi to 92 Sea Zone 2 ArmoredCars moved from N.French Indochina to Szechwan 2 Infantrys moved from Kweichow to Szechwan 5 Infantrys moved from Kweichow to Hupeh 1 Infantry moved from Kwangsi to N.French Indochina 1 Adv.Fighter, 4 Artillerys, 4 B.Carriers, 6 B.Transports, 4 Destroyers, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine moved from 92 Sea Zone to 110 Sea Zone 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine moved from 110 Sea Zone to Java 4 Tanks moved from Chahar to East Gobi 2 Tanks moved from Chahar to Suiyuan 3 Mech.Infs moved from N.Buryat Mongolia to Yakutsk 3 Mech.Infs moved from N.Buryat Mongolia to Okhotsk 1 Adv.Fighter and 1 Fighter moved from Tokyo to 110 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 4 Fighters, 9 Infantrys, 1 L.Fighter and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine Anzac defend with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 4 Tanks; Dutch defend with 2 Adv.Fighters, 1 Factory and 2 Tanks Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine in Java, round 2 : 7/26 hits, 7.67 expected hits Dutch roll dice for 3 Adv.Fighters, 2 Fighters, 4 Infantrys and 6 Tanks in Java, round 2 : 5/15 hits, 7.33 expected hits 4 Infantrys owned by the Anzac, 1 Tank owned by the Anzac, 5 Infantrys owned by the Yamamoto and 2 Tanks owned by the Dutch lost in Java Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 10 Infantrys, 3 L.Fighters and 1 Marine in Java, round 3 : 4/21 hits, 6.83 expected hits Dutch roll dice for 3 Adv.Fighters, 2 Fighters and 3 Tanks in Java, round 3 : 4/8 hits, 4.50 expected hits 3 Tanks owned by the Anzac, 4 Infantrys owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Java Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 6 Infantrys, 3 L.Fighters and 1 Marine in Java, round 4 : 3/17 hits, 6.17 expected hits Dutch roll dice for 3 Adv.Fighters and 1 Fighter in Java, round 4 : 2/4 hits, 2.50 expected hits 2 Infantrys owned by the Yamamoto, 1 Adv.Fighter owned by the Dutch, 1 Fighter owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Java Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 4 Infantrys, 3 L.Fighters and 1 Marine in Java, round 5 : 5/15 hits, 5.83 expected hits Dutch roll dice for 1 Adv.Fighter in Java, round 5 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Adv.Fighter owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 Infantrys, 3 L.Fighters and 1 Marine remaining. Battle score for attacker is 60 Casualties for Yamamoto: 12 Infantrys Casualties for Anzac: 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 4 Tanks Casualties for Dutch: 2 Adv.Fighters and 2 Tanks Battle in East Gobi Yamamoto attack with 4 Tanks British defend with 1 Mech.Inf and 1 Tank Yamamoto roll dice for 4 Tanks in East Gobi, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Tank owned by the Yamamoto and 1 Mech.Inf owned by the British lost in East Gobi Yamamoto win, taking East Gobi from British with 3 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Tank Casualties for British: 1 Mech.Inf and 1 Tank Battle in Yakutsk Yamamoto attack with 3 Mech.Infs Russians defend with 1 Infantry Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Yamamoto lost in Yakutsk Yamamoto roll dice for 2 Mech.Infs in Yakutsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Yamamoto lost in Yakutsk Yamamoto roll dice for 1 Mech.Inf in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Yamamoto lost in Yakutsk Russians win with no units remaining. Battle score for attacker is -16 Casualties for Yamamoto: 3 Mech.Infs Casualties for Russians: 1 Infantry Battle in Szechwan Yamamoto attack with 2 ArmoredCars and 2 Infantrys British defend with 1 ArmoredCar; Russians defend with 1 Artillery Yamamoto roll dice for 2 ArmoredCars and 2 Infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 2 ArmoredCars and 2 Infantrys in Szechwan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 3 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the British, 1 Artillery owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 ArmoredCar Casualties for Russians: 1 Artillery Battle in Okhotsk Yamamoto attack with 3 Mech.Infs Russians defend with 1 Mech.Inf Yamamoto roll dice for 3 Mech.Infs in Okhotsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Mech.Infs in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Mech.Inf in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Okhotsk Yamamoto win, taking Okhotsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Russians: 1 Mech.Inf Battle in Suiyuan Yamamoto attack with 2 Tanks British defend with 1 ArmoredCar Yamamoto roll dice for 2 Tanks in Suiyuan, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Tanks in Suiyuan, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Suiyuan Yamamoto win, taking Suiyuan from Chinese with 2 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Non Combat Move - Yamamoto 1 Adv.Fighter, 2 Fighters and 3 L.Fighters moved from Java to 110 Sea Zone 1 Infantry moved from Yunnan to Burma 1 Tank moved from Ponape to Woleai Place Units - Yamamoto 6 Infantrys placed in Hong Kong 2 Infantrys and 1 Tank placed in Kwangsi 1 Adv.Fighter, 4 Fighters, 1 Infantry and 1 L.Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
British : 0.17 Yamamoto : -10.50 Chinese : -0.33 Russians : 1.00 Dutch : -3.00
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Chinese 1 Elite and 3 Infantrys moved from Shensi to Szechwan 1 Elite and 3 Infantrys moved from Shensi to Suiyuan 1 Elite and 3 Infantrys moved from Shensi to Shansi 2 Infantrys moved from Shensi to Suiyuan 2 Infantrys moved from Shensi to Szechwan 1 Infantry moved from Shensi to Shansi 3 Infantrys moved from Ulan Bator to S.Buryat Mongolia 7 Infantrys moved from Ulan Bator to East Gobi Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Chinese Battle in S.Buryat Mongolia Chinese attack with 3 Infantrys Hisaichi defend with 1 AAGun and 1 Infantry Chinese roll dice for 3 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in S.Buryat Mongolia Chinese roll dice for 2 Infantrys in S.Buryat Mongolia, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in S.Buryat Mongolia, round 4 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia Chinese win, taking S.Buryat Mongolia from Yamamoto with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 1 Elite and 5 Infantrys Yamamoto defend with 2 Tanks Chinese roll dice for 1 Elite and 5 Infantrys in Suiyuan, round 2 : 2/6 hits, 1.17 expected hits Yamamoto roll dice for 2 Tanks in Suiyuan, round 2 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Yamamoto with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Tanks Battle in Szechwan Chinese attack with 1 Elite and 5 Infantrys Yamamoto defend with 1 ArmoredCar and 2 Infantrys Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 1/6 hits, 1.17 expected hits Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Yamamoto lost in Szechwan Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 3 : 2/6 hits, 1.17 expected hits Yamamoto roll dice for 2 Infantrys in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 ArmoredCar and 2 Infantrys Battle in East Gobi Chinese attack with 7 Infantrys Yamamoto defend with 3 Tanks Chinese roll dice for 7 Infantrys in East Gobi, round 2 : 0/7 hits, 1.17 expected hits Yamamoto roll dice for 3 Tanks in East Gobi, round 2 : 3/3 hits, 1.50 expected hits 3 Infantrys owned by the Chinese lost in East Gobi 4 Infantrys retreated to Ulan Bator Yamamoto win with 3 Tanks remaining. Battle score for attacker is -6 Casualties for Chinese: 3 Infantrys Battle in Shansi Chinese attack with 1 Elite and 4 Infantrys Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 1 Elite and 4 Infantrys in Shansi, round 2 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite and 4 Infantrys in Shansi, round 3 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Elite and 3 Infantrys in Shansi, round 4 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite and 3 Infantrys in Shansi, round 5 : 1/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Tank Non Combat Move - Chinese 9 Infantrys moved from Shensi to Ningsia 3 Infantrys moved from Gobi Altai to Ningsia 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to W.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 7 Infantrys moved from Sikang to Lanchow Place Units - Chinese 4 Infantrys and 2 Marines placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : -1.67 Yamamoto : 1.00 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 2 Infantrys and 2 Tanks moved from Hupeh to Szechwan 1 Mech.Inf moved from Ayan to Zhigansk Hisaichi take Yakutsk from Russians Hisaichi take Zhigansk from Russians 1 Mech.Inf moved from Zhigansk to Olyokminsk 1 Elite and 2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia 1 Elite, 33 Infantrys, 4 Mech.Infs and 1 Tank moved from N.Buryat Mongolia to Olyokminsk 1 Mech.Inf moved from Ayan to Koryakia Hisaichi take Kolyma from Russians Hisaichi take Koryakia from Russians 5 Infantrys, 6 Mech.Infs and 2 Tanks moved from Ayan to N.Buryat Mongolia 8 Infantrys moved from Heilungchiang to Chita 2 Adv.Fighters and 2 Fighters moved from Hupeh to Szechwan 1 Infantry moved from Hupeh to Shensi 1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi 4 Mech.Infs moved from Liaoning to Shansi 2 Tanks moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Shansi 3 Mech.Infs moved from Changchun to Chita Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Bunker, 13 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 Infantry, 4 Mech.Infs and 2 Tanks Chinese defend with 1 Elite and 3 Infantrys Hisaichi roll dice for 1 Infantry, 4 Mech.Infs and 2 Tanks in Shansi, round 2 : 1/7 hits, 2.67 expected hits Chinese roll dice for 1 Elite and 3 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 4 Mech.Infs and 2 Tanks in Shansi, round 3 : 1/6 hits, 2.33 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 3 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in Shansi, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -11 Casualties for Hisaichi: 1 Infantry and 3 Mech.Infs Casualties for Chinese: 1 Elite and 3 Infantrys Battle in Olyokminsk Hisaichi attack with 1 Elite, 33 Infantrys, 5 Mech.Infs and 1 Tank Russians defend with 1 Artillery Hisaichi roll dice for 1 Elite, 33 Infantrys, 5 Mech.Infs and 1 Tank in Olyokminsk, round 2 : 13/40 hits, 8.83 expected hits Russians roll dice for 1 Artillery in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 1 Elite, 33 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Szechwan Hisaichi attack with 2 Adv.Fighters, 2 Fighters, 2 Infantrys and 2 Tanks Chinese defend with 1 Elite and 5 Infantrys Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 2 Infantrys and 2 Tanks in Szechwan, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 3/6 hits, 2.00 expected hits 1 Fighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 2 Tanks in Szechwan, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 Elite and 3 Infantrys in Szechwan, round 3 : 2/4 hits, 1.33 expected hits 1 Tank owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan Hisaichi roll dice for 2 Adv.Fighters and 1 Tank in Szechwan, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 2 Adv.Fighters and 1 Tank in Szechwan, round 5 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Elite in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Szechwan Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is -17 Casualties for Hisaichi: 2 Fighters, 2 Infantrys and 2 Tanks Casualties for Chinese: 1 Elite and 5 Infantrys Battle in Shensi Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in S.Buryat Mongolia Hisaichi attack with 1 Elite and 2 Infantrys Chinese defend with 1 Infantry; Russians defend with 1 AAGun Hisaichi roll dice for 1 Elite and 2 Infantrys in S.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from Szechwan to Hupeh 1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh 4 Fighters moved from Sumatra to Java 4 Infantrys moved from Davao to Mindanao 2 Infantrys moved from Manila to Mindoro Place Units - Hisaichi 2 B.Transports placed in 110 Sea Zone 3 ArmoredCars and 1 Bunker placed in Hupeh 4 Infantrys placed in Davao 2 Infantrys placed in Manila 3 ArmoredCars and 1 Tank placed in Liaoning 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 2.33 Russians : 0.33
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 2 Infantrys moved from Andalusia to Leon 1 Adv.Fighter moved from Andalusia to Leon 1 Adv.Fighter moved from Andalusia to Leon 1 Mech.Inf moved from Ghadames to S.Tunisia French take S.Tunisia from Italians 8 Tanks moved from Hun to Ghadames 7 Mech.Infs moved from Kufra to Ghadames 1 Mech.Inf moved from Kufra to Ghadames 2 Artillerys and 3 Infantrys moved from Kufra to Hun 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Bomber moved from Kufra to Andalusia 1 Adv.Fighter moved from Kufra to Ghadames 2 Mech.Infs moved from Belgian Congo to Kufra 7 ArmoredCars, 9 Artillerys, 2 Elites, 35 Infantrys, 3 Mech.Infs and 11 Tanks moved from Assam to Burma 5 Fighters moved from Madras to Burma 4 ArmoredCars and 1 Tank moved from Bihar to Burma 2 ArmoredCars moved from Hyderabad to Assam 1 Elite and 2 Infantrys moved from Bihar to Assam 5 Mech.Infs moved from Delhi to Burma 2 Bombers moved from Bombay to Burma 1 Mech.Inf moved from Irkutsk to Evenkia 8 Mech.Infs and 8 Tanks moved from Ghadames to S.Tunisia Purchase Units - British British buy 1 Destroyer, 26 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Leon British attack with 2 Adv.Fighters and 2 Infantrys Germans defend with 1 ArmoredCar British roll dice for 2 Adv.Fighters and 2 Infantrys in Leon, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 ArmoredCar in Leon, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Leon British win, taking Leon from Germans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 ArmoredCar Battle in Burma British attack with 11 ArmoredCars, 9 Artillerys, 2 Bombers, 2 Elites, 5 Fighters, 35 Infantrys, 8 Mech.Infs and 12 Tanks Yamamoto defend with 1 Infantry; Thai defend with 1 AAGun, 3 ArmoredCars, 1 Bunker, 1 Elite, 57 Infantrys and 1 Tank AA fire in Burma : 1/7 hits, 1.17 expected hits 1 Bomber owned by the British lost in Burma British roll dice for 11 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 35 Infantrys, 8 Mech.Infs and 12 Tanks in Burma, round 2 : 25/83 hits, 27.00 expected hits Units damaged: 1 Bunker owned by the Thai Thai roll dice for 3 ArmoredCars, 1 Bunker, 1 Elite, 58 Infantrys and 1 Tank in Burma, round 2 : 19/64 hits, 21.17 expected hits 21 Infantrys owned by the Thai, 3 ArmoredCars owned by the Thai and 19 Infantrys owned by the British lost in Burma British roll dice for 11 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 16 Infantrys, 8 Mech.Infs and 12 Tanks in Burma, round 3 : 25/64 hits, 23.83 expected hits Thai roll dice for 1 Bunker, 1 Elite, 37 Infantrys and 1 Tank in Burma, round 3 : 14/40 hits, 13.67 expected hits 25 Infantrys owned by the Thai and 14 Infantrys owned by the British lost in Burma British roll dice for 11 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 2 Infantrys, 8 Mech.Infs and 12 Tanks in Burma, round 4 : 13/50 hits, 19.33 expected hits Thai roll dice for 1 Bunker, 1 Elite, 12 Infantrys and 1 Tank in Burma, round 4 : 7/15 hits, 5.33 expected hits 5 ArmoredCars owned by the British, 11 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Burma British roll dice for 6 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 8 Mech.Infs and 12 Tanks in Burma, round 5 : 16/43 hits, 17.00 expected hits Thai roll dice for 1 Bunker and 1 Tank in Burma, round 5 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the British, 1 Tank owned by the Thai and 1 Bunker owned by the Thai lost in Burma British win, taking Burma from Thai with 5 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 8 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 34 Casualties for British: 6 ArmoredCars, 1 Bomber and 35 Infantrys Casualties for Thai: 3 ArmoredCars, 1 Bunker, 1 Elite, 57 Infantrys and 1 Tank Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 Bomber and 5 Fighters moved from Burma to Assam 1 AAGun moved from Bihar to Delhi 2 Infantrys moved from Wales to Manchester 10 Infantrys moved from Wales to Dover 2 Adv.Fighters moved from Leon to Mauritania Place Units - British 1 Destroyer placed in 21 Sea Zone 3 Infantrys placed in Manchester 4 Infantrys placed in Wales 8 Infantrys placed in London 6 Mech.Infs placed in Cairo 3 Infantrys placed in Hun 2 Mech.Infs placed in Cape Town British undo move 7. 2 Mech.Infs placed in Cape Town 5 Infantrys placed in Madras 3 Infantrys placed in Delhi Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -8.50 AA fire in Burma : : -0.17 Thai : -0.17
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TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Anzac 1 Tank moved from Western Australia to 67 Sea Zone 1 Artillery moved from Western Australia to 67 Sea Zone 2 Artillerys moved from Broome to 67 Sea Zone 2 Transports moved from 122 Sea Zone to 67 Sea Zone 2 Artillerys, 3 Elites and 1 Marine moved from Broome to 67 Sea Zone 1 Elite moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 5 Artillerys, 4 Elites, 3 Infantrys, 1 Marine and 1 Tank moved from 67 Sea Zone to Java 1 Artillery and 1 Tank moved from Hollandia to Merauke 7 Infantrys moved from Hollandia to Merauke 8 Infantrys moved from South Australia to Western Australia 1 Infantry moved from New South Wales to South Australia 2 Infantrys moved from Canberra to New South Wales 1 Destroyer moved from 67 Sea Zone to 65 Sea Zone Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Cruiser, 1 Destroyer and 1 Infantry; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 5 Artillerys, 4 Elites, 3 Infantrys, 1 Marine and 1 Tank Hisaichi defend with 4 Fighters; Yamamoto defend with 4 Artillerys, 1 Factory, 3 Infantrys and 1 Marine Anzac roll dice for 1 Battleship and 2 Cruisers in Java, round 2 : 3/3 hits, 1.67 expected hits 3 Infantrys owned by the Yamamoto lost in Java Anzac roll dice for 5 Artillerys, 4 Elites, 3 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 5/14 hits, 5.33 expected hits Yamamoto roll dice for 4 Artillerys, 4 Fighters and 1 Marine in Java, round 2 : 3/9 hits, 3.67 expected hits 3 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 4 Artillerys owned by the Yamamoto lost in Java Anzac roll dice for 5 Artillerys, 4 Elites, 1 Marine and 1 Tank in Java, round 3 : 4/11 hits, 4.83 expected hits Yamamoto roll dice for 4 Fighters in Java, round 3 : 2/4 hits, 2.00 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 4 Fighters owned by the Hisaichi lost in Java Anzac win, taking Java from Yamamoto with 4 Artillerys, 3 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 45 Casualties for Yamamoto: 4 Artillerys, 3 Infantrys and 1 Marine Casualties for Anzac: 1 Artillery, 1 Elite and 3 Infantrys Casualties for Hisaichi: 4 Fighters Non Combat Move - Anzac 5 Infantrys moved from Hollandia to Merauke Place Units - Anzac 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 1 Artillery placed in Broome 3 Artillerys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67 Anzac : 0.17
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Dutch 1 Marine, 5 Mech.Infs and 2 Tanks moved from Santiago to N.Chile 5 Mech.Infs and 2 Tanks moved from N.Chile to Argentina 5 Mech.Infs moved from Argentina to Rio De Janeiro 1 Elite moved from Suriname to Amazon 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia 1 Tank moved from Hollandia to Merauke Purchase Units - Dutch Dutch buy 1 Infantry, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 2 Tanks placed in Java 1 Infantry and 2 Mech.Infs placed in Suriname Turn Complete - Dutch Dutch collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Finns 1 Tank moved from Murmansk to S.Karelia 6 Infantrys moved from N.Karelia to S.Karelia 1 Infantry moved from S.Karelia to Arkhangelsk Finns take Arkhangelsk from Russians 2 Tanks moved from S.Karelia to Gorky 2 Mech.Infs moved from N.Karelia to Gorky 1 Artillery, 1 Elite and 5 Infantrys moved from S.Karelia to Yaroslavl 2 Mech.Infs moved from Helsinki to Vyborg Purchase Units - Finns Finns buy 1 Factory; Remaining resources: 3 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 1 Factory placed in S.Karelia Turn Complete - Finns Finns collect 22 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Romanians 2 ArmoredCars and 1 Tank moved from Rostov to Kuybyshev 1 ArmoredCar moved from Georgia to Kuybyshev 1 ArmoredCar and 1 Tank moved from Georgia to Kuybyshev 1 Elite moved from Rostov to Georgia 4 Tanks moved from Odessa to Rostov Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys and 1 Elite; Remaining resources: 7 PUs; Combat - Romanians Battle in Kuybyshev Romanians attack with 4 ArmoredCars and 2 Tanks Russians defend with 4 Infantrys Romanians roll dice for 4 ArmoredCars and 2 Tanks in Kuybyshev, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 4 Infantrys in Kuybyshev, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Kuybyshev Romanians roll dice for 3 ArmoredCars and 2 Tanks in Kuybyshev, round 3 : 0/5 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in Kuybyshev, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 3 ArmoredCars and 2 Tanks in Kuybyshev, round 4 : 4/5 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in Kuybyshev, round 4 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians lost in Kuybyshev Romanians win, taking Kuybyshev from Russians with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 4 Infantrys Non Combat Move - Romanians 1 AAGun moved from Donetsk to Rostov Place Units - Romanians 2 Artillerys and 1 Elite placed in Georgia 2 ArmoredCars placed in Rostov Turn Complete - Romanians Romanians collect 25 PUs; end with 32 PUs
Combat Hit Differential Summary :
Romanians : -1.33 Russians : -2.33
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Thai 12 Infantrys moved from Malaya to S.Thailand 1 Infantry moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Bunker placed in S.Thailand 6 Infantrys placed in Bangkok 2 Infantrys placed in Malaya Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Americans 3 Infantrys moved from Tarawa to 104 Sea Zone 2 Adv.Fighters, 1 B.Carrier, 3 Infantrys, 1 L.Fighter and 7 S.Submarines moved from 104 Sea Zone to 109 Sea Zone 2 Infantrys moved from New Georgia to 109 Sea Zone 2 S.Submarines moved from 109 Sea Zone to 108 Sea Zone 1 Infantry and 1 Marine moved from Hollandia to 108 Sea Zone 1 Infantry moved from 109 Sea Zone to Ponape Americans take Ponape from Yamamoto 1 Infantry moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Infantry, 1 Marine and 2 S.Submarines moved from 108 Sea Zone to 109 Sea Zone 4 Infantrys and 1 Marine moved from 109 Sea Zone to Woleai 2 Adv.Fighters and 1 L.Fighter moved from 109 Sea Zone to Woleai 1 Elite moved from Pearl Harbor to 98 Sea Zone 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 1 Destroyer, 1 Elite, 1 Fighter, 1 S.Submarine and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Elite and 1 S.Submarine moved from 104 Sea Zone to 109 Sea Zone 1 Elite moved from 109 Sea Zone to Woleai 1 Destroyer and 4 S.Submarines moved from 83 Sea Zone to 98 Sea Zone 4 S.Submarines moved from 63 Sea Zone to 67 Sea Zone 4 S.Submarines moved from 98 Sea Zone to 97 Sea Zone 1 Tank moved from Portugal to Leon 1 Tank moved from Portugal to Leon 2 Tanks moved from Andalusia to Leon 3 Tanks moved from Madrid to Leon 1 S.Submarine moved from 49 Sea Zone to 56 Sea Zone 1 Infantry moved from Rio de Oro to Mauritania 2 ArmoredCars moved from Rio de Oro to Mauritania 3 L.Fighters moved from Andalusia to Leon 1 Transport moved from 29 Sea Zone to 27 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Soembawa Dutch take Soembawa from Thai 2 Elites moved from Northern Territory to 67 Sea Zone 2 Elites moved from 67 Sea Zone to Java 6 Infantrys moved from Hollandia to Merauke 3 S.Bombers moved from Hollandia to Shansi 1 B.Transport moved from 31 Sea Zone to 30 Sea Zone 1 Infantry moved from Azores to 30 Sea Zone 1 B.Transport and 1 Infantry moved from 30 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Portugal Purchase Units - Americans Americans buy 4 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 7 Infantrys, 5 S.Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Woleai Americans attack with 2 Adv.Fighters, 1 Elite, 4 Infantrys, 1 L.Fighter and 1 Marine Yamamoto defend with 1 Tank Americans roll dice for 2 Adv.Fighters, 1 Elite, 4 Infantrys, 1 L.Fighter and 1 Marine in Woleai, round 2 : 3/9 hits, 3.00 expected hits Yamamoto roll dice for 1 Tank in Woleai, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Woleai Americans win, taking Woleai from Yamamoto with 2 Adv.Fighters, 1 Elite, 3 Infantrys, 1 L.Fighter and 1 Marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Shansi Americans attack with 3 S.Bombers Hisaichi defend with 1 Mech.Inf and 2 Tanks Americans roll dice for 3 S.Bombers in Shansi, round 2 : 2/3 hits, 2.50 expected hits Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Shansi, round 2 : 2/3 hits, 1.33 expected hits 1 Tank owned by the Hisaichi, 2 S.Bombers owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Shansi Americans roll dice for 1 S.Bomber in Shansi, round 3 : 1/1 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Americans win with 1 S.Bomber remaining. Battle score for attacker is -20 Casualties for Americans: 2 S.Bombers Casualties for Hisaichi: 1 Mech.Inf and 2 Tanks Non Combat Move - Americans 1 S.Bomber moved from Shansi to Ningsia 2 Adv.Fighters moved from Woleai to 109 Sea Zone 1 L.Fighter moved from Woleai to 109 Sea Zone Place Units - Americans 1 B.Transport, 1 Cruiser and 1 Destroyer placed in 74 Sea Zone 2 Artillerys and 3 Infantrys placed in Madrid 1 Artillery and 1 Infantry placed in Portugal 1 Artillery and 1 Infantry placed in Andalusia 3 Tanks placed in Rio de Oro 2 S.Submarines placed in 98 Sea Zone 1 Infantry placed in Pearl Harbor 3 S.Submarines placed in 83 Sea Zone Americans undo move 6. 1 Infantry placed in Pearl Harbor 1 S.Submarine placed in 98 Sea Zone 1 S.Submarine placed in 83 Sea Zone Americans undo move 10. Americans undo move 9. Americans undo move 8. Americans undo move 6. Americans undo move 6. 3 S.Submarines placed in 98 Sea Zone 2 Infantrys placed in South Atlantic USA 2 S.Submarines placed in 13 Sea Zone Turn Complete - Americans Americans collect 121 PUs; end with 121 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Yamamoto : 0.50 Americans : -0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Germans 1 Infantry moved from Netherlands to 22 Sea Zone 1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 4 Sea Zone 1 Infantry moved from 4 Sea Zone to Iceland Germans take Iceland from British 4 Elites and 8 Infantrys moved from Netherlands to 22 Sea Zone 3 Artillerys and 4 Tanks moved from Netherlands to 22 Sea Zone 1 Bomber moved from Provence to 21 Sea Zone 1 Destroyer moved from 22 Sea Zone to 21 Sea Zone 3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 4 Elites, 8 Infantrys, 4 Tanks and 10 Transports moved from 22 Sea Zone to 11 Sea Zone 3 Artillerys, 4 Elites, 8 Infantrys and 4 Tanks moved from 11 Sea Zone to Scotland Germans take Scotland from British 2 Artillerys and 1 Elite moved from Rhine to Netherlands 1 Artillery moved from Hamburg to Netherlands 9 Infantrys moved from Aquitaine to Languedoc 6 Infantrys moved from Brittany to Aquitaine 3 Artillerys and 11 Infantrys moved from Normandy to Brittany 2 Artillerys and 6 Infantrys moved from Paris to Normandy 4 Artillerys and 4 Elites moved from Saratov to Astrakhan 1 Mech.Inf moved from Saratov to Tashkent Germans take Chimkent from Russians 1 Mech.Inf moved from Penza to Tashkent 1 Mech.Inf moved from Kirov to Yeniseysk Germans take Komi from Russians Germans take Salekhard from Russians Germans take Yeniseysk from Russians 2 Tanks moved from Gorky to Perm 16 HeavyTanks and 8 Tanks moved from Kirov to Ufa Germans take Ufa from Russians 3 Tanks moved from Penza to Ufa 3 Mech.Infs moved from Kirov to Tashkent 1 Mech.Inf moved from Gorky to Uzbekistan Germans take Uzbekistan from Russians 1 Tank moved from Stalingrad to Astrakhan 3 Tanks moved from Georgia to Erzurum 4 Mech.Infs moved from Stalingrad to Erzurum 3 Mech.Infs moved from Rostov to Erzurum 10 Mech.Infs moved from Moscow to Chimkent 4 Mech.Infs moved from Kursk to Erzurum 2 JetFighters moved from Georgia to 126 Sea Zone 1 Elite moved from Rostov to Georgia 1 Infantry moved from Tuscany to Rome 1 Infantry moved from E.Romania to Bulgaria 4 Infantrys moved from Upper Norrland to Nordland 1 Submarine moved from 110 Sea Zone to 65 Sea Zone Purchase Units - Germans Germans buy 1 Factory, 25 Infantrys and 15 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in 126 Sea Zone Germans attack with 2 JetFighters Russians defend with 1 Transport Germans roll dice for 2 JetFighters in 126 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 Transport in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Russians lost in 126 Sea Zone Germans win with 2 JetFighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 Transport Battle in 65 Sea Zone Germans attack with 1 Submarine Anzac defend with 1 Destroyer Germans roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the Anzac lost in 65 Sea Zone Anzac win with no units remaining. Battle score for attacker is 1 Casualties for Germans: 1 Submarine Casualties for Anzac: 1 Destroyer Battle in 21 Sea Zone Germans attack with 1 Bomber and 1 Destroyer British defend with 1 Destroyer Germans roll dice for 1 Bomber and 1 Destroyer in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 21 Sea Zone Germans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Tashkent Germans attack with 5 Mech.Infs Russians defend with 1 AAGun, 1 Factory and 2 Infantrys Germans roll dice for 5 Mech.Infs in Tashkent, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Tashkent, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Tashkent Germans roll dice for 5 Mech.Infs in Tashkent, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Tashkent, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Tashkent Germans win, taking Tashkent from Russians with 4 Mech.Infs remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Mech.Inf Battle in Nordland Germans attack with 4 Infantrys Neutral defend with 1 Infantry Germans roll dice for 4 Infantrys in Nordland, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Nordland Germans roll dice for 3 Infantrys in Nordland, round 3 : 1/3 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Nordland, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Perm Germans attack with 2 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Tanks in Perm, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Perm Germans win, taking Perm from Russians with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Astrakhan Germans attack with 4 Artillerys, 4 Elites and 1 Tank Russians defend with 1 Infantry Germans roll dice for 4 Artillerys, 4 Elites and 1 Tank in Astrakhan, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Astrakhan Germans win, taking Astrakhan from Russians with 4 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is -1 Casualties for Germans: 1 Elite Casualties for Russians: 1 Infantry Battle in Erzurum Germans attack with 11 Mech.Infs and 3 Tanks Russians defend with 2 Infantrys Germans roll dice for 11 Mech.Infs and 3 Tanks in Erzurum, round 2 : 3/14 hits, 5.17 expected hits Russians roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Erzurum Germans win, taking Erzurum from Russians with 11 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans 2 JetFighters moved from 126 Sea Zone to Georgia 1 AAGun moved from Belgium to Picardy 1 Bomber moved from 21 Sea Zone to Brittany Place Units - Germans 1 Factory placed in Netherlands 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 5 Mech.Infs placed in Stalingrad 10 Mech.Infs placed in Moscow 6 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 1 Infantry placed in Danzig Turn Complete - Germans Germans collect 166 PUs; end with 166 PUs
Combat Hit Differential Summary :
Germans : -1.50 Neutral : 0.33 British : -0.33 Anzac : 0.33 Russians : -0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Russians 2 Artillerys, 8 HeavyTanks and 5 Tanks moved from Evenkia to Sibirsky 1 Infantry moved from Irkutsk to Bratsk 4 Infantrys moved from Irkutsk to Krasnoyarsk 1 Artillery moved from Bratsk to Yeniseysk 1 Infantry moved from Sibirsky to Yeniseysk 1 Infantry moved from W.Iran to E.Iran 1 Infantry moved from W.Iran to Azerbaijan 1 Infantry moved from W.Iran to Adana 1 HeavyTank moved from W.Iran to Syria Purchase Units - Russians Russians buy 1 Bunker, 2 HeavyTanks, 5 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Yeniseysk Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 Mech.Inf Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Mech.Inf in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Yeniseysk Russians win, taking Yeniseysk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Non Combat Move - Russians Place Units - Russians 1 Bunker, 2 HeavyTanks and 3 Tanks placed in Sverdlovsk 3 Infantrys and 3 Tanks placed in Sibirsky 2 Infantrys placed in W.Iran Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Italians 1 Bomber moved from Rome to 56 Sea Zone 1 Bomber moved from Rome to 56 Sea Zone 2 Artillerys and 2 Infantrys moved from Serbia to Greece 1 Tank moved from Serbia to Greece 2 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 2 Bunkers, 14 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; Combat - Italians Battle in 56 Sea Zone Italians attack with 2 Bombers Americans defend with 1 S.Submarine Italians roll dice for 2 Bombers in 56 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 S.Submarine owned by the Americans lost in 56 Sea Zone Italians win with 2 Bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Non Combat Move - Italians 2 Bombers moved from 56 Sea Zone to Greece Place Units - Italians 1 Bunker and 4 Infantrys placed in Tunis 1 Bunker and 4 Infantrys placed in E.Morocco 2 Infantrys placed in Provence 2 Infantrys placed in Lombardy 2 Infantrys placed in Rome 1 JetFighter placed in Rome Turn Complete - Italians Italians collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : 0.67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - French 4 Adv.Fighters, 2 Bombers and 1 Tank moved from Syria to W.Iran 1 Infantry moved from Syria to Adana 1 Infantry moved from Lower Egypt to Palestine 1 Elite moved from Mersa Matruh to Lower Egypt 3 Infantrys moved from French Equatorial Africa to Darfur Purchase Units - French French buy 1 Adv.Fighter, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria 3 Infantrys placed in French Equatorial Africa Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :