TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
5 Transports moved from 24 Sea Zone to 23 Sea Zone
9 Infantrys moved from Hamburg to 23 Sea Zone
1 Infantry moved from Danzig to 23 Sea Zone
2 Infantrys moved from Danzig to 24 Sea Zone
10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
12 Infantrys moved from 24 Sea Zone to Upper Norrland
4 Artillerys, 1 Elite, 4 Infantrys and 12 Tanks moved from Kiev to Kursk
5 Artillerys, 7 Elites and 1 Infantry moved from Odessa to Donetsk
4 Artillerys and 4 Elites moved from Minsk to Kursk
3 Tanks moved from Minsk to Kursk
2 Mech.Infs moved from Minsk to Kursk
4 Mech.Infs moved from Warsaw to Kursk
2 Tanks moved from Vinnytsia to Kursk
6 ArmoredCars and 6 HeavyTanks moved from Vinnytsia to Kursk
4 Artillerys, 2 Elites and 5 Infantrys moved from Vinnytsia to Kiev
3 Artillerys, 2 Elites and 1 Infantry moved from Brest to Minsk
3 Tanks moved from Krakow to Kiev
1 Elite moved from Krakow to Vinnytsia
4 Mech.Infs moved from Hungary to Minsk
5 Mech.Infs moved from Bohemia to Kiev
1 Infantry moved from East Prussia to Lithuania
1 Infantry moved from Lithuania to Minsk
1 Artillery and 6 Infantrys moved from Normandy to Brittany
5 Infantrys and 2 Stukas moved from Aquitaine to Aragon
2 Submarines moved from 66 Sea Zone to 67 Sea Zone
2 Submarines moved from 67 Sea Zone to 110 Sea Zone
Purchase Units - Germans
Germans buy 2 Artillerys, 3 Elites, 15 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kursk
Germans attack with 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks
Russians defend with 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks
Germans roll dice for 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks in Kursk, round 2 : 25/52 hits, 23.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks in Kursk, round 2 : 17/40 hits, 14.67 expected hits
1 Elite owned by the Russians, 6 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 17 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 7 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 1 Artillery, 5 Elites, 6 HeavyTanks, 6 Mech.Infs and 17 Tanks in Kursk, round 3 : 19/35 hits, 17.33 expected hits
Russians roll dice for 1 Bunker, 3 HeavyTanks, 7 Mech.Infs and 5 Tanks in Kursk, round 3 : 10/16 hits, 7.33 expected hits
3 Elites owned by the Germans, 7 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 1 Bunker owned by the Russians, 6 Mech.Infs owned by the Germans, 5 Tanks owned by the Russians and 3 HeavyTanks owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 Elites, 6 HeavyTanks and 17 Tanks remaining. Battle score for attacker is 48
Casualties for Germans: 6 ArmoredCars, 8 Artillerys, 3 Elites, 4 Infantrys and 6 Mech.Infs
Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks
Battle in Aragon
Germans attack with 5 Infantrys and 2 Stukas
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 5 Infantrys and 2 Stukas in Aragon, round 2 : 0/7 hits, 2.17 expected hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Aragon
Germans roll dice for 4 Infantrys and 2 Stukas in Aragon, round 3 : 2/6 hits, 2.00 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 3 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Germans lost in Aragon
Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 4 : 0/4 hits, 1.67 expected hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 4 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 5 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 5 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon
retreated to Aragon
Neutral win with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -6
Casualties for Germans: 5 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Upper Norrland
Germans attack with 12 Infantrys
Russians defend with 3 Artillerys
Germans roll dice for 1 Battleship and 2 Cruisers in Upper Norrland, round 2 : 3/3 hits, 1.67 expected hits
3 Artillerys owned by the Russians lost in Upper Norrland
Germans win, taking Upper Norrland from Russians with 12 Infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 Artillerys
Non Combat Move - Germans
2 Stukas moved from Aragon to Aquitaine
2 Stukas moved from Aquitaine to Brittany
1 AAGun moved from Aquitaine to Orleanais
1 AAGun moved from Kiev to Kursk
Place Units - Germans
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
2 Artillerys and 4 Infantrys placed in Hamburg
3 Elites placed in Danzig
4 Mech.Infs placed in Warsaw
3 Mech.Infs placed in Krakow
4 Mech.Infs placed in Hungary
2 Mech.Infs placed in Bohemia
Turn Complete - Germans
Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 1.50
Neutral : -3.00
Russians : 5.00
Savegame