Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Baltic States
1 artillery moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 artillery moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Western Ukraine
11 armour, 3 artilleries, 17 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 11 armour, 3 artilleries, 20 infantry and 13 mech_infantrys
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 11 armour, 3 artilleries, 20 infantry and 13 mech_infantrys in Belarus, round 2 : 11/47 hits, 12.50 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 11 armour, 3 artilleries, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Germany
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 aaGun moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from Karelia to Finland
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Baltic States to Eastern Poland
Place Units - Germans
1 armour and 4 mech_infantrys placed in Germany
1 bomber and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2.83
Russians : -0.17
Test summary from TripleA, engine version: 1.9, time: 1:09:32 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 10 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 10 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/11 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Novgorod
2 artilleries and 7 infantry moved from Vyborg to Novgorod
1 infantry moved from Russia to Smolensk
2 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 3 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Archangel
1 aaGun moved from Ukraine to Western Ukraine
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 infantry moved from Amur to Buryatia
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Manchuria to Jehol
1 armour moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 tactical_bomber moved from Kiangsi to Chahar
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 bombers and 1 fighter moved from Kiangsi to Hunan
Combat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Buryatia, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 5 infantry and 1 mech_infantry
AA fire in Hunan : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Hunan, round 2 : 0/6 hits, 2.00 expected hits
1 aaGun owned by the British and 4 infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 6/10 hits, 4.83 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
1 bomber moved from Hunan to Japan
1 bomber moved from Hunan to Philippines
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Buryatia to Manchuria
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
Japanese undo move 4.
1 artillery and 2 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Hunan : : -0.50
ANZAC : -0.17
Chinese : -3.00
Russians : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Malaya
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Hunan, round 2 : 4/8 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 2.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Malaya
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Hunan, round 2 : 4/8 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Ethiopia to British Somaliland
1 fighter and 1 tactical_bomber moved from Belgian Congo to British Somaliland
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Battle in British Somaliland
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to Shan State
2 infantry moved from India to Burma
Place Units - British
1 cruiser and 1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.67
Italians : -0.33
Chinese : 2.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour and 1 artillery moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Battle in Malta
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Southern France to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -2.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Western Germany to Archangel
11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys moved from Belarus to Smolensk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 submarine
Battle in Smolensk
Germans attack with 11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys in Smolensk, round 2 : 13/43 hits, 11.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Archangel to Finland
2 artilleries moved from Norway to Finland
2 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Smolensk
1 mech_infantry moved from Eastern Poland to Bulgaria
1 bomber moved from Ukraine to Bulgaria
2 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Germany to Poland
1 armour moved from Germany to Poland
1 aaGun and 1 artillery moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from 114 Sea Zone to Finland
2 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
3 tactical_bombers moved from Eastern Poland to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from 114 Sea Zone to Western Germany
Place Units - Germans
1 armour, 1 artillery and 4 mech_infantrys placed in Germany
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Germans undo move 3.
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -2.50
AA fire in Ukraine : : -0.17
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
3 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 3/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Non Combat Move - Russians
8 infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
4 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
7 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Russia
6 infantry moved from Novosibirsk to Vologda
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Novgorod to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buryatia to Amur
1 armour, 1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 bomber moved from Philippines to Amur
1 bomber moved from Japan to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Japanese
Battle in Amur
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Amur, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 4/9 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Amur to Manchuria
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Anhwe to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 1 artillery placed in Kiangsu
2 mech_infantrys placed in Shantung
1 armour placed in Shantung
1 fighter placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Japanese collect 47 PUs (6 lost to blockades); end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Russians : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers, 3 destroyers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Malaya to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
3 battleships, 2 carriers and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 armour, 1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 cruisers, 3 destroyers and 2 transports placed in 10 Sea Zone
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 2.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 artillery and 3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers, 3 destroyers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Malaya to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
3 battleships, 2 carriers and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 armour, 1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 cruisers, 3 destroyers and 2 transports placed in 10 Sea Zone
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 artillery and 3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 cruisers and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Ethiopia to Alexandria
2 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 mech_infantry moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Malaya to Hunan
1 aaGun moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to Hunan
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 mech_infantry moved from India to Yunnan
Place Units - British
2 cruisers and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.67
Italians : -0.33
Americans : 2.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 artillery moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Trans-Jordan from British, taking Syria from French, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 3 infantry
Italians roll dice for 2 battleships in Alexandria, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour, 3 artilleries, 16 infantry and 15 mech_infantrys moved from Smolensk to Russia
3 bombers moved from Finland to Russia
2 bombers moved from Western Germany to Russia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 tactical_bomber moved from Finland to Belarus
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
4 mech_infantrys moved from Poland to Belarus
2 armour moved from Poland to Belarus
3 tactical_bombers moved from Poland to Belarus
1 bomber moved from Bulgaria to Belarus
2 artilleries and 2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 mech_infantry moved from Norway to Karelia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Russia
Germans attack with 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys in Russia, round 2 : 13/52 hits, 16.50 expected hits
Russians roll dice for 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/33 hits, 12.33 expected hits
13 infantry owned by the Russians and 16 infantry owned by the Germans lost in Russia
Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 15 mech_infantrys in Russia, round 3 : 12/36 hits, 13.83 expected hits
Russians roll dice for 3 armour, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/20 hits, 8.00 expected hits
12 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 7 mech_infantrys in Russia, round 4 : 15/28 hits, 12.50 expected hits
Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/8 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 16 infantry and 14 mech_infantrys
Casualties for Russians: 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Belarus
Germans attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 2 artilleries and 6 infantry
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 7/14 hits, 6.50 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Belarus, round 3 : 6/12 hits, 6.17 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Karelia
Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Norway to Finland
1 bomber, 2 fighters and 5 tactical_bombers moved from Belarus to Eastern Poland
2 aaGuns and 2 artilleries moved from Poland to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Bulgaria to Eastern Poland
5 bombers moved from Russia to Smolensk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Place Units - Germans
3 armour, 1 bomber and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -2.83
Russians : 5.67