@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsironfish (Allies) vs erinmores (Axis)
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 35 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 34 Casualties for Japanese: 1 battleship and 2 transports Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 80 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Kansu 1 armour moved from Novosibirsk to Kansu 1 armour moved from Samara to Tsinghai Germans take Tsinghai from Chinese 1 armour moved from Samara to Kansu 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Kazakhstan 2 bombers moved from Russia to Kansu 1 tactical_bomber moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Russia to Kansu 1 bomber moved from Russia to Kansu 1 armour moved from Rostov to Kazakhstan Combat - Germans Battle in Kansu Germans attack with 3 armour and 4 bombers Chinese defend with 4 infantry; Russians defend with 1 infantry Germans roll dice for 3 armour and 4 bombers in Kansu, round 2 : 5/7 hits, 4.17 expected hits Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Casualties for Chinese: 4 infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Kazakhstan Germans attack with 3 armour and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Kansu to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Russia to Tambov 2 armour and 3 mech_infantrys moved from Belarus to Rostov 3 artilleries moved from Belarus to Baltic States 1 aaGun moved from Western Ukraine to Ukraine 1 armour moved from Archangel to Bryansk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway 2 artilleries and 1 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Novgorod 1 aaGun moved from Poland to Germany 2 infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 submarine placed in 93 Sea Zone 2 infantry placed in Southern France 1 battleship and 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone 1 infantry and 2 mech_infantrys placed in Volgograd 1 mech_infantry placed in Ukraine 1 fighter placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -1.17 British : 0.67 Chinese : -0.67 Russians : -0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Paulau Island to Amur 2 fighters moved from Japan to 5 Sea Zone 1 tactical_bomber moved from Japan to 5 Sea Zone 1 infantry moved from Tsagaan Olom to Central Mongolia Japanese take Central Mongolia from Russians 2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 bomber moved from Paulau Island to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 cruiser, 2 destroyers and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -15 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Americans: 2 destroyers Battle in Amur Japanese attack with 1 bomber Americans defend with 1 armour Japanese roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Amur Americans win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber Casualties for Americans: 1 armour Battle in 42 Sea Zone Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese, 1 destroyer owned by the French, 1 bomber owned by the Japanese, 1 destroyer owned by the British and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports Casualties for British: 1 destroyer Casualties for French: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 4 fighters moved from Paulau Island to 6 Sea Zone 1 infantry moved from Evenkiyskiy to Timguska 1 tactical_bomber moved from Philippines to Japan 3 fighters and 1 tactical_bomber moved from Paulau Island to Philippines Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,5,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1 Japanese collect 23 PUs (8 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Americans : 2.50 ANZAC : 2.00 Japanese : -1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 transport moved from 5 Sea Zone to 8 Sea Zone Place Units - Americans 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 2 destroyers and 2 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : 0.83 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 artilleries and 3 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsi to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 artillery and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 transport moved from 5 Sea Zone to 8 Sea Zone Place Units - Americans 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 2 destroyers and 2 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 artilleries and 3 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsi to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 artillery and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs Purchase Units - British British buy 4 destroyers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria 1 mech_infantry moved from Iraq to Syria 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Egypt to Syria 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French West Africa to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Battle in 92 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Italians defend with 1 cruiser and 2 transports British roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser and 2 transports Battle in Syria British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from Syria to Egypt 1 tactical_bomber moved from Syria to Egypt 2 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Shensi 1 aaGun moved from Hunan to Kweichow 4 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 artillery and 4 infantry moved from Kiangsu to Anhwe 2 fighters and 1 tactical_bomber moved from Hunan to India 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 1 aaGun moved from West India to Eastern Persia 3 infantry moved from Burma to India 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 carrier, 3 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - British 4 destroyers placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 6 mech_infantrysCombat Hit Differential Summary :
Italians : -0.50 British : 0.00 Americans : 0.83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 artilleries, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 artilleries moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 97 Sea Zone to Tobruk Combat - Italians Battle in Alexandria Battle in Tobruk Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Alexandria from British, taking Tobruk from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 92 Sea Zone Italians attack with 2 battleships, 2 destroyers and 3 transports British defend with 1 destroyer Italians roll dice for 2 battleships, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Slovakia Hungary to Northern Italy 1 aaGun moved from Ukraine to Rostov Place Units - Italians 1 cruiser and 1 transport placed in 95 Sea Zone 3 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier and 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 battleship, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Turkmenistan to Eastern Persia 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 mech_infantry moved from Volgograd to Northwest Persia 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in Eastern Persia Germans attack with 1 armour British defend with 1 aaGun 1 aaGun owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 125 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 1 artillery moved from Baltic States to 115 Sea Zone 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 1 tactical_bomber moved from Novgorod to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 aaGun moved from Tambov to Volgograd 2 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Nenetsia to Novgorod 1 armour moved from Kansu to Kazakhstan 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Tsinghai to Caucasus 1 armour moved from Kansu to Kazakhstan 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 bombers moved from Volgograd to Western Germany 1 aaGun moved from Ukraine to Rostov Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Normandy Bordeaux 3 artilleries placed in Southern France 3 mech_infantrys placed in France Germans undo move 5. 2 mech_infantrys placed in Western Germany 1 mech_infantry placed in France 1 submarine placed in 112 Sea Zone 1 battleship and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans Combat - Russians Non Combat Move - Russians 1 aaGun moved from Hopei to Shensi Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Philippines to Japan 1 fighter moved from Philippines to Japan 1 fighter and 1 tactical_bomber moved from Borneo to Philippines 1 infantry moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Timguska to Novosibirsk Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : 1.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 transports moved from 91 Sea Zone to 102 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 artillery and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 2 infantry moved from Anhwe to Hopei Place Units - Chinese 2 infantry placed in Manchuria 2 infantry placed in Chahar 2 infantry placed in Sikang 2 infantry placed in Kansu 1 infantry placed in Shensi Chinese undo move 4. 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 transports moved from 91 Sea Zone to 102 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 artillery and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 2 infantry moved from Anhwe to Hopei Place Units - Chinese 2 infantry placed in Manchuria 2 infantry placed in Chahar 2 infantry placed in Sikang 2 infantry placed in Kansu 1 infantry placed in Shensi Chinese undo move 4. 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 destroyer and 4 submarines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to 39 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Syria to Northwest Persia 2 armour and 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from India to Northwest Persia 1 fighter moved from India to Eastern Persia 1 fighter moved from Egypt to 98 Sea Zone 5 mech_infantrys moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 armour moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria Combat - British Battle in Eastern Persia British attack with 1 fighter and 6 mech_infantrys Germans defend with 1 armour British roll dice for 1 fighter and 6 mech_infantrys in Eastern Persia, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Persia British attack with 2 armour, 2 infantry and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Persia British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in 98 Sea Zone British attack with 1 fighter Germans defend with 2 submarines; Italians defend with 1 submarine and 1 transport 2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Northwest Persia British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/11 hits, 3.67 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from 98 Sea Zone to Iraq 1 infantry moved from Syria to Iraq 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 fighter moved from Eastern Persia to Iraq 1 infantry moved from India to West India 1 armour and 4 mech_infantrys moved from Kweichow to Tsinghai 4 infantry moved from Shensi to Tsinghai 1 aaGun moved from Kweichow to Shensi 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Alexandria to Iraq Place Units - British 1 destroyer and 4 submarines placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1,6,2,6 British collect 30 PUs (4 lost to blockades); end with 33 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0.17 British : -3.50 Italians : -0.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 2 fighters moved from 96 Sea Zone to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 2 battleships moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 2 artilleries moved from Gibraltar to 92 Sea Zone 1 armour, 2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 1 armour, 4 artilleries, 2 fighters and 3 infantry British defend with 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys Italians roll dice for 3 battleships and 2 cruisers in Alexandria, round 2 : 4/5 hits, 3.00 expected hits Italians roll dice for 1 armour, 4 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 4/10 hits, 3.83 expected hits British roll dice for 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Alexandria, round 2 : 7/10 hits, 3.67 expected hits 5 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour and 2 fighters in Alexandria, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 2 armour in Alexandria, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Italians and 2 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 4 artilleries, 1 fighter and 3 infantry Casualties for British: 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys Non Combat Move - Italians 1 fighter moved from Alexandria to Tobruk 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 2 transports placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 1.67 British : 3.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in Queensland 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in Queensland 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 7 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Combat Move - Germans 1 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 3 armour moved from Kazakhstan to Turkey 6 mech_infantrys moved from Caucasus to Turkey 2 tactical_bombers moved from Caucasus to Turkey 1 bomber moved from Volgograd to Northwest Persia 1 bomber moved from Volgograd to Turkey 1 fighter moved from Caucasus to Turkey 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries moved from Baltic States to 115 Sea Zone 1 mech_infantry moved from Novgorod to 115 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 battleships moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 1 mech_infantry moved from 114 Sea Zone to Sweden 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Norway to Sweden 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain 4 bombers moved from Western Germany to Spain 1 tactical_bomber moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Sweden 1 artillery moved from Southern France to Spain 1 fighter moved from Southern Italy to Turkey Combat - Germans Battle in Spain Germans attack with 3 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Germans roll dice for 3 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys in Spain, round 2 : 6/15 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain Germans win, taking Spain from Neutral_True with 3 artilleries, 4 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Turkey Germans attack with 3 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 3 tactical_bombers Neutral_True defend with 8 infantry Germans roll dice for 3 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 8/15 hits, 6.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Northwest Persia Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sweden Germans attack with 1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Germans roll dice for 2 battleships in Sweden, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Sweden, round 2 : 6/17 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 1 armour, 6 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Sweden to Western Germany 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from Southern France to France 4 bombers moved from Spain to Western Germany 1 bomber moved from Turkey to Western Germany 1 mech_infantry moved from Volgograd to Kazakhstan 1 bomber moved from Northwest Persia to Russia 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus 1 armour moved from Volgograd to Caucasus 3 tactical_bombers moved from Turkey to Caucasus 2 fighters moved from Turkey to Caucasus Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine Germans undo move 2. 1 armour and 2 mech_infantrys placed in Russia 3 infantry placed in Normandy Bordeaux 3 artilleries placed in Southern France 1 armour and 2 mech_infantrys placed in Germany 1 fighter placed in Germany 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 1.83 British : -0.67 Neutral_True : -1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buyant-Uhaa to Amur Japanese take Amur from Americans Combat - Japanese Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :





