ironfish (Allies) vs erinmores (Axis)


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 bomber moved from Smolensk to Ukraine
            2 artilleries moved from Eastern Poland to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            2 armour moved from Russia to Bryansk
                  Germans take Bryansk from Russians
            2 armour moved from Bryansk to Belarus
            2 armour moved from Russia to Samara
            1 bomber moved from Smolensk to Samara
            3 armour moved from Russia to Rostov
            1 bomber moved from Smolensk to Rostov
            1 bomber moved from Smolensk to Rostov
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 artillery moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 bomber moved from Smolensk to Belarus
            1 bomber moved from Germany to Belarus
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 armour and 2 bombers
                Russians defend with 1 aaGun and 1 infantry
                    AA fire in Rostov : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 2 bombers in Rostov, round 2 : 2/5 hits, 2.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Samara
                Germans attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
                Russians defend with 3 aaGuns, 1 artillery and 4 infantry
                    AA fire in Belarus : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.00 expected hits
                    Russians roll dice for 3 aaGuns, 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 mech_infantrys in Belarus, round 3 : 4/10 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Belarus, round 4 : 5/9 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry
                Casualties for Russians: 3 aaGuns, 1 artillery and 4 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            2 armour and 2 mech_infantrys moved from Germany to Western Germany
            1 armour and 2 mech_infantrys moved from Germany to France
            1 mech_infantry moved from Germany to Western Germany
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Karelia to Norway
            2 artilleries and 1 infantry moved from Karelia to Finland
            1 aaGun moved from Smolensk to Russia
            1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
            1 bomber moved from Rostov to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Rostov to Russia
            1 bomber moved from Samara to Russia
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Eastern Poland to Russia
            2 tactical_bombers moved from Eastern Poland to Western Germany
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 destroyer and 3 transports placed in 113 Sea Zone
            1 fighter placed in Western Germany
            3 mech_infantrys placed in Russia
            1 artillery, 1 fighter and 1 infantry placed in France
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Rostov : : -0.33
    Russians : -1.67
    AA fire in Belarus : : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Kansu to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 tactical_bombers moved from Japan to 35 Sea Zone
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Dzavhan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 armour and 1 artillery moved from Chahar to Anhwe
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 tactical_bombers moved from Japan to 35 Sea Zone
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Dzavhan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 armour and 1 artillery moved from Chahar to Anhwe
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in Anhwe
                Japanese attack with 3 armour, 1 artillery and 1 mech_infantry
                Chinese defend with 6 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                2 armour owned by the Japanese retreated to Kiangsu
                Chinese win with 4 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports
                Americans defend with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 3 fighters and 2 submarines
                    Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 14/20 hits, 11.33 expected hits
                Units damaged: 3 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 35 Sea Zone, round 2 : 4/14 hits, 7.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese
                    2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 13/20 hits, 11.33 expected hits
                    Americans roll dice for 3 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
                    3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 3 battleships owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 2 bombers, 4 carriers, 1 destroyer, 8 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 184
                Casualties for ANZAC: 3 fighters and 2 submarines
                Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 5/5 hits, 2.33 expected hits
                    Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in Philippines and was removed
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            5 fighters moved from 35 Sea Zone to Paulau Island
            2 fighters moved from 35 Sea Zone to Paulau Island
            2 bombers moved from 35 Sea Zone to Paulau Island
            1 infantry moved from Buyant-Uhaa to Amur
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
            Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans : -5.00
    Chinese : 1.00
    Japanese : 7.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 armour moved from Soviet Far East to Amur
                  Americans take Siberia from Japanese
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 armour moved from Soviet Far East to Amur
                  Americans take Siberia from Japanese
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Amur
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports
                    Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4
                Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer
                4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 5 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 battleship and 1 cruiser placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            Americans undo move 5.
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 2.00
    Japanese : 3.67
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:58:03 PM
    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kweichow to Szechwan
            2 artilleries moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            4 infantry moved from Anhwe to Jehol
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Jehol : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Tsinghai
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
            Chinese undo move 4.
            Chinese undo move 2.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Jehol : : -0.17
    Chinese : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 armour moved from Soviet Far East to Amur
                  Americans take Siberia from Japanese
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Amur
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports
                    Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4
                Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
                Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer
                4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 5 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 battleship and 1 cruiser placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            Americans undo move 5.
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kweichow to Szechwan
            2 artilleries moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            4 infantry moved from Anhwe to Jehol
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Jehol : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Tsinghai
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
            Chinese undo move 4.
            Chinese undo move 2.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 cruiser and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to Gibraltar
            1 armour, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Persia to Iraq
            1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 tactical_bomber moved from Hunan to Kiangsu
            1 mech_infantry moved from Shantung to Kiangsu
            1 mech_infantry moved from Hunan to Kiangsu
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour and 3 infantry
            Battle in Kiangsu
                British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/13 hits, 4.00 expected hits
                    Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 0/6 hits, 2.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Japanese lost in Kiangsu
                British win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 armour, 1 artillery and 2 infantry
            Battle in Gibraltar
                British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour, 3 fighters and 1 harbour
                    British roll dice for 3 cruisers in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 3 fighters in Gibraltar, round 2 : 1/4 hits, 2.50 expected hits
                    3 fighters owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 3 fighters
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - British
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
            1 aaGun moved from Kiangsi to Hunan
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Hunan to Kweichow
            2 mech_infantrys moved from India to Eastern Persia
            2 armour moved from India to Eastern Persia
            1 aaGun moved from India to West India
            3 infantry moved from Shan State to Burma
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 bomber moved from Gibraltar to French West Africa
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,4,1,5
            British collect 30 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 cruiser and 1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 transport
    

    Combat Hit Differential Summary :

    Italians : -2.33
    AA fire in Jehol : : -0.17
    British : 1.50
    Americans : 2.00
    Chinese : 0.17
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour and 2 artilleries moved from Trans-Jordan to 98 Sea Zone
            3 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            2 battleships and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Syria
            1 fighter moved from Russia to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from Western Ukraine to Slovakia Hungary
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 battleship and 1 transport placed in 97 Sea Zone
            Italians undo move 1.
            1 fighter and 1 transport placed in 97 Sea Zone
            1 battleship placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 battleship and 2 transports
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 battleship and 2 transports
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 battleship and 2 transports
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 battleship and 2 transports
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 1 battleship, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from France to 112 Sea Zone
            1 armour moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Kansu
            1 armour moved from Novosibirsk to Kansu
            1 armour moved from Samara to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour moved from Samara to Kansu
            1 armour moved from Volgograd to Kazakhstan
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Kazakhstan
            2 bombers moved from Russia to Kansu
            1 tactical_bomber moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Nenetsia
                  Germans take Nenetsia from Russians
            1 bomber moved from Russia to Kansu
            1 bomber moved from Russia to Kansu
            1 armour moved from Rostov to Kazakhstan
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 3 armour and 4 bombers
                Chinese defend with 4 infantry; Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 4 bombers in Kansu, round 2 : 5/7 hits, 4.17 expected hits
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Kazakhstan
                Germans attack with 3 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Kansu to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            1 armour moved from Rostov to Caucasus
            2 mech_infantrys moved from Russia to Volgograd
            1 aaGun moved from Russia to Tambov
            2 armour and 3 mech_infantrys moved from Belarus to Rostov
            3 artilleries moved from Belarus to Baltic States
            1 aaGun moved from Western Ukraine to Ukraine
            1 armour moved from Archangel to Bryansk
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
            2 artilleries and 1 infantry moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from Western Germany to Novgorod
            1 aaGun moved from Poland to Germany
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            1 submarine placed in 93 Sea Zone
            2 infantry placed in Southern France
            1 battleship and 1 destroyer placed in 113 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 infantry and 2 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Ukraine
            1 fighter placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.67
    Chinese : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Paulau Island to Amur
            2 fighters moved from Japan to 5 Sea Zone
            1 tactical_bomber moved from Japan to 5 Sea Zone
            1 infantry moved from Tsagaan Olom to Central Mongolia
                  Japanese take Central Mongolia from Russians
            2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone
            1 bomber moved from Paulau Island to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 cruiser, 2 destroyers and 1 transport
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone
                    Japanese roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone
                Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -15
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 2 destroyers
            Battle in Amur
                Japanese attack with 1 bomber
                Americans defend with 1 armour
                    Japanese roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Amur
                Americans win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 armour
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
                British defend with 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                    Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 destroyer owned by the French, 1 bomber owned by the Japanese, 1 destroyer owned by the British and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
                Casualties for British: 1 destroyer
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            4 fighters moved from Paulau Island to 6 Sea Zone
            1 infantry moved from Evenkiyskiy to Timguska
            1 tactical_bomber moved from Philippines to Japan
            3 fighters and 1 tactical_bomber moved from Paulau Island to Philippines
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,5,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1
            Japanese collect 23 PUs (8 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.50
    ANZAC : 2.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 artilleries and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 5 Sea Zone to 8 Sea Zone
            1 transport moved from 5 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
            2 destroyers and 3 submarines placed in 101 Sea Zone
            Americans undo move 2.
            2 destroyers and 2 submarines placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            2 artilleries and 3 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsi to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 artillery and 6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 artilleries and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 5 Sea Zone to 8 Sea Zone
            1 transport moved from 5 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
            2 destroyers and 3 submarines placed in 101 Sea Zone
            Americans undo move 2.
            2 destroyers and 2 submarines placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            2 artilleries and 3 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsi to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 artillery and 6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
    
        Purchase Units - British
            British buy 4 destroyers; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
            1 mech_infantry moved from Iraq to Syria
            1 tactical_bomber moved from Egypt to Syria
            1 fighter moved from Egypt to Syria
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from French West Africa to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Italians defend with 1 cruiser and 2 transports
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians and 1 bomber owned by the British lost in 92 Sea Zone
                    2 transports owned by the Italians lost in 92 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 1 bomber
                Casualties for Italians: 1 cruiser and 2 transports
            Battle in Syria
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Egypt
            1 tactical_bomber moved from Syria to Egypt
            2 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Shensi
            1 aaGun moved from Hunan to Kweichow
            4 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 artillery and 4 infantry moved from Kiangsu to Anhwe
            2 fighters and 1 tactical_bomber moved from Hunan to India
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            1 aaGun moved from West India to Eastern Persia
            3 infantry moved from Burma to India
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 carrier, 3 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            4 destroyers placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 34 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.00
    Americans : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            3 artilleries moved from Northern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            4 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 battleship moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 97 Sea Zone to Tobruk
    
        Combat - Italians
            Battle in Alexandria
            Battle in Tobruk
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tobruk
                Italians win, taking Alexandria from British, taking Tobruk from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 92 Sea Zone
                Italians attack with 2 battleships, 2 destroyers and 3 transports
                British defend with 1 destroyer
                    Italians roll dice for 2 battleships, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Gibraltar
                Italians attack with 1 armour, 2 artilleries and 3 infantry
                British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Tobruk to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Slovakia Hungary to Northern Italy
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Italians
            1 cruiser and 1 transport placed in 95 Sea Zone
            3 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

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