Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsironfish (Allies) vs erinmores (Axis)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.00
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 3 artilleries, 16 infantry and 15 mech_infantrys moved from Smolensk to Russia 3 bombers moved from Finland to Russia 2 bombers moved from Western Germany to Russia 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Finland to Belarus 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 4 mech_infantrys moved from Poland to Belarus 2 armour moved from Poland to Belarus 3 tactical_bombers moved from Poland to Belarus 1 bomber moved from Bulgaria to Belarus 2 artilleries and 2 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 1 mech_infantry moved from Norway to Karelia Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Russia Germans attack with 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys in Russia, round 2 : 13/52 hits, 16.50 expected hits Russians roll dice for 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/33 hits, 12.33 expected hits 13 infantry owned by the Russians and 16 infantry owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 15 mech_infantrys in Russia, round 3 : 12/36 hits, 13.83 expected hits Russians roll dice for 3 armour, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/20 hits, 8.00 expected hits 12 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 7 mech_infantrys in Russia, round 4 : 15/28 hits, 12.50 expected hits Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 16 infantry and 14 mech_infantrys Casualties for Russians: 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Belarus Germans attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers Russians defend with 2 artilleries and 6 infantry Germans roll dice for 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 7/14 hits, 6.50 expected hits Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Belarus, round 3 : 6/12 hits, 6.17 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 artilleries and 6 infantry Battle in Karelia Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Norway to Finland 1 bomber, 2 fighters and 5 tactical_bombers moved from Belarus to Eastern Poland 2 aaGuns and 2 artilleries moved from Poland to Eastern Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Bulgaria to Eastern Poland 5 bombers moved from Russia to Smolensk 1 submarine moved from 93 Sea Zone to 98 Sea Zone Place Units - Germans 3 armour, 1 bomber and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 49 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -2.83 Russians : 5.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians 1 artillery and 14 infantry moved from Bryansk to Russia 6 infantry moved from Vologda to Russia 1 artillery and 4 infantry moved from Novgorod to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 artillery and 4 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Russia Russians attack with 1 artillery and 20 infantry Germans defend with 1 airfield, 13 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 20 infantry in Russia, round 2 : 1/21 hits, 3.83 expected hits Germans roll dice for 13 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 10/17 hits, 7.83 expected hits 10 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Russians roll dice for 1 artillery and 10 infantry in Russia, round 3 : 3/11 hits, 2.17 expected hits Germans roll dice for 13 armour and 3 artilleries in Russia, round 3 : 8/16 hits, 7.50 expected hits 8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Russia Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 13 armour in Russia, round 4 : 6/13 hits, 6.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia Germans win with 11 armour remaining. Battle score for attacker is -36 Casualties for Russians: 1 artillery and 20 infantry Casualties for Germans: 2 armour, 3 artilleries and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kansu 1 aaGun moved from Novosibirsk to Kansu 1 infantry moved from Archangel to Belarus 1 aaGun moved from Bryansk to Belarus 2 aaGuns moved from Novgorod to Belarus 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Suiyuyan to Chahar Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33 Russians : 2.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Anhwe to Shensi 1 artillery moved from Hopei to Shensi 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Shensi 1 armour moved from Hopei to Chahar 1 mech_infantry moved from Jehol to Chahar 1 armour and 2 mech_infantrys moved from Shantung to Chahar 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 bomber moved from Manchuria to Chahar 1 artillery moved from Anhwe to Chahar Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys Chinese defend with 1 artillery and 4 infantry; Russians defend with 4 infantry Japanese roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Chahar, round 2 : 4/9 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 8 infantry in Chahar, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Chahar Japanese roll dice for 2 armour, 2 artilleries and 1 bomber in Chahar, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Chahar, round 4 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries and 3 mech_infantrys Casualties for Russians: 4 infantry Casualties for Chinese: 1 artillery and 4 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 20 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 battleships, 3 carriers, 2 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Jehol 2 infantry moved from Amur to Manchuria 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 1 bomber moved from Shensi to Kiangsu 1 tactical_bomber moved from Philippines to Japan 1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 19 Sea Zone to Japan 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 18 Sea Zone to 21 Sea Zone 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from Chahar to Japan Place Units - Japanese 1 battleship and 1 destroyer placed in 19 Sea Zone 2 armour and 1 artillery placed in Kiangsu 1 mech_infantry placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3 Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -0.67 Japanese : -0.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 3 battleships moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 carriers moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 3 submarines moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 3 battleships moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 carriers moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 3 submarines moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,5,2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,1 Units damaged: 1 carrier owned by the Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed EDIT: Cleaning up during movement phase 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: Americans undo move 9. EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone EDIT: 2 mech_infantrys moved from Western United States to Eastern United States EDIT: 1 fighter moved from Queensland to Caroline Islands EDIT: 1 bomber moved from Queensland to Caroline Islands EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Chinese undo move 2. 2 infantry placed in Szechwan Chinese undo move 2. 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 3 battleships moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 carriers moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 3 submarines moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,5,2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,1 Units damaged: 1 carrier owned by the Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed EDIT: Cleaning up during movement phase 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: Americans undo move 9. EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone EDIT: 2 mech_infantrys moved from Western United States to Eastern United States EDIT: 1 fighter moved from Queensland to Caroline Islands EDIT: 1 bomber moved from Queensland to Caroline Islands EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Chinese undo move 2. 2 infantry placed in Szechwan Chinese undo move 2. 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Hunan to Shantung 1 fighter and 1 tactical_bomber moved from Hunan to Shantung 1 destroyer moved from 37 Sea Zone to 20 Sea Zone UK_Pacific take 36 Sea Zone from Japanese 1 fighter moved from Hunan to 20 Sea Zone Combat - British Battle in Shantung British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 20 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 4 infantry moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 2 infantry moved from Yunnan to Hunan 1 aaGun moved from Hunan to Kiangsi 2 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 infantry moved from Malaya to Shan State 1 aaGun moved from Burma to India 2 mech_infantrys moved from Kwangtung to Kiangsi 1 fighter moved from Shantung to Hunan 1 tactical_bomber moved from Shantung to Hunan 1 fighter moved from 20 Sea Zone to Hunan 1 mech_infantry moved from Yunnan to Hunan 3 cruisers, 3 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,6,1,1,6,5 British collect 28 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.17 Americans : 1.67 Chinese : -1.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine 1 fighter moved from Poland to Western Ukraine 1 bomber moved from Bulgaria to Vologda Combat - Italians Battle in Vologda Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Vologda Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Russia 1 aaGun moved from Eastern Poland to Western Ukraine 1 armour moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 fighter moved from 98 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Syria to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 mech_infantry moved from Alexandria to 98 Sea Zone 1 artillery and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Malaya to Philippines 2 submarines moved from 33 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel Germans take Archangel from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Smolensk to Ukraine 2 artilleries moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 armour moved from Russia to Bryansk Germans take Bryansk from Russians 2 armour moved from Bryansk to Belarus 2 armour moved from Russia to Samara 1 bomber moved from Smolensk to Samara 3 armour moved from Russia to Rostov 1 bomber moved from Smolensk to Rostov 1 bomber moved from Smolensk to Rostov 2 mech_infantrys moved from Eastern Poland to Belarus 1 artillery moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from Smolensk to Belarus 1 bomber moved from Germany to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour and 2 bombers Russians defend with 1 aaGun and 1 infantry AA fire in Rostov : 0/2 hits, 0.33 expected hits Germans roll dice for 3 armour and 2 bombers in Rostov, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Samara Germans attack with 2 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys Russians defend with 3 aaGuns, 1 artillery and 4 infantry AA fire in Belarus : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.00 expected hits Russians roll dice for 3 aaGuns, 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 mech_infantrys in Belarus, round 3 : 4/10 hits, 3.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Belarus, round 4 : 5/9 hits, 3.67 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Russians: 3 aaGuns, 1 artillery and 4 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 armour and 2 mech_infantrys moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Germany to France 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Finland to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Karelia to Norway 2 artilleries and 1 infantry moved from Karelia to Finland 1 aaGun moved from Smolensk to Russia 1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany 1 bomber moved from Rostov to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Rostov to Russia 1 bomber moved from Samara to Russia 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Eastern Poland to Russia 2 tactical_bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 1 destroyer and 3 transports placed in 113 Sea Zone 1 fighter placed in Western Germany 3 mech_infantrys placed in Russia 1 artillery, 1 fighter and 1 infantry placed in France 1 artillery, 1 fighter and 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Rostov : : -0.33 Russians : -1.67 AA fire in Belarus : : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Kansu to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from Japan to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 armour and 1 artillery moved from Chahar to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from Japan to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 armour and 1 artillery moved from Chahar to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Anhwe Japanese attack with 3 armour, 1 artillery and 1 mech_infantry Chinese defend with 6 infantry Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe 2 armour owned by the Japanese retreated to Kiangsu Chinese win with 4 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports Americans defend with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 3 fighters and 2 submarines Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 14/20 hits, 11.33 expected hits Units damaged: 3 battleships owned by the Americans Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 35 Sea Zone, round 2 : 4/14 hits, 7.67 expected hits Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 13/20 hits, 11.33 expected hits Americans roll dice for 3 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 3 battleships owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 2 bombers, 4 carriers, 1 destroyer, 8 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 184 Casualties for ANZAC: 3 fighters and 2 submarines Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports Casualties for Japanese: 1 carrier and 1 destroyer Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 5/5 hits, 2.33 expected hits Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in Philippines and was removed 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 5 fighters moved from 35 Sea Zone to Paulau Island 2 fighters moved from 35 Sea Zone to Paulau Island 2 bombers moved from 35 Sea Zone to Paulau Island 1 infantry moved from Buyant-Uhaa to Amur Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Americans : -5.00 Chinese : 1.00 Japanese : 7.33
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Soviet Far East to Amur Americans take Siberia from Japanese 1 infantry moved from Soviet Far East to 3 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Soviet Far East to Amur Americans take Siberia from Japanese 1 infantry moved from Soviet Far East to 3 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Amur Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans 6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4 Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 5 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 battleship and 1 cruiser placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Americans undo move 5. Americans undo move 4. 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : 2.00 Japanese : 3.67
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Test summary from TripleA, engine version: 1.9, time: 12:58:03 PM
Savegame -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Kweichow to Szechwan 2 artilleries moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Anhwe to Jehol 1 fighter moved from Hunan to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Jehol : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Jehol Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Jehol to Kiangsi Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Tsinghai 2 infantry placed in Kansu 1 infantry placed in Tsinghai Chinese undo move 4. Chinese undo move 2. 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : -0.17 Chinese : 0.17 Japanese : 0.00