@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
ironfish (Allies) vs erinmores (Axis)
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kweichow 1 artillery and 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 cruisers, 3 destroyers and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Malaya to 55 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 48 Sea Zone 1 destroyer moved from 48 Sea Zone to 33 Sea Zone 3 battleships, 2 carriers and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone 1 armour, 1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 cruisers, 3 destroyers and 2 transports placed in 10 Sea Zone 1 armour placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kweichow 1 artillery and 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 cruisers and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Ethiopia to Alexandria 2 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from British Somaliland to Ethiopia 1 mech_infantry moved from Kenya to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Malaya to Hunan 1 aaGun moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Hunan 1 mech_infantry moved from Yunnan to Hunan 2 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 mech_infantry moved from India to Yunnan Place Units - British 2 cruisers and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : -0.67 Italians : -0.33 Americans : 2.50 Japanese : 1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern France to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 1 artillery moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 mech_infantry moved from Tobruk to Alexandria 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 artillery moved from Gibraltar to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Eastern Poland Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Eastern Poland Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Trans-Jordan from British, taking Syria from French, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry British defend with 3 infantry Italians roll dice for 2 battleships in Alexandria, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Romania to Eastern Poland 1 fighter moved from Eastern Poland to Poland 1 bomber moved from Eastern Poland to Bulgaria 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0.67 British : -0.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.00 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 3 artilleries, 16 infantry and 15 mech_infantrys moved from Smolensk to Russia 3 bombers moved from Finland to Russia 2 bombers moved from Western Germany to Russia 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Finland to Belarus 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 4 mech_infantrys moved from Poland to Belarus 2 armour moved from Poland to Belarus 3 tactical_bombers moved from Poland to Belarus 1 bomber moved from Bulgaria to Belarus 2 artilleries and 2 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 1 mech_infantry moved from Norway to Karelia Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Russia Germans attack with 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys in Russia, round 2 : 13/52 hits, 16.50 expected hits Russians roll dice for 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/33 hits, 12.33 expected hits 13 infantry owned by the Russians and 16 infantry owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 15 mech_infantrys in Russia, round 3 : 12/36 hits, 13.83 expected hits Russians roll dice for 3 armour, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/20 hits, 8.00 expected hits 12 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 7 mech_infantrys in Russia, round 4 : 15/28 hits, 12.50 expected hits Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 16 infantry and 14 mech_infantrys Casualties for Russians: 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Belarus Germans attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers Russians defend with 2 artilleries and 6 infantry Germans roll dice for 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 7/14 hits, 6.50 expected hits Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Belarus, round 3 : 6/12 hits, 6.17 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 artilleries and 6 infantry Battle in Karelia Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Norway to Finland 1 bomber, 2 fighters and 5 tactical_bombers moved from Belarus to Eastern Poland 2 aaGuns and 2 artilleries moved from Poland to Eastern Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Bulgaria to Eastern Poland 5 bombers moved from Russia to Smolensk 1 submarine moved from 93 Sea Zone to 98 Sea Zone Place Units - Germans 3 armour, 1 bomber and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 49 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -2.83 Russians : 5.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians 1 artillery and 14 infantry moved from Bryansk to Russia 6 infantry moved from Vologda to Russia 1 artillery and 4 infantry moved from Novgorod to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 artillery and 4 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Russia Russians attack with 1 artillery and 20 infantry Germans defend with 1 airfield, 13 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 20 infantry in Russia, round 2 : 1/21 hits, 3.83 expected hits Germans roll dice for 13 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 10/17 hits, 7.83 expected hits 10 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Russians roll dice for 1 artillery and 10 infantry in Russia, round 3 : 3/11 hits, 2.17 expected hits Germans roll dice for 13 armour and 3 artilleries in Russia, round 3 : 8/16 hits, 7.50 expected hits 8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Russia Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 13 armour in Russia, round 4 : 6/13 hits, 6.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia Germans win with 11 armour remaining. Battle score for attacker is -36 Casualties for Russians: 1 artillery and 20 infantry Casualties for Germans: 2 armour, 3 artilleries and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kansu 1 aaGun moved from Novosibirsk to Kansu 1 infantry moved from Archangel to Belarus 1 aaGun moved from Bryansk to Belarus 2 aaGuns moved from Novgorod to Belarus 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Suiyuyan to Chahar Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 1.33 Russians : 2.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Anhwe to Shensi 1 artillery moved from Hopei to Shensi 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Shensi 1 armour moved from Hopei to Chahar 1 mech_infantry moved from Jehol to Chahar 1 armour and 2 mech_infantrys moved from Shantung to Chahar 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 bomber moved from Manchuria to Chahar 1 artillery moved from Anhwe to Chahar Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys Chinese defend with 1 artillery and 4 infantry; Russians defend with 4 infantry Japanese roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Chahar, round 2 : 4/9 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 8 infantry in Chahar, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Chahar Japanese roll dice for 2 armour, 2 artilleries and 1 bomber in Chahar, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Chahar, round 4 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries and 3 mech_infantrys Casualties for Russians: 4 infantry Casualties for Chinese: 1 artillery and 4 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 20 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 battleships, 3 carriers, 2 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Jehol 2 infantry moved from Amur to Manchuria 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 1 bomber moved from Shensi to Kiangsu 1 tactical_bomber moved from Philippines to Japan 1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 19 Sea Zone to Japan 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 18 Sea Zone to 21 Sea Zone 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from Chahar to Japan Place Units - Japanese 1 battleship and 1 destroyer placed in 19 Sea Zone 2 armour and 1 artillery placed in Kiangsu 1 mech_infantry placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3 Japanese collect 41 PUs (8 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : -0.67 Japanese : -0.33 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 3 battleships moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 carriers moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 3 submarines moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 3 battleships moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 carriers moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 3 submarines moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,5,2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,1 Units damaged: 1 carrier owned by the Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed EDIT: Cleaning up during movement phase 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: Americans undo move 9. EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone EDIT: 2 mech_infantrys moved from Western United States to Eastern United States EDIT: 1 fighter moved from Queensland to Caroline Islands EDIT: 1 bomber moved from Queensland to Caroline Islands EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Chinese undo move 2. 2 infantry placed in Szechwan Chinese undo move 2. 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -1.33 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 3 battleships moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 carriers moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 3 submarines moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 cruiser moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,5,2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,1 Units damaged: 1 carrier owned by the Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed EDIT: Cleaning up during movement phase 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone EDIT: Americans undo move 9. EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone EDIT: 2 mech_infantrys moved from Western United States to Eastern United States EDIT: 1 fighter moved from Queensland to Caroline Islands EDIT: 1 bomber moved from Queensland to Caroline Islands EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Americans EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Chinese undo move 2. 2 infantry placed in Szechwan Chinese undo move 2. 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Hunan to Shantung 1 fighter and 1 tactical_bomber moved from Hunan to Shantung 1 destroyer moved from 37 Sea Zone to 20 Sea Zone UK_Pacific take 36 Sea Zone from Japanese 1 fighter moved from Hunan to 20 Sea Zone Combat - British Battle in Shantung British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 20 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 4 infantry moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 2 infantry moved from Yunnan to Hunan 1 aaGun moved from Hunan to Kiangsi 2 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 infantry moved from Malaya to Shan State 1 aaGun moved from Burma to India 2 mech_infantrys moved from Kwangtung to Kiangsi 1 fighter moved from Shantung to Hunan 1 tactical_bomber moved from Shantung to Hunan 1 fighter moved from 20 Sea Zone to Hunan 1 mech_infantry moved from Yunnan to Hunan 3 cruisers, 3 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,6,1,1,6,5 British collect 28 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : -0.17 Americans : 1.67 Chinese : -1.33 Japanese : -0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine 1 fighter moved from Poland to Western Ukraine 1 bomber moved from Bulgaria to Vologda Combat - Italians Battle in Vologda Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Vologda Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Russia 1 aaGun moved from Eastern Poland to Western Ukraine 1 armour moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 fighter moved from 98 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Syria to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 mech_infantry moved from Alexandria to 98 Sea Zone 1 artillery and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : 1.33 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Malaya to Philippines 2 submarines moved from 33 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel Germans take Archangel from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Smolensk to Ukraine 2 artilleries moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 armour moved from Russia to Bryansk Germans take Bryansk from Russians 2 armour moved from Bryansk to Belarus 2 armour moved from Russia to Samara 1 bomber moved from Smolensk to Samara 3 armour moved from Russia to Rostov 1 bomber moved from Smolensk to Rostov 1 bomber moved from Smolensk to Rostov 2 mech_infantrys moved from Eastern Poland to Belarus 1 artillery moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from Smolensk to Belarus 1 bomber moved from Germany to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour and 2 bombers Russians defend with 1 aaGun and 1 infantry AA fire in Rostov : 0/2 hits, 0.33 expected hits Germans roll dice for 3 armour and 2 bombers in Rostov, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Samara Germans attack with 2 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys Russians defend with 3 aaGuns, 1 artillery and 4 infantry AA fire in Belarus : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.00 expected hits Russians roll dice for 3 aaGuns, 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 mech_infantrys in Belarus, round 3 : 4/10 hits, 3.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Belarus, round 4 : 5/9 hits, 3.67 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Russians: 3 aaGuns, 1 artillery and 4 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 armour and 2 mech_infantrys moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Germany to France 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Finland to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Karelia to Norway 2 artilleries and 1 infantry moved from Karelia to Finland 1 aaGun moved from Smolensk to Russia 1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany 1 bomber moved from Rostov to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Rostov to Russia 1 bomber moved from Samara to Russia 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Eastern Poland to Russia 2 tactical_bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 1 destroyer and 3 transports placed in 113 Sea Zone 1 fighter placed in Western Germany 3 mech_infantrys placed in Russia 1 artillery, 1 fighter and 1 infantry placed in France 1 artillery, 1 fighter and 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.67 AA fire in Rostov : : -0.33 Russians : -1.67 AA fire in Belarus : : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Kansu to Suiyuyan Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from Japan to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 armour and 1 artillery moved from Chahar to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Combat - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from Japan to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 armour and 1 artillery moved from Chahar to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Anhwe Japanese attack with 3 armour, 1 artillery and 1 mech_infantry Chinese defend with 6 infantry Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe 2 armour owned by the Japanese retreated to Kiangsu Chinese win with 4 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports Americans defend with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 3 fighters and 2 submarines Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 14/20 hits, 11.33 expected hits Units damaged: 3 battleships owned by the Americans Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 35 Sea Zone, round 2 : 4/14 hits, 7.67 expected hits Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 13/20 hits, 11.33 expected hits Americans roll dice for 3 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 3 battleships owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 2 bombers, 4 carriers, 1 destroyer, 8 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 184 Casualties for ANZAC: 3 fighters and 2 submarines Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports Casualties for Japanese: 1 carrier and 1 destroyer Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 5/5 hits, 2.33 expected hits Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in Philippines and was removed 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 5 fighters moved from 35 Sea Zone to Paulau Island 2 fighters moved from 35 Sea Zone to Paulau Island 2 bombers moved from 35 Sea Zone to Paulau Island 1 infantry moved from Buyant-Uhaa to Amur Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 Japanese collect 40 PUs (4 lost to blockades); end with 40 PUsCombat Hit Differential Summary :
Americans : -5.00 Chinese : 1.00 Japanese : 7.33 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Soviet Far East to Amur Americans take Siberia from Japanese 1 infantry moved from Soviet Far East to 3 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur Combat - AmericansCombat Hit Differential Summary :





