ironfish (Allies) vs erinmores (Axis)


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Archangel
            1 bomber moved from Germany to Archangel
            1 bomber moved from Western Germany to Archangel
            11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys moved from Belarus to Smolensk
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Western Germany to Ukraine
            1 bomber moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Smolensk
                Germans attack with 11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys in Smolensk, round 2 : 13/43 hits, 11.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 11 armour, 3 artilleries, 16 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Germans roll dice for 3 bombers and 2 infantry in Archangel, round 3 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            3 bombers moved from Archangel to Finland
            2 artilleries moved from Norway to Finland
            2 infantry moved from Norway to Finland
            1 infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
            1 aaGun moved from Belarus to Smolensk
            1 mech_infantry moved from Baltic States to Smolensk
            1 mech_infantry moved from Eastern Poland to Bulgaria
            1 bomber moved from Ukraine to Bulgaria
            2 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
            3 mech_infantrys moved from Germany to Poland
            1 armour moved from Germany to Poland
            1 aaGun and 1 artillery moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Poland
            1 tactical_bomber moved from 114 Sea Zone to Finland
            2 fighters moved from 114 Sea Zone to Western Germany
            1 tactical_bomber moved from Eastern Poland to Western Germany
            3 tactical_bombers moved from Eastern Poland to Poland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from 114 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour, 1 artillery and 4 mech_infantrys placed in Germany
            1 artillery, 1 bomber and 1 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
            Germans undo move 3.
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    AA fire in Ukraine : : -0.17
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_minor; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            2 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            4 infantry moved from Novgorod to Belarus
            2 artilleries moved from Novgorod to Belarus
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            3 infantry moved from Ulaanbaatar to Buyant-Uhaa
                  Russians take Buyant-Uhaa from Japanese
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 3/8 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Germans Submerged
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
    
        Non Combat Move - Russians
            8 infantry moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            2 mech_infantrys moved from Ukraine to Russia
            4 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            7 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Archangel to Russia
            6 infantry moved from Novosibirsk to Vologda
            1 aaGun and 3 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Novgorod to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sakha to Amur
            2 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Buryatia to Amur
            1 armour, 1 artillery and 1 infantry moved from Chahar to Hopei
            1 artillery and 1 mech_infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kiangsi to Anhwe
            1 bomber moved from Philippines to Amur
            1 bomber moved from Japan to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Amur, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 4/9 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 cruiser moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from Shantung to Jehol
            1 bomber moved from Anhwe to Kiangsu
            1 bomber moved from Amur to Manchuria
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            1 fighter moved from Anhwe to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour and 1 artillery placed in Kiangsu
            2 mech_infantrys placed in Shantung
            1 armour placed in Shantung
            1 fighter placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,3,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            Japanese collect 47 PUs (6 lost to blockades); end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Russians : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 cruisers, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malaya to 55 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 destroyer moved from 49 Sea Zone to 48 Sea Zone
            1 destroyer moved from 48 Sea Zone to 33 Sea Zone
            3 battleships, 2 carriers and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
            1 armour, 1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 cruisers, 3 destroyers and 2 transports placed in 10 Sea Zone
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            1 artillery and 3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 cruisers, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malaya to 55 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 destroyer moved from 49 Sea Zone to 48 Sea Zone
            1 destroyer moved from 48 Sea Zone to 33 Sea Zone
            3 battleships, 2 carriers and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
            1 armour, 1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 cruisers, 3 destroyers and 2 transports placed in 10 Sea Zone
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            1 artillery and 3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 cruisers and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
            1 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Ethiopia to Alexandria
            2 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from British Somaliland to Ethiopia
            1 mech_infantry moved from Kenya to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Malaya to Hunan
            1 aaGun moved from Kwangsi to Hunan
            1 fighter moved from Kwangsi to Hunan
            1 mech_infantry moved from Yunnan to Hunan
            2 infantry moved from Burma to Yunnan
            2 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 mech_infantry moved from India to Yunnan
    
        Place Units - British
            2 cruisers and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : -0.33
    Americans : 2.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern France to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 armour moved from Bessarabia to Eastern Poland
            1 artillery moved from Malta to 96 Sea Zone
            1 armour moved from Malta to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 mech_infantry moved from Tobruk to Alexandria
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Syria
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 battleship moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to Alexandria
            1 fighter moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Eastern Poland
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win, taking Trans-Jordan from British, taking Syria from French, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 3 infantry
                    Italians roll dice for 2 battleships in Alexandria, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Alexandria to 98 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from Romania to Eastern Poland
            1 fighter moved from Eastern Poland to Poland
            1 bomber moved from Eastern Poland to Bulgaria
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour, 3 artilleries, 16 infantry and 15 mech_infantrys moved from Smolensk to Russia
            3 bombers moved from Finland to Russia
            2 bombers moved from Western Germany to Russia
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 tactical_bomber moved from Finland to Belarus
            2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
            4 mech_infantrys moved from Poland to Belarus
            2 armour moved from Poland to Belarus
            3 tactical_bombers moved from Poland to Belarus
            1 bomber moved from Bulgaria to Belarus
            2 artilleries and 2 infantry moved from Finland to Karelia
            1 infantry moved from Vyborg to Karelia
            1 mech_infantry moved from Norway to Karelia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Russia
                Germans attack with 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys
                Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys in Russia, round 2 : 13/52 hits, 16.50 expected hits
                    Russians roll dice for 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/33 hits, 12.33 expected hits
                    13 infantry owned by the Russians and 16 infantry owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 15 mech_infantrys in Russia, round 3 : 12/36 hits, 13.83 expected hits
                    Russians roll dice for 3 armour, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/20 hits, 8.00 expected hits
                    12 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 7 mech_infantrys in Russia, round 4 : 15/28 hits, 12.50 expected hits
                    Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/8 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
                Germans captures 32PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28
                Casualties for Germans: 16 infantry and 14 mech_infantrys
                Casualties for Russians: 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Belarus
                Germans attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers
                Russians defend with 2 artilleries and 6 infantry
                    Germans roll dice for 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 7/14 hits, 6.50 expected hits
                    Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Belarus, round 3 : 6/12 hits, 6.17 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 artilleries and 6 infantry
            Battle in Karelia
                Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Norway to Finland
            1 bomber, 2 fighters and 5 tactical_bombers moved from Belarus to Eastern Poland
            2 aaGuns and 2 artilleries moved from Poland to Eastern Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Germany to Poland
            1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Bulgaria to Eastern Poland
            5 bombers moved from Russia to Smolensk
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Place Units - Germans
            3 armour, 1 bomber and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 49 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Russians : 5.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 artillery and 14 infantry moved from Bryansk to Russia
            6 infantry moved from Vologda to Russia
            1 artillery and 4 infantry moved from Novgorod to Belarus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Russia
                Russians attack with 1 artillery and 20 infantry
                Germans defend with 1 airfield, 13 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 20 infantry in Russia, round 2 : 1/21 hits, 3.83 expected hits
                    Germans roll dice for 13 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 10/17 hits, 7.83 expected hits
                    10 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 artillery and 10 infantry in Russia, round 3 : 3/11 hits, 2.17 expected hits
                    Germans roll dice for 13 armour and 3 artilleries in Russia, round 3 : 8/16 hits, 7.50 expected hits
                    8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Russia
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 13 armour in Russia, round 4 : 6/13 hits, 6.50 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia
                Germans win with 11 armour remaining. Battle score for attacker is -36
                Casualties for Russians: 1 artillery and 20 infantry
                Casualties for Germans: 2 armour, 3 artilleries and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
            1 aaGun moved from Novosibirsk to Kansu
            1 infantry moved from Archangel to Belarus
            1 aaGun moved from Bryansk to Belarus
            2 aaGuns moved from Novgorod to Belarus
            1 aaGun moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 mech_infantry moved from Anhwe to Shensi
            1 artillery moved from Hopei to Shensi
            2 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 bomber moved from Kiangsu to Shensi
            1 armour moved from Hopei to Chahar
            1 mech_infantry moved from Jehol to Chahar
            1 armour and 2 mech_infantrys moved from Shantung to Chahar
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Chahar
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 bomber moved from Manchuria to Chahar
            1 artillery moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys
                Chinese defend with 1 artillery and 4 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Chahar, round 2 : 4/9 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery and 8 infantry in Chahar, round 2 : 4/9 hits, 3.00 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 armour, 2 artilleries and 1 bomber in Chahar, round 3 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Chahar, round 4 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries and 3 mech_infantrys
                Casualties for Russians: 4 infantry
                Casualties for Chinese: 1 artillery and 4 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 20 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            2 battleships, 3 carriers, 2 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
            1 aaGun and 1 infantry moved from Manchuria to Jehol
            2 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
            1 bomber moved from Shensi to Kiangsu
            1 tactical_bomber moved from Philippines to Japan
            1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to Japan
            2 fighters moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 18 Sea Zone to 21 Sea Zone
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from Chahar to Japan
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 19 Sea Zone
            2 armour and 1 artillery placed in Kiangsu
            1 mech_infantry placed in Shantung
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
            Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : -0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            3 battleships moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 cruisers moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 carriers moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from 33 Sea Zone to Philippines
            2 tactical_bombers moved from 33 Sea Zone to Philippines
            3 submarines moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 cruiser moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            3 battleships moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 cruisers moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 carriers moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from 33 Sea Zone to Philippines
            2 tactical_bombers moved from 33 Sea Zone to Philippines
            3 submarines moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 cruiser moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,5,2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,4,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Soviet Far East
            Battle in 21 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
                Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed
            EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
            EDIT: Cleaning up during movement phase
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: Americans undo move 9.
            EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 2 mech_infantrys moved from Western United States to Eastern United States
            EDIT: 1 fighter moved from Queensland to Caroline Islands
            EDIT: 1 bomber moved from Queensland to Caroline Islands
            EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands
            EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
    
        Place Units - Americans
            EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            2 infantry placed in Szechwan
            Chinese undo move 2.
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            3 battleships moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 cruisers moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 carriers moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from 33 Sea Zone to Philippines
            2 tactical_bombers moved from 33 Sea Zone to Philippines
            3 submarines moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 cruiser moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,5,2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,4,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Soviet Far East
            Battle in 21 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
                Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed
            EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
            EDIT: Cleaning up during movement phase
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            EDIT: Americans undo move 9.
            EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone
            EDIT: 2 mech_infantrys moved from Western United States to Eastern United States
            EDIT: 1 fighter moved from Queensland to Caroline Islands
            EDIT: 1 bomber moved from Queensland to Caroline Islands
            EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands
            EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
    
        Place Units - Americans
            EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            2 infantry placed in Szechwan
            Chinese undo move 2.
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Hunan to Shantung
            1 fighter and 1 tactical_bomber moved from Hunan to Shantung
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                  UK_Pacific take 36 Sea Zone from Japanese
            1 fighter moved from Hunan to 20 Sea Zone
    
        Combat - British
            Battle in Shantung
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                British win, taking Shantung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 20 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                British win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - British
            4 infantry moved from Kwangtung to Kiangsi
            1 armour moved from Kwangtung to Kiangsi
            1 artillery moved from Kwangtung to Kiangsi
            2 infantry moved from Yunnan to Hunan
            1 aaGun moved from Hunan to Kiangsi
            2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            1 armour moved from India to Eastern Persia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            3 infantry moved from Malaya to Shan State
            1 aaGun moved from Burma to India
            2 mech_infantrys moved from Kwangtung to Kiangsi
            1 fighter moved from Shantung to Hunan
            1 tactical_bomber moved from Shantung to Hunan
            1 fighter moved from 20 Sea Zone to Hunan
            1 mech_infantry moved from Yunnan to Hunan
            3 cruisers, 3 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,6,1,1,6,5
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 1.67
    Chinese : -1.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
            1 fighter moved from Poland to Western Ukraine
            1 bomber moved from Bulgaria to Vologda
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Vologda
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Ukraine to Russia
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 armour moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 fighter moved from 98 Sea Zone to Gibraltar
            2 fighters moved from Southern Italy to Gibraltar
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Syria to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 mech_infantry moved from Alexandria to 98 Sea Zone
            1 artillery and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            3 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            3 fighters moved from Malaya to Philippines
            2 submarines moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 3
  • 6
  • 3
  • 15
  • 59
  • 33
  • 84
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.8k

Users

40.5k

Topics

1.8m

Posts